Path: blob/21.2-virgl/src/panfrost/lib/midgard.xml
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<panxml>12<enum name="Attribute Type">3<value name="1D" value="1"/>4<value name="1D POT Divisor" value="2"/>5<value name="1D Modulus" value="3"/>6<value name="1D NPOT Divisor" value="4"/>7<value name="3D Linear" value="5"/>8<value name="3D Interleaved" value="6"/>9<value name="1D Primitive Index Buffer" value="7"/>10<value name="1D POT Divisor Write Reduction" value="10"/>11<value name="1D Modulus Write Reduction" value="11"/>12<value name="1D NPOT Divisor Write Reduction" value="12"/>13<value name="Continuation" value="32"/>14</enum>1516<enum name="Attribute Special">17<value name="Vertex ID" value="34"/>18<value name="Instance ID" value="36"/>19<value name="Frag Coord" value="37"/>20<value name="Front Facing" value="38"/>21<value name="Point Coord" value="97"/>22</enum>2324<enum name="Channel">25<value name="R" value="0"/>26<value name="G" value="1"/>27<value name="B" value="2"/>28<value name="A" value="3"/>29<value name="0" value="4"/>30<value name="1" value="5"/>31</enum>3233<enum name="Depth Source">34<value name="None" value="0"/>35<value name="Fixed function" value="2"/>36<value name="Shader" value="3"/>37</enum>3839<enum name="Job Type">40<value name="Not started" value="0"/>41<value name="Null" value="1"/>42<value name="Write value" value="2"/>43<value name="Cache flush" value="3"/>44<value name="Compute" value="4"/>45<value name="Vertex" value="5"/>46<value name="Geometry" value="6"/>47<value name="Tiler" value="7"/>48<value name="Fused" value="8"/>49<value name="Fragment" value="9"/>50<value name="Indexed Vertex" value="10"/>51</enum>5253<enum name="Draw Mode">54<value name="None" value="0"/>55<value name="Points" value="1"/>56<value name="Lines" value="2"/>57<value name="Line strip" value="4"/>58<value name="Line loop" value="6"/>59<value name="Triangles" value="8"/>60<value name="Triangle strip" value="10"/>61<value name="Triangle fan" value="12"/>62<value name="Polygon" value="13"/>63<value name="Quads" value="14"/>64<value name="Quad strip" value="15"/>65</enum>6667<enum name="Exception Access">68<value name="None" value="0"/>69<value name="Execute" value="2"/>70<value name="Read" value="1"/>71<value name="Write" value="3"/>72</enum>7374<enum name="Func">75<value name="Never" value="0"/>76<value name="Less" value="1"/>77<value name="Equal" value="2"/>78<value name="Lequal" value="3"/>79<value name="Greater" value="4"/>80<value name="Not Equal" value="5"/>81<value name="Gequal" value="6"/>82<value name="Always" value="7"/>83</enum>8485<enum name="Format">86<value name="ETC2 RGB8" value="1"/>87<value name="ETC2 R11 UNORM" value="2"/>88<value name="ETC2 RGBA8" value="3"/>89<value name="ETC2 RG11 UNORM" value="4"/>90<!--- Formats 5-6 new in v7 *-->91<value name="R4A4 UNORM" value="5"/>92<value name="A4R4 UNORM" value="6"/>93<value name="BC1 UNORM" value="7"/>94<value name="BC2 UNORM" value="8"/>95<value name="BC3 UNORM" value="9"/>96<value name="BC4 UNORM" value="10"/>97<value name="BC4 SNORM" value="11"/>98<value name="BC5 UNORM" value="12"/>99<value name="BC5 SNORM" value="13"/>100<value name="BC6H UF16" value="14"/>101<value name="BC6H SF16" value="15"/>102<value name="BC7 UNORM" value="16"/>103<value name="ETC2 R11 SNORM" value="17"/>104<value name="ETC2 RG11 SNORM" value="18"/>105<value name="ETC2 RGB8A1" value="19"/>106<value name="ASTC 3D LDR" value="20"/>107<value name="ASTC 3D HDR" value="21"/>108<value name="ASTC 2D LDR" value="22"/>109<value name="ASTC 2D HDR" value="23"/>110<!--- Formats 24-31 new in v7 * *-->111<value name="R8A8 UNORM" value="24"/>112<value name="A8R8 UNORM" value="25"/>113<value name="A8 UNORM" value="26"/>114<value name="RAW10" value="28"/>115<value name="RAW12" value="29"/>116<value name="R8G8B8G8" value="30"/>117<value name="G8R8G8B8" value="31"/>118<value name="RGB565" value="64"/>119<value name="RGB5 A1 UNORM" value="65"/>120<value name="A1 BGR5 UNORM" value="66"/>121<value name="RGB10 A2 UNORM" value="67"/>122<value name="A2 BGR10 UNORM" value="68"/>123<value name="RGB10 A2 SNORM" value="69"/>124<value name="A2 BGR10 SNORM" value="70"/>125<value name="RGB10 A2UI" value="71"/>126<value name="A2 BGR10UI" value="72"/>127<value name="RGB10 A2I" value="73"/>128<value name="A2 BGR10I" value="74"/>129<value name="RGB332 UNORM" value="75"/>130<value name="BGR233 UNORM" value="76"/>131<value name="Z24X8 UNORM" value="77"/>132<value name="X8Z24" value="78"/>133<value name="X32 S8X24" value="79"/>134<value name="X24S8 X32" value="80"/>135<value name="R32 FIXED" value="81"/>136<value name="RG32 FIXED" value="82"/>137<value name="RGB32 FIXED" value="83"/>138<value name="RGBA32 FIXED" value="84"/>139<!--- On v7, X24S8 -->140<value name="Tilebuffer Native" value="85"/>141<value name="S8X24" value="86"/>142<value name="Z32 X32" value="87"/>143<value name="X32 Z32" value="88"/>144<value name="R11F G11F B10F" value="89"/>145<value name="B10F G11F R11F" value="90"/>146<value name="R9F G9F B9F E5F" value="91"/>147<value name="E5F B9F G9F R9F" value="92"/>148<!--- Format 93 avaible v7+. On Midgard, acts as a RG16F + snap -->149<value name="S8" value="93"/>150<!--- RGBA32F + snap to 2^-8, used for vertex writes -->151<value name="Snap 4" value="94"/>152<value name="Constant" value="95"/>153<value name="R1 SNORM" value="96"/>154<value name="R2 SNORM" value="97"/>155<value name="R4 SNORM" value="98"/>156<value name="R8 SNORM" value="99"/>157<value name="R16 SNORM" value="100"/>158<value name="R32 SNORM" value="101"/>159<value name="R64 SNORM" value="102"/>160<!--- 103 reserved -->161<value name="RG1 SNORM" value="104"/>162<value name="RG2 SNORM" value="105"/>163<value name="RG4 SNORM" value="106"/>164<value name="RG8 SNORM" value="107"/>165<value name="RG16 SNORM" value="108"/>166<value name="RG32 SNORM" value="109"/>167<value name="RG64 SNORM" value="110"/>168<!-- 111 reserved -->169<value name="RGB1 SNORM" value="112"/>170<value name="RGB2 SNORM" value="113"/>171<value name="RGB4 SNORM" value="114"/>172<value name="RGB8 SNORM" value="115"/>173<value name="RGB16 SNORM" value="116"/>174<value name="RGB32 SNORM" value="117"/>175<value name="RGB64 SNORM" value="118"/>176<!-- 119 reserved -->177<value name="RGBA1 SNORM" value="120"/>178<value name="RGBA2 SNORM" value="121"/>179<value name="RGBA4 SNORM" value="122"/>180<value name="RGBA8 SNORM" value="123"/>181<value name="RGBA16 SNORM" value="124"/>182<value name="RGBA32 SNORM" value="125"/>183<value name="RGBA64 SNORM" value="126"/>184<!-- 127 reserved -->185<value name="R1UI" value="128"/>186<value name="R2UI" value="129"/>187<value name="R4UI" value="130"/>188<value name="R8UI" value="131"/>189<value name="R16UI" value="132"/>190<value name="R32UI" value="133"/>191<value name="R64UI" value="134"/>192<value name="R64F" value="135"/>193<value name="RG1UI" value="136"/>194<value name="RG2UI" value="137"/>195<value name="RG4UI" value="138"/>196<value name="RG8UI" value="139"/>197<value name="RG16UI" value="140"/>198<value name="RG32UI" value="141"/>199<value name="RG64UI" value="142"/>200<value name="RG64F" value="143"/>201<value name="RGB1UI" value="144"/>202<value name="RGB2UI" value="145"/>203<value name="RGB4UI" value="146"/>204<value name="RGB8UI" value="147"/>205<value name="RGB16UI" value="148"/>206<value name="RGB32UI" value="149"/>207<value name="RGB64UI" value="150"/>208<value name="RGB64F" value="151"/>209<value name="RGBA1UI" value="152"/>210<value name="RGBA2UI" value="153"/>211<value name="RGBA4UI" value="154"/>212<value name="RGBA8UI" value="155"/>213<value name="RGBA16UI" value="156"/>214<value name="RGBA32UI" value="157"/>215<value name="RGBA64UI" value="158"/>216<value name="RGBA64F" value="159"/>217<value name="R1 UNORM" value="160"/>218<value name="R2 UNORM" value="161"/>219<value name="R4 UNORM" value="162"/>220<value name="R8 UNORM" value="163"/>221<value name="R16 UNORM" value="164"/>222<value name="R32 UNORM" value="165"/>223<value name="R64 UNORM" value="166"/>224<value name="R32F" value="167"/>225<value name="RG1 UNORM" value="168"/>226<value name="RG2 UNORM" value="169"/>227<value name="RG4 UNORM" value="170"/>228<value name="RG8 UNORM" value="171"/>229<value name="RG16 UNORM" value="172"/>230<value name="RG32 UNORM" value="173"/>231<value name="RG64 UNORM" value="174"/>232<value name="RG32F" value="175"/>233<value name="RGB1 UNORM" value="176"/>234<value name="RGB2 UNORM" value="177"/>235<value name="RGB4 UNORM" value="178"/>236<value name="RGB8 UNORM" value="179"/>237<value name="RGB16 UNORM" value="180"/>238<value name="RGB32 UNORM" value="181"/>239<value name="RGB64 UNORM" value="182"/>240<value name="RGB32F" value="183"/>241<value name="RGBA1 UNORM" value="184"/>242<value name="RGBA2 UNORM" value="185"/>243<value name="RGBA4 UNORM" value="186"/>244<value name="RGBA8 UNORM" value="187"/>245<value name="RGBA16 UNORM" value="188"/>246<value name="RGBA32 UNORM" value="189"/>247<value name="RGBA64 UNORM" value="190"/>248<value name="RGBA32F" value="191"/>249<value name="R1I" value="192"/>250<value name="R2I" value="193"/>251<value name="R4I" value="194"/>252<value name="R8I" value="195"/>253<value name="R16I" value="196"/>254<value name="R32I" value="197"/>255<value name="R64I" value="198"/>256<value name="R16F" value="199"/>257<value name="RG1I" value="200"/>258<value name="RG2I" value="201"/>259<value name="RG4I" value="202"/>260<value name="RG8I" value="203"/>261<value name="RG16I" value="204"/>262<value