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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/mapi/glapi/glapi_getproc.c
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file glapi_getproc.c
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*
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* Code for implementing glXGetProcAddress(), etc.
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* This was originally in glapi.c but refactored out.
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include "glapi/glapi_priv.h"
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#include "glapitable.h"
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#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
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/**********************************************************************
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* Static function management.
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*/
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#if !defined(DISPATCH_FUNCTION_SIZE)
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# define NEED_FUNCTION_POINTER
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#endif
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#include "glprocs.h"
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/**
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* Search the table of static entrypoint functions for the named function
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* and return the corresponding glprocs_table_t entry.
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*/
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static const glprocs_table_t *
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get_static_proc( const char * n )
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{
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GLuint i;
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for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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const char *testName = gl_string_table + static_functions[i].Name_offset;
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if (strcmp(testName, n) == 0)
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{
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return &static_functions[i];
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}
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}
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return NULL;
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}
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/**
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* Return dispatch table offset of the named static (built-in) function.
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* Return -1 if function not found.
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*/
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static GLint
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get_static_proc_offset(const char *funcName)
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{
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const glprocs_table_t * const f = get_static_proc( funcName );
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if (f == NULL) {
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return -1;
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}
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return f->Offset;
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}
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/**
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* Return dispatch function address for the named static (built-in) function.
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* Return NULL if function not found.
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*/
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static _glapi_proc
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get_static_proc_address(const char *funcName)
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{
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const glprocs_table_t * const f = get_static_proc( funcName );
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if (f == NULL) {
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return NULL;
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}
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#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
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return (f->Address == NULL)
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? get_entrypoint_address(f->Offset)
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: f->Address;
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#elif defined(DISPATCH_FUNCTION_SIZE)
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return get_entrypoint_address(f->Offset);
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#else
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return f->Address;
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#endif
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}
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/**
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* Return the name of the function at the given offset in the dispatch
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* table. For debugging only.
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*/
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static const char *
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get_static_proc_name( GLuint offset )
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{
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GLuint i;
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for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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if (static_functions[i].Offset == offset) {
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return gl_string_table + static_functions[i].Name_offset;
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}
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}
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return NULL;
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}
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/**********************************************************************
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* Extension function management.
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*/
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/**
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* Track information about a function added to the GL API.
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*/
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struct _glapi_function {
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/**
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* Name of the function.
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*/
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const char * name;
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/**
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* Text string that describes the types of the parameters passed to the
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* named function. Parameter types are converted to characters using the
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* following rules:
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* - 'i' for \c GLint, \c GLuint, and \c GLenum
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* - 'p' for any pointer type
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* - 'f' for \c GLfloat and \c GLclampf
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* - 'd' for \c GLdouble and \c GLclampd
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*/
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const char * parameter_signature;
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/**
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* Offset in the dispatch table where the pointer to the real function is
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* located. If the driver has not requested that the named function be
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* added to the dispatch table, this will have the value ~0.
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*/
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unsigned dispatch_offset;
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/**
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* Pointer to the dispatch stub for the named function.
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*
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* \todo
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* The semantic of this field should be changed slightly. Currently, it
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* is always expected to be non-\c NULL. However, it would be better to
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* only allocate the entry-point stub when the application requests the
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* function via \c glXGetProcAddress. This would save memory for all the
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* functions that the driver exports but that the application never wants
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* to call.
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*/
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_glapi_proc dispatch_stub;
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};
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static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
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static GLuint NumExtEntryPoints = 0;
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static struct _glapi_function *
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get_extension_proc(const char *funcName)
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{
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GLuint i;
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
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return & ExtEntryTable[i];
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}
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}
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return NULL;
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}
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static GLint
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get_extension_proc_offset(const char *funcName)
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{
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const struct _glapi_function * const f = get_extension_proc( funcName );
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if (f == NULL) {
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return -1;
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}
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return f->dispatch_offset;
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}
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static _glapi_proc
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get_extension_proc_address(const char *funcName)
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{
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const struct _glapi_function * const f = get_extension_proc( funcName );
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if (f == NULL) {
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return NULL;
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}
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return f->dispatch_stub;
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}
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static const char *
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get_extension_proc_name(GLuint offset)
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{
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GLuint i;
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (ExtEntryTable[i].dispatch_offset == offset) {
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return ExtEntryTable[i].name;
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}
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}
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return NULL;
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}
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/**
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* strdup() is actually not a standard ANSI C or POSIX routine.
