Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/virtio/virtio-gpu/virgl_protocol.h
4560 views
1
/*
2
* Copyright 2014, 2015 Red Hat.
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* on the rights to use, copy, modify, merge, publish, distribute, sub
8
* license, and/or sell copies of the Software, and to permit persons to whom
9
* the Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
* USE OR OTHER DEALINGS IN THE SOFTWARE.
22
*/
23
#ifndef VIRGL_PROTOCOL_H
24
#define VIRGL_PROTOCOL_H
25
26
#include <stdint.h>
27
28
#define VIRGL_QUERY_STATE_NEW 0
29
#define VIRGL_QUERY_STATE_DONE 1
30
#define VIRGL_QUERY_STATE_WAIT_HOST 2
31
32
struct virgl_host_query_state {
33
uint32_t query_state;
34
uint32_t result_size;
35
uint64_t result;
36
};
37
38
struct virgl_memory_info
39
{
40
uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41
uint32_t avail_device_memory; /**< free device memory at the moment */
42
uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43
uint32_t avail_staging_memory; /**< free staging memory at the moment */
44
uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45
uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46
};
47
48
enum virgl_object_type {
49
VIRGL_OBJECT_NULL,
50
VIRGL_OBJECT_BLEND,
51
VIRGL_OBJECT_RASTERIZER,
52
VIRGL_OBJECT_DSA,
53
VIRGL_OBJECT_SHADER,
54
VIRGL_OBJECT_VERTEX_ELEMENTS,
55
VIRGL_OBJECT_SAMPLER_VIEW,
56
VIRGL_OBJECT_SAMPLER_STATE,
57
VIRGL_OBJECT_SURFACE,
58
VIRGL_OBJECT_QUERY,
59
VIRGL_OBJECT_STREAMOUT_TARGET,
60
VIRGL_OBJECT_MSAA_SURFACE,
61
VIRGL_MAX_OBJECTS,
62
};
63
64
/* context cmds to be encoded in the command stream */
65
enum virgl_context_cmd {
66
VIRGL_CCMD_NOP = 0,
67
VIRGL_CCMD_CREATE_OBJECT = 1,
68
VIRGL_CCMD_BIND_OBJECT,
69
VIRGL_CCMD_DESTROY_OBJECT,
70
VIRGL_CCMD_SET_VIEWPORT_STATE,
71
VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72
VIRGL_CCMD_SET_VERTEX_BUFFERS,
73
VIRGL_CCMD_CLEAR,
74
VIRGL_CCMD_DRAW_VBO,
75
VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76
VIRGL_CCMD_SET_SAMPLER_VIEWS,
77
VIRGL_CCMD_SET_INDEX_BUFFER,
78
VIRGL_CCMD_SET_CONSTANT_BUFFER,
79
VIRGL_CCMD_SET_STENCIL_REF,
80
VIRGL_CCMD_SET_BLEND_COLOR,
81
VIRGL_CCMD_SET_SCISSOR_STATE,
82
VIRGL_CCMD_BLIT,
83
VIRGL_CCMD_RESOURCE_COPY_REGION,
84
VIRGL_CCMD_BIND_SAMPLER_STATES,
85
VIRGL_CCMD_BEGIN_QUERY,
86
VIRGL_CCMD_END_QUERY,
87
VIRGL_CCMD_GET_QUERY_RESULT,
88
VIRGL_CCMD_SET_POLYGON_STIPPLE,
89
VIRGL_CCMD_SET_CLIP_STATE,
90
VIRGL_CCMD_SET_SAMPLE_MASK,
91
VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92
VIRGL_CCMD_SET_RENDER_CONDITION,
93
VIRGL_CCMD_SET_UNIFORM_BUFFER,
94
95
VIRGL_CCMD_SET_SUB_CTX,
96
VIRGL_CCMD_CREATE_SUB_CTX,
97
VIRGL_CCMD_DESTROY_SUB_CTX,
98
VIRGL_CCMD_BIND_SHADER,
99
VIRGL_CCMD_SET_TESS_STATE,
100
VIRGL_CCMD_SET_MIN_SAMPLES,
101
VIRGL_CCMD_SET_SHADER_BUFFERS,
102
VIRGL_CCMD_SET_SHADER_IMAGES,
103
VIRGL_CCMD_MEMORY_BARRIER,
104
VIRGL_CCMD_LAUNCH_GRID,
105
VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106
VIRGL_CCMD_TEXTURE_BARRIER,
107
VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108
VIRGL_CCMD_SET_DEBUG_FLAGS,
109
VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110
VIRGL_CCMD_TRANSFER3D,
111
VIRGL_CCMD_END_TRANSFERS,
112
VIRGL_CCMD_COPY_TRANSFER3D,
113
VIRGL_CCMD_SET_TWEAKS,
114
VIRGL_CCMD_CLEAR_TEXTURE,
115
VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116
VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117
VIRGL_CCMD_GET_MEMORY_INFO,
118
VIRGL_CCMD_EMIT_STRING_MARKER,
119
VIRGL_MAX_COMMANDS
120
};
121
122
/*
123
8-bit cmd headers
124
8-bit object type
125
16-bit length
126
*/
127
128
#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
129
#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
130
131
/* hw specification */
132
#define VIRGL_MAX_COLOR_BUFS 8
133
#define VIRGL_MAX_CLIP_PLANES 8
134
135
#define VIRGL_OBJ_CREATE_HEADER 0
136
#define VIRGL_OBJ_CREATE_HANDLE 1
137
138
#define VIRGL_OBJ_BIND_HEADER 0
139
#define VIRGL_OBJ_BIND_HANDLE 1
140
141
#define VIRGL_OBJ_DESTROY_HANDLE 1
142
143
/* some of these defines are a specification - not used in the code */
144
/* bit offsets for blend state object */
145
#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
146
#define VIRGL_OBJ_BLEND_HANDLE 1
147
#define VIRGL_OBJ_BLEND_S0 2
148
#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
149
#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
150
#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
151
#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
152
#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
153
#define VIRGL_OBJ_BLEND_S1 3
154
#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
155
/* repeated once per number of cbufs */
156
157
#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
158
#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
159
#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
160
#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
161
#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
162
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
163
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
164
#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
165
#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
166
167
/* bit offsets for DSA state */
168
#define VIRGL_OBJ_DSA_SIZE 5
169
#define VIRGL_OBJ_DSA_HANDLE 1
170
#define VIRGL_OBJ_DSA_S0 2
171
#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