name="RG32I" value="205"/>263<value name="RG64I" value="206"/>264<value name="RG16F" value="207"/>265<value name="RGB1I" value="208"/>266<value name="RGB2I" value="209"/>267<value name="RGB4I" value="210"/>268<value name="RGB8I" value="211"/>269<value name="RGB16I" value="212"/>270<value name="RGB32I" value="213"/>271<value name="RGB64I" value="214"/>272<value name="RGB16F" value="215"/>273<value name="RGBA1I" value="216"/>274<value name="RGBA2I" value="217"/>275<value name="RGBA4I" value="218"/>276<value name="RGBA8I" value="219"/>277<value name="RGBA16I" value="220"/>278<value name="RGBA32I" value="221"/>279<value name="RGBA64I" value="222"/>280<value name="RGBA16F" value="223"/>281<value name="RGB5 A1 AU" value="224"/>282<value name="RGB5 A1 PU" value="225"/>283<value name="R5G6B5 AU" value="226"/>284<value name="R5G6B5 PU" value="227"/>285<value name="Snap4 V" value="230"/>286<value name="R32F RTZ" value="231"/>287<value name="RGBA4 AU" value="232"/>288<value name="RGBA4 PU" value="233"/>289<value name="RGBA8 TB" value="237"/>290<value name="RGB10 A2 TB" value="238"/>291<value name="RG32F RTZ" value="239"/>292<value name="Tess Vertex Pack" value="240"/>293<value name="RGB8 A2 AU" value="241"/>294<value name="RGB8 A2 PU" value="242"/>295<value name="RGB32F RTZ" value="247"/>296<value name="RGBA32F RTZ" value="255"/>297</enum>298299<enum name="RGB Component Order">300<value name="RGBA" value="0"/>301<value name="GRBA" value="2"/>302<value name="BGRA" value="4"/>303<value name="ARGB" value="8"/>304<value name="AGRB" value="10"/>305<value name="ABGR" value="12"/>306<value name="RGB1" value="16"/>307<value name="GRB1" value="18"/>308<value name="BGR1" value="20"/>309<value name="1RGB" value="24"/>310<value name="1GRB" value="26"/>311<value name="1BGR" value="28"/>312<value name="RRRR" value="226"/>313<value name="RRR1" value="227"/>314<value name="RRRA" value="228"/>315<value name="000A" value="229"/>316<value name="0001" value="230"/>317<value name="0000" value="231"/>318<value name="Snap4 v9" value="232"/>319<value name="Snap4 v10" value="233"/>320<value name="Snap4 v11" value="234"/>321<value name="Snap4 v12" value="235"/>322<value name="Snap4 v13" value="236"/>323<value name="Snap4 v14" value="237"/>324<value name="Snap4 v15" value="238"/>325<value name="Snap4 v16" value="239"/>326<!-- Internal only, do not use -->327<value name="R000" value="240"/>328<value name="RBGA" value="242"/>329</enum>330331<enum name="YUV Swizzle">332<value name="YUVA" value="0"/>333<value name="YVUA" value="1"/>334<value name="UYVA" value="2"/>335<value name="UVYA" value="3"/>336<value name="VUYA" value="4"/>337<value name="VYUA" value="5"/>338<value name="Y00A" value="6"/>339<value name="YXXA" value="7"/>340</enum>341342<enum name="YUV Conversion Mode">343<value name="No Conversion" value="0"/>344<value name="BT 601" value="3"/>345<value name="BT 709" value="4"/>346<value name="BT 2020" value="6"/>347</enum>348349<enum name="YUV Cr Siting">350<value name="Co-Sited" value="0"/>351<value name="Center Y" value="1"/>352<value name="Center X" value="2"/>353<value name="Center" value="3"/>354<value name="One Quarter" value="4"/>355<value name="Three Quarters" value="5"/>356<value name="Replicated" value="7"/>357</enum>358359<enum name="Pixel Kill">360<value name="Force Early" value="0"/>361<value name="Strong Early" value="1"/>362<value name="Weak Early" value="2"/>363<value name="Force Late" value="3"/>364</enum>365366<enum name="Block Format">367<!--- 16x16 block u-interleaved -->368<value name="Tiled U-Interleaved" value="0"/>369<value name="Tiled Linear" value="1"/>370<value name="Linear" value="2"/>371<value name="AFBC" value="3"/>372</enum>373374<enum name="Block Format v7">375<value name="No Write" value="0"/>376<value name="Tiled U-Interleaved" value="1"/>377<value name="Linear" value="2"/>378<value name="AFBC" value="12"/>379<value name="AFBC Tiled" value="13"/>380</enum>381382<enum name="Mipmap Mode">383<value name="Nearest" value="0"/>384<value name="None" value="1"/>385<value name="Trilinear" value="3"/>386</enum>387388<enum name="LOD Algorithm">389<value name="Isotropic" value="0"/>390<!--- 1, 2 reserved -->391<value name="Anisotropic" value="3"/>392</enum>393394<enum name="MSAA">395<value name="Single" value="0"/>396<!-- N samples, 1 surface, resolved -->397<value name="Average" value="1"/>398<!-- N samples, 1 surface, unresolved -->399<value name="Multiple" value="2"/>400<!-- N samples, N surfaces -->401<value name="Layered" value="3"/>402</enum>403404<enum name="Index Type">405<value name="None" value="0"/>406<value name="UINT8" value="1"/>407<value name="UINT16" value="2"/>408<value name="UINT32" value="3"/>409</enum>410411<enum name="Occlusion Mode">412<value name="Disabled" value="0"/>413<value name="Predicate" value="1"/>414<value name="Counter" value="3"/>415</enum>416417<enum name="Stencil Op">418<value name="Keep" value="0"/>419<value name="Replace" value="1"/>420<value name="Zero" value="2"/>421<value name="Invert" value="3"/>422<value name="Incr Wrap" value="4"/>423<value name="Decr Wrap" value="5"/>424<value name="Incr Sat" value="6"/>425<value name="Decr Sat" value="7"/>426</enum>427428<enum name="Texture Dimension">429<value name="Cube" value="0"/>430<value name="1D" value="1"/>431<value name="2D" value="2"/>432<value name="3D" value="3"/>433</enum>434435<enum name="Texture Layout">436<!--- 16x16 block u-interleaved -->437<value name="Tiled" value="1"/>438<value name="Linear" value="2"/>439<value name="AFBC" value="12"/>440</enum>441442<enum name="AFBC Surface Flag">443<value name="YTR" value="1"/>444<value name="Split Block" value="2"/>445<value name="Wide Block" value="4"/>446<value name="Tiled Header" value="8"/>447<value name="Prefetch" value="16"/>448<value name="Check Payload Range" value="32"/>449</enum>450451<enum name="Wrap Mode">452<value name="Repeat" value="8"/>453<value name="Clamp to Edge" value="9"/>454<value name="Clamp" value="10"/>455<value name="Clamp to Border" value="11"/>456<value name="Mirrored Repeat" value="12"/>457<value name="Mirrored Clamp to Edge" value="13"/>458<value name="Mirrored Clamp" value="14"/>459<value name="Mirrored Clamp to Border" value="15"/>460</enum>461462<struct name="Attribute" align="8">463<field name="Buffer index" size="9" start="0" type="uint"/>464<field name="Offset enable" size="1" start="9" type="bool" default="true"/>465<field name="Format" size="22" start="10" type="Pixel Format"/>466<field name="Offset" size="32" start="32" type="int"/>467</struct>468469<struct name="Attribute Vertex ID" align="32">470<field name="Type" size="8" start="0" type="Attribute Special" default="Vertex ID"/>471<field name="Divisor R" size="5" start="56" type="uint"/>472<field name="Divisor P" size="3" start="61" type="uint"/>473<field name="Offset" size="32" start="96" type="int"/>474</struct>475476<struct name="Attribute Instance ID" align="32">477<field name="Type" size="8" start="0" type="Attribute Special" default="Instance ID"/>478<field name="Divisor R" size="5" start="56" type="uint"/>479<field name="Divisor E" size="1" start="61" type="uint"/>480<field name="Divisor P" size="32" start="64" type="uint"/>481<field name="Offset" size="32" start="96" type="int"/>482</struct>483484<struct name="Attribute Buffer" align="32">485<field name="Special" size="8" start="0" type="Attribute Special"/>486<field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>487<field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>488<field name="Stride" size="32" start="64" type="uint"/>489<field name="Size" size="32" start="96" type="uint"/>490491<field name="Divisor" size="8" start="56" type="padded" default="1"/>492<field name="Divisor R" size="5" start="56" type="uint"/>493<field name="Divisor P" size="3" start="61" type="uint"/>494<field name="Divisor E" size="1" start="61" type="uint"/>495</struct>496497<struct name="Attribute Buffer Continuation NPOT">498<field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>499<field name="Divisor Numerator" size="32" start="1:0" type="uint"/>500<field name="Divisor" size="32" start="3:0" type="uint"/>501</struct>502503<struct name="Attribute Buffer Continuation 3D" size="4">504<field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>505<field name="S dimension" size="16" start="0:16" type="uint" modifier="minus(1)"/>506<field name="T dimension" size="16" start="1:0" type="uint" modifier="minus(1)"/>507<field name="R dimension" size="16" start="1:16" type="uint" modifier="minus(1)"/>508<field name="Row Stride" size="32" start="2:0" type="uint"/>509<field name="Slice Stride" size="32" start="3:0" type="uint"/>510</struct>511512<enum name="Blend Operand A">513<value name="Zero" value="1"/>514<value name="Src" value="2"/>515<value name="Dest" value="3"/>516</enum>517518<enum name="Blend Operand B">519<value name="Src Minus Dest" value="0"/>520<value name="Src Plus Dest" value="1"/>521<value name="Src" value="2"/>522<value name="Dest" value="3"/>523</enum>524525<enum name="Blend Operand C">526<value name="Zero" value="1"/>527<value name="Src" value="2"/>528<value name="Dest" value="3"/>529<value name="Src x 2" value="4"/>530<value name="Src Alpha" value="5"/>531<value name="Dest Alpha" value="6"/>532<value name="Constant" value="7"/>533</enum>534535<struct name="Blend Function" no-direct-packing="true">536<!