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* Irix will not define it if ANSI mode is in effect.
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*/
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static char *
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str_dup(const char *str)
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{
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char *copy;
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copy = malloc(strlen(str) + 1);
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if (!copy)
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return NULL;
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strcpy(copy, str);
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return copy;
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}
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/**
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* Generate new entrypoint
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*
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* Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
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* calls \c _glapi_add_dispatch we'll put in the proper offset. If that
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* never happens, and the user calls this function, he'll segfault. That's
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* what you get when you try calling a GL function that doesn't really exist.
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*
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* \param funcName Name of the function to create an entry-point for.
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*
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* \sa _glapi_add_entrypoint
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*/
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static struct _glapi_function *
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add_function_name( const char * funcName )
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{
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struct _glapi_function * entry = NULL;
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_glapi_proc entrypoint = NULL;
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char * name_dup = NULL;
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if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
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return NULL;
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if (funcName == NULL)
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return NULL;
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name_dup = str_dup(funcName);
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if (name_dup == NULL)
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return NULL;
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entrypoint = generate_entrypoint(~0);
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if (entrypoint == NULL) {
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free(name_dup);
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return NULL;
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}
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entry = & ExtEntryTable[NumExtEntryPoints];
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NumExtEntryPoints++;
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entry->name = name_dup;
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entry->parameter_signature = NULL;
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entry->dispatch_offset = ~0;
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entry->dispatch_stub = entrypoint;
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return entry;
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}
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static struct _glapi_function *
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set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
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{
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char * sig_dup = NULL;
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if (signature == NULL)
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return NULL;
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sig_dup = str_dup(signature);
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if (sig_dup == NULL)
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return NULL;
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fill_in_entrypoint_offset(entry->dispatch_stub, offset);
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entry->parameter_signature = sig_dup;
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entry->dispatch_offset = offset;
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return entry;
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}
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/**
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* Fill-in the dispatch stub for the named function.
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*
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* This function is intended to be called by a hardware driver. When called,
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* a dispatch stub may be created for the function. A pointer to this
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* dispatch function will be returned by glXGetProcAddress.
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*
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* \param function_names Array of pointers to function names that should
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* share a common dispatch offset.
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* \param parameter_signature String representing the types of the parameters
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* passed to the named function. Parameter types
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* are converted to characters using the following
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* rules:
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* - 'i' for \c GLint, \c GLuint, and \c GLenum
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* - 'p' for any pointer type
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* - 'f' for \c GLfloat and \c GLclampf
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* - 'd' for \c GLdouble and \c GLclampd
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*
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* \returns
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* The offset in the dispatch table of the named function. A pointer to the
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* driver's implementation of the named function should be stored at
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* \c dispatch_table[\c offset]. Return -1 if error/problem.
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*
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* \sa glXGetProcAddress
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*
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* \warning
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* This function can only handle up to 8 names at a time. As far as I know,
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* the maximum number of names ever associated with an existing GL function is
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* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
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* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
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* too painful of a limitation.
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*
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* \todo
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* Determine whether or not \c parameter_signature should be allowed to be
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* \c NULL. It doesn't seem like much of a hardship for drivers to have to
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* pass in an empty string.
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*
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* \todo
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* Determine if code should be added to reject function names that start with
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* 'glX'.
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*
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* \bug
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* Add code to compare \c parameter_signature with the parameter signature of
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* a static function. In order to do that, we need to find a way to \b get
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* the parameter signature of a static function.
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*/
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int
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_glapi_add_dispatch( const char * const * function_names,
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const char * parameter_signature )
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{
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static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
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const char * const real_sig = (parameter_signature != NULL)
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? parameter_signature : "";
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struct _glapi_function * entry[8];
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GLboolean is_static[8];
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unsigned i;
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int offset = ~0;
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init_glapi_relocs_once();
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(void) memset( is_static, 0, sizeof( is_static ) );
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(void) memset( entry, 0, sizeof( entry ) );
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/* Find the _single_ dispatch offset for all function names that already
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* exist (and have a dispatch offset).
