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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/share/classes/com/sun/media/sound/DLSSampleOptions.java
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/*
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* Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package com.sun.media.sound;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* This class stores options how to playback sampled data like pitch/tuning,
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* attenuation and loops.
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* It is stored as a "wsmp" chunk inside DLS files.
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*
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* @author Karl Helgason
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*/
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public final class DLSSampleOptions {
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int unitynote;
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short finetune;
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int attenuation;
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long options;
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List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>();
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public int getAttenuation() {
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return attenuation;
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}
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public void setAttenuation(int attenuation) {
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this.attenuation = attenuation;
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}
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public short getFinetune() {
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return finetune;
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}
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public void setFinetune(short finetune) {
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this.finetune = finetune;
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}
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public List<DLSSampleLoop> getLoops() {
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return loops;
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}
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public long getOptions() {
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return options;
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}
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public void setOptions(long options) {
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this.options = options;
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}
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public int getUnitynote() {
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return unitynote;
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}
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public void setUnitynote(int unitynote) {
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this.unitynote = unitynote;
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}
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}
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