172
#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
173
#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
174
#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
175
#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
176
#define VIRGL_OBJ_DSA_S1 3
177
#define VIRGL_OBJ_DSA_S2 4
178
#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
179
#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
180
#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
181
#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
182
#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
183
#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
184
#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
185
#define VIRGL_OBJ_DSA_ALPHA_REF 5
186
187
/* offsets for rasterizer state */
188
#define VIRGL_OBJ_RS_SIZE 9
189
#define VIRGL_OBJ_RS_HANDLE 1
190
#define VIRGL_OBJ_RS_S0 2
191
#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
192
#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
193
#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
194
#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
195
#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
196
#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
197
#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
198
#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
199
#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
200
#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
201
#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
202
#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
203
#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
204
#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
205
#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
206
#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
207
#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
208
#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
209
#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
210
#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
211
#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
212
#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
213
#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
214
#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
215
#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
216
#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
217
#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
218
#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
219
#define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
220
221
#define VIRGL_OBJ_RS_POINT_SIZE 3
222
#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
223
#define VIRGL_OBJ_RS_S3 5
224
225
#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
226
#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
227
#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
228
#define VIRGL_OBJ_RS_LINE_WIDTH 6
229
#define VIRGL_OBJ_RS_OFFSET_UNITS 7
230
#define VIRGL_OBJ_RS_OFFSET_SCALE 8
231
#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
232
233
#define VIRGL_OBJ_CLEAR_SIZE 8
234
#define VIRGL_OBJ_CLEAR_BUFFERS 1
235
#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
236
#define VIRGL_OBJ_CLEAR_COLOR_1 3
237
#define VIRGL_OBJ_CLEAR_COLOR_2 4
238
#define VIRGL_OBJ_CLEAR_COLOR_3 5
239
#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
240
#define VIRGL_OBJ_CLEAR_DEPTH_1 7
241
#define VIRGL_OBJ_CLEAR_STENCIL 8
242
243
/* shader object */
244
#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
245
#define VIRGL_OBJ_SHADER_HANDLE 1
246
#define VIRGL_OBJ_SHADER_TYPE 2
247
#define VIRGL_OBJ_SHADER_OFFSET 3
248
#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
249
/* start contains full length in VAL - also implies continuations */
250
/* continuation contains offset in VAL */
251
#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
252
#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
253
#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
254
#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
255
#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
256
#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
257
#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
258
#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
259
#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
260
#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
261
#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
262
#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
263
264
/* viewport state */
265
#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
266
#define VIRGL_SET_VIEWPORT_START_SLOT 1
267
#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
268
#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
269
#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
270
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
271
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
272
#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
273
274
/* framebuffer state */
275
#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
276
#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
277
#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
278
#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
279
280
/* vertex elements object */
281
#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
