Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/util/format_srgb.h
4545 views
1
/**************************************************************************
2
*
3
* Copyright 2010 VMware, Inc.
4
* All Rights Reserved.
5
*
6
* Permission is hereby granted, free of charge, to any person obtaining a
7
* copy of this software and associated documentation files (the
8
* "Software"), to deal in the Software without restriction, including
9
* without limitation the rights to use, copy, modify, merge, publish,
10
* distribute, sub license, and/or sell copies of the Software, and to
11
* permit persons to whom the Software is furnished to do so, subject to
12
* the following conditions:
13
*
14
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20
* USE OR OTHER DEALINGS IN THE SOFTWARE.
21
*
22
* The above copyright notice and this permission notice (including the
23
* next paragraph) shall be included in all copies or substantial portions
24
* of the Software.
25
*
26
**************************************************************************/
27
28
/**
29
* @file
30
* SRGB translation.
31
*
32
* @author Brian Paul <[email protected]>
33
* @author Michal Krol <[email protected]>
34
* @author Jose Fonseca <[email protected]>
35
*/
36
37
#ifndef U_FORMAT_SRGB_H_
38
#define U_FORMAT_SRGB_H_
39
40
#include <stdint.h>
41
#include <math.h>
42
#include "c99_compat.h"
43
44
extern const float
45
util_format_srgb_8unorm_to_linear_float_table[256];
46
47
extern const uint8_t
48
util_format_srgb_to_linear_8unorm_table[256];
49
50
extern const uint8_t
51
util_format_linear_to_srgb_8unorm_table[256];
52
53
extern const unsigned
54
util_format_linear_to_srgb_helper_table[104];
55
56
57
static inline float
58
util_format_srgb_to_linear_float(float cs)
59
{
60
if (cs <= 0.0f)
61
return 0.0f;
62
else if (cs <= 0.04045f)
63
return cs / 12.92f;
64
else if (cs < 1.0f)
65
return powf((cs + 0.055) / 1.055f, 2.4f);
66
else
67
return 1.0f;
68
}
69
70
71
static inline float
72
util_format_linear_to_srgb_float(float cl)
73
{
74
if (cl <= 0.0f)
75
return 0.0f;
76
else if (cl < 0.0031308f)
77
return 12.92f * cl;
78
else if (cl < 1.0f)
79
return 1.055f * powf(cl, 0.41666f) - 0.055f;
80
else
81
return 1.0f;
82
}
83
84
85
/**
86
* Convert a unclamped linear float to srgb value in the [0,255].
87
*/
88
static inline uint8_t
89
util_format_linear_float_to_srgb_8unorm(float x)
90
{
91
/*
92
* This is taken from https://gist.github.com/rygorous/2203834
93
* Use LUT and do linear interpolation.
94
*/
95
union {
96
uint32_t ui;
97
float f;
98
} almostone, minval, f;
99
unsigned tab, bias, scale, t;
100
101
almostone.ui = 0x3f7fffff;
102
minval.ui = (127-13) << 23;
103
104
/*
105
* Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively.
106
* The tests are carefully written so that NaNs map to 0, same as in the
107
* reference implementation.
108
*/
109
if (!(x > minval.f))
110
x = minval.f;
111
if (x > almostone.f)
112
x = almostone.f;
113
114
/* Do the table lookup and unpack bias, scale */
115
f.f = x;
116
tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20];
117
bias = (tab >> 16) << 9;
118
scale = tab & 0xffff;
119
120
/* Grab next-highest mantissa bits and perform linear interpolation */
121
t = (f.ui >> 12) & 0xff;
122
return (uint8_t) ((bias + scale*t) >> 16);
123
}
124
125
126
/**
127
* Convert an 8-bit sRGB value from non-linear space to a
128
* linear RGB value in [0, 1].
129
* Implemented with a 256-entry lookup table.
130
*/
131
static inline float
132
util_format_srgb_8unorm_to_linear_float(uint8_t x)
133
{
134
return util_format_srgb_8unorm_to_linear_float_table[x];
135
}
136
137
138
/*
139
* XXX These 2 functions probably don't make a lot of sense (but lots
140
* of potential callers which most likely all don't make sense neither)
141
*/
142
143
/**
144
* Convert a 8bit normalized value from linear to srgb.
145
*/
146
static inline uint8_t
147
util_format_linear_to_srgb_8unorm(uint8_t x)
148
{
149
return util_format_linear_to_srgb_8unorm_table[x];
150
}
151
152
153
/**
154
* Convert a 8bit normalized value from srgb to linear.
155
*/
156
static inline uint8_t
157
util_format_srgb_to_linear_8unorm(uint8_t x)
158
{
159
return util_format_srgb_to_linear_8unorm_table[x];
160
}
161
162
163
#endif /* U_FORMAT_SRGB_H_ */
164
165