Path: blob/21.2-virgl/src/intel/tools/imgui/imgui_impl_gtk3.h
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// ImGui Gtk3 binding with Cogl1// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.23// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.4// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().5// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.6// https://github.com/ocornut/imgui78#include <gtk/gtk.h>910IMGUI_API bool ImGui_ImplGtk3_Init(GtkWidget* gl_area, bool install_callbacks);11IMGUI_API void ImGui_ImplGtk3_HandleEvent(GdkEvent *event);1213IMGUI_API void ImGui_ImplGtk3_Shutdown();14IMGUI_API void ImGui_ImplGtk3_NewFrame();151617