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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/intel/vulkan/gfx8_cmd_buffer.c
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "common/intel_guardband.h"
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#if GFX_VER == 8
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void
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gfx8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
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const VkViewport *viewports =
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cmd_buffer->state.gfx.dynamic.viewport.viewports;
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struct anv_state sf_clip_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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/* The gfx7 state struct has just the matrix and guardband fields, the
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* gfx8 struct adds the min/max viewport fields. */
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struct GENX(SF_CLIP_VIEWPORT) sfv = {
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.ViewportMatrixElementm00 = vp->width / 2,
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.ViewportMatrixElementm11 = vp->height / 2,
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.ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
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.ViewportMatrixElementm30 = vp->x + vp->width / 2,
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.ViewportMatrixElementm31 = vp->y + vp->height / 2,
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.ViewportMatrixElementm32 = vp->minDepth,
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.XMinClipGuardband = -1.0f,
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.XMaxClipGuardband = 1.0f,
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.YMinClipGuardband = -1.0f,
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.YMaxClipGuardband = 1.0f,
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.XMinViewPort = vp->x,
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.XMaxViewPort = vp->x + vp->width - 1,
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.YMinViewPort = MIN2(vp->y, vp->y + vp->height),
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.YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
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};
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if (fb) {
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/* We can only calculate a "real" guardband clip if we know the
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* framebuffer at the time we emit the packet. Otherwise, we have
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* fall back to a worst-case guardband of [-1, 1].
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*/
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intel_calculate_guardband_size(fb->width, fb->height,
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sfv.ViewportMatrixElementm00,
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sfv.ViewportMatrixElementm11,
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sfv.ViewportMatrixElementm30,
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sfv.ViewportMatrixElementm31,
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&sfv.XMinClipGuardband,
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&sfv.XMaxClipGuardband,
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&sfv.YMinClipGuardband,
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&sfv.YMaxClipGuardband);
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}
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GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, &sfv);
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}
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
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clip.SFClipViewportPointer = sf_clip_state.offset;
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}
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}
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void
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gfx8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
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bool depth_clamp_enable)
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{
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uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
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const VkViewport *viewports =
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cmd_buffer->state.gfx.dynamic.viewport.viewports;
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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/* From the Vulkan spec:
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*
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* "It is valid for minDepth to be greater than or equal to
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* maxDepth."
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*/
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float min_depth = MIN2(vp->minDepth, vp->maxDepth);
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float max_depth = MAX2(vp->minDepth, vp->maxDepth);
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struct GENX(CC_VIEWPORT) cc_viewport = {
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.MinimumDepth = depth_clamp_enable ? min_depth : 0.0f,
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.MaximumDepth = depth_clamp_enable ? max_depth : 1.0f,
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};
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GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
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}
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
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cc.CCViewportPointer = cc_state.offset;
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}
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}
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#endif
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void
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genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
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{
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if (cmd_buffer->state.pma_fix_enabled == enable)
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return;
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cmd_buffer->state.pma_fix_enabled = enable;
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/* According to the Broadwell PIPE_CONTROL documentation, software should
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* emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
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* prior to the LRI. If stencil buffer writes are enabled, then a Render
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* Cache Flush is also necessary.
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*
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* The Skylake docs say to use a depth stall rather than a command
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* streamer stall. However, the hardware seems to violently disagree.
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* A full command streamer stall seems to be needed in both cases.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthCacheFlushEnable = true;
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pc.CommandStreamerStallEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GFX_VER >= 12
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pc.TileCacheFlushEnable = true;
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/* Wa_1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
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* be set with any PIPE_CONTROL with Depth Flush Enable bit set.
