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GitHub Repository: PojavLauncherTeam/mobile
Path: blob/master/src/hotspot/share/runtime/handles.hpp
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/*
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* Copyright (c) 1997, 2021, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_RUNTIME_HANDLES_HPP
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#define SHARE_RUNTIME_HANDLES_HPP
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#include "memory/arena.hpp"
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#include "oops/oop.hpp"
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#include "oops/oopsHierarchy.hpp"
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class InstanceKlass;
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class Klass;
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class Thread;
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//------------------------------------------------------------------------------------------------------------------------
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// In order to preserve oops during garbage collection, they should be
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// allocated and passed around via Handles within the VM. A handle is
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// simply an extra indirection allocated in a thread local handle area.
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//
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// A handle is a value object, so it can be passed around as a value, can
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// be used as a parameter w/o using &-passing, and can be returned as a
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// return value.
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//
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// oop parameters and return types should be Handles whenever feasible.
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//
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// Handles are declared in a straight-forward manner, e.g.
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//
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// oop obj = ...;
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// Handle h2(thread, obj); // allocate a new handle in thread
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// Handle h3; // declare handle only, no allocation occurs
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// ...
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// h3 = h1; // make h3 refer to same indirection as h1
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// oop obj2 = h2(); // get handle value
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// h1->print(); // invoking operation on oop
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//
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// Handles are specialized for different oop types to provide extra type
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// information and avoid unnecessary casting. For each oop type xxxOop
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// there is a corresponding handle called xxxHandle.
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//------------------------------------------------------------------------------------------------------------------------
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// Base class for all handles. Provides overloading of frequently
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// used operators for ease of use.
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class Handle {
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private:
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oop* _handle;
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protected:
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oop obj() const { return _handle == NULL ? (oop)NULL : *_handle; }
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oop non_null_obj() const { assert(_handle != NULL, "resolving NULL handle"); return *_handle; }
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public:
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// Constructors
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Handle() { _handle = NULL; }
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inline Handle(Thread* thread, oop obj);
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// General access
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oop operator () () const { return obj(); }
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oop operator -> () const { return non_null_obj(); }
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bool operator == (oop o) const { return obj() == o; }
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bool operator != (oop o) const { return obj() != o; }
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bool operator == (const Handle& h) const { return obj() == h.obj(); }
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bool operator != (const Handle& h) const { return obj() != h.obj(); }
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// Null checks
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bool is_null() const { return _handle == NULL; }
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bool not_null() const { return _handle != NULL; }
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// Debugging
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void print() { obj()->print(); }
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// Direct interface, use very sparingly.
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// Used by JavaCalls to quickly convert handles and to create handles static data structures.
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// Constructor takes a dummy argument to prevent unintentional type conversion in C++.
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Handle(oop *handle, bool dummy) { _handle = handle; }
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// Raw handle access. Allows easy duplication of Handles. This can be very unsafe
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// since duplicates is only valid as long as original handle is alive.
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oop* raw_value() const { return _handle; }
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static oop raw_resolve(oop *handle) { return handle == NULL ? (oop)NULL : *handle; }
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};
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// Specific Handles for different oop types
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#define DEF_HANDLE(type, is_a) \
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class type##Handle: public Handle { \
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protected: \
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type##Oop obj() const { return (type##Oop)Handle::obj(); } \
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type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \
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\
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public: \
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/* Constructors */ \
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type##Handle () : Handle() {} \
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inline type##Handle (Thread* thread, type##Oop obj); \
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\
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/* Operators for ease of use */ \
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type##Oop operator () () const { return obj(); } \
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type##Oop operator -> () const { return non_null_obj(); } \
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};
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DEF_HANDLE(instance , is_instance_noinline )
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DEF_HANDLE(array , is_array_noinline )
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DEF_HANDLE(objArray , is_objArray_noinline )
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DEF_HANDLE(typeArray , is_typeArray_noinline )
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//------------------------------------------------------------------------------------------------------------------------
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// Metadata Handles. Unlike oop Handles these are needed to prevent metadata
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// from being reclaimed by RedefineClasses.
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// Metadata Handles should be passed around as const references to avoid copy construction
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// and destruction for parameters.