-- Blend equation: A + (B * C) -->537<field name="A" size="2" start="0" type="Blend Operand A"/>538<field name="Negate A" size="1" start="3" type="bool"/>539<field name="B" size="2" start="4" type="Blend Operand B"/>540<field name="Negate B" size="1" start="7" type="bool"/>541<field name="C" size="3" start="8" type="Blend Operand C"/>542<field name="Invert C" size="1" start="11" type="bool"/>543</struct>544545<struct name="Blend Equation" size="1">546<field name="RGB" size="12" start="0:0" type="Blend Function"/>547<field name="Alpha" size="12" start="0:12" type="Blend Function"/>548<field name="Color Mask" size="4" start="0:28" type="uint"/>549</struct>550551<struct name="Midgard Blend Overlay" size="4" no-direct-packing="true">552<field name="Blend Shader" size="1" start="0:1" type="bool" default="false"/>553<field name="Blend Shader Contains Discard" size="1" start="0:2" type="bool" default="false"/>554<field name="Shader PC" size="64" start="2:0" type="address"/>555<field name="Equation" size="32" start="2:0" type="Blend Equation"/>556<field name="Constant" size="32" start="3:0" type="float"/>557</struct>558559<enum name="Bifrost Register File Format">560<value name="F16" value="0"/>561<value name="F32" value="1"/>562<value name="I32" value="2"/>563<value name="U32" value="3"/>564<value name="I16" value="4"/>565<value name="U16" value="5"/>566</enum>567568<enum name="Message Type">569<value name="Disabled" value="0"/>570<value name="LD_VAR" value="1"/>571<value name="VAR_TEX" value="2"/>572</enum>573574<enum name="Message Preload Register Format">575<value name="F32" value="0"/>576<value name="F16" value="1"/>577</enum>578579<enum name="Bifrost Blend Mode">580<value name="Shader" value="0"/>581<value name="Opaque" value="1"/>582<value name="Fixed-Function" value="2"/>583<value name="Off" value="3"/>584</enum>585586<struct name="Bifrost Blend Shader" size="2">587<field name="Return Value" size="29" start="0:3" type="uint" modifier="shr(3)"/>588<field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>589</struct>590591<struct name="Bifrost Internal Conversion" size="1">592<field name="Memory Format" size="22" start="0" type="Pixel Format"/>593<field name="Raw" size="1" start="22" type="bool"/>594<field name="Register Format" size="3" start="24" type="Bifrost Register File Format"/>595</struct>596597<struct name="Bifrost Blend Fixed-Function" size="2">598<field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>599<field name="Alpha Zero NOP" size="1" start="0:5" type="bool"/>600<field name="Alpha One Store" size="1" start="0:6" type="bool"/>601<field name="RT" size="4" start="0:16" type="uint">602<value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>603</field>604<field name="Conversion" size="32" start="1:0" type="Bifrost Internal Conversion"/>605</struct>606607<struct name="Bifrost Internal Blend">608<field name="Mode" size="2" start="0:0" type="Bifrost Blend Mode"/>609<field name="Shader" size="64" start="0:0" type="Bifrost Blend Shader"/>610<field name="Fixed-Function" size="64" start="0:0" type="Bifrost Blend Fixed-Function"/>611</struct>612613<struct name="Bifrost Blend Overlay" no-direct-packing="true">614<field name="Constant" size="16" start="0:16" type="uint"/>615<field name="Equation" size="32" start="1:0" type="Blend Equation"/>616<field name="Internal" size="64" start="2:0" type="Bifrost Internal Blend"/>617</struct>618619<struct name="Blend" size="4" align="16">620<field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>621<field name="Alpha To One" size="1" start="0:8" type="bool"/>622<field name="Enable" size="1" start="0:9" type="bool" default="true"/>623<field name="sRGB" size="1" start="0:10" type="bool" default="false"/>624<field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>625<field name="Midgard" size="1" start="0:0" type="Midgard Blend Overlay"/>626<field name="Bifrost" size="1" start="0:0" type="Bifrost Blend Overlay"/>627</struct>628629<struct name="Invocation">630<!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz631The number of bits allocated for each number is based on the *_shift632fields. For example, workgroups_y_shift gives the bit that633gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit634that gl_NumWorkGroups.z starts at (and therefore one after the bit635that gl_NumWorkGroups.y ends at). The actual value for each636is one more than the stored value, since if any of the values637are zero, then there would be no invocations (and hence no job). -->638<field name="Invocations" size="32" start="0:0" type="uint"/>639<field name="Size Y shift" size="5" start="1:0" type="uint"/>640<field name="Size Z shift" size="5" start="1:5" type="uint"/>641<field name="Workgroups X shift" size="6" start="1:10" type="uint"/>642<field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>643<field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>644<field name="Thread group split" size="4" start="1:28" type="uint" prefix="MALI_SPLIT">645<value name="Min efficient" value="2"/>646</field>647</struct>648649<enum name="Point Size Array Format">650<value name="None" value="0"/>651<value name="FP16" value="2"/>652<value name="FP32" value="3"/>653</enum>654655<enum name="Primitive Restart">656<value name="None" value="0"/>657<value name="Implicit" value="2"/>658<value name="Explicit" value="3"/>659</enum>660661<struct name="Primitive">662<field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>663<field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>664<field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>665<field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>666<field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>667<field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>668<field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>669<field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>670<field name="Secondary Shader" size="1" start="0:18" type="bool"/>671<field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>672<field name="Job Task Split" size="6" start="0:26" type="uint"/>673<field name="Base vertex offset" size="32" start="1:0" type="uint"/>674<field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>675<field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>676<field name="Indices" size="64" start="4:0" type="address"/>677</struct>678679<struct name="Draw" size="30" align="64">680<field name="Four Components Per Vertex" size="1" start="0:0" type="bool"/>681<field name="Draw Descriptor Is 64b" size="1" start="0:1" type="bool"/>682<field name="Texture Descriptor Is 64b" size="1" start="0:2" type="bool"/>683<field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>684<field name="Front face CCW" size="1" start="0:5" type="bool"/>685<field name="Cull front face" size="1" start="0:6" type="bool"/>686<field name="Cull back face" size="1" start="0:7" type="bool"/>687<field name="Flat Shading Vertex" size="1" start="0:8" type="uint"/>688<field name="Exclude Filtered Perf Counters" size="1" start="0:9" type="bool"/>689<field name="Primitive Barrier" size="1" start="0:10" type="bool"/>690<field name="Clean Fragment Write" size="1" start="0:11" type="bool"/>691<field name="Instance Size" size="8" start="0:16" type="padded" default="1"/>692<field name="Instance Primitive Size" size="8" start="0:24" type="padded" default="1"/>693<field name="Offset start" size="32" start="1:0" type="uint"/>694<field name="Primitive Index Base" size="32" start="2:0" type="uint"/>695<field name="Position" size="64" start="4:0" type="address"/>696<field name="Uniform buffers" size="64" start="6:0" type="address"/>697<field name="Textures" size="64" start="8:0" type="address"/>698<field name="Samplers" size="64" start="10:0" type="address"/>699<field name="Push uniforms" size="64" start="12:0" type="address"/>700<field name="State" size="64" start="14:0" type="address"/>701<field name="Attribute buffers" size="64" start="16:0" type="address"/>702<field name="Attributes" size="64" start="18:0" type="address"/>703<field name="Varying buffers" size="64" start="20:0" type="address"/>704<field name="Varyings" size="64" start="22:0" type="address"/>705<field name="Viewport" size="64" start="24:0" type="address"/>706<field name="Occlusion" size="64" start="26:0" type="address"/>707<field name="Thread Storage" size="64" start="28:0" type="address"/>708<field name="FBD" size="64" start="28:0" type="address"/>709</struct>710711<struct name="Draw Padding" size="2" align="8">712</struct>713714<struct name="Surface" align="8">715<field name="Pointer" size="64" start="0:0" type="address"/>716</struct>717718<struct name="Surface With Stride" align="8">719<field name="Pointer" size="64" start="0:0" type="address"/>720<field name="Row stride" size="32" start="2:0" type="int"/>721<field name="Surface stride" size="32" start="3:0" type="int"/>722</struct>723724<struct name="Midgard Sampler" align="32">725<field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>726<field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>727<field name="Mipmap Mode" size="2" start="3" type="Mipmap Mode" default="Nearest"/>728<field name="Normalized Coordinates" size="1" start="5" type="bool" default="true"/>729<field name="LOD Bias" size="16" start="0:16" type="int" default="0"/>730<field name="Minimum LOD" size="16" start="1:0" type="uint" default="0"/>731<field name="Maximum LOD" size="16" start="1:16" type="uint" default="1"/>732<field name="Wrap Mode S" size="4" start="2:0" type="Wrap Mode" default="Clamp to Edge"/>733<field name="Wrap Mode