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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/vulkan/util/vk_shader_module.c
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/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vk_shader_module.h"
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#include "util/mesa-sha1.h"
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#include "vk_common_entrypoints.h"
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#include "vk_device.h"
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VKAPI_ATTR VkResult VKAPI_CALL
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vk_common_CreateShaderModule(VkDevice _device,
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const VkShaderModuleCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkShaderModule *pShaderModule)
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{
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VK_FROM_HANDLE(vk_device, device, _device);
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struct vk_shader_module *module;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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module = vk_object_alloc(device, pAllocator,
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sizeof(*module) + pCreateInfo->codeSize,
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VK_OBJECT_TYPE_SHADER_MODULE);
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if (module == NULL)
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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module->size = pCreateInfo->codeSize;
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module->nir = NULL;
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memcpy(module->data, pCreateInfo->pCode, module->size);
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_mesa_sha1_compute(module->data, module->size, module->sha1);
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*pShaderModule = vk_shader_module_to_handle(module);
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return VK_SUCCESS;
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}
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VKAPI_ATTR void VKAPI_CALL
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vk_common_DestroyShaderModule(VkDevice _device,
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VkShaderModule _module,
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const VkAllocationCallbacks *pAllocator)
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{
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VK_FROM_HANDLE(vk_device, device, _device);
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VK_FROM_HANDLE(vk_shader_module, module, _module);
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if (!module)
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return;
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/* NIR modules (which are only created internally by the driver) are not
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* dynamically allocated so we should never call this for them.
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* Instead the driver is responsible for freeing the NIR code when it is
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* no longer needed.
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*/
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assert(module->nir == NULL);
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vk_object_free(device, pAllocator, module);
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}
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