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*/
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for ( i = 0 ; function_names[i] != NULL ; i++ ) {
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const char * funcName = function_names[i];
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int static_offset;
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int extension_offset;
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if (funcName[0] != 'g' || funcName[1] != 'l')
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return -1;
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/* search built-in functions */
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static_offset = get_static_proc_offset(funcName);
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if (static_offset >= 0) {
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is_static[i] = GL_TRUE;
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/* FIXME: Make sure the parameter signatures match! How do we get
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* FIXME: the parameter signature for static functions?
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*/
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if ( (offset != ~0) && (static_offset != offset) ) {
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return -1;
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}
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offset = static_offset;
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continue;
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}
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/* search added extension functions */
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entry[i] = get_extension_proc(funcName);
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if (entry[i] != NULL) {
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extension_offset = entry[i]->dispatch_offset;
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/* The offset may be ~0 if the function name was added by
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* glXGetProcAddress but never filled in by the driver.
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*/
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if (extension_offset == ~0) {
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continue;
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}
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if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
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return -1;
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}
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if ( (offset != ~0) && (extension_offset != offset) ) {
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return -1;
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}
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offset = extension_offset;
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}
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}
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/* If all function names are either new (or with no dispatch offset),
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* allocate a new dispatch offset.
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*/
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if (offset == ~0) {
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offset = next_dynamic_offset;
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next_dynamic_offset++;
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}
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/* Fill in the dispatch offset for the new function names (and those with
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* no dispatch offset).
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*/
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for ( i = 0 ; function_names[i] != NULL ; i++ ) {
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if (is_static[i]) {
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continue;
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}
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/* generate entrypoints for new function names */
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if (entry[i] == NULL) {
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entry[i] = add_function_name( function_names[i] );
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if (entry[i] == NULL) {
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/* FIXME: Possible memory leak here. */
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return -1;
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}
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}
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if (entry[i]->dispatch_offset == ~0) {
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set_entry_info( entry[i], real_sig, offset );
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}
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}
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return offset;
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}
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481
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/**
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* Return offset of entrypoint for named function within dispatch table.
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*/
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GLint
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_glapi_get_proc_offset(const char *funcName)
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{
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GLint offset;
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/* search extension functions first */
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offset = get_extension_proc_offset(funcName);
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if (offset >= 0)
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return offset;
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/* search static functions */
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return get_static_proc_offset(funcName);
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}
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/**
502
* Return pointer to the named function. If the function name isn't found
503
* in the name of static functions, try generating a new API entrypoint on
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* the fly with assembly language.
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*/
506
_glapi_proc
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_glapi_get_proc_address(const char *funcName)
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{
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_glapi_proc func;
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struct _glapi_function * entry;
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init_glapi_relocs_once();
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if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
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return NULL;
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/* search extension functions first */
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func = get_extension_proc_address(funcName);
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if (func)
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return func;
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/* search static functions */
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func = get_static_proc_address(funcName);
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if (func)
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return func;
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/* generate entrypoint, dispatch offset must be filled in by the driver */
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entry = add_function_name(funcName);
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if (entry == NULL)
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return NULL;
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return entry->dispatch_stub;
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}
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/**
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* Return the name of the function at the given dispatch offset.
539
* This is only intended for debugging.
540
*/
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const char *
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_glapi_get_proc_name(GLuint offset)
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{
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const char * n;
545
546
/* search built-in functions */
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n = get_static_proc_name(offset);
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if ( n != NULL ) {
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return n;
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}
551
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/* search added extension functions */
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return get_extension_proc_name(offset);
554
}
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557
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/**********************************************************************
559
* GL API table functions.
560
*/
561
562
563
/**
564
* Return size of dispatch table struct as number of functions (or
565
* slots).
566
*/
567
GLuint
568
_glapi_get_dispatch_table_size(void)
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{
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/*
571
* The dispatch table size (number of entries) is the size of the
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* _glapi_table struct plus the number of dynamic entries we can add.
573
* The extra slots can be filled in by DRI drivers that register new
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* extension functions.
575
*/
576
return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
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}
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