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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/classes/sun/java2d/d3d/D3DScreenUpdateManager.java
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/*
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* Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.d3d;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Container;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Window;
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import java.security.AccessController;
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import java.security.PrivilegedAction;
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import java.util.ArrayList;
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import java.util.HashMap;
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import sun.awt.AWTAccessor;
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import sun.misc.ThreadGroupUtils;
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import sun.awt.Win32GraphicsConfig;
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import sun.awt.windows.WComponentPeer;
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import sun.java2d.InvalidPipeException;
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import sun.java2d.ScreenUpdateManager;
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import sun.java2d.SunGraphics2D;
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import sun.java2d.SurfaceData;
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import sun.java2d.windows.GDIWindowSurfaceData;
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import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData;
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import sun.java2d.windows.WindowsFlags;
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/**
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* This class handles rendering to the screen with the D3D pipeline.
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*
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* Since it is not possible to render directly to the front buffer
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* with D3D9, we create a swap chain surface (with COPY effect) in place of the
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* GDIWindowSurfaceData. A background thread handles the swap chain flips.
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*
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* There are some restrictions to which windows we would use this for.
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* @see #createScreenSurface()
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*/
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public class D3DScreenUpdateManager extends ScreenUpdateManager
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implements Runnable
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{
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/**
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* A window must be at least MIN_WIN_SIZE in one or both dimensions
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* to be considered for the update manager.
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*/
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private static final int MIN_WIN_SIZE = 150;
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private volatile boolean done;
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private volatile Thread screenUpdater;
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private boolean needsUpdateNow;
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/**
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* Object used by the screen updater thread for waiting
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*/
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private Object runLock = new Object();
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/**
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* List of D3DWindowSurfaceData surfaces. Surfaces are added to the
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* list when a graphics object is created, and removed when the surface
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* is invalidated.
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*/
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private ArrayList<D3DWindowSurfaceData> d3dwSurfaces;
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/**
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* Cache of GDIWindowSurfaceData surfaces corresponding to the
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* D3DWindowSurfaceData surfaces. Surfaces are added to the list when
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* a d3dw surface is lost and could not be restored (due to lack of vram,
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* for example), and removed then the d3dw surface is invalidated.
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*/
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private HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData> gdiSurfaces;
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public D3DScreenUpdateManager() {
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done = false;
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AccessController.doPrivileged(
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(PrivilegedAction<Void>) () -> {
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ThreadGroup rootTG = ThreadGroupUtils.getRootThreadGroup();
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Thread shutdown = new Thread(rootTG, () -> {
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done = true;
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wakeUpUpdateThread();
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});
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shutdown.setContextClassLoader(null);
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try {
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Runtime.getRuntime().addShutdownHook(shutdown);
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} catch (Exception e) {
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done = true;
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}
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return null;
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}
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);
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}
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/**
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* If possible, creates a D3DWindowSurfaceData (which is actually
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* a back-buffer surface). If the creation fails, returns GDI
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* onscreen surface instead.
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*
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* Note that the created D3D surface does not initialize the native
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* resources (and is marked lost) to avoid wasting video memory. It is
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* restored when a graphics object is requested from the peer.
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*
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* Note that this method is called from a synchronized block in
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* WComponentPeer, so we don't need to synchronize
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*
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* Note that we only create a substibute d3dw surface if certain conditions
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* are met
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* <ul>
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* <li>the fake d3d rendering on screen is not disabled via flag
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* <li>d3d on the device is enabled
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* <li>surface is larger than MIN_WIN_SIZE (don't bother for smaller ones)
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* <li>it doesn't have a backBuffer for a BufferStrategy already
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* <li>the peer is either Canvas, Panel, Window, Frame,
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* Dialog or EmbeddedFrame
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* </ul>
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*
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* @param gc GraphicsConfiguration on associated with the surface
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* @param peer peer for which the surface is to be created
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* @param bbNum number of back-buffers requested. if this number is >0,
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* method returns GDI surface (we don't want to have two swap chains)
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* @param isResize whether this surface is being created in response to
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* a component resize event. This determines whether a repaint event will
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* be issued after a surface is created: it will be if <code>isResize</code>
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* is <code>true</code>.