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*/
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pc.DepthStallEnable = true;
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#endif
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}
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#if GFX_VER == 9
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uint32_t cache_mode;
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anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
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.STCPMAOptimizationEnable = enable,
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.STCPMAOptimizationEnableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_0_num);
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lri.DataDWord = cache_mode;
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}
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#elif GFX_VER == 8
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uint32_t cache_mode;
175
anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
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.NPPMAFixEnable = enable,
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.NPEarlyZFailsDisable = enable,
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.NPPMAFixEnableMask = true,
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.NPEarlyZFailsDisableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_1_num);
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lri.DataDWord = cache_mode;
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}
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#endif /* GFX_VER == 8 */
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/* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
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* Flush bits is often necessary. We do it regardless because it's easier.
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* The render cache flush is also necessary if stencil writes are enabled.
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*
191
* Again, the Skylake docs give a different set of flushes but the BDW
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* flushes seem to work just as well.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthStallEnable = true;
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pc.DepthCacheFlushEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GFX_VER >= 12
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pc.TileCacheFlushEnable = true;
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#endif
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}
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}
203
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UNUSED static bool
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want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
206
{
207
assert(GFX_VER == 8);
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/* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
210
*
211
* SW must set this bit in order to enable this fix when following
212
* expression is TRUE.
213
*
214
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
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* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
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* (3DSTATE_PS_EXTRA::PixelShaderValid) &&
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
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* (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
225
* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
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* 3DSTATE_WM::ForceKillPix != ForceOff &&
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* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
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* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
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* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
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* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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/* These are always true:
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
242
*/
243
244
/* We only enable the PMA fix if we know for certain that HiZ is enabled.
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* If we don't know whether HiZ is enabled or not, we disable the PMA fix
246
* and there is no harm.
247
*
248
* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable
250
*/
251
if (!cmd_buffer->state.hiz_enabled)
252
return false;
253
254
/* 3DSTATE_PS_EXTRA::PixelShaderValid */
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
257
return false;
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259
/* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
260
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->early_fragment_tests)
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return false;
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/* We never use anv_pipeline for HiZ ops so this is trivially true:
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
267
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear)
269
*/
270
271
/* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
272
if (!pipeline->depth_test_enable)
273
return false;
274
275
/* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
277
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
278
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
279
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
280
* 3DSTATE_WM::ForceKillPix != ForceOff &&
281
* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
282
* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
283
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
284
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
285
* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
286
* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
287
*/
288
return (pipeline->kill_pixel && (pipeline->writes_depth ||
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pipeline->writes_stencil)) ||
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wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
291
}
292
293
UNUSED static bool
294
want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
295
{
296
if (GFX_VER > 9)
297
return false;
298
assert(GFX_VER == 9);
299
300
/* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
301
*
302
* Clearing this bit will force the STC cache to wait for pending
303
* retirement of pixels at the HZ-read stage and do the STC-test for
304
* Non-promoted, R-computed and Computed depth modes instead of
305
* postponing the STC-test to RCPFE.
306
*
307
* STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
308
* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
309
*
310
* STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
311
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
312
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
313
*
314
* COMP_STC_EN = STC_TEST_EN &&
315
* 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
316
*
317
* SW parses the pipeline states to generate the following logical
318
* signal indicating if PMA FIX can be enabled.
319
*
320
* STC_PMA_OPT =
321
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
322
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
323
* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
324
* 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
325
* !(3DSTATE_WM::EDSC_Mode == 2) &&
326
* 3DSTATE_PS_EXTRA::PixelShaderValid &&
327
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
328
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
329
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
330
* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
331
* (COMP_STC_EN || STC_WRITE_EN) &&
332
* ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
333
* 3DSTATE_WM::ForceKillPix == ON ||
334
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
335
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
336
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
337
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
338
* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
339
*/
340
341
/* These are always true:
342
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
343
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
344
*/
345
346
/* We only enable the PMA fix if we know for certain that HiZ is enabled.
347
* If we don't know whether HiZ is enabled or not, we disable the PMA fix
348
* and there is no harm.
