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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/classes/sun/java2d/d3d/D3DGraphicsDevice.java
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.d3d;
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import java.awt.Dialog;
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import java.awt.DisplayMode;
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import java.awt.Frame;
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import java.awt.GraphicsConfiguration;
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import java.awt.Rectangle;
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import java.awt.Toolkit;
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import java.awt.Window;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowListener;
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import java.awt.peer.WindowPeer;
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import java.util.ArrayList;
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import sun.awt.Win32GraphicsDevice;
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import sun.awt.windows.WWindowPeer;
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import sun.java2d.pipe.hw.ContextCapabilities;
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import sun.java2d.windows.WindowsFlags;
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import static sun.java2d.pipe.BufferedOpCodes.*;
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import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
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import sun.java2d.d3d.D3DContext.D3DContextCaps;
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/**
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* This class implements D3D-specific functionality, such as fullscreen
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* exclusive mode and display changes. It is kept separate from
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* Win32GraphicsDevice to help avoid overburdening the parent class.
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*/
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public class D3DGraphicsDevice extends Win32GraphicsDevice {
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private D3DContext context;
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private static boolean d3dAvailable;
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private ContextCapabilities d3dCaps;
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private static native boolean initD3D();
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static {
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// loading the library doesn't help because we need the
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// toolkit thread running, so we have to call getDefaultToolkit()
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Toolkit.getDefaultToolkit();
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d3dAvailable = initD3D();
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if (d3dAvailable) {
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// we don't use pixel formats for the d3d pipeline
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pfDisabled = true;
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sun.misc.PerfCounter.getD3DAvailable().set(1);
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} else {
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sun.misc.PerfCounter.getD3DAvailable().set(0);
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}
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}
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/**
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* Used to construct a Direct3D-enabled GraphicsDevice.
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*
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* @return a D3DGraphicsDevice if it could be created
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* successfully, null otherwise.
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*/
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public static D3DGraphicsDevice createDevice(int screen) {
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if (!d3dAvailable) {
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return null;
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}
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ContextCapabilities d3dCaps = getDeviceCaps(screen);
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// could not initialize the device successfully
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if ((d3dCaps.getCaps() & CAPS_DEVICE_OK) == 0) {
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if (WindowsFlags.isD3DVerbose()) {
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System.out.println("Could not enable Direct3D pipeline on " +
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"screen " + screen);
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}
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return null;
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}
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if (WindowsFlags.isD3DVerbose()) {
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System.out.println("Direct3D pipeline enabled on screen " + screen);
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}
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D3DGraphicsDevice gd = new D3DGraphicsDevice(screen, d3dCaps);
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return gd;
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}
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private static native int getDeviceCapsNative(int screen);
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private static native String getDeviceIdNative(int screen);
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private static ContextCapabilities getDeviceCaps(final int screen) {
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ContextCapabilities d3dCaps = null;
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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class Result {
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int caps;
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String id;
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};
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final Result res = new Result();
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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res.caps = getDeviceCapsNative(screen);
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res.id = getDeviceIdNative(screen);
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}
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});
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d3dCaps = new D3DContextCaps(res.caps, res.id);
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} finally {
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rq.unlock();
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}
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return d3dCaps != null ? d3dCaps : new D3DContextCaps(CAPS_EMPTY, null);
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}
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public final boolean isCapPresent(int cap) {
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return ((d3dCaps.getCaps() & cap) != 0);
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}
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private D3DGraphicsDevice(int screennum, ContextCapabilities d3dCaps) {
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super(screennum);
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descString = "D3DGraphicsDevice[screen="+screennum;
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this.d3dCaps = d3dCaps;
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context = new D3DContext(D3DRenderQueue.getInstance(), this);
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}
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public boolean isD3DEnabledOnDevice() {
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return isValid() && isCapPresent(CAPS_DEVICE_OK);
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}
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/**
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* Returns true if d3d pipeline has been successfully initialized.
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* @return true if d3d pipeline is initialized, false otherwise
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*/
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public static boolean isD3DAvailable() {
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return d3dAvailable;
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}
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/**
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* Return the owning Frame for a given Window. Used in setFSWindow below
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* to set the properties of the owning Frame when a Window goes
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* into fullscreen mode.
