Path: blob/21.2-virgl/src/intel/perf/oa-sklgt2.xml
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<?xml version="1.0"?>1<metrics version="1619078710" merge_md5="">2<set name="Render Metrics Basic set"3chipset="SKLGT2"4symbol_name="RenderBasic"5underscore_name="render_basic"6mdapi_supported_apis="VK OGL OCL IO BB"7hw_config_guid="07b25942-d9fd-4fce-bd58-e29abd66b7de"8>9<counter name="GPU Time Elapsed"10symbol_name="GpuTime"11underscore_name="gpu_time"12description="Time elapsed on the GPU during the measurement."13data_type="uint64"14units="ns"15semantic_type="duration"16equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"17mdapi_group="GPU"18mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"19mdapi_supported_apis=""20mdapi_hw_unit_type="gpu"21/>22<counter name="GPU Core Clocks"23symbol_name="GpuCoreClocks"24underscore_name="gpu_core_clocks"25description="The total number of GPU core clocks elapsed during the measurement."26data_type="uint64"27units="cycles"28semantic_type="event"29equation="GPU_CLOCK 0 READ"30mdapi_group="GPU"31mdapi_usage_flags="Tier1 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Dispatched"63symbol_name="HsThreads"64underscore_name="hs_threads"65description="The total number of hull shader hardware threads dispatched."66data_type="uint64"67units="threads"68semantic_type="event"69equation="A 2 READ"70mdapi_group="EU Array/Hull Shader"71mdapi_usage_flags="Tier3 Frame Batch Draw"72mdapi_supported_apis="VK OGL4 IO BB"73mdapi_hw_unit_type="gpu"74/>75<counter name="DS Threads Dispatched"76symbol_name="DsThreads"77underscore_name="ds_threads"78description="The total number of domain shader hardware threads dispatched."79data_type="uint64"80units="threads"81semantic_type="event"82equation="A 3 READ"83mdapi_group="EU Array/Domain Shader"84mdapi_usage_flags="Tier3 Frame Batch Draw"85mdapi_supported_apis="VK OGL4 IO BB"86mdapi_hw_unit_type="gpu"87/>88<counter name="GS Threads Dispatched"89symbol_name="GsThreads"90underscore_name="gs_threads"91description="The total number of geometry shader hardware threads dispatched."92data_type="uint64"93units="threads"94semantic_type="event"95equation="A 5 READ"96mdapi_group="EU Array/Geometry Shader"97mdapi_usage_flags="Tier3 Frame Batch Draw"98mdapi_supported_apis="VK OGL4 IO BB"99mdapi_hw_unit_type="gpu"100/>101<counter name="FS Threads Dispatched"102symbol_name="PsThreads"103underscore_name="ps_threads"104description="The total number of fragment shader hardware threads dispatched."105data_type="uint64"106units="threads"107semantic_type="event"108equation="A 6 READ"109mdapi_group="EU Array/Fragment Shader"110mdapi_usage_flags="Tier3 Frame Batch Draw"111mdapi_supported_apis="VK OGL IO BB"112mdapi_hw_unit_type="gpu"113/>114<counter name="CS Threads Dispatched"115symbol_name="CsThreads"116underscore_name="cs_threads"117description="The total number of compute shader hardware threads dispatched."118data_type="uint64"119units="threads"120semantic_type="event"121equation="A 4 READ"122mdapi_group="EU Array/Compute Shader"123mdapi_usage_flags="Tier3 Frame Batch Draw"124mdapi_supported_apis="VK OGL4 OCL IO BB"125mdapi_hw_unit_type="gpu"126/>127<counter name="GPU Busy"128symbol_name="GpuBusy"129underscore_name="gpu_busy"130description="The percentage of time in which the GPU has been processing GPU commands."131data_type="float"132max_equation="100"133units="percent"134semantic_type="duration"135equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"136mdapi_group="GPU"137mdapi_usage_flags="Tier1 Overview System Frame"138mdapi_supported_apis=""139mdapi_hw_unit_type="gpu"140/>141<counter name="EU Active"142symbol_name="EuActive"143underscore_name="eu_active"144description="The percentage of time in which the Execution Units were actively processing."145data_type="float"146max_equation="100"147units="percent"148semantic_type="duration"149equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"150mdapi_group="EU Array"151mdapi_usage_flags="Tier2 Overview System Frame Batch 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FDIV"206mdapi_group="EU Array/Vertex Shader"207mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"208mdapi_supported_apis="VK OGL IO BB"209mdapi_hw_unit_type="gpu"210/>211<counter name="VS Send Pipe Active"212symbol_name="VsSendActive"213underscore_name="vs_send_active"214description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."215data_type="float"216max_equation="100"217units="percent"218semantic_type="duration"219equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"220mdapi_group="EU