282
#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
283
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
284
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
285
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
286
#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
287
288
/* vertex buffers */
289
#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
290
#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
291
#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
292
#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
293
294
/* index buffer */
295
#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
296
#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
297
#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
298
#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
299
300
/* constant buffer */
301
#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
302
#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
303
#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
304
305
#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
306
#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
307
#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
308
#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
309
#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
310
#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
311
312
/* draw VBO */
313
#define VIRGL_DRAW_VBO_SIZE 12
314
#define VIRGL_DRAW_VBO_SIZE_TESS 14
315
#define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
316
#define VIRGL_DRAW_VBO_START 1
317
#define VIRGL_DRAW_VBO_COUNT 2
318
#define VIRGL_DRAW_VBO_MODE 3
319
#define VIRGL_DRAW_VBO_INDEXED 4
320
#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
321
#define VIRGL_DRAW_VBO_INDEX_BIAS 6
322
#define VIRGL_DRAW_VBO_START_INSTANCE 7
323
#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
324
#define VIRGL_DRAW_VBO_RESTART_INDEX 9
325
#define VIRGL_DRAW_VBO_MIN_INDEX 10
326
#define VIRGL_DRAW_VBO_MAX_INDEX 11
327
#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
328
/* tess packet */
329
#define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
330
#define VIRGL_DRAW_VBO_DRAWID 14
331
/* indirect packet */
332
#define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
333
#define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
334
#define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
335
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
336
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
337
#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
338
339
/* create surface */
340
#define VIRGL_OBJ_SURFACE_SIZE 5
341
#define VIRGL_OBJ_SURFACE_HANDLE 1
342
#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
343
#define VIRGL_OBJ_SURFACE_FORMAT 3
344
#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
345
#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
346
#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
347
#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
348
349
/* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
350
#define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
351
#define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
352
353
/* create streamout target */
354
#define VIRGL_OBJ_STREAMOUT_SIZE 4
355
#define VIRGL_OBJ_STREAMOUT_HANDLE 1
356
#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
357
#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
358
#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
359
360
/* sampler state */
361
#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
362
#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
363
#define VIRGL_OBJ_SAMPLER_STATE_S0 2
364
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
365
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
366
#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
367
#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
368
#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
369
#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
370
#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
371
#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
372
#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
373
374
#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
375
#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
376
#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
377
#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
378
379
380
/* sampler view */
381
#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
382
#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
383
#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
384
#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
385
#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
386
#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
387
#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
388
#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
389
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
390
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
391
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
392
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
393
#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
394
395
/* set sampler views */
396
#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
397