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*/
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private Frame getToplevelOwner(Window w) {
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Window owner = w;
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while (owner != null) {
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owner = owner.getOwner();
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if (owner instanceof Frame) {
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return (Frame) owner;
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}
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}
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// could get here if passed Window is an owner-less Dialog
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return null;
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}
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private boolean fsStatus;
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private Rectangle ownerOrigBounds = null;
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private boolean ownerWasVisible;
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private Window realFSWindow;
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private WindowListener fsWindowListener;
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private boolean fsWindowWasAlwaysOnTop;
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private static native boolean enterFullScreenExclusiveNative(int screen,
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long hwnd);
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@Override
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protected void enterFullScreenExclusive(final int screen, WindowPeer wp)
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{
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final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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long hwnd = wpeer.getHWnd();
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if (hwnd == 0l) {
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// window is disposed
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fsStatus = false;
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return;
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}
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fsStatus = enterFullScreenExclusiveNative(screen, hwnd);
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}
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});
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} finally {
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rq.unlock();
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}
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if (!fsStatus) {
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super.enterFullScreenExclusive(screen, wp);
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}
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}
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private static native boolean exitFullScreenExclusiveNative(int screen);
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@Override
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protected void exitFullScreenExclusive(final int screen, WindowPeer w) {
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if (fsStatus) {
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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exitFullScreenExclusiveNative(screen);
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}
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});
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} finally {
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rq.unlock();
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}
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} else {
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super.exitFullScreenExclusive(screen, w);
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}
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}
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/**
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* WindowAdapter class for the full-screen frame, responsible for
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* restoring the devices. This is important to do because unless the device
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* is restored it will not go back into the FS mode once alt+tabbed out.
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* This is a problem for windows for which we do not do any d3d-related
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* operations (like when we disabled on-screen rendering).
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*
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* REMIND: we create an instance per each full-screen device while a single
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* instance would suffice (but requires more management).
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*/
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private static class D3DFSWindowAdapter extends WindowAdapter {
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@Override
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public void windowDeactivated(WindowEvent e) {
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D3DRenderQueue.getInstance().restoreDevices();
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}
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@Override
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public void windowActivated(WindowEvent e) {
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D3DRenderQueue.getInstance().restoreDevices();
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}
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}
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@Override
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protected void addFSWindowListener(Window w) {
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// if the window is not a toplevel (has an owner) we have to use the
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// real toplevel to enter the full-screen mode with (4933099).
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if (!(w instanceof Frame) && !(w instanceof Dialog) &&
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(realFSWindow = getToplevelOwner(w)) != null)
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{
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ownerOrigBounds = realFSWindow.getBounds();
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WWindowPeer fp = (WWindowPeer)realFSWindow.getPeer();
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ownerWasVisible = realFSWindow.isVisible();
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Rectangle r = w.getBounds();
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// we use operations on peer instead of component because calling
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// them on component will take the tree lock
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fp.reshape(r.x, r.y, r.width, r.height);
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fp.setVisible(true);
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} else {
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realFSWindow = w;
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}
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fsWindowWasAlwaysOnTop = realFSWindow.isAlwaysOnTop();
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((WWindowPeer)realFSWindow.getPeer()).setAlwaysOnTop(true);
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fsWindowListener = new D3DFSWindowAdapter();
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realFSWindow.addWindowListener(fsWindowListener);
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}
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@Override
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protected void removeFSWindowListener(Window w) {
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realFSWindow.removeWindowListener(fsWindowListener);
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fsWindowListener = null;
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/**
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* Bug 4933099: There is some funny-business to deal with when this
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* method is called with a Window instead of a Frame. See 4836744
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* for more information on this. One side-effect of our workaround
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* for the problem is that the owning Frame of a Window may end
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* up getting resized during the fullscreen process. When we
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* return from fullscreen mode, we should resize the Frame to
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* its original size (just like the Window is being resized
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* to its original size in GraphicsDevice).
