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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/share/classes/javax/accessibility/AccessibleStateSet.java
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/*
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* Copyright (c) 1997, 2004, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.accessibility;
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import java.util.Vector;
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import java.util.Locale;
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import java.util.MissingResourceException;
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import java.util.ResourceBundle;
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/**
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* Class AccessibleStateSet determines a component's state set. The state set
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* of a component is a set of AccessibleState objects and descriptions. E.G., The
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* current overall state of the object, such as whether it is enabled,
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* has focus, etc.
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*
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* @see AccessibleState
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*
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* @author Willie Walker
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*/
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public class AccessibleStateSet {
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/**
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* Each entry in the Vector represents an AccessibleState.
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* @see #add
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* @see #addAll
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* @see #remove
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* @see #contains
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* @see #toArray
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* @see #clear
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*/
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protected Vector<AccessibleState> states = null;
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/**
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* Creates a new empty state set.
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*/
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public AccessibleStateSet() {
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states = null;
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}
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/**
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* Creates a new state with the initial set of states contained in
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* the array of states passed in. Duplicate entries are ignored.
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*
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* @param states an array of AccessibleState describing the state set.
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*/
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public AccessibleStateSet(AccessibleState[] states) {
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if (states.length != 0) {
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this.states = new Vector(states.length);
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for (int i = 0; i < states.length; i++) {
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if (!this.states.contains(states[i])) {
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this.states.addElement(states[i]);
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}
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}
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}
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}
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/**
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* Adds a new state to the current state set if it is not already
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* present. If the state is already in the state set, the state
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* set is unchanged and the return value is false. Otherwise,
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* the state is added to the state set and the return value is
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* true.
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* @param state the state to add to the state set
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* @return true if state is added to the state set; false if the state set
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* is unchanged
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*/
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public boolean add(AccessibleState state) {
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// [[[ PENDING: WDW - the implementation of this does not need
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// to always use a vector of states. It could be improved by
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// caching the states as a bit set.]]]
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if (states == null) {
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states = new Vector();
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}
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if (!states.contains(state)) {
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states.addElement(state);
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return true;
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} else {
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return false;
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}
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}
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/**
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* Adds all of the states to the existing state set. Duplicate entries
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* are ignored.
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* @param states AccessibleState array describing the state set.
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*/
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public void addAll(AccessibleState[] states) {
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if (states.length != 0) {
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if (this.states == null) {
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this.states = new Vector(states.length);
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}
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for (int i = 0; i < states.length; i++) {
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if (!this.states.contains(states[i])) {
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this.states.addElement(states[i]);
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}
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}
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}
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}
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/**
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* Removes a state from the current state set. If the state is not
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* in the set, the state set will be unchanged and the return value
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* will be false. If the state is in the state set, it will be removed
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* from the set and the return value will be true.
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*
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* @param state the state to remove from the state set
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* @return true if the state is in the state set; false if the state set
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* will be unchanged
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*/
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public boolean remove(AccessibleState state) {
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if (states == null) {
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return false;
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} else {
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return states.removeElement(state);
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}
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}
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/**
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* Removes all the states from the current state set.
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*/
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public void clear() {
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if (states != null) {
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states.removeAllElements();
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}
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}
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/**
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* Checks if the current state is in the state set.
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* @param state the state
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* @return true if the state is in the state set; otherwise false
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*/
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public boolean contains(AccessibleState state) {
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if (states == null) {
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return false;
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} else {
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return states.contains(state);
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}
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}
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/**
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* Returns the current state set as an array of AccessibleState
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* @return AccessibleState array containing the current state.
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*/
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public AccessibleState[] toArray() {
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if (states == null) {
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return new AccessibleState[0];
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} else {
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AccessibleState[] stateArray = new AccessibleState[states.size()];
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for (int i = 0; i < stateArray.length; i++) {
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stateArray[i] = (AccessibleState) states.elementAt(i);
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}
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return stateArray;
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}
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}
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/**
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* Creates a localized String representing all the states in the set
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* using the default locale.
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*
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* @return comma separated localized String
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* @see AccessibleBundle#toDisplayString
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*/
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public String toString() {
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String ret = null;
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if ((states != null) && (states.size() > 0)) {
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ret = ((AccessibleState) (states.elementAt(0))).toDisplayString();
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for (int i = 1; i < states.size(); i++) {
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ret = ret + ","
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+ ((AccessibleState) (states.elementAt(i))).
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toDisplayString();
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}
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}
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return ret;
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}
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}
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