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// Specific Handles for different oop types
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#define DEF_METADATA_HANDLE(name, type) \
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class name##Handle; \
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class name##Handle : public StackObj { \
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type* _value; \
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Thread* _thread; \
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protected: \
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type* obj() const { return _value; } \
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type* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } \
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\
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public: \
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/* Constructors */ \
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name##Handle () : _value(NULL), _thread(NULL) {} \
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name##Handle (Thread* thread, type* obj); \
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\
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name##Handle (const name##Handle &h); \
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name##Handle& operator=(const name##Handle &s); \
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\
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/* Destructor */ \
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~name##Handle (); \
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void remove(); \
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\
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/* Operators for ease of use */ \
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type* operator () () const { return obj(); } \
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type* operator -> () const { return non_null_obj(); } \
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\
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bool operator == (type* o) const { return obj() == o; } \
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bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \
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\
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/* Null checks */ \
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bool is_null() const { return _value == NULL; } \
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bool not_null() const { return _value != NULL; } \
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};
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DEF_METADATA_HANDLE(method, Method)
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DEF_METADATA_HANDLE(constantPool, ConstantPool)
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//------------------------------------------------------------------------------------------------------------------------
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// Thread local handle area
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class HandleArea: public Arena {
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friend class HandleMark;
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friend class NoHandleMark;
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friend class ResetNoHandleMark;
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#ifdef ASSERT
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int _handle_mark_nesting;
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int _no_handle_mark_nesting;
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#endif
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HandleArea* _prev; // link to outer (older) area
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public:
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// Constructor
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HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) {
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debug_only(_handle_mark_nesting = 0);
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debug_only(_no_handle_mark_nesting = 0);
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_prev = prev;
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}
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// Handle allocation
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private:
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oop* real_allocate_handle(oop obj) {
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#ifdef ASSERT
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oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize));
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#else
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oop* handle = (oop*) Amalloc_4(oopSize);
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#endif
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*handle = obj;
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return handle;
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}
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public:
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#ifdef ASSERT
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oop* allocate_handle(oop obj);
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#else
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oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
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#endif
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// Garbage collection support
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void oops_do(OopClosure* f);
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// Number of handles in use
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size_t used() const { return Arena::used() / oopSize; }
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debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
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};
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//------------------------------------------------------------------------------------------------------------------------
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// Handles are allocated in a (growable) thread local handle area. Deallocation
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// is managed using a HandleMark. It should normally not be necessary to use
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// HandleMarks manually.
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//
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// A HandleMark constructor will record the current handle area top, and the
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// destructor will reset the top, destroying all handles allocated in between.
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// The following code will therefore NOT work:
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//
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// Handle h;
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// {
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// HandleMark hm(THREAD);
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// h = Handle(THREAD, obj);
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// }
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// h()->print(); // WRONG, h destroyed by HandleMark destructor.
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//
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// If h has to be preserved, it can be converted to an oop or a local JNI handle
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// across the HandleMark boundary.
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// The base class of HandleMark should have been StackObj but we also heap allocate
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// a HandleMark when a thread is created. The operator new is for this special case.
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class HandleMark {
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private:
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Thread *_thread; // thread that owns this mark
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HandleArea *_area; // saved handle area
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Chunk *_chunk; // saved arena chunk
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char *_hwm, *_max; // saved arena info
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size_t _size_in_bytes; // size of handle area
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// Link to previous active HandleMark in thread
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HandleMark* _previous_handle_mark;
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void initialize(Thread* thread); // common code for constructors
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void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
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HandleMark* previous_handle_mark() const { return _previous_handle_mark; }
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size_t size_in_bytes() const { return _size_in_bytes; }
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// remove all chunks beginning with the next
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void chop_later_chunks();
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public:
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HandleMark(Thread* thread) { initialize(thread); }
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~HandleMark();
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// Functions used by HandleMarkCleaner
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// called in the constructor of HandleMarkCleaner
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void push();
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// called in the destructor of HandleMarkCleaner
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void pop_and_restore();
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// overloaded operators
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void* operator new(size_t size) throw();
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void* operator new [](size_t size) throw();
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void operator delete(void* p);
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void operator delete[](void* p);
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};
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//------------------------------------------------------------------------------------------------------------------------
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// A NoHandleMark stack object will verify that no handles are allocated
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// in its scope. Enabled in debug mode only.
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class NoHandleMark: public StackObj {
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public:
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#ifdef ASSERT
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NoHandleMark();
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~NoHandleMark();
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#else
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NoHandleMark() {}
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~NoHandleMark() {}
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#endif
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};
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// ResetNoHandleMark is called in a context where there is an enclosing
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// NoHandleMark. A thread in _thread_in_native must not create handles so
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// this is used when transitioning via ThreadInVMfromNative.
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class ResetNoHandleMark: public StackObj {
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int _no_handle_mark_nesting;
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public:
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#ifdef ASSERT
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ResetNoHandleMark();
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~ResetNoHandleMark();
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#else
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ResetNoHandleMark() {}
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~ResetNoHandleMark() {}
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#endif
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};
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// The HandleMarkCleaner is a faster version of HandleMark.
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// It relies on the fact that there is a HandleMark further
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// down the stack (in JavaCalls::call_helper), and just resets
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// to the saved values in that HandleMark.
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class HandleMarkCleaner: public StackObj {
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private:
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Thread* _thread;
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public:
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inline HandleMarkCleaner(Thread* thread);
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inline ~HandleMarkCleaner();
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};
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#endif // SHARE_RUNTIME_HANDLES_HPP
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