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* @return surface data to be use for onscreen rendering
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*/
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@Override
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public SurfaceData createScreenSurface(Win32GraphicsConfig gc,
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WComponentPeer peer,
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int bbNum, boolean isResize)
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{
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if (done || !(gc instanceof D3DGraphicsConfig)) {
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return super.createScreenSurface(gc, peer, bbNum, isResize);
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}
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SurfaceData sd = null;
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if (canUseD3DOnScreen(peer, gc, bbNum)) {
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try {
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// note that the created surface will be in the "lost"
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// state, it will be restored prior to rendering to it
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// for the first time. This is done so that vram is not
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// wasted for surfaces never rendered to
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sd = D3DSurfaceData.createData(peer);
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} catch (InvalidPipeException ipe) {
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sd = null;
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}
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}
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if (sd == null) {
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sd = GDIWindowSurfaceData.createData(peer);
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// note that we do not add this surface to the list of cached gdi
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// surfaces as there's no d3dw surface to associate it with;
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// this peer will have a gdi surface until next time a surface
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// will need to be replaced
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}
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if (isResize) {
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// since we'd potentially replaced the back-buffer surface
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// (either with another bb, or a gdi one), the
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// component will need to be completely repainted;
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// this only need to be done when the surface is created in
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// response to a resize event since when a component is created it
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// will be repainted anyway
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repaintPeerTarget(peer);
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}
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return sd;
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}
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/**
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* Determines if we can use a d3d surface for onscreen rendering for this
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* peer.
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* We only create onscreen d3d surfaces if the following conditions are met:
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* - d3d is enabled on this device and onscreen emulation is enabled
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* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
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* - this heavyweight doesn't have a BufferStrategy
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* - if we are in full-screen mode then it must be the peer of the
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* full-screen window (since there could be only one SwapChain in fs)
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* and it must not have any heavyweight children
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* (as Present() doesn't respect component clipping in fullscreen mode)
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* - it's one of the classes likely to have custom rendering worth
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* accelerating
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*
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* @returns true if we can use a d3d surface for this peer's onscreen
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* rendering
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*/
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public static boolean canUseD3DOnScreen(final WComponentPeer peer,
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final Win32GraphicsConfig gc,
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final int bbNum)
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{
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if (!(gc instanceof D3DGraphicsConfig)) {
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return false;
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}
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D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
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D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
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String peerName = peer.getClass().getName();
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Rectangle r = peer.getBounds();
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Component target = (Component)peer.getTarget();
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Window fsw = d3dgd.getFullScreenWindow();
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return
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WindowsFlags.isD3DOnScreenEnabled() &&
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d3dgd.isD3DEnabledOnDevice() &&
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peer.isAccelCapable() &&
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(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
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bbNum == 0 &&
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(fsw == null || (fsw == target && !hasHWChildren(target))) &&
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(peerName.equals("sun.awt.windows.WCanvasPeer") ||
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peerName.equals("sun.awt.windows.WDialogPeer") ||
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peerName.equals("sun.awt.windows.WPanelPeer") ||
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peerName.equals("sun.awt.windows.WWindowPeer") ||
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peerName.equals("sun.awt.windows.WFramePeer") ||
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peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
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}
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/**
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* Creates a graphics object for the passed in surface data. If
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* the surface is lost, it is restored.
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* If the surface wasn't lost or the restoration was successful
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* the surface is added to the list of maintained surfaces
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* (if it hasn't been already).
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*
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* If the updater thread hasn't been created yet , it will be created and
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* started.
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*
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* @param sd surface data for which to create SunGraphics2D
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* @param peer peer associated with the surface data
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* @param fgColor fg color to be used in graphics
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* @param bgColor bg color to be used in graphics
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* @param font font to be used in graphics
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* @return a SunGraphics2D object for the surface (or for temp GDI
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* surface data)
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*/
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@Override
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public Graphics2D createGraphics(SurfaceData sd,
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WComponentPeer peer, Color fgColor, Color bgColor, Font font)
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{
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if (!done && sd instanceof D3DWindowSurfaceData) {
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D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
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if (!d3dw.isSurfaceLost() || validate(d3dw)) {
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trackScreenSurface(d3dw);
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return new SunGraphics2D(sd, fgColor, bgColor, font);
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}
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// could not restore the d3dw surface, use the cached gdi surface
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// instead for this graphics object; note that we do not track
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// this new gdi surface, it is only used for this graphics
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// object
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sd = getGdiSurface(d3dw);
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}
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return super.createGraphics(sd, peer, fgColor, bgColor, font);
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}
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/**
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* Posts a repaint event for the peer's target to the EDT
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* @param peer for which target's the repaint should be issued
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*/
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private void repaintPeerTarget(WComponentPeer peer) {
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Component target = (Component)peer.getTarget();
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Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target);
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// the system-level painting operations should call the handlePaint()
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// method of the WComponentPeer class to repaint the component;
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// calling repaint() forces AWT to make call to update()
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peer.handlePaint(0, 0, bounds.width, bounds.height);
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}
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/**
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* Adds a surface to the list of tracked surfaces.
