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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/classes/sun/java2d/d3d/D3DSurfaceData.java
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/*
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* Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.d3d;
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import java.awt.AlphaComposite;
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import java.awt.BufferCapabilities;
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import java.awt.Component;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.GraphicsEnvironment;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.Transparency;
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import java.awt.image.ColorModel;
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import java.awt.image.DataBuffer;
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import java.awt.image.DirectColorModel;
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import java.awt.image.Raster;
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import java.awt.image.SampleModel;
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import java.awt.image.SinglePixelPackedSampleModel;
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import sun.awt.SunHints;
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import sun.awt.image.DataBufferNative;
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import sun.awt.image.PixelConverter;
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import sun.awt.image.SurfaceManager;
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import sun.awt.image.WritableRasterNative;
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import sun.awt.windows.WComponentPeer;
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import sun.java2d.pipe.hw.AccelSurface;
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import sun.java2d.InvalidPipeException;
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import sun.java2d.SunGraphics2D;
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import sun.java2d.SurfaceData;
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import sun.java2d.loops.GraphicsPrimitive;
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import sun.java2d.loops.MaskFill;
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import sun.java2d.loops.SurfaceType;
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import sun.java2d.loops.CompositeType;
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import sun.java2d.pipe.ParallelogramPipe;
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import sun.java2d.pipe.PixelToParallelogramConverter;
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import sun.java2d.pipe.RenderBuffer;
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import sun.java2d.pipe.TextPipe;
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import static sun.java2d.pipe.BufferedOpCodes.*;
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import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
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import static sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType.*;
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import sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType;
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import java.awt.BufferCapabilities.FlipContents;
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import java.awt.Window;
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import sun.awt.SunToolkit;
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import sun.awt.image.SunVolatileImage;
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import sun.java2d.ScreenUpdateManager;
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import sun.java2d.StateTracker;
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import sun.java2d.SurfaceDataProxy;
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import sun.java2d.pipe.hw.ExtendedBufferCapabilities;
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/**
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* This class describes a D3D "surface", that is, a region of pixels
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* managed via D3D. An D3DSurfaceData can be tagged with one of three
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* different SurfaceType objects for the purpose of registering loops, etc.
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* This diagram shows the hierarchy of D3D SurfaceTypes:
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*
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* Any
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* / \
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* D3DSurface D3DTexture
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* |
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* D3DSurfaceRTT
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*
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* D3DSurface
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* This kind of surface can be rendered to using D3D APIs. It is also
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* possible to copy a D3DSurface to another D3DSurface (or to itself).
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*
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* D3DTexture
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* This kind of surface cannot be rendered to using D3D (in the same sense
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* as in D3DSurface). However, it is possible to upload a region of pixels
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* to a D3DTexture object via Lock/UnlockRect(). One can also copy a
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* surface of type D3DTexture to a D3DSurface by binding the texture
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* to a quad and then rendering it to the destination surface (this process
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* is known as "texture mapping").
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*
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* D3DSurfaceRTT
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* This kind of surface can be thought of as a sort of hybrid between
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* D3DSurface and D3DTexture, in that one can render to this kind of
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* surface as if it were of type D3DSurface, but the process of copying
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* this kind of surface to another is more like a D3DTexture. (Note that
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* "RTT" stands for "render-to-texture".)
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*
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* In addition to these SurfaceType variants, we have also defined some
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* constants that describe in more detail the type of underlying D3D
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* surface. This table helps explain the relationships between those
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* "type" constants and their corresponding SurfaceType:
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*
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* D3D Type Corresponding SurfaceType
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* -------- -------------------------
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* RT_PLAIN D3DSurface
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* TEXTURE D3DTexture
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* FLIP_BACKBUFFER D3DSurface
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* RT_TEXTURE D3DSurfaceRTT
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*/
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public class D3DSurfaceData extends SurfaceData implements AccelSurface {
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/**
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* To be used with getNativeResource() only.
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* @see #getNativeResource()
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*/
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public static final int D3D_DEVICE_RESOURCE= 100;
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/*
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* Surface types.
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* We use these surface types when copying from a sw surface
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* to a surface or texture.
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*/
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public static final int ST_INT_ARGB = 0;
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public static final int ST_INT_ARGB_PRE = 1;
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public static final int ST_INT_ARGB_BM = 2;
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public static final int ST_INT_RGB = 3;
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public static final int ST_INT_BGR = 4;
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public static final int ST_USHORT_565_RGB = 5;
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public static final int ST_USHORT_555_RGB = 6;
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public static final int ST_BYTE_INDEXED = 7;
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public static final int ST_BYTE_INDEXED_BM = 8;
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public static final int ST_3BYTE_BGR = 9;
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140
/** Equals to D3DSWAPEFFECT_DISCARD */
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public static final int SWAP_DISCARD = 1;
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/** Equals to D3DSWAPEFFECT_FLIP */
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public static final int SWAP_FLIP = 2;
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/** Equals to D3DSWAPEFFECT_COPY */
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public static final int SWAP_COPY = 3;
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/*
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* SurfaceTypes
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*/
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private static final String DESC_D3D_SURFACE = "D3D Surface";
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private static final String DESC_D3D_SURFACE_RTT =
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"D3D Surface (render-to-texture)";
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private static final String DESC_D3D_TEXTURE = "D3D Texture";
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// REMIND: regarding ArgbPre??
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static final SurfaceType D3DSurface =
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SurfaceType.Any.deriveSubType(DESC_D3D_SURFACE,
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PixelConverter.ArgbPre.instance);
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static final SurfaceType D3DSurfaceRTT =
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D3DSurface.deriveSubType(DESC_D3D_SURFACE_RTT);
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static final SurfaceType D3DTexture =
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SurfaceType.Any.deriveSubType(DESC_D3D_TEXTURE);
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private int type;
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private int width, height;
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// these fields are set from the native code when the surface is
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// initialized
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private int nativeWidth, nativeHeight;
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protected WComponentPeer peer;
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private Image offscreenImage;
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protected D3DGraphicsDevice graphicsDevice;
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172
private int swapEffect;
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private VSyncType syncType;
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private int backBuffersNum;
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176
private WritableRasterNative wrn;
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178
protected static D3DRenderer d3dRenderPipe;
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protected static PixelToParallelogramConverter d3dTxRenderPipe;
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protected static ParallelogramPipe d3dAAPgramPipe;
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protected static D3DTextRenderer d3dTextPipe;
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protected static D3DDrawImage d3dImagePipe;
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private native boolean initTexture(long pData, boolean isRTT,
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boolean isOpaque);
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private native boolean initFlipBackbuffer(long pData, long pPeerData,
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int numbuffers,
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int swapEffect, int syncType);
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private native boolean initRTSurface(long pData, boolean isOpaque);
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private native void initOps(int screen