Path: blob/21.2-virgl/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
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<?xml version="1.0"?>1<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">23<OpenGLAPI>45<category name="GL_ARB_ES2_compatibility" number="95">6<enum name="FIXED" count="1" value="0x140C"/>7<enum name="LOW_FLOAT" value="0x8DF0"/>8<enum name="MEDIUM_FLOAT" value="0x8DF1"/>9<enum name="HIGH_FLOAT" value="0x8DF2"/>10<enum name="LOW_INT" value="0x8DF3"/>11<enum name="MEDIUM_INT" value="0x8DF4"/>12<enum name="HIGH_INT" value="0x8DF5"/>13<enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>14<enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>15<enum name="SHADER_COMPILER" value="0x8DFA"/>16<enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>17<enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>18<enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>1920<function name="GetShaderPrecisionFormat" es2="2.0">21<param name="shadertype" type="GLenum"/>22<param name="precisiontype" type="GLenum"/>23<param name="range" type="GLint *"/>24<param name="precision" type="GLint *"/>25</function>2627<function name="ReleaseShaderCompiler" es2="2.0">28</function>2930<function name="ShaderBinary" es2="2.0">31<param name="n" type="GLsizei"/>32<param name="shaders" type="const GLuint *" count="n"/>33<param name="binaryformat" type="GLenum"/>34<param name="binary" type="const GLvoid *" count="length"/>35<param name="length" type="GLsizei"/>36</function>3738<!-- from GL_OES_fixed_point -->39<enum name="FIXED" value="0x140C"/>40<type name="fixed" size="4" />4142<!-- from GL_OES_read_format -->43<enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>44<enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>4546<!-- from GL_OES_single_precision -->47<function name="ClearDepthf" es1="1.0" es2="2.0">48<param name="depth" type="GLclampf"/>49</function>5051<function name="DepthRangef" es1="1.0" es2="2.0">52<param name="zNear" type="GLclampf"/>53<param name="zFar" type="GLclampf"/>54</function>55</category>5657</OpenGLAPI>585960