Path: blob/21.2-virgl/src/intel/tools/imgui/imgui_impl_opengl3.h
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// ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)1// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)2// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)34// Implemented features:5// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.67// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.8// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.9// https://github.com/ocornut/imgui1011// About GLSL version:12// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.13// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!1415IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);16IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();17IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();18IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);1920// Called by Init/NewFrame/Shutdown21IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();22IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();23IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();24IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();252627