Path: blob/21.2-virgl/src/microsoft/compiler/dxil_enums.c
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/*1* Copyright © Microsoft Corporation2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS20* IN THE SOFTWARE.21*/2223#include "dxil_enums.h"2425#include "nir.h"26#include "nir_types.h"2728#include "util/u_debug.h"2930enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type)31{32type = glsl_without_array(type);3334switch (glsl_get_base_type(type)) {35case GLSL_TYPE_UINT: return DXIL_PROG_SIG_COMP_TYPE_UINT32;36case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32;37case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;38case GLSL_TYPE_FLOAT16: return DXIL_PROG_SIG_COMP_TYPE_FLOAT16;39case GLSL_TYPE_DOUBLE: return DXIL_PROG_SIG_COMP_TYPE_FLOAT64;40case GLSL_TYPE_UINT16: return DXIL_PROG_SIG_COMP_TYPE_UINT16;41case GLSL_TYPE_INT16: return DXIL_PROG_SIG_COMP_TYPE_SINT16;42case GLSL_TYPE_UINT64: return DXIL_PROG_SIG_COMP_TYPE_UINT64;43case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT64;44case GLSL_TYPE_BOOL: return DXIL_PROG_SIG_COMP_TYPE_UINT32;45default:46debug_printf("unexpected type: %s\n", glsl_get_type_name(type));47return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN;48}49}5051enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type)52{53type = glsl_without_array(type);5455enum glsl_base_type base_type = glsl_get_base_type(type);56if (glsl_type_is_sampler(type) || glsl_type_is_image(type))57base_type = glsl_get_sampler_result_type(type);58switch (base_type) {59case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32;60case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32;61case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;62case GLSL_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;63case GLSL_TYPE_DOUBLE: return DXIL_COMP_TYPE_F64;64case GLSL_TYPE_UINT16: return DXIL_COMP_TYPE_U16;65case GLSL_TYPE_INT16: return DXIL_COMP_TYPE_I16;66case GLSL_TYPE_UINT64: return DXIL_COMP_TYPE_U64;67case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64;68case GLSL_TYPE_BOOL: return DXIL_COMP_TYPE_I1;6970default:71debug_printf("type: %s\n", glsl_get_type_name(type));72unreachable("unexpected glsl type");73}74}7576enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)77{78type = glsl_without_array(type);7980/* This looks weird, we strip the arrays but then we still test whether it's81* an array, key is the first refers to sampler[] and the second to samplerArray */82bool is_array = glsl_sampler_type_is_array(type);8384if (glsl_type_is_sampler(type) || glsl_type_is_image(type)) {85switch (glsl_get_sampler_dim(type)) {86case GLSL_SAMPLER_DIM_1D:87return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY88: DXIL_RESOURCE_KIND_TEXTURE1D;89case GLSL_SAMPLER_DIM_2D:90return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY91: DXIL_RESOURCE_KIND_TEXTURE2D;92case GLSL_SAMPLER_DIM_3D:93return DXIL_RESOURCE_KIND_TEXTURE3D;94case GLSL_SAMPLER_DIM_CUBE:95return is_array ? DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY96: DXIL_RESOURCE_KIND_TEXTURECUBE;97case GLSL_SAMPLER_DIM_RECT:98return DXIL_RESOURCE_KIND_TEXTURE2D;99case GLSL_SAMPLER_DIM_BUF:100return DXIL_RESOURCE_KIND_TYPED_BUFFER;101case GLSL_SAMPLER_DIM_MS:102return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY103: DXIL_RESOURCE_KIND_TEXTURE2DMS;104105default:106debug_printf("type: %s\n", glsl_get_type_name(type));107unreachable("unexpected sampler type");108}109}110111debug_printf("type: %s\n", glsl_get_type_name(type));112unreachable("unexpected glsl type");113}114115enum dxil_input_primitive dxil_get_input_primitive(unsigned primitive)116{117switch (primitive) {118case GL_POINTS:119return DXIL_INPUT_PRIMITIVE_POINT;120case GL_LINES:121return DXIL_INPUT_PRIMITIVE_LINE;122case GL_LINES_ADJACENCY:123return DXIL_INPUT_PRIMITIVE_LINES_ADJENCY;124case GL_TRIANGLES:125return DXIL_INPUT_PRIMITIVE_TRIANGLE;126case GL_TRIANGLES_ADJACENCY:127return DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY;128default:129unreachable("unhandled primitive topology");130}131}132133enum dxil_primitive_topology dxil_get_primitive_topology(unsigned topology)134{135switch (topology) {136case GL_POINTS:137return DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST;138case GL_LINES:139return DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST;140case GL_LINE_STRIP:141return DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP;142case GL_TRIANGLE_STRIP:143return DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;144default:145unreachable("unhandled primitive topology");146}147}148149static const char *overload_str[DXIL_NUM_OVERLOADS] = {150[DXIL_NONE] = "",151[DXIL_I16] = "i16",152[DXIL_I32] = "i32",153[DXIL_I64] = "i64",154[DXIL_F16] = "f16",155[DXIL_F32] = "f32",156[DXIL_F64] = "f64",157};158159const char *dxil_overload_suffix( enum overload_type overload)160{161assert(overload < DXIL_NUM_OVERLOADS);162return overload_str[overload];163}164165166