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*
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* @param d3dw the surface to be added
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*/
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private void trackScreenSurface(SurfaceData sd) {
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if (!done && sd instanceof D3DWindowSurfaceData) {
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synchronized (this) {
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if (d3dwSurfaces == null) {
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d3dwSurfaces = new ArrayList<D3DWindowSurfaceData>();
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}
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D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
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if (!d3dwSurfaces.contains(d3dw)) {
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d3dwSurfaces.add(d3dw);
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}
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}
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startUpdateThread();
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}
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}
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@Override
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public synchronized void dropScreenSurface(SurfaceData sd) {
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if (d3dwSurfaces != null && sd instanceof D3DWindowSurfaceData) {
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D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
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removeGdiSurface(d3dw);
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d3dwSurfaces.remove(d3dw);
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}
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}
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@Override
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public SurfaceData getReplacementScreenSurface(WComponentPeer peer,
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SurfaceData sd)
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{
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SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd);
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// if some outstanding graphics context wants to get a replacement we
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// need to make sure that the new surface (if it is accelerated) is
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// being tracked
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trackScreenSurface(newSurface);
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return newSurface;
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}
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/**
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* Remove the gdi surface corresponding to the passed d3dw surface
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* from list of the cached gdi surfaces.
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*
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* @param d3dw surface for which associated gdi surface is to be removed
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*/
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private void removeGdiSurface(final D3DWindowSurfaceData d3dw) {
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if (gdiSurfaces != null) {
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GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
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if (gdisd != null) {
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gdisd.invalidate();
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gdiSurfaces.remove(d3dw);
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}
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}
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}
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/**
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* If the update thread hasn't yet been created, it will be;
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* otherwise it is awaken
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*/
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private synchronized void startUpdateThread() {
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if (screenUpdater == null) {
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screenUpdater = AccessController.doPrivileged(
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(PrivilegedAction<Thread>) () -> {
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ThreadGroup rootTG = ThreadGroupUtils.getRootThreadGroup();
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Thread t = new Thread(rootTG,
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D3DScreenUpdateManager.this,
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"D3D Screen Updater");
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// REMIND: should it be higher?
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t.setPriority(Thread.NORM_PRIORITY + 2);
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t.setDaemon(true);
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return t;
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});
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screenUpdater.start();
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} else {
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wakeUpUpdateThread();
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}
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}
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/**
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* Wakes up the screen updater thread.
367
*
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* This method is not synchronous, it doesn't wait
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* for the updater thread to complete the updates.
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*
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* It should be used when it is not necessary to wait for the
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* completion, for example, when a new surface had been added
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* to the list of tracked surfaces (which means that it's about
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* to be rendered to).
375
*/
376
public void wakeUpUpdateThread() {
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synchronized (runLock) {
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runLock.notifyAll();
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}
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}
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/**
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* Wakes up the screen updater thread and waits for the completion
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* of the update.
385
*
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* This method is called from Toolkit.sync() or
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* when there was a copy from a VI to the screen
388
* so that swing applications would not appear to be
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* sluggish.
390
*/
391
public void runUpdateNow() {
392
synchronized (this) {
393
// nothing to do if the updater thread hadn't been started or if
394
// there are no tracked surfaces
395
if (done || screenUpdater == null ||
396
d3dwSurfaces == null || d3dwSurfaces.size() == 0)
397
{
398
return;
399
}
400
}
401
synchronized (runLock) {
402
needsUpdateNow = true;
403
runLock.notifyAll();
404
while (needsUpdateNow) {
405
try {
406
runLock.wait();
407
} catch (InterruptedException e) {}
408
}
409
}
410
}
411
412
public void run() {
413
while (!done) {
414
synchronized (runLock) {
415
// If the list is empty, suspend the thread until a
416
// new surface is added. Note that we have to check before
417
// wait() (and inside the runLock), otherwise we could miss a
418
// notify() when a new surface is added and sleep forever.