349
*
350
* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
351
* 3DSTATE_DEPTH_BUFFER::HIZ Enable
352
*/
353
if (!cmd_buffer->state.hiz_enabled)
354
return false;
355
356
/* We can't possibly know if HiZ is enabled without the framebuffer */
357
assert(cmd_buffer->state.framebuffer);
358
359
/* HiZ is enabled so we had better have a depth buffer with HiZ */
360
const struct anv_image_view *ds_iview =
361
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
362
assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
363
364
/* 3DSTATE_PS_EXTRA::PixelShaderValid */
365
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
366
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
367
return false;
368
369
/* !(3DSTATE_WM::EDSC_Mode == 2) */
370
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
371
if (wm_prog_data->early_fragment_tests)
372
return false;
373
374
/* We never use anv_pipeline for HiZ ops so this is trivially true:
375
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
376
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
377
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
378
* 3DSTATE_WM_HZ_OP::StencilBufferClear)
379
*/
380
381
/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
382
* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
383
*/
384
const bool stc_test_en =
385
(ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
386
pipeline->stencil_test_enable;
387
388
/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
389
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
390
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
391
*/
392
const bool stc_write_en =
393
(ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
394
(cmd_buffer->state.gfx.dynamic.stencil_write_mask.front ||
395
cmd_buffer->state.gfx.dynamic.stencil_write_mask.back) &&
396
pipeline->writes_stencil;
397
398
/* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
399
const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
400
401
/* COMP_STC_EN || STC_WRITE_EN */
402
if (!(comp_stc_en || stc_write_en))
403
return false;
404
405
/* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
406
* 3DSTATE_WM::ForceKillPix == ON ||
407
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
408
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
409
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
410
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
411
* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
412
*/
413
return pipeline->kill_pixel ||
414
wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
415
}
416
417
void
418
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
419
{
420
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
421
struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
422
423
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY) {
424
uint32_t topology;
425
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
426
topology = pipeline->topology;
427
else
428
topology = genX(vk_to_intel_primitive_type)[d->primitive_topology];
429
430
cmd_buffer->state.gfx.primitive_topology = topology;
431
432
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
433
vft.PrimitiveTopologyType = topology;
434
}
435
}
436
437
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
438
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
439
uint32_t sf_dw[GENX(3DSTATE_SF_length)];
440
struct GENX(3DSTATE_SF) sf = {
441
GENX(3DSTATE_SF_header),
442
};
443
#if GFX_VER == 8
444
if (cmd_buffer->device->info.is_cherryview) {
445
sf.CHVLineWidth = d->line_width;
446
} else {
447
sf.LineWidth = d->line_width;
448
}
449
#else
450
sf.LineWidth = d->line_width,
451
#endif
452
GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
453
anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx8.sf);
454
}
455
456
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
457
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS |
458
ANV_CMD_DIRTY_DYNAMIC_CULL_MODE |
459
ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE |
460
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS_ENABLE |
461
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
462
/* Take dynamic primitive topology in to account with
463
* 3DSTATE_RASTER::APIMode
464
* 3DSTATE_RASTER::DXMultisampleRasterizationEnable
465
* 3DSTATE_RASTER::AntialiasingEnable
466
*/
467
uint32_t api_mode = 0;
468
bool msaa_raster_enable = false;
469
bool aa_enable = 0;
470
471
if (cmd_buffer->state.gfx.pipeline->dynamic_states &
472
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY) {
473
VkPrimitiveTopology primitive_topology =
474
cmd_buffer->state.gfx.dynamic.primitive_topology;
475
476
VkPolygonMode dynamic_raster_mode =
477
genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
478
primitive_topology);
479
480
genX(rasterization_mode)(
481
dynamic_raster_mode, pipeline->line_mode, &api_mode,
482
&msaa_raster_enable);
483
484
aa_enable =
485
anv_rasterization_aa_mode(dynamic_raster_mode,
486
pipeline->line_mode);
487
}
488
489
uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
490
struct GENX(3DSTATE_RASTER) raster = {
491
GENX(3DSTATE_RASTER_header),
492
.APIMode = api_mode,
493
.DXMultisampleRasterizationEnable = msaa_raster_enable,
494
.AntialiasingEnable = aa_enable,
495
.GlobalDepthOffsetConstant = d->depth_bias.bias,
496
.GlobalDepthOffsetScale = d->depth_bias.slope,
497
.GlobalDepthOffsetClamp = d->depth_bias.clamp,
498
.CullMode = genX(vk_to_intel_cullmode)[d->cull_mode],
499
.FrontWinding = genX(vk_to_intel_front_face)[d->front_face],
500
.GlobalDepthOffsetEnableSolid = d->depth_bias_enable,
501
.GlobalDepthOffsetEnableWireframe = d->depth_bias_enable,
502
.GlobalDepthOffsetEnablePoint = d->depth_bias_enable,
503
};
504
GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
505
anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
506
pipeline->gfx8.raster);
507
}
508
509
/* Stencil reference values moved from COLOR_CALC_STATE in gfx8 to
510
* 3DSTATE_WM_DEPTH_STENCIL in gfx9. That means the dirty bits gets split
511
* across different state packets for gfx8 and gfx9. We handle that by
512
* using a big old #if switch here.
