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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/hotspot/src/share/vm/utilities/elfSymbolTable.hpp
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/*
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* Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#ifndef SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP
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#define SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP
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#if !defined(_WINDOWS) && !defined(__APPLE__)
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#include "memory/allocation.hpp"
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#include "utilities/decoder.hpp"
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#include "utilities/elfFile.hpp"
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/*
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* symbol table object represents a symbol section in an elf file.
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* Whenever possible, it will load all symbols from the corresponding section
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* of the elf file into memory. Otherwise, it will walk the section in file
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* to look up the symbol that nearest the given address.
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*/
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class ElfSymbolTable: public CHeapObj<mtInternal> {
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friend class ElfFile;
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public:
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ElfSymbolTable(FILE* file, Elf_Shdr shdr);
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~ElfSymbolTable();
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// search the symbol that is nearest to the specified address.
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bool lookup(address addr, int* stringtableIndex, int* posIndex, int* offset, ElfFuncDescTable* funcDescTable);
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NullDecoder::decoder_status get_status() { return m_status; };
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protected:
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ElfSymbolTable* m_next;
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// holds a complete symbol table section if
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// can allocate enough memory
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Elf_Sym* m_symbols;
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// file contains string table
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FILE* m_file;
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// section header
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Elf_Shdr m_shdr;
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NullDecoder::decoder_status m_status;
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};
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#endif // !_WINDOWS and !__APPLE__
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#endif // SHARE_VM_UTILITIES_ELF_SYMBOL_TABLE_HPP
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