#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
398
#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
399
#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
400
401
/* bind sampler states */
402
#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
403
#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
404
#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
405
#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
406
407
/* set stencil reference */
408
#define VIRGL_SET_STENCIL_REF_SIZE 1
409
#define VIRGL_SET_STENCIL_REF 1
410
#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
411
412
/* set blend color */
413
#define VIRGL_SET_BLEND_COLOR_SIZE 4
414
#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
415
416
/* set scissor state */
417
#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
418
#define VIRGL_SET_SCISSOR_START_SLOT 1
419
#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
420
#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
421
422
/* resource copy region */
423
#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
424
#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
425
#define VIRGL_CMD_RCR_DST_LEVEL 2
426
#define VIRGL_CMD_RCR_DST_X 3
427
#define VIRGL_CMD_RCR_DST_Y 4
428
#define VIRGL_CMD_RCR_DST_Z 5
429
#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
430
#define VIRGL_CMD_RCR_SRC_LEVEL 7
431
#define VIRGL_CMD_RCR_SRC_X 8
432
#define VIRGL_CMD_RCR_SRC_Y 9
433
#define VIRGL_CMD_RCR_SRC_Z 10
434
#define VIRGL_CMD_RCR_SRC_W 11
435
#define VIRGL_CMD_RCR_SRC_H 12
436
#define VIRGL_CMD_RCR_SRC_D 13
437
438
/* blit */
439
#define VIRGL_CMD_BLIT_SIZE 21
440
#define VIRGL_CMD_BLIT_S0 1
441
#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
442
#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
443
#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
444
#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
445
#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
446
#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
447
#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
448
#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
449
#define VIRGL_CMD_BLIT_DST_LEVEL 5
450
#define VIRGL_CMD_BLIT_DST_FORMAT 6
451
#define VIRGL_CMD_BLIT_DST_X 7
452
#define VIRGL_CMD_BLIT_DST_Y 8
453
#define VIRGL_CMD_BLIT_DST_Z 9
454
#define VIRGL_CMD_BLIT_DST_W 10
455
#define VIRGL_CMD_BLIT_DST_H 11
456
#define VIRGL_CMD_BLIT_DST_D 12
457
#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
458
#define VIRGL_CMD_BLIT_SRC_LEVEL 14
459
#define VIRGL_CMD_BLIT_SRC_FORMAT 15
460
#define VIRGL_CMD_BLIT_SRC_X 16
461
#define VIRGL_CMD_BLIT_SRC_Y 17
462
#define VIRGL_CMD_BLIT_SRC_Z 18
463
#define VIRGL_CMD_BLIT_SRC_W 19
464
#define VIRGL_CMD_BLIT_SRC_H 20
465
#define VIRGL_CMD_BLIT_SRC_D 21
466
467
/* query object */
468
#define VIRGL_OBJ_QUERY_SIZE 4
469
#define VIRGL_OBJ_QUERY_HANDLE 1
470
#define VIRGL_OBJ_QUERY_TYPE_INDEX 2
471
#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
472
#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
473
#define VIRGL_OBJ_QUERY_OFFSET 3
474
#define VIRGL_OBJ_QUERY_RES_HANDLE 4
475
476
#define VIRGL_QUERY_BEGIN_HANDLE 1
477
478
#define VIRGL_QUERY_END_HANDLE 1
479
480
#define VIRGL_QUERY_RESULT_SIZE 2
481
#define VIRGL_QUERY_RESULT_HANDLE 1
482
#define VIRGL_QUERY_RESULT_WAIT 2
483
484
/* render condition */
485
#define VIRGL_RENDER_CONDITION_SIZE 3
486
#define VIRGL_RENDER_CONDITION_HANDLE 1
487
#define VIRGL_RENDER_CONDITION_CONDITION 2
488
#define VIRGL_RENDER_CONDITION_MODE 3
489
490
/* resource inline write */
491
#define VIRGL_RESOURCE_IW_RES_HANDLE 1
492
#define VIRGL_RESOURCE_IW_LEVEL 2
493
#define VIRGL_RESOURCE_IW_USAGE 3
494
#define VIRGL_RESOURCE_IW_STRIDE 4
495
#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
496
#define VIRGL_RESOURCE_IW_X 6
497
#define VIRGL_RESOURCE_IW_Y 7
498
#define VIRGL_RESOURCE_IW_Z 8
499
#define VIRGL_RESOURCE_IW_W 9
500
#define VIRGL_RESOURCE_IW_H 10
501
#define VIRGL_RESOURCE_IW_D 11
502
#define VIRGL_RESOURCE_IW_DATA_START 12
503
504
/* set streamout targets */
505
#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
506
#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
507
508
/* set sample mask */
509
#define VIRGL_SET_SAMPLE_MASK_SIZE 1
510
#define VIRGL_SET_SAMPLE_MASK_MASK 1
511
512
/* set clip state */
513
#define VIRGL_SET_CLIP_STATE_SIZE 32
514
#define VIRGL_SET_CLIP_STATE_C0 1
515
516
/* polygon stipple */
517
#define VIRGL_POLYGON_STIPPLE_SIZE 32
518
#define VIRGL_POLYGON_STIPPLE_P0 1
519
520
#define VIRGL_BIND_SHADER_SIZE 2
521
#define VIRGL_BIND_SHADER_HANDLE 1
522
#define VIRGL_BIND_SHADER_TYPE 2
523
524
/* tess state */
525
#define VIRGL_TESS_STATE_SIZE 6
526
527
/* set min samples */
528
#define VIRGL_SET_MIN_SAMPLES_SIZE 1
529
#define VIRGL_SET_MIN_SAMPLES_MASK 1
530
531
/* set shader buffers */
532
#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
533
#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
534
#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
535
#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
536
#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
537
#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
538
#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
539
540
/* set shader images */
541
#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
542
#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
543