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*/
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WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();
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if (wpeer != null) {
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if (ownerOrigBounds != null) {
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// if the window went into fs mode before it was realized it
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// could have (0,0) dimensions
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if (ownerOrigBounds.width == 0) ownerOrigBounds.width = 1;
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if (ownerOrigBounds.height == 0) ownerOrigBounds.height = 1;
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wpeer.reshape(ownerOrigBounds.x, ownerOrigBounds.y,
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ownerOrigBounds.width, ownerOrigBounds.height);
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if (!ownerWasVisible) {
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wpeer.setVisible(false);
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}
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ownerOrigBounds = null;
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}
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if (!fsWindowWasAlwaysOnTop) {
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wpeer.setAlwaysOnTop(false);
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}
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}
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realFSWindow = null;
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}
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private static native DisplayMode getCurrentDisplayModeNative(int screen);
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@Override
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protected DisplayMode getCurrentDisplayMode(final int screen) {
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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class Result {
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DisplayMode dm = null;
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};
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final Result res = new Result();
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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res.dm = getCurrentDisplayModeNative(screen);
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}
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});
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if (res.dm == null) {
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return super.getCurrentDisplayMode(screen);
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}
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return res.dm;
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} finally {
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rq.unlock();
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}
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}
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private static native void configDisplayModeNative(int screen, long hwnd,
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int width, int height,
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int bitDepth,
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int refreshRate);
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@Override
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protected void configDisplayMode(final int screen, final WindowPeer w,
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final int width, final int height,
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final int bitDepth, final int refreshRate)
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{
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// we entered fs mode via gdi
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if (!fsStatus) {
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super.configDisplayMode(screen, w, width, height, bitDepth,
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refreshRate);
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return;
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}
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final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();
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// REMIND: we do this before we switch the display mode, so
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// the dimensions may be exceeding the dimensions of the screen,
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// is this a problem?
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// update the bounds of the owner frame
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if (getFullScreenWindow() != realFSWindow) {
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Rectangle screenBounds = getDefaultConfiguration().getBounds();
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wpeer.reshape(screenBounds.x, screenBounds.y, width, height);
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}
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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long hwnd = wpeer.getHWnd();
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if (hwnd == 0l) {
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// window is disposed
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return;
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}
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// REMIND: do we really need a window here?
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// we should probably just use the current one
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configDisplayModeNative(screen, hwnd, width, height,
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bitDepth, refreshRate);
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}
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});
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} finally {
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rq.unlock();
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}
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}
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private static native void enumDisplayModesNative(int screen,
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ArrayList modes);
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@Override
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protected void enumDisplayModes(final int screen, final ArrayList modes) {
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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enumDisplayModesNative(screen, modes);
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}
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});
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if (modes.size() == 0) {
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modes.add(getCurrentDisplayModeNative(screen));
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}
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} finally {
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rq.unlock();
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}
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}
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private static native long getAvailableAcceleratedMemoryNative(int screen);
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@Override
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public int getAvailableAcceleratedMemory() {
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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class Result {
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long mem = 0L;
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};
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final Result res = new Result();
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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res.mem = getAvailableAcceleratedMemoryNative(getScreen());
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}
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});
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return (int)res.mem;
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} finally {
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rq.unlock();
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}
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}
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@Override
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public GraphicsConfiguration[] getConfigurations() {
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if (configs == null) {
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if (isD3DEnabledOnDevice()) {
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defaultConfig = getDefaultConfiguration();
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if (defaultConfig != null) {
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configs = new GraphicsConfiguration[1];
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configs[0] = defaultConfig;
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return configs.clone();
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}
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}
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}
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return super.getConfigurations();
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}
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@Override
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public GraphicsConfiguration getDefaultConfiguration() {
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if (defaultConfig == null) {
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if (isD3DEnabledOnDevice()) {
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defaultConfig = new D3DGraphicsConfig(this);
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} else {
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defaultConfig = super.getDefaultConfiguration();
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}
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}
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return defaultConfig;
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}
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private static native boolean isD3DAvailableOnDeviceNative(int screen);
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// REMIND: this method is not used now, we use caps instead
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public static boolean isD3DAvailableOnDevice(final int screen) {
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if (!d3dAvailable) {
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return false;
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}
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// REMIND: should we cache the result per device somehow,
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// and then reset and retry it on display change?
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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rq.lock();
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try {
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class Result {
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boolean avail = false;
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};
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final Result res = new Result();
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rq.flushAndInvokeNow(new Runnable() {
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public void run() {
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res.avail = isD3DAvailableOnDeviceNative(screen);
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}
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});
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return res.avail;
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} finally {
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rq.unlock();
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}
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}
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D3DContext getContext() {
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return context;
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}
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ContextCapabilities getContextCapabilities() {
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return d3dCaps;
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}
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@Override
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public void displayChanged() {
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super.displayChanged();
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// REMIND: make sure this works when the device is lost and we don't
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// disable d3d too eagerly
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if (d3dAvailable) {
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d3dCaps = getDeviceCaps(getScreen());
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}
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}
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@Override
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protected void invalidate(int defaultScreen) {
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super.invalidate(defaultScreen);
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// REMIND: this is a bit excessive, isD3DEnabledOnDevice will return
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// false anyway because the device is invalid
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d3dCaps = new D3DContextCaps(CAPS_EMPTY, null);
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}
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}
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