513
*/
514
#if GFX_VER == 8
515
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
516
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
517
struct anv_state cc_state =
518
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
519
GENX(COLOR_CALC_STATE_length) * 4,
520
64);
521
struct GENX(COLOR_CALC_STATE) cc = {
522
.BlendConstantColorRed = d->blend_constants[0],
523
.BlendConstantColorGreen = d->blend_constants[1],
524
.BlendConstantColorBlue = d->blend_constants[2],
525
.BlendConstantColorAlpha = d->blend_constants[3],
526
.StencilReferenceValue = d->stencil_reference.front & 0xff,
527
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
528
};
529
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
530
531
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
532
ccp.ColorCalcStatePointer = cc_state.offset;
533
ccp.ColorCalcStatePointerValid = true;
534
}
535
}
536
537
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
538
ANV_CMD_DIRTY_RENDER_TARGETS |
539
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
540
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
541
ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE |
542
ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE |
543
ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP |
544
ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE |
545
ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP)) {
546
uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
547
548
struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
549
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
550
551
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
552
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
553
554
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
555
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
556
557
.StencilBufferWriteEnable =
558
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
559
d->stencil_test_enable,
560
561
.DepthTestEnable = d->depth_test_enable,
562
.DepthBufferWriteEnable = d->depth_test_enable && d->depth_write_enable,
563
.DepthTestFunction = genX(vk_to_intel_compare_op)[d->depth_compare_op],
564
.StencilTestEnable = d->stencil_test_enable,
565
.StencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.fail_op],
566
.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.pass_op],
567
.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.depth_fail_op],
568
.StencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.front.compare_op],
569
.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.fail_op],
570
.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.pass_op],
571
.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.depth_fail_op],
572
.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.back.compare_op],
573
};
574
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
575
&wm_depth_stencil);
576
577
anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
578
pipeline->gfx8.wm_depth_stencil);
579
580
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
581
want_depth_pma_fix(cmd_buffer));
582
}
583
#else
584
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
585
struct anv_state cc_state =
586
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
587
GENX(COLOR_CALC_STATE_length) * 4,
588
64);
589
struct GENX(COLOR_CALC_STATE) cc = {
590
.BlendConstantColorRed = d->blend_constants[0],
591
.BlendConstantColorGreen = d->blend_constants[1],
592
.BlendConstantColorBlue = d->blend_constants[2],
593
.BlendConstantColorAlpha = d->blend_constants[3],
594
};
595
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
596
597
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
598
ccp.ColorCalcStatePointer = cc_state.offset;
599
ccp.ColorCalcStatePointerValid = true;
600
}
601
}
602
603
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
604
ANV_CMD_DIRTY_RENDER_TARGETS |
605
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
606
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
607
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE |
608
ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE |
609
ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE |
610
ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP |
611
ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE |
612
ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP)) {
613
uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
614
struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
615
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
616
617
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
618
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
619
620
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
621
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
622
623
.StencilReferenceValue = d->stencil_reference.front & 0xff,
624
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
625
626
.StencilBufferWriteEnable =
627
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
628
d->stencil_test_enable,
629
630
.DepthTestEnable = d->depth_test_enable,
631
.DepthBufferWriteEnable = d->depth_test_enable && d->depth_write_enable,
632
.DepthTestFunction = genX(vk_to_intel_compare_op)[d->depth_compare_op],
633
.StencilTestEnable = d->stencil_test_enable,
634
.StencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.fail_op],
635
.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.pass_op],
636
.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.depth_fail_op],
637
.StencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.front.compare_op],
638
.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.fail_op],
639
.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.pass_op],
640
.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.depth_fail_op],
641
.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.back.compare_op],
642
643
};
644
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil);
645
646
anv_batch_emit_merge(&cmd_buffer->batch, dwords,
647
pipeline->gfx9.wm_depth_stencil);
648
649
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
650
want_stencil_pma_fix(cmd_buffer));
651
}
652
#endif
653
654
#if GFX_VER >= 12
655
if(cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
656
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS |
657
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE)) {
658
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
659
db.DepthBoundsTestValueModifyDisable = false;
660
db.DepthBoundsTestEnableModifyDisable = false;
661
db.DepthBoundsTestEnable = d->depth_bounds_test_enable;
662
db.DepthBoundsTestMinValue = d->depth_bounds.min;
663
db.DepthBoundsTestMaxValue = d->depth_bounds.max;
664
}
665
}
666
#endif
667
668
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE) {
669
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
670
ls.LineStipplePattern = d->line_stipple.pattern;
671
ls.LineStippleInverseRepeatCount =
672
1.0f / MAX2(1, d->line_stipple.factor);
673
ls.LineStippleRepeatCount = d->line_stipple.factor;
674
}
675
}
676
677
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
678
ANV_CMD_DIRTY_INDEX_BUFFER |
679
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE)) {
680
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
681
vf.IndexedDrawCutIndexEnable = d->primitive_restart_enable;
682
vf.CutIndex = cmd_buffer->state.restart_index;
683
}
684
}
685
686
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS) {
687
genX(emit_sample_pattern)(&cmd_buffer->batch,
688
cmd_buffer->state.gfx.dynamic.sample_locations.samples,
689
cmd_buffer->state.gfx.dynamic.sample_locations.locations);
690
}
691
692
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE ||
693
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP) {
694
const uint8_t color_writes = cmd_buffer->state.gfx.dynamic.color_writes;
695
/* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
696
* threads.
697
*/
698
bool dirty_color_blend =
699
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE;
700
701
if (dirty_color_blend) {
702
uint32_t dwords[MAX2(GENX(3DSTATE_WM_length),
703
GENX(3DSTATE_PS_BLEND_length))];
704
struct GENX(3DSTATE_WM) wm = {
705
GENX(3DSTATE_WM_header),
706
707
.ForceThreadDispatchEnable = (pipeline->force_fragment_thread_dispatch ||
708
!color_writes) ? ForceON : 0,
709
};
710
GENX(3DSTATE_WM_pack)(NULL, dwords, &wm);
711
712
anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx8.wm);
713
714
/* 3DSTATE_PS_BLEND to be consistent with the rest of the
715
* BLEND_STATE_ENTRY.