#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
544
#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
545
#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
546
#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
547
#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
548
#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
549
#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
550
551
/* memory barrier */
552
#define VIRGL_MEMORY_BARRIER_SIZE 1
553
#define VIRGL_MEMORY_BARRIER_FLAGS 1
554
555
/* launch grid */
556
#define VIRGL_LAUNCH_GRID_SIZE 8
557
#define VIRGL_LAUNCH_BLOCK_X 1
558
#define VIRGL_LAUNCH_BLOCK_Y 2
559
#define VIRGL_LAUNCH_BLOCK_Z 3
560
#define VIRGL_LAUNCH_GRID_X 4
561
#define VIRGL_LAUNCH_GRID_Y 5
562
#define VIRGL_LAUNCH_GRID_Z 6
563
#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
564
#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
565
566
/* framebuffer state no attachment */
567
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
568
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
569
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
570
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
571
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
572
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
573
#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
574
575
/* texture barrier */
576
#define VIRGL_TEXTURE_BARRIER_SIZE 1
577
#define VIRGL_TEXTURE_BARRIER_FLAGS 1
578
579
/* hw atomics */
580
#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
581
#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
582
#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
583
#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
584
#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
585
#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
586
587
/* set debug flags */
588
#define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
589
#define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
590
591
/* query buffer object */
592
#define VIRGL_QUERY_RESULT_QBO_SIZE 6
593
#define VIRGL_QUERY_RESULT_QBO_HANDLE 1
594
#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
595
#define VIRGL_QUERY_RESULT_QBO_WAIT 3
596
#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
597
#define VIRGL_QUERY_RESULT_QBO_OFFSET 5
598
#define VIRGL_QUERY_RESULT_QBO_INDEX 6
599
600
#define VIRGL_TRANSFER_TO_HOST 1
601
#define VIRGL_TRANSFER_FROM_HOST 2
602
603
/* Transfer */
604
#define VIRGL_TRANSFER3D_SIZE 13
605
/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
606
#define VIRGL_TRANSFER3D_DATA_OFFSET 12
607
#define VIRGL_TRANSFER3D_DIRECTION 13
608
609
/* Copy transfer */
610
#define VIRGL_COPY_TRANSFER3D_SIZE 14
611
/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
612
#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
613
#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
614
#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
615
616
/* set tweak flags */
617
#define VIRGL_SET_TWEAKS_SIZE 2
618
#define VIRGL_SET_TWEAKS_ID 1
619
#define VIRGL_SET_TWEAKS_VALUE 2
620
621
enum vrend_tweak_type {
622
virgl_tweak_gles_brga_emulate,
623
virgl_tweak_gles_brga_apply_dest_swizzle,
624
virgl_tweak_gles_tf3_samples_passes_multiplier,
625
virgl_tweak_undefined
626
};
627
628
/* Clear texture */
629
#define VIRGL_CLEAR_TEXTURE_SIZE 12
630
#define VIRGL_TEXTURE_HANDLE 1
631
#define VIRGL_TEXTURE_LEVEL 2
632
#define VIRGL_TEXTURE_SRC_X 3
633
#define VIRGL_TEXTURE_SRC_Y 4
634
#define VIRGL_TEXTURE_SRC_Z 5
635
#define VIRGL_TEXTURE_SRC_W 6
636
#define VIRGL_TEXTURE_SRC_H 7
637
#define VIRGL_TEXTURE_SRC_D 8
638
#define VIRGL_TEXTURE_ARRAY_A 9
639
#define VIRGL_TEXTURE_ARRAY_B 10
640
#define VIRGL_TEXTURE_ARRAY_C 11
641
#define VIRGL_TEXTURE_ARRAY_D 12
642
643
/* virgl create */
644
#define VIRGL_PIPE_RES_CREATE_SIZE 11
645
#define VIRGL_PIPE_RES_CREATE_TARGET 1
646
#define VIRGL_PIPE_RES_CREATE_FORMAT 2
647
#define VIRGL_PIPE_RES_CREATE_BIND 3
648
#define VIRGL_PIPE_RES_CREATE_WIDTH 4
649
#define VIRGL_PIPE_RES_CREATE_HEIGHT 5
650
#define VIRGL_PIPE_RES_CREATE_DEPTH 6
651
#define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
652
#define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
653
#define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
654
#define VIRGL_PIPE_RES_CREATE_FLAGS 10
655
#define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
656
657
/* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
658
#define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
659
#define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
660
#define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
661
#define VIRGL_PIPE_RES_SET_TYPE_BIND 3
662
#define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
663
#define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
664
#define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
665
#define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
666
#define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
667
#define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
668
#define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
669
670
/* send string marker */
671
#define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
672
#define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
673
#define VIRGL_SEND_STRING_MARKER_OFFSET 2
674
675
#endif
676
677