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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/mapi/glapi/glapi_dispatch.c
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file glapi_dispatch.c
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*
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* This file generates all the gl* function entrypoints. This code is not
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* used if optimized assembly stubs are available (e.g., using
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* glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC).
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*
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* \note
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* This file is also used to build the client-side libGL that loads DRI-based
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* device drivers. At build-time it is symlinked to src/glx.
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*
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* \author Brian Paul <[email protected]>
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*/
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#include "glapi/glapi_priv.h"
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#include "glapitable.h"
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#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
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#if defined(_WIN32)
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#define KEYWORD1 GLAPI
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#else
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#define KEYWORD1 PUBLIC
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#endif
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#define KEYWORD2 GLAPIENTRY
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#define NAME(func) gl##func
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#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
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#define F stdout
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#define DISPATCH(FUNC, ARGS, MESSAGE) \
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fprintf MESSAGE; \
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GET_DISPATCH()->FUNC ARGS
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#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
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fprintf MESSAGE; \
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return GET_DISPATCH()->FUNC ARGS
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#else
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#define DISPATCH(FUNC, ARGS, MESSAGE) \
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GET_DISPATCH()->FUNC ARGS
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#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
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return GET_DISPATCH()->FUNC ARGS
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#endif /* logging */
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#ifdef GLX_INDIRECT_RENDERING
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/* those link to libglapi.a should provide the entry points */
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#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
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#endif
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/* These prototypes are necessary because GLES1 library builds will create
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* dispatch functions for them. We can't directly include GLES/gl.h because
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* it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not
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* expected to every add more functions, the path of least resistance is to
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* just duplicate the prototypes for the functions that aren't already in
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* desktop OpenGL.
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*/
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#include <GLES/glplatform.h>
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/* Redefine GL_API to avoid MSVC/MinGW warnings about different dllimport
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* attributes for these prototypes vs those in the GLES/gl.h header.
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*/
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#undef GL_API
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#define GL_API KEYWORD1
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GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
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GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
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GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat *equation);
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GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
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GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
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GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
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GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
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GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed *equation);
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GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
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GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
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GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
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GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glPointSizex (GLfixed size);
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GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
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GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
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GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
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GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
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GL_API void GL_APIENTRY glBlendBarrier (void);
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GL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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/* Enable frame pointer elimination on Windows, otherwise forgetting to add
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* APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as
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* the initial ESP value is saved in the EBP in the function prologue, then
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* restored on the epilogue, clobbering any corruption in the ESP pointer due
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* to mismatch in the callee calling convention.
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*
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* On MSVC it's not sufficient to enable /Oy -- other optimizations must be
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* enabled or frame pointer will be used regardless.
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*
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* We don't do this when NDEBUG is defined since, frame pointer omission
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* optimization compiler flag are already specified on release builds, and
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* because on profile builds we must have frame pointers or certain profilers
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* might fail to unwind the stack.
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*/
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#if defined(_WIN32) && !defined(NDEBUG)
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# if defined(_MSC_VER)
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# pragma optimize( "gty", on )
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# elif defined(__GNUC__)
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# pragma GCC optimize ("omit-frame-pointer")
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# endif
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#endif
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#include "glapitemp.h"
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#endif /* USE_X86_ASM */
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