T" size="4" start="2:4" type="Wrap Mode" default="Clamp to Edge"/>734<field name="Wrap Mode R" size="4" start="2:8" type="Wrap Mode" default="Clamp to Edge"/>735<field name="Compare Function" size="3" start="2:12" type="Func" default="Never"/>736<field name="Seamless Cube Map" size="1" start="2:15" type="bool" default="true"/>737<field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>738<field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>739<field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>740<field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>741</struct>742743<struct name="Midgard Texture" size="8" align="64">744<field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>745<field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>746<field name="Depth" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>747<field name="Sample count" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>748<field name="Array size" size="16" start="1:16" type="uint" modifier="minus(1)"/>749<field name="Format" size="22" start="2:0" type="Pixel Format"/>750<field name="Dimension" size="2" start="2:22" type="Texture Dimension"/>751<field name="Texel ordering" size="4" start="2:24" type="Texture Layout"/>752<field name="Surface pointer is 64b" size="1" start="2:28" type="bool" default="true"/>753<field name="Manual stride" size="1" start="2:29" type="bool" default="false"/>754<field name="Levels" size="8" start="3:24" type="uint" modifier="minus(1)" default="1"/>755<field name="Swizzle" size="12" start="4:0" type="uint"/>756</struct>757758<struct name="Bifrost Sampler" size="8" align="32">759<field name="Type" size="4" start="0:0" type="uint" default="1"/>760<field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>761<field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>762<field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>763<field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/>764<!--- Disable sRGB-to-linear conversion (assume linear) -->765<field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>766<field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>767<field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>768<field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>769<field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>770<field name="Point sample minify" size="1" start="0:27" type="bool" default="false"/>771<field name="Point sample magnify" size="1" start="0:28" type="bool" default="false"/>772<!--- Set for 0.5, clear for 0.0 -->773<field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>774<field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>775<field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>776<field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>777<field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>778<field name="LOD bias" size="16" start="2:0" type="int" default="0"/>779<field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>780<field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>781<field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>782<field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>783<field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>784<field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>785</struct>786787<struct name="Bifrost Texture" size="8" align="32">788<field name="Type" size="4" start="0:0" type="uint" default="2"/>789<field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>790<field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>791<field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>792<field name="Format" size="22" start="0:10" type="Pixel Format"/>793<field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>794<field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>795<field name="Swizzle" size="12" start="2:0" type="uint"/>796<field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>797<field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>798<field name="Minimum level" size="5" start="2:24" type="uint"/>799<field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>800<field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>801<field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>802<field name="Surfaces" size="64" start="4:0" type="address"/>803<field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>804<field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>805</struct>806807<enum name="FP Mode">808<value name="GL Inf/NaN Allowed" value="0"/>809<value name="GL Inf/NaN Suppressed" value="1"/>810<value name="CL" value="2"/>811<value name="D3D11" value="3"/>812</enum>813814<struct name="Midgard Renderer Properties" size="1" no-direct-packing="true">815<field name="Force early-z" size="1" start="10" type="bool"/>816<field name="Shader contains discard" size="1" start="12" type="bool"/>817<field name="Shader has side-effects" size="1" start="13" type="bool"/>818<field name="Shader reads tilebuffer" size="1" start="14" type="bool"/>819<field name="Forward pixel kill" size="1" start="15" type="bool"/>820<field name="Work register count" size="5" start="16" type="uint"/>821<field name="Uniform count" size="5" start="21" type="uint"/>822<field name="FP mode" size="3" start="29" type="FP Mode"/>823</struct>824825<enum name="Shader Register Allocation">826<value name="64 Per Thread" value="0"/>827<value name="32 Per Thread" value="2"/>828</enum>829830<struct name="Bifrost Renderer Properties" size="1" no-direct-packing="true">831<field name="Shader register allocation" size="2" start="12" type="Shader Register Allocation"/>832<field name="Secondary shader register allocation" size="2" start="14" type="Shader Register Allocation"/>833<field name="Shader modifies coverage" size="1" start="16" type="bool"/>834<field name="Allow forward pixel to kill" size="1" start="19" type="bool"/>835<field name="Allow forward pixel to be killed" size="1" start="20" type="bool"/>836<field name="Pixel kill operation" size="2" start="21" type="Pixel Kill"/>837<field name="ZS update operation" size="2" start="23" type="Pixel Kill"/>838<field name="Point sprite coord origin max Y" size="1" start="27" type="bool"/>839<field name="Shader wait dependency 6" size="1" start="30" type="bool"/>840<field name="Shader wait dependency 7" size="1" start="31" type="bool"/>841</struct>842843<struct name="Renderer Properties" size="1">844<field name="Midgard" size="32" start="0" type="Midgard Renderer Properties"/>845<field name="Bifrost" size="32" start="0" type="Bifrost Renderer Properties"/>846<field name="Uniform buffer count" size="8" start="0" type="uint"/>847<field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>848<field name="Shader contains barrier" size="1" start="11" type="bool"/>849<field name="Stencil from shader" size="1" start="28" type="bool"/>850</struct>851852<struct name="Compute Preload" size="1" no-direct-packing="true">853<field name="PC" size="1" start="6" type="bool"/>854<field name="Local Invocation XY" size="1" start="7" type="bool"/>855<field name="Local Invocation Z" size="1" start="8" type="bool"/>856<field name="Work group X" size="1" start="9" type="bool"/>857<field name="Work group Y" size="1" start="10" type="bool"/>858<field name="Work group Z" size="1" start="11" type="bool"/>859<field name="Global Invocation X" size="1" start="12" type="bool"/>860<field name="Global Invocation Y" size="1" start="13" type="bool"/>861<field name="Global Invocation Z" size="1" start="14" type="bool"/>862</struct>863864<enum name="Warp Limit">865<value name="None" value="0"/>866<value name="2" value="1"/>867<value name="4" value="2"/>868<value name="8" value="3"/>869</enum>870871<struct name="Vertex Preload" size="1" no-direct-packing="true">872<field name="Warp limit" size="2" start="0" type="Warp Limit"/>873<field name="PC" size="1" start="6" type="bool"/>874<field name="Position result address lo" size="1" start="10" type="bool"/>875<field name="Position result address hi" size="1" start="11" type="bool"/>876<field name="Vertex ID" size="1" start="13" type="bool"/>877<field name="Instance ID" size="1" start="14" type="bool"/>878</struct>879880<struct name="Fragment Preload" size="1" no-direct-packing="true">881<field name="PC" size="1" start="6" type="bool"/>882<field name="Coverage" size="1" start="7" type="bool"/>883<field name="Primitive ID" size="1" start="9" type="bool"/>884<field name="Primitive flags" size="1" start="10" type="bool"/>885<field name="Fragment position" size="1" start="11" type="bool"/>886<field name="Sample mask/ID" size="1" start="13" type="bool"/>887</struct>888889<struct name="Preload" size="1">890<field name="Compute" size="32" start="0" type="Compute Preload"/>891<field name="Vertex" size="32" start="0" type="Vertex Preload"/>892<field name="Fragment" size="32" start="0" type="Fragment Preload"/>893<field name="Uniform count" size="7" start="15" type="uint"/>894</struct>895896<struct name="Shader" size="4">897<field name="Shader" size="64" start="0:0" type="address"/>898<field name="Sampler count" size="16" start="2:0" type="uint"/>899<field name="Texture count" size="16" start="2:16" type="uint"/>900<field name="Attribute count" size="16" start="3:0" type="uint"/>901<field name="Varying count" size="16" start="3:16" type="uint"/>902</struct>903904<struct name="Multisample, Misc" size="1">905<field name="Sample mask" size="16" start="0" type="uint"/>906<field