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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/panfrost/midgard/midgard_errata_lod.c
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/*
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* Copyright (C) 2019 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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bool midgard_nir_lod_errata(nir_shader *shader);
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/* Workarounds errata pertaining to early Midgard chips where the settings for
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* min_lod/max_lod/lod_bias are ignored in the sampler descriptor when
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* texturing with a textureLod instruction. The workaround is to load these
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* constants in as system values and perform the bias/clamp in the shader.
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*/
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static bool
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nir_lod_errata_instr(nir_builder *b, nir_instr *instr, void *data)
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{
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if (instr->type != nir_instr_type_tex)
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return false;
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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b->cursor = nir_before_instr(instr);
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/* The errata only applies to textureLod ("TEXGRD") */
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if (tex->op != nir_texop_txl)
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return false;
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/* Let's grab the sampler parameters */
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nir_intrinsic_instr *l = nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_load_sampler_lod_parameters_pan);
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l->num_components = 3;
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nir_ssa_dest_init(&l->instr, &l->dest, 3, 32, NULL);
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/* TODO: Indirect samplers, separate sampler objects XXX */
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nir_src idx = nir_src_for_ssa(nir_imm_int(b, tex->texture_index));
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nir_src_copy(&l->src[0], &idx, l);
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nir_builder_instr_insert(b, &l->instr);
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nir_ssa_def *params = &l->dest.ssa;
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/* Extract the individual components */
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nir_ssa_def *min_lod = nir_channel(b, params, 0);
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nir_ssa_def *max_lod = nir_channel(b, params, 1);
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nir_ssa_def *lod_bias = nir_channel(b, params, 2);
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/* Rewrite the LOD with bias/clamps. Order sensitive. */
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for (unsigned i = 0; i < tex->num_srcs; i++) {
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if (tex->src[i].src_type != nir_tex_src_lod)
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continue;
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nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1);
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nir_ssa_def *biased = nir_fadd(b, lod, lod_bias);
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nir_ssa_def *clamped = nir_fmin(b,
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nir_fmax(b, biased, min_lod), max_lod);
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nir_instr_rewrite_src(&tex->instr, &tex->src[i].src,
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nir_src_for_ssa(clamped));
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}
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return true;
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}
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bool
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midgard_nir_lod_errata(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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nir_lod_errata_instr,
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nir_metadata_block_index | nir_metadata_dominance,
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NULL);
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}
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