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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/classes/sun/java2d/WindowsSurfaceManagerFactory.java
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/*
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* Copyright (c) 2003, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d;
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import java.awt.GraphicsConfiguration;
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import sun.awt.image.BufImgVolatileSurfaceManager;
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import sun.awt.image.SunVolatileImage;
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import sun.awt.image.VolatileSurfaceManager;
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import sun.java2d.d3d.D3DGraphicsConfig;
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import sun.java2d.d3d.D3DVolatileSurfaceManager;
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import sun.java2d.opengl.WGLGraphicsConfig;
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import sun.java2d.opengl.WGLVolatileSurfaceManager;
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/**
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* The SurfaceManagerFactory that creates VolatileSurfaceManager
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* implementations for the Windows volatile images.
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*/
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public class WindowsSurfaceManagerFactory extends SurfaceManagerFactory {
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/**
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* Creates a new instance of a VolatileSurfaceManager given any
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* arbitrary SunVolatileImage. An optional context Object can be supplied
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* as a way for the caller to pass pipeline-specific context data to
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* the VolatileSurfaceManager (such as a backbuffer handle, for example).
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*
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* For Windows platforms, this method returns a Windows-specific
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* VolatileSurfaceManager.
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*/
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public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
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Object context)
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{
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GraphicsConfiguration gc = vImg.getGraphicsConfig();
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if (gc instanceof D3DGraphicsConfig) {
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return new D3DVolatileSurfaceManager(vImg, context);
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} else if (gc instanceof WGLGraphicsConfig) {
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return new WGLVolatileSurfaceManager(vImg, context);
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} else {
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return new BufImgVolatileSurfaceManager(vImg, context);
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}
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}
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}
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