name="Multisample enable" size="1" start="16" type="bool"/>907<field name="Multisample late coverage" size="1" start="17" type="bool"/>908<field name="Evaluate per-sample" size="1" start="18" type="bool"/>909<field name="Fixed-function depth range fixed" size="1" start="19" type="bool"/>910<field name="Shader depth range fixed" size="1" start="20" type="bool"/>911<field name="SFBD Load destination" size="1" start="21" type="bool"/>912<field name="SFBD Blend shader" size="1" start="22" type="bool"/>913<field name="SFBD Blend shader discard" size="1" start="23" type="bool"/>914<field name="Depth function" size="3" start="24" type="Func"/>915<field name="Depth write mask" size="1" start="27" type="bool"/>916<field name="Fixed-function near discard" size="1" start="28" type="bool"/>917<field name="Fixed-function far discard" size="1" start="29" type="bool"/>918<field name="Fragment near discard" size="1" start="30" type="bool"/>919<field name="Fragment far discard" size="1" start="31" type="bool"/>920</struct>921922<struct name="Stencil Mask, Misc" size="1">923<field name="Stencil mask front" size="8" start="0" type="uint"/>924<field name="Stencil mask back" size="8" start="8" type="uint"/>925<field name="Stencil enable" size="1" start="16" type="bool"/>926<field name="Alpha-to-coverage" size="1" start="17" type="bool"/>927<field name="Alpha-to-coverage Invert" size="1" start="18" type="bool"/>928<field name="SFBD Alpha to one" size="1" start="19" type="bool"/>929<field name="SFBD Write enable" size="1" start="20" type="bool"/>930<field name="Alpha test compare function" size="3" start="21" type="Func"/>931<field name="SFBD sRGB" size="1" start="24" type="bool"/>932<field name="SFBD Dither disable" size="1" start="25" type="bool"/>933<field name="Force seamless cubemaps" size="1" start="26" type="bool"/>934<field name="Depth Range 1" size="1" start="28" type="bool"/>935<field name="Depth Range 2" size="1" start="29" type="bool"/>936<field name="Single-sampled lines" size="1" start="30" type="bool"/>937<field name="Point snap" size="1" start="31" type="bool"/>938</struct>939940<struct name="Stencil">941<field name="Reference Value" size="8" start="0" type="uint"/>942<field name="Mask" size="8" start="8" type="uint"/>943<field name="Compare Function" size="3" start="16" type="Func"/>944<field name="Stencil Fail" size="3" start="19" type="Stencil Op"/>945<field name="Depth Fail" size="3" start="22" type="Stencil Op"/>946<field name="Depth Pass" size="3" start="25" type="Stencil Op"/>947</struct>948949<struct name="LD_VAR Preload" size="1" no-direct-packing="true">950<field name="Varying Index" size="5" start="4" type="uint"/>951<field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>952<field name="Num Components" size="2" start="11" type="uint" modifier="minus(1)" default="1"/>953</struct>954955<struct name="VAR_TEX Preload" size="1" no-direct-packing="true">956<field name="Varying Index" size="3" start="4" type="uint"/>957<field name="Sampler Index" size="2" start="7" type="uint"/>958<field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>959<field name="Skip" size="1" start="14" type="bool"/>960<field name="Zero LOD" size="1" start="15" type="bool"/>961</struct>962963<struct name="Message Preload" size="1">964<field name="Type" size="4" start="0" type="Message Type"/>965<field name="LD_VAR" size="16" start="0" type="LD_VAR Preload"/>966<field name="VAR_TEX" size="16" start="0" type="VAR_TEX Preload"/>967</struct>968969<struct name="Renderer State" align="64">970<field name="Shader" size="128" start="0:0" type="Shader"/>971<field name="Properties" size="32" start="4:0" type="Renderer Properties"/>972<field name="Depth units" size="32" start="5:0" type="float"/>973<field name="Depth factor" size="32" start="6:0" type="float"/>974<field name="Depth bias clamp" size="32" start="7:0" type="float"/>975<field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>976<field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>977<field name="Stencil front" size="32" start="10:0" type="Stencil"/>978<field name="Stencil back" size="32" start="11:0" type="Stencil"/>979<field name="Preload" size="32" start="12:0" type="Preload"/>980<field name="Alpha reference" size="32" start="12:0" type="float"/>981<field name="Thread Balancing" size="16" start="13:0" type="uint"/>982<field name="SFBD Blend Shader" size="64" start="14:0" type="address"/>983<field name="SFBD Blend Equation" size="32" start="14:0" type="Blend Equation"/>984<field name="SFBD Blend Constant" size="32" start="15:0" type="float"/>985<!-- New in v6, only without message preloading -->986<field name="Secondary preload" size="32" start="13:0" type="Preload"/>987<field name="Secondary shader" size="64" start="13:0" type="address"/>988<!-- New in v7, only with a single shader (XXX: type Message Preload) -->989<field name="Message Preload 1" size="16" start="15:0" type="uint"/>990<field name="Message Preload 2" size="16" start="15:16" type="uint"/>991</struct>992993<struct name="Uniform Buffer" align="8">994<field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>995<field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>996</struct>997998<struct name="Viewport" align="32">999<field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>1000<field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>1001<field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>1002<field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>1003<field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>1004<field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>1005<field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>1006<field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>1007<field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>1008<field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>1009</struct>10101011<struct name="Local Storage" size="8" align="64">1012<field name="TLS Size" size="5" start="0:0" type="uint"/>1013<field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>1014<field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">1015<value name="No Workgroup Mem" value="0x80000000"/>1016</field>1017<field name="WLS Size Base" size="2" start="1:5" type="uint"/>1018<field name="WLS Size Scale" size="5" start="1:8" type="uint"/>1019<field name="TLS Base Pointer" size="64" start="2:0" type="address"/>1020<field name="WLS Base Pointer" size="64" start="4:0" type="address"/>1021</struct>10221023<struct name="Midgard Tiler" size="10">1024<field name="Polygon List Size" size="32" start="0:0" type="uint" prefix="MALI_MIDGARD_TILER">1025<value name="Minimum Header Size" value="512"/>1026</field>1027<field name="Hierarchy Mask" size="16" start="1:0" type="uint" prefix="MALI_MIDGARD_TILER">1028<value name="Disabled" value="4096"/>1029<value name="User" value="4095"/>1030<value name="Hierarchy Mask" value="511"/>1031</field>1032<field name="Polygon List" size="64" start="2:0" type="address"/>1033<field name="Polygon List Body" size="64" start="4:0" type="address"/>1034<field name="Heap Start" size="64" start="6:0" type="address"/>1035<field name="Heap End" size="64" start="8:0" type="address"/>1036</struct>10371038<struct name="Midgard Tiler Weights">1039<field name="Weight0" size="32" start="0:0" type="uint"/>1040<field name="Weight1" size="32" start="1:0" type="uint"/>1041<field name="Weight2" size="32" start="2:0" type="uint"/>1042<field name="Weight3" size="32" start="3:0" type="uint"/>1043<field name="Weight4" size="32" start="4:0" type="uint"/>1044<field name="Weight5" size="32" start="5:0" type="uint"/>1045<field name="Weight6" size="32" start="6:0" type="uint"/>1046<field name="Weight7" size="32" start="7:0" type="uint"/>1047</struct>10481049<enum name="Color Buffer Internal Format">1050<value name="Raw Value" value="0"/>1051<value name="R8G8B8A8" value="1"/>1052<value name="R10G10B10A2" value="2"/>1053<value name="R8G8B8A2" value="3"/>1054<value name="R4G4B4A4" value="4"/>1055<value name="R5G6B5A0" value="5"/>1056<value name="R5G5B5A1" value="6"/>1057<value name="RAW8" value="32"/>1058<value name="RAW16" value="33"/>1059<value name="RAW32" value="34"/>1060<value name="RAW64" value="35"/>1061<value name="RAW128" value="36"/>1062</enum>10631064<enum name="SFBD Color Format">1065<value name="4_32B_CHANNELS" value="0"/>1066<value name="3_32B_CHANNELS" value="1"/>1067<value name="2_32B_CHANNELS" value="2"/>1068<value name="1_32B_CHANNEL" value="3"/>1069<value name="4_16B_CHANNELS" value="4"/>1070<value name="3_16B_CHANNELS" value="5"/>1071<value name="2_16B_CHANNELS" value="6"/>1072<value name="1_16B_CHANNEL" value="7"/>1073<value name="R8" value="16"/>1074<value name="R8G8" value="17"/>1075<value name="R8G8B8" value="18"/>1076<value name="R8G8B8A8" value="19"/>1077<value name="R4G4B4A4" value="20"/>1078<value name="R5G6B5" value="21"/>1079<value name="R8G8B8_FROM_R8G8B8A2" value="22"/>1080<value name="R10G10B10A2" value="24"/>1081<value name="A2B10G10R10" value="25"/>1082<value name="R5G5B5A1" value="28"/>1083<value name="A1B5G5R5" value="29"/>1084</enum>10851086<enum name="MFBD Color Format">1087<value name="RAW8" value="0"/>1088<value name="RAW16" value="1"/>1089<value name="RAW24" value="2"/>1090<value name="RAW32" value="3"/>1091<value name="RAW48" value="4"/>1092<value name="RAW64" value="5"/>1093<value name="RAW96" value="6"/>1094<value name="RAW128" value="7"/>1095<value name="RAW192" value="8"/>1096<value