419
long timeout = d3dwSurfaces.size() > 0 ? 100 : 0;
420
421
// don't go to sleep if there's a thread waiting for an update
422
if (!needsUpdateNow) {
423
try { runLock.wait(timeout); }
424
catch (InterruptedException e) {}
425
}
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// if we were woken up, there are probably surfaces in the list,
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// no need to check if the list is empty
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}
429
430
// make a copy to avoid synchronization during the loop
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D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {};
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synchronized (this) {
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surfaces = d3dwSurfaces.toArray(surfaces);
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}
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for (D3DWindowSurfaceData sd : surfaces) {
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// skip invalid surfaces (they could have become invalid
437
// after we made a copy of the list) - just a precaution
438
if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) {
439
if (!sd.isSurfaceLost()) {
440
// the flip and the clearing of the dirty state
441
// must be done under the lock, otherwise it's
442
// possible to miss an update to the surface
443
D3DRenderQueue rq = D3DRenderQueue.getInstance();
444
rq.lock();
445
try {
446
Rectangle r = sd.getBounds();
447
D3DSurfaceData.swapBuffers(sd, 0, 0,
448
r.width, r.height);
449
sd.markClean();
450
} finally {
451
rq.unlock();
452
}
453
} else if (!validate(sd)) {
454
// it is possible that the validation may never
455
// succeed, we need to detect this and replace
456
// the d3dw surface with gdi; the replacement of
457
// the surface will also trigger a repaint
458
sd.getPeer().replaceSurfaceDataLater();
459
}
460
}
461
}
462
synchronized (runLock) {
463
needsUpdateNow = false;
464
runLock.notifyAll();
465
}
466
}
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}
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/**
470
* Restores the passed surface if it was lost, resets the lost status.
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* @param sd surface to be validated
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* @return true if surface wasn't lost or if restoration was successful,
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* false otherwise
474
*/
475
private boolean validate(D3DWindowSurfaceData sd) {
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if (sd.isSurfaceLost()) {
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try {
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sd.restoreSurface();
479
// if succeeded, first fill the surface with bg color
480
// note: use the non-synch method to avoid incorrect lock order
481
Color bg = sd.getPeer().getBackgroundNoSync();
482
SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null);
483
sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height);
484
sg2d.dispose();
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// now clean the dirty status so that we don't flip it
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// next time before it gets repainted; it is safe
487
// to do without the lock because we will issue a
488
// repaint anyway so we will not lose any rendering
489
sd.markClean();
490
// since the surface was successfully restored we need to
491
// repaint whole window to repopulate the back-buffer
492
repaintPeerTarget(sd.getPeer());
493
} catch (InvalidPipeException ipe) {
494
return false;
495
}
496
}
497
return true;
498
}
499
500
/**
501
* Creates (or returns a cached one) gdi surface for the same peer as
502
* the passed d3dw surface has.
503
*
504
* @param d3dw surface used as key into the cache
505
* @return gdi window surface associated with the d3d window surfaces' peer
506
*/
507
private synchronized SurfaceData getGdiSurface(D3DWindowSurfaceData d3dw) {
508
if (gdiSurfaces == null) {
509
gdiSurfaces =
510
new HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData>();
511
}
512
GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
513
if (gdisd == null) {
514
gdisd = GDIWindowSurfaceData.createData(d3dw.getPeer());
515
gdiSurfaces.put(d3dw, gdisd);
516
}
517
return gdisd;
518
}
519
520
/**
521
* Returns true if the component has heavyweight children.
522
*
523
* @param comp component to check for hw children
524
* @return true if Component has heavyweight children
525
*/
526
private static boolean hasHWChildren(Component comp) {
527
if (comp instanceof Container) {
528
for (Component c : ((Container)comp).getComponents()) {
529
if (c.getPeer() instanceof WComponentPeer || hasHWChildren(c)) {
530
return true;
531
}
532
}
533
}
534
return false;
535
}
536
}
537
538