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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/hotspot/share/precompiled/precompiled.hpp
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/*
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* Copyright (c) 2010, 2020, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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// Precompiled headers are turned off if the user passes
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// --disable-precompiled-headers to configure.
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#ifndef DONT_USE_PRECOMPILED_HEADER
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// These header files are included in at least 130 C++ files, as of
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// measurements made in November 2018. This list excludes files named
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// *.include.hpp, since including them decreased build performance.
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#include "classfile/classLoaderData.hpp"
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#include "classfile/javaClasses.hpp"
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#include "classfile/systemDictionary.hpp"
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#include "gc/shared/collectedHeap.hpp"
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#include "gc/shared/gcCause.hpp"
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#include "logging/log.hpp"
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#include "memory/allocation.hpp"
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#include "memory/iterator.hpp"
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#include "memory/memRegion.hpp"
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#include "memory/resourceArea.hpp"
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#include "memory/universe.hpp"
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#include "oops/instanceKlass.hpp"
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#include "oops/klass.hpp"
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#include "oops/method.hpp"
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#include "oops/objArrayKlass.hpp"
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#include "oops/objArrayOop.hpp"
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#include "oops/oop.hpp"
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#include "oops/oopsHierarchy.hpp"
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#include "runtime/atomic.hpp"
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#include "runtime/globals.hpp"
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#include "runtime/handles.hpp"
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#include "runtime/mutex.hpp"
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#include "runtime/orderAccess.hpp"
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#include "runtime/os.hpp"
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#include "runtime/thread.hpp"
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#include "runtime/timer.hpp"
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#include "services/memTracker.hpp"
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#include "utilities/align.hpp"
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#include "utilities/bitMap.hpp"
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#include "utilities/copy.hpp"
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#include "utilities/debug.hpp"
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#include "utilities/exceptions.hpp"
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#include "utilities/globalDefinitions.hpp"
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#include "utilities/growableArray.hpp"
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#include "utilities/macros.hpp"
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#include "utilities/ostream.hpp"
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#include "utilities/ticks.hpp"
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#ifdef TARGET_COMPILER_visCPP
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// For Visual Studio, including the *.inline.hpp files actually
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// increased performance.
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#include "memory/allocation.inline.hpp"
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#include "oops/access.inline.hpp"
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#include "oops/oop.inline.hpp"
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#include "runtime/handles.inline.hpp"
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#endif // TARGET_COMPILER_visCPP
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#endif // !DONT_USE_PRECOMPILED_HEADER
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