name="RAW256" value="9"/>1097<value name="RAW384" value="10"/>1098<value name="RAW512" value="11"/>1099<value name="RAW768" value="12"/>1100<value name="RAW1024" value="13"/>1101<value name="RAW1536" value="14"/>1102<value name="RAW2048" value="15"/>1103<value name="R8" value="16"/>1104<value name="R8G8" value="17"/>1105<value name="R8G8B8" value="18"/>1106<value name="R8G8B8A8" value="19"/>1107<value name="R4G4B4A4" value="20"/>1108<value name="R5G6B5" value="21"/>1109<value name="R8G8B8_FROM_R8G8B8A2" value="22"/>1110<value name="R10G10B10A2" value="24"/>1111<value name="A2B10G10R10" value="25"/>1112<value name="R5G5B5A1" value="28"/>1113<value name="A1B5G5R5" value="29"/>1114<value name="NATIVE" value="31"/>1115</enum>11161117<enum name="Downsampling Accumulation Mode">1118<value name="Unsigned normalized integer" value="0"/>1119<value name="Signed normalized integer" value="1"/>1120</enum>11211122<enum name="Sample Layout">1123<value name="Ordered 4x Grid" value="0"/>1124<value name="Rotated 4x Grid" value="1"/>1125<value name="D3D 8x Grid" value="2"/>1126<value name="D3D 16x Grid" value="3"/>1127</enum>11281129<enum name="ZS Format">1130<value name="D16" value="1"/>1131<value name="D24" value="2"/>1132<value name="D24X8" value="4"/>1133<value name="D24S8" value="5"/>1134<value name="X8D24" value="6"/>1135<value name="S8D24" value="7"/>1136<value name="D32_X8X24" value="13"/>1137<value name="D32" value="14"/>1138<value name="D32_S8X24" value="15"/>1139</enum>11401141<enum name="ZS Preload Format">1142<value name="D32_S8X24" value="4"/>1143</enum>11441145<enum name="S Format">1146<value name="S8" value="1"/>1147<value name="S8X8" value="2"/>1148<value name="S8X24" value="3"/>1149<value name="X24S8" value="4"/>1150<value name="X8S8" value="5"/>1151<value name="X32_S8X24" value="6"/>1152</enum>11531154<enum name="Tie-Break Rule">1155<value name="0_IN_180_OUT" value="0"/>1156<value name="0_OUT_180_IN" value="1"/>1157<value name="MINUS_180_IN_0_OUT" value="2"/>1158<value name="MINUS_180_OUT_0_IN" value="3"/>1159<value name="90_IN_270_OUT" value="4"/>1160<value name="90_OUT_270_IN" value="5"/>1161<value name="MINUS_90_IN_90_OUT" value="6"/>1162<value name="MINUS_90_OUT_90_IN" value="7"/>1163</enum>11641165<struct name="RT Buffer">1166<field name="Base" size="64" start="0:0" type="address"/>1167<field name="Row Stride" size="32" start="2:0" type="uint"/>1168<field name="Surface Stride" size="32" start="3:0" type="uint"/>1169</struct>11701171<struct name="Single-Target Framebuffer Parameters" size="40">1172<field name="Internal Format" size="3" start="0:0" default="Raw Value" type="Color Buffer Internal Format"/>1173<field name="Sample Count" size="3" start="0:3" type="uint" default="1" modifier="log2"/>1174<field name="Swizzle" size="12" start="0:6" type="uint"/>1175<field name="Color Writeback Format" size="5" start="0:18" default="4_32B_CHANNELS" type="SFBD Color Format"/>1176<field name="MSAA" size="2" start="0:23" default="Single" type="MSAA"/>1177<field name="sRGB" size="1" start="0:25" type="bool"/>1178<field name="Color Block Format" size="2" start="0:26" type="Block Format"/>1179<field name="Dithering Enable" size="1" start="0:28" type="bool"/>1180<field name="Clean Pixel Write Enable" size="1" start="0:29" type="bool"/>1181<field name="Color Preload Enable" size="1" start="0:30" type="bool"/>1182<field name="Color Write Enable" size="1" start="0:31" type="bool"/>1183<field name="X Downsampling Scale" size="3" start="1:0" type="uint"/>1184<field name="Y Downsampling Scale" size="3" start="1:3" type="uint"/>1185<field name="Downsampling Accumulation Mode" size="2" start="1:6" type="Downsampling Accumulation Mode"/>1186<field name="Sample Layout" size="2" start="1:8" type="Sample Layout"/>1187<field name="Big Endian" size="1" start="1:10" type="bool"/>1188<field name="Tie-Break Rule" size="3" start="1:11" type="Tie-Break Rule"/>1189<field name="CRC Read Enable" size="1" start="1:14" type="bool"/>1190<field name="CRC Write Enable" size="1" start="1:15" type="bool"/>1191<field name="ZS Block Format" size="2" start="1:16" type="Block Format"/>1192<field name="ZS Format" size="4" start="1:18" type="ZS Format" default="D24S8"/>1193<field name="ZS Preload Enable" size="1" start="1:22" type="bool"/>1194<field name="ZS Write Enable" size="1" start="1:23" type="bool"/>1195<field name="S Block Format" size="2" start="1:24" type="Block Format"/>1196<field name="S Format" size="4" start="1:26" type="S Format"/>1197<field name="S Write Enable" size="1" start="1:31" type="bool"/>1198<field name="Bound Min X" size="16" start="2:0" type="uint"/>1199<field name="Bound Min Y" size="16" start="2:16" type="uint"/>1200<field name="Bound Max X" size="16" start="3:0" type="uint"/>1201<field name="Bound Max Y" size="16" start="3:16" type="uint"/>1202<field name="DCD Offset" size="32" start="4:0" type="uint"/>1203<field name="CRC Buffer" size="128" start="8:0" type="RT Buffer"/>1204<field name="Color Writeback" size="128" start="12:0" type="RT Buffer"/>1205<field name="ZS Writeback" size="128" start="16:0" type="RT Buffer"/>1206<field name="S Writeback" size="128" start="20:0" type="RT Buffer"/>1207<field name="Color Load Address" size="64" start="24:0" type="address"/>1208<field name="Color Load Row Stride" size="32" start="26:0" type="uint"/>1209<field name="Color Load Surface Stride" size="32" start="27:0" type="uint"/>1210<field name="Clear Color 0" size="32" start="24:0" type="uint"/>1211<field name="Clear Color 1" size="32" start="25:0" type="uint"/>1212<field name="Clear Color 2" size="32" start="26:0" type="uint"/>1213<field name="Clear Color 3" size="32" start="27:0" type="uint"/>1214<field name="ZS Load Address" size="64" start="28:0" type="address"/>1215<field name="ZS Load Row Stride" size="32" start="30:0" type="uint"/>1216<field name="ZS Load Surface Stride" size="32" start="31:0" type="uint"/>1217<field name="Z Clear" size="32" start="28:0" type="float"/>1218<field name="S Clear" size="8" start="32:0" type="uint"/>1219</struct>12201221<struct name="Single-Target Framebuffer Padding 1" size="6">1222</struct>12231224<struct name="Single-Target Framebuffer Padding 2" size="8">1225</struct>12261227<aggregate name="Single-Target Framebuffer" size="320" align="64">1228<section name="Local Storage" offset="0" type="Local Storage"/>1229<section name="Parameters" offset="32" type="Single-Target Framebuffer Parameters"/>1230<section name="Tiler" offset="192" type="Midgard Tiler"/>1231<section name="Padding 1" offset="232" type="Single-Target Framebuffer Padding 1"/>1232<section name="Tiler Weights" offset="256" type="Midgard Tiler Weights"/>1233<section name="Padding 2" offset="288" type="Single-Target Framebuffer Padding 2"/>1234</aggregate>12351236<enum name="Sample Pattern">1237<value name="Single-sampled" value="0"/>1238<value name="Ordered 4x Grid" value="1"/>1239<value name="Rotated 4x Grid" value="2"/>1240<value name="D3D 8x Grid" value="3"/>1241<value name="D3D 16x Grid" value="4"/>1242</enum>12431244<enum name="Z Internal Format">1245<value name="D16" value="0"/>1246<value name="D24" value="1"/>1247<value name="D32" value="2"/>1248</enum>12491250<enum name="FBD Tag">1251<value name="IS_MFBD" value="1"/>1252<value name="HAS_ZS_RT" value="2"/>1253<value name="MASK" value="63"/>1254</enum>12551256<struct name="Multi-Target Framebuffer Parameters">1257<field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>1258<field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>1259<field name="Bound Min X" size="16" start="1:0" type="uint"/>1260<field name="Bound Min Y" size="16" start="1:16" type="uint"/>1261<field name="Bound Max X" size="16" start="2:0" type="uint"/>1262<field name="Bound Max Y" size="16" start="2:16" type="uint"/>1263<field name="Sample Count" size="3" start="3:0" type="uint" default="1" modifier="log2"/>1264<field name="Sample Pattern" size="3" start="3:3" type="Sample Pattern"/>1265<field name="Tie-Break Rule" size="3" start="3:6" type="Tie-Break Rule"/>1266<field name="Effective Tile Size" size="4" start="3:9" type="uint" modifier="log2"/>1267<field name="X Downsampling Scale" size="3" start="3:13" type="uint"/>1268<field name="Y Downsampling Scale" size="3" start="3:16" type="uint"/>1269<field name="Render Target Count" size="4" start="3:19" type="uint" modifier="minus(1)"/>1270<field name="Color Buffer Allocation" size="8" start="3:24" type="uint" modifier="shr(10)"/>1271<field name="S Clear" size="8" start="4:0" type="uint"/>1272<field name="S Write Enable" size="1" start="4:8" type="bool"/>1273<field name="S Preload Enable" size="1" start="4:9" type="bool"/>1274<field name="S Unload Enable" size="1" start="4:10" type="bool"/>1275<field name="Z Internal Format" size="2" start="4:16" type="Z Internal Format"/>1276<field name="Z Write Enable" size="1" start="4:18" type="bool"/>1277<field name="Z Preload Enable" size="1" start="4:19" type="bool"/>1278<field name="Z Unload Enable" size="1" start="4:20" type="bool"/>1279<field name="Has ZS CRC Extension" size="1" start="4:21" type="bool"/>1280<field name="CRC Read Enable" size="1" start="4:30" type="bool"/>1281<field name="CRC Write Enable" size="1" start="4:31" type="bool"/>1282<field name="Z Clear" size="32" start="5:0" type="float"/>1283</struct>12841285<struct name="ZS CRC Extension" align="64">1286<field name="CRC Base" size="64" start="0:0" type="address"/>1287<field name="CRC Row Stride" size="32" start="2:0" type="uint"/>1288<field name="ZS