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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
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<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<OpenGLAPI>
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<category name="GL_ARB_ES2_compatibility" number="95">
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<enum name="FIXED" count="1" value="0x140C"/>
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<enum name="LOW_FLOAT" value="0x8DF0"/>
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<enum name="MEDIUM_FLOAT" value="0x8DF1"/>
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<enum name="HIGH_FLOAT" value="0x8DF2"/>
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<enum name="LOW_INT" value="0x8DF3"/>
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<enum name="MEDIUM_INT" value="0x8DF4"/>
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<enum name="HIGH_INT" value="0x8DF5"/>
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<enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
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<enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
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<enum name="SHADER_COMPILER" value="0x8DFA"/>
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<enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
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<enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
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<enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
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<function name="GetShaderPrecisionFormat" es2="2.0">
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<param name="shadertype" type="GLenum"/>
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<param name="precisiontype" type="GLenum"/>
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<param name="range" type="GLint *"/>
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<param name="precision" type="GLint *"/>
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</function>
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<function name="ReleaseShaderCompiler" es2="2.0">
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</function>
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<function name="ShaderBinary" es2="2.0">
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<param name="n" type="GLsizei"/>
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<param name="shaders" type="const GLuint *" count="n"/>
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<param name="binaryformat" type="GLenum"/>
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<param name="binary" type="const GLvoid *" count="length"/>
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<param name="length" type="GLsizei"/>
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</function>
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<!-- from GL_OES_fixed_point -->
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<enum name="FIXED" value="0x140C"/>
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<type name="fixed" size="4" />
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<!-- from GL_OES_read_format -->
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<enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
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<enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
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<!-- from GL_OES_single_precision -->
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<function name="ClearDepthf" es1="1.0" es2="2.0">
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<param name="depth" type="GLclampf"/>
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</function>
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<function name="DepthRangef" es1="1.0" es2="2.0">
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<param name="zNear" type="GLclampf"/>
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<param name="zFar" type="GLclampf"/>
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</function>
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</category>
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</OpenGLAPI>
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