716
*/
717
struct GENX(3DSTATE_PS_BLEND) ps_blend = {
718
GENX(3DSTATE_PS_BLEND_header),
719
.HasWriteableRT = color_writes != 0,
720
};
721
GENX(3DSTATE_PS_BLEND_pack)(NULL, dwords, &ps_blend);
722
anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx8.ps_blend);
723
}
724
725
/* Blend states of each RT */
726
uint32_t surface_count = 0;
727
struct anv_pipeline_bind_map *map;
728
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
729
map = &pipeline->shaders[MESA_SHADER_FRAGMENT]->bind_map;
730
surface_count = map->surface_count;
731
}
732
733
uint32_t blend_dws[GENX(BLEND_STATE_length) +
734
MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
735
uint32_t *dws = blend_dws;
736
memset(blend_dws, 0, sizeof(blend_dws));
737
738
/* Skip this part */
739
dws += GENX(BLEND_STATE_length);
740
741
bool dirty_logic_op =
742
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP;
743
744
for (uint32_t i = 0; i < surface_count; i++) {
745
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
746
bool write_disabled =
747
dirty_color_blend && (color_writes & (1u << binding->index)) == 0;
748
struct GENX(BLEND_STATE_ENTRY) entry = {
749
.WriteDisableAlpha = write_disabled,
750
.WriteDisableRed = write_disabled,
751
.WriteDisableGreen = write_disabled,
752
.WriteDisableBlue = write_disabled,
753
.LogicOpFunction =
754
dirty_logic_op ? genX(vk_to_intel_logic_op)[d->logic_op] : 0,
755
};
756
GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry);
757
dws += GENX(BLEND_STATE_ENTRY_length);
758
}
759
760
uint32_t num_dwords = GENX(BLEND_STATE_length) +
761
GENX(BLEND_STATE_ENTRY_length) * surface_count;
762
763
struct anv_state blend_states =
764
anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws,
765
pipeline->gfx8.blend_state, num_dwords, 64);
766
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
767
bsp.BlendStatePointer = blend_states.offset;
768
bsp.BlendStatePointerValid = true;
769
}
770
}
771
772
#if GFX_VER >= 11
773
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE) {
774
struct anv_state cps_states = ANV_STATE_NULL;
775
776
#if GFX_VER >= 12
777
uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
778
cps_states =
779
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
780
GENX(CPS_STATE_length) * 4 * count,
781
32);
782
#endif /* GFX_VER >= 12 */
783
784
genX(emit_shading_rate)(&cmd_buffer->batch, pipeline, cps_states,
785
&cmd_buffer->state.gfx.dynamic);
786
}
787
#endif /* GFX_VER >= 11 */
788
789
cmd_buffer->state.gfx.dirty = 0;
790
}
791
792
static uint32_t vk_to_intel_index_type(VkIndexType type)
793
{
794
switch (type) {
795
case VK_INDEX_TYPE_UINT8_EXT:
796
return INDEX_BYTE;
797
case VK_INDEX_TYPE_UINT16:
798
return INDEX_WORD;
799
case VK_INDEX_TYPE_UINT32:
800
return INDEX_DWORD;
801
default:
802
unreachable("invalid index type");
803
}
804
}
805
806
static uint32_t restart_index_for_type(VkIndexType type)
807
{
808
switch (type) {
809
case VK_INDEX_TYPE_UINT8_EXT:
810
return UINT8_MAX;
811
case VK_INDEX_TYPE_UINT16:
812
return UINT16_MAX;
813
case VK_INDEX_TYPE_UINT32:
814
return UINT32_MAX;
815
default:
816
unreachable("invalid index type");
817
}
818
}
819
820
void genX(CmdBindIndexBuffer)(
821
VkCommandBuffer commandBuffer,
822
VkBuffer _buffer,
823
VkDeviceSize offset,
824
VkIndexType indexType)
825
{
826
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
827
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
828
829
cmd_buffer->state.restart_index = restart_index_for_type(indexType);
830
831
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
832
ib.IndexFormat = vk_to_intel_index_type(indexType);
833
ib.MOCS = anv_mocs(cmd_buffer->device,
834
buffer->address.bo,
835
ISL_SURF_USAGE_INDEX_BUFFER_BIT);
836
#if GFX_VER >= 12
837
ib.L3BypassDisable = true;
838
#endif
839
ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
840
ib.BufferSize = buffer->size - offset;
841
}
842
843
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
844
}
845
846