Write Format" size="4" start="3:0" type="ZS Format"/>1289<field name="ZS Block Format" size="2" start="3:4" type="Block Format"/>1290<field name="ZS Block Format v7" size="4" start="3:4" type="Block Format v7"/>1291<field name="ZS MSAA" size="2" start="3:6" default="Single" type="MSAA"/>1292<field name="ZS MSAA v7" size="2" start="3:8" default="Single" type="MSAA"/>1293<field name="ZS Big Endian" size="1" start="3:8" type="bool"/>1294<field name="ZS Clean Pixel Write Enable" size="1" start="3:10" type="bool"/>1295<field name="CRC Render Target" size="4" start="3:11" type="uint"/>1296<field name="S Write Format" size="4" start="3:16" type="S Format"/>1297<field name="S Block Format" size="2" start="3:20" type="Block Format"/>1298<field name="S Block Format v7" size="4" start="3:20" type="Block Format v7"/>1299<field name="S MSAA" size="2" start="3:22" default="Single" type="MSAA"/>1300<field name="S MSAA v7" size="2" start="3:24" default="Single" type="MSAA"/>1301<field name="ZS Preload Format" size="4" start="3:28" type="ZS Preload Format"/>1302<field name="ZS Writeback Base" size="64" start="4:0" type="address"/>1303<field name="ZS Writeback Row Stride" size="32" start="6:0" type="uint"/>1304<field name="ZS Writeback Surface Stride" size="32" start="7:0" type="uint"/>1305<field name="S Writeback Base" size="64" start="8:0" type="address"/>1306<field name="S Writeback Row Stride" size="32" start="10:0" type="uint"/>1307<field name="S Writeback Surface Stride" size="32" start="11:0" type="uint"/>1308<field name="ZS AFBC Header" size="64" start="4:0" type="address"/>1309<field name="ZS AFBC Row Stride" size="13" start="6:0" type="uint"/>1310<field name="ZS AFBC Chunk Size" size="12" start="7:0" type="uint"/>1311<field name="ZS AFBC Sparse" size="1" start="7:16" type="bool"/>1312<field name="ZS AFBC Body" size="64" start="8:0" type="address"/>1313<field name="ZS AFBC Body Size" size="32" start="10:0" type="uint"/>1314<field name="ZS Preload Base" size="64" start="12:0" type="address"/>1315<field name="ZS Preload Row Stride" size="32" start="14:0" type="uint"/>1316<field name="ZS Preload Surface Stride" size="32" start="15:0" type="uint"/>1317<field name="CRC Clear Color" size="64" start="12:0" type="uint"/>1318</struct>13191320<enum name="RT Endianness">1321<value name="Little Endian" value="0"/>1322<value name="Big Endian 2B" value="1"/>1323<value name="Big Endian 4B" value="2"/>1324<value name="Big Endian 8B" value="3"/>1325</enum>13261327<enum name="YUV Conv K6">1328<value name="0" value="0"/>1329<value name="16" value="1"/>1330</enum>13311332<enum name="YUV Conv K7 Clamp">1333<value name="MINUS_128_TO_127" value="0"/>1334<value name="MINUS_112_TO_111" value="1"/>1335<value name="0_TO_255" value="2"/>1336<value name="16_TO_239" value="3"/>1337</enum>13381339<enum name="YUV Conv K8">1340<value name="220" value="0"/>1341<value name="256" value="1"/>1342</enum>13431344<struct name="Render Target Midgard Overlay" size="16">1345<field name="Writeback Endianness" size="2" start="1:8" type="RT Endianness"/>1346<field name="Writeback Block Format" size="2" start="1:10" type="Block Format"/>1347<field name="Writeback Sampling Mode" size="2" start="1:29" type="Downsampling Accumulation Mode"/>1348<field name="Preload Enable" size="1" start="2:0" type="bool"/>1349<field name="Unload Enable" size="1" start="2:1" type="bool"/>1350<field name="Preload Format" size="5" start="2:3" type="MFBD Color Format"/>1351<field name="Preload Endianness" size="2" start="2:8" type="RT Endianness"/>1352<field name="Preload Block Format" size="4" start="2:10" type="Block Format"/>1353<field name="Preload MSAA" size="2" start="2:14" type="MSAA"/>1354</struct>13551356<struct name="Render Target Midgard YUV Overlay" size="16">1357<field name="Conv K5" size="8" start="2:16" type="uint"/>1358<field name="Conv K6" size="1" start="2:24" type="YUV Conv K6"/>1359<field name="Conv K7 Clamp" size="2" start="2:25" type="YUV Conv K7 Clamp"/>1360<field name="Conv K8" size="1" start="2:27" type="YUV Conv K8"/>1361<field name="Conv Disable" size="1" start="2:31" type="bool"/>1362<field name="Conv K1" size="8" start="3:0" type="uint"/>1363<field name="Conv K2" size="8" start="3:8" type="uint"/>1364<field name="Conv K3" size="8" start="3:16" type="uint"/>1365<field name="Conv K4" size="8" start="3:24" type="uint"/>1366</struct>13671368<struct name="Render Target Bifrost YUV Overlay" size="16">1369<field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>1370<field name="Full Range" size="1" start="2:20" type="bool"/>1371<field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>1372<field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>1373<field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>1374</struct>13751376<struct name="Render Target Bifrost v7 Overlay" size="16">1377<field name="Writeback Block Format" size="4" start="1:8" type="Block Format v7"/>1378<field name="Dithered Clear" size="1" start="0:25" type="bool"/>1379</struct>13801381<struct name="Render Target Bifrost v6 Overlay" size="16">1382<field name="Writeback Endianness" size="2" start="1:8" type="RT Endianness"/>1383<field name="Writeback Block Format" size="2" start="1:10" type="Block Format"/>1384<field name="Dithered Clear" size="1" start="0:25" type="bool"/>1385</struct>13861387<struct name="Render Target YUV Overlay" size="16">1388<field name="Plane 0 Base" size="64" start="4:0" type="address"/>1389<field name="Plane 1 Base" size="64" start="6:0" type="address"/>1390<field name="Plane 2 Base" size="64" start="8:0" type="address"/>1391<field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>1392<field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>1393</struct>13941395<struct name="Render Target AFBC Overlay" size="16">1396<field name="Header" size="64" start="4:0" type="address"/>1397<field name="Row Stride" size="13" start="6:0" type="uint"/>1398<field name="Chunk Size" size="12" start="7:0" type="uint"/>1399<field name="YUV Transform Enable" size="1" start="7:17" type="bool"/>1400<field name="Body" size="64" start="8:0" type="address"/>1401<field name="Body Size" size="32" start="10:0" type="uint"/>1402</struct>14031404<struct name="Render Target Midgard AFBC Overlay" size="16">1405<field name="Sparse" size="1" start="7:16" type="bool"/>1406</struct>14071408<struct name="Render Target Bifrost AFBC Overlay" size="16">1409<field name="AFBC Split Block Enable" size="1" start="7:18" type="bool"/>1410<field name="AFBC Wide Block Enable" size="1" start="7:19" type="bool"/>14111412<!-- Flag in v7 to effectively disable AFBC as a race condition workaround1413when in-place rendering is used with the AFBC block size differing1414from the effective tile size (XXX: does v6 need a different workaround?) -->1415<field name="Reverse Issue Order" size="1" start="7:20" type="bool"/>1416</struct>14171418<struct name="RT Clear">1419<field name="Color 0" size="32" start="0:0" type="uint"/>1420<field name="Color 1" size="32" start="1:0" type="uint"/>1421<field name="Color 2" size="32" start="2:0" type="uint"/>1422<field name="Color 3" size="32" start="3:0" type="uint"/>1423</struct>14241425<struct name="Render Target" align="64">1426<field name="Midgard" size="512" start="0:0" type="Render Target Midgard Overlay"/>1427<field name="Bifrost v6" size="512" start="0:0" type="Render Target Bifrost v6 Overlay"/>1428<field name="Bifrost v7" size="512" start="0:0" type="Render Target Bifrost v7 Overlay"/>1429<field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>1430<field name="Midgard YUV" size="512" start="0:0" type="Render Target Midgard YUV Overlay"/>1431<field name="Bifrost YUV" size="512" start="0:0" type="Render Target Bifrost YUV Overlay"/>1432<field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>1433<field name="Midgard AFBC" size="512" start="0:0" type="Render Target Midgard AFBC Overlay"/>1434<field name="Bifrost AFBC" size="512" start="0:0" type="Render Target Bifrost AFBC Overlay"/>1435<field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>1436<field name="YUV Enable" size="1" start="0:24" type="bool"/>1437<field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>1438<field name="Write Enable" size="1" start="1:0" type="bool"/>1439<field name="Writeback Format" size="5" start="1:3" type="MFBD Color Format"/>1440<field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>1441<field name="sRGB" size="1" start="1:14" type="bool"/>1442<field name="Dithering Enable" size="1" start="1:15" type="bool"/>1443<field name="Swizzle" size="12" start="1:16" type="uint"/>1444<field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>1445<field name="RGB" size="128" start="8:0" type="RT Buffer"/>1446<field name="Midgard Preload" size="128" start="12:0" type="RT Buffer"/>1447<field name="Clear" size="128" start="12:0" type="RT Clear"/>1448</struct>14491450<enum name="Pre Post Frame Shader Mode">1451<value name="Never" value="0"/>1452<value name="Always" value="1"/>1453<value name="Intersect" value="2"/>1454<value name="Early ZS always" value="3"/>1455</enum>14561457<struct name="Bifrost Framebuffer Parameters">1458<field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>1459<field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>1460<field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>1461<field name="Sample Locations" size="64" start="4:0" type="address"/>1462<field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>1463</struct>14641465<struct