Array/Vertex Shader"221mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"222mdapi_supported_apis="VK OGL IO BB"223mdapi_hw_unit_type="gpu"224/>225<counter name="PS FPU0 Pipe Active"226symbol_name="PsFpu0Active"227underscore_name="ps_fpu0_active"228description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."229data_type="float"230max_equation="100"231units="percent"232semantic_type="duration"233equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"234mdapi_group="EU Array/Pixel Shader"235mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"236mdapi_supported_apis="VK OGL IO BB"237mdapi_hw_unit_type="gpu"238/>239<counter name="PS FPU1 Pipe Active"240symbol_name="PsFpu1Active"241underscore_name="ps_fpu1_active"242description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."243data_type="float"244max_equation="100"245units="percent"246semantic_type="duration"247equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"248mdapi_group="EU Array/Pixel Shader"249mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"250mdapi_supported_apis="VK OGL IO BB"251mdapi_hw_unit_type="gpu"252/>253<counter name="PS Send Pipeline 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Draw"278mdapi_supported_apis="VK OGL IO BB"279mdapi_hw_unit_type="gpu"280/>281<counter name="Sampler 0 Busy"282symbol_name="Sampler0Busy"283underscore_name="sampler0_busy"284description="The percentage of time in which Sampler 0 has been processing EU requests."285data_type="float"286max_equation="100"287units="percent"288semantic_type="duration"289equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"290availability="$SubsliceMask 0x09 AND"291mdapi_group="Sampler"292mdapi_usage_flags="Tier3 Batch Frame Draw"293mdapi_supported_apis=""294mdapi_hw_unit_type="subslice"295/>296<counter name="Sampler 1 Busy"297symbol_name="Sampler1Busy"298underscore_name="sampler1_busy"299description="The percentage of time in which Sampler 1 has been processing EU requests."300data_type="float"301max_equation="100"302units="percent"303semantic_type="duration"304equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"305availability="$SubsliceMask 0x12 AND"306mdapi_group="Sampler"307mdapi_usage_flags="Tier3 Batch Frame Draw"308mdapi_supported_apis=""309mdapi_hw_unit_type="subslice"310/>311<counter name="Samplers Busy"312symbol_name="SamplersBusy"313underscore_name="samplers_busy"314description="The percentage of time in which samplers have been processing EU requests."315data_type="float"316max_equation="100"317units="percent"318semantic_type="duration"319equation="$Sampler0Busy $Sampler1Busy FMAX"320mdapi_group="Sampler"321mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"322mdapi_supported_apis=""323mdapi_hw_unit_type="slice"324/>325<counter name="Sampler 0 Bottleneck"326symbol_name="Sampler0Bottleneck"327underscore_name="sampler0_bottleneck"328description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests."329low_watermark="5"330high_watermark="15"331data_type="float"332max_equation="100"333units="percent"334semantic_type="duration"335equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"336availability="$SubsliceMask 0x09 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Pipe/Rasterizer"368mdapi_usage_flags="Tier3 Frame Batch Draw"369mdapi_supported_apis="VK OGL IO BB"370mdapi_hw_unit_type="gpu"371/>372<counter name="Early Hi-Depth Test Fails"373symbol_name="HiDepthTestFails"374underscore_name="hi_depth_test_fails"375description="The total number of pixels dropped on early hierarchical depth test."376data_type="uint64"377units="pixels"378semantic_type="event"379equation="A 22 READ 4 UMUL"380mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"381mdapi_usage_flags="Tier3 Frame Batch Draw"382mdapi_supported_apis="VK OGL IO BB"383mdapi_hw_unit_type="gpu"384/>385<counter name="Early Depth Test Fails"386symbol_name="EarlyDepthTestFails"387underscore_name="early_depth_test_fails"388description="The total number of pixels dropped on early depth test."389data_type="uint64"390units="pixels"391semantic_type="event"392equation="A 23 READ 4 UMUL"393mdapi_group="3D Pipe/Rasterizer/Early Depth Test"394mdapi_usage_flags="Tier3 Frame Batch Draw"395mdapi_supported_apis="VK 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