name="Bifrost Tiler Heap" align="64">1466<field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>1467<field name="Base" size="64" start="2:0" type="address"/>1468<field name="Bottom" size="64" start="4:0" type="address"/>1469<field name="Top" size="64" start="6:0" type="address"/>1470</struct>14711472<struct name="Bifrost Tiler Weights" size="8">1473<field name="Weight0" size="16" start="0:16" type="uint"/>1474<field name="Weight1" size="16" start="1:16" type="uint"/>1475<field name="Weight2" size="16" start="2:16" type="uint"/>1476<field name="Weight3" size="16" start="3:16" type="uint"/>1477<field name="Weight4" size="16" start="4:16" type="uint"/>1478<field name="Weight5" size="16" start="5:16" type="uint"/>1479<field name="Weight6" size="16" start="6:16" type="uint"/>1480<field name="Weight7" size="16" start="7:16" type="uint"/>1481</struct>14821483<struct name="Bifrost Tiler State" size="16">1484<field name="Word0" size="32" start="0:0" type="uint"/>1485<field name="Word1" size="32" start="1:0" type="uint"/>1486<field name="Word2" size="32" start="2:0" type="uint"/>1487<field name="Word3" size="32" start="3:0" type="uint"/>1488<field name="Word4" size="32" start="4:0" type="uint"/>1489<field name="Word5" size="32" start="5:0" type="uint"/>1490<field name="Word6" size="32" start="6:0" type="uint"/>1491<field name="Word7" size="32" start="7:0" type="uint"/>1492<field name="Word8" size="32" start="8:0" type="uint"/>1493<field name="Word9" size="32" start="9:0" type="uint"/>1494<field name="Word10" size="32" start="10:0" type="uint"/>1495<field name="Word11" size="32" start="11:0" type="uint"/>1496<field name="Word12" size="32" start="12:0" type="uint"/>1497<field name="Word13" size="32" start="13:0" type="uint"/>1498<field name="Word14" size="32" start="14:0" type="uint"/>1499<field name="Word15" size="32" start="15:0" type="uint"/>1500</struct>15011502<struct name="Bifrost Tiler" size="48" align="64">1503<field name="Polygon List" size="64" start="0:0" type="address"/>1504<field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>1505<field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>1506<field name="Update Cost Table" size="1" start="2:16" type="bool"/>1507<field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>1508<field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>1509<field name="Heap" size="64" start="6:0" type="address"/>1510<field name="Weights" size="256" start="8:0" type="Bifrost Tiler Weights"/>1511<field name="State" size="512" start="32:0" type="Bifrost Tiler State"/>1512</struct>15131514<struct name="Bifrost Tiler Pointer">1515<field name="Address" size="64" start="0:0" type="address"/>1516</struct>15171518<struct name="Bifrost Framebuffer Padding" size="16">1519</struct>15201521<aggregate name="Multi-Target Framebuffer" align="64">1522<section name="Local Storage" offset="0" type="Local Storage"/>1523<section name="Bifrost Parameters" offset="0" type="Bifrost Framebuffer Parameters"/>1524<section name="Parameters" offset="32" type="Multi-Target Framebuffer Parameters"/>1525<section name="Tiler" offset="56" type="Midgard Tiler"/>1526<section name="Tiler Weights" offset="96" type="Midgard Tiler Weights"/>1527<section name="Bifrost Tiler Pointer" offset="56" type="Bifrost Tiler Pointer"/>1528<section name="Bifrost Padding" offset="64" type="Bifrost Framebuffer Padding"/>1529</aggregate>15301531<struct name="Job Header" align="64">1532<field name="Exception Status" size="32" start="0:0" type="uint"/>1533<field name="First Incomplete Task" size="32" start="1:0" type="uint"/>1534<field name="Fault Pointer" size="64" start="2:0" type="address"/>1535<field name="Is 64b" size="1" start="4:0" type="bool" default="true"/>1536<field name="Type" size="7" start="4:1" type="Job Type"/>1537<field name="Barrier" size="1" start="4:8" type="bool"/>1538<field name="Invalidate Cache" size="1" start="4:9" type="bool"/>1539<field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>1540<field name="Enable Texture Mapper" size="1" start="4:12" type="bool"/>1541<field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>1542<field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>1543<field name="Index" size="16" start="4:16" type="uint"/>1544<field name="Dependency 1" size="16" start="5:0" type="uint"/>1545<field name="Dependency 2" size="16" start="5:16" type="uint"/>1546<field name="Next" size="64" start="6:0" type="address"/>1547</struct>15481549<struct name="Fragment Job Payload" size="8">1550<field name="Bound Min X" size="12" start="0:0" type="uint"/>1551<field name="Bound Min Y" size="12" start="0:16" type="uint"/>1552<field name="Bound Max X" size="12" start="1:0" type="uint"/>1553<field name="Bound Max Y" size="12" start="1:16" type="uint"/>1554<field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>1555<field name="Framebuffer" size="64" start="2:0" type="address"/>1556<field name="Tile Enable Map" size="64" start="4:0" type="address"/>1557<field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>1558</struct>15591560<aggregate name="Fragment Job" align="64">1561<section name="Header" offset="0" type="Job Header"/>1562<section name="Payload" offset="32" type="Fragment Job Payload"/>1563</aggregate>15641565<enum name="Write Value Type">1566<value name="Cycle Counter" value="1"/>1567<value name="System Timestamp" value="2"/>1568<value name="Zero" value="3"/>1569<value name="Immediate 8" value="4"/>1570<value name="Immediate 16" value="5"/>1571<value name="Immediate 32" value="6"/>1572<value name="Immediate 64" value="7"/>1573</enum>15741575<struct name="Write Value Job Payload">1576<field name="Address" size="64" start="0:0" type="address"/>1577<field name="Type" size="32" start="2:0" type="Write Value Type"/>1578<field name="Immediate Value" size="64" start="4:0" type="uint"/>1579</struct>15801581<struct name="Cache Flush Job Payload" size="2">1582<field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>1583<field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>1584<field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>1585<field name="Job Manager Clean" size="1" start="0:16" type="bool"/>1586<field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>1587<field name="Tiler Clean" size="1" start="0:24" type="bool"/>1588<field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>1589<field name="L2 Clean" size="1" start="1:0" type="bool"/>1590<field name="L2 Invalidate" size="1" start="1:1" type="bool"/>1591</struct>15921593<aggregate name="Write Value Job" align="64">1594<section name="Header" offset="0" type="Job Header"/>1595<section name="Payload" offset="32" type="Write Value Job Payload"/>1596</aggregate>15971598<aggregate name="Cache Flush Job" align="64">1599<section name="Header" offset="0" type="Job Header"/>1600<section name="Payload" offset="32" type="Cache Flush Job Payload"/>1601</aggregate>16021603<struct name="Compute Job Parameters" size="6">1604<field name="Job Task Split" size="4" start="0:26" type="uint"/>1605</struct>16061607<!-- Compute job also covers vertex and geometry operations -->1608<aggregate name="Compute Job" align="64">1609<section name="Header" offset="0" type="Job Header"/>1610<section name="Invocation" offset="32" type="Invocation"/>1611<section name="Parameters" offset="40" type="Compute Job Parameters"/>1612<section name="Draw" offset="64" type="Draw"/>1613<section name="Draw Padding" offset="184" type="Draw Padding"/>1614</aggregate>16151616<struct name="Primitive Size">1617<field name="Constant" size="32" start="0:0" type="float"/>1618<field name="Size Array" size="64" start="0:0" type="uint"/>1619</struct>16201621<aggregate name="Midgard Tiler Job" size="192" align="64">1622<section name="Header" offset="0" type="Job Header"/>1623<section name="Invocation" offset="32" type="Invocation"/>1624<section name="Primitive" offset="40" type="Primitive"/>1625<section name="Draw" offset="64" type="Draw"/>1626<section name="Primitive Size" offset="184" type="Primitive Size"/>1627</aggregate>16281629<struct name="Bifrost Tiler Job Padding" size="12">1630</struct>16311632<aggregate name="Bifrost Tiler Job" size="256" align="64">1633<section name="Header" offset="0" type="Job Header"/>1634<section name="Invocation" offset="32" type="Invocation"/>1635<section name="Primitive" offset="40" type="Primitive"/>1636<section name="Primitive Size" offset="64" type="Primitive Size"/>1637<section name="Tiler" offset="72" type="Bifrost Tiler Pointer"/>1638<section name="Padding" offset="80" type="Bifrost Tiler Job Padding"/>1639<section name="Draw" offset="128" type="Draw"/>1640<section name="Draw Padding" offset="248" type="Draw Padding"/>1641</aggregate>16421643<aggregate name="Bifrost Indexed Vertex Job" size="384" align="64">1644<section name="Header" offset="0" type="Job Header"/>1645<section name="Invocation" offset="32" type="Invocation"/>1646<section name="Primitive" offset="40" type="Primitive"/>1647<section name="Primitive Size" offset="64" type="Primitive Size"/>1648<section name="Tiler" offset="72" type="Bifrost Tiler Pointer"/>1649<section name="Padding" offset="80" type="Bifrost Tiler Job Padding"/>1650<section name="Fragment Draw" offset="128" type="Draw"/>1651<section name="Fragment Draw Padding" offset="248" type="Draw Padding"/>1652<section name="Vertex Draw" offset="256" type="Draw"/>1653<section name="Vertex Draw Padding" offset="376" type="Draw Padding"/>1654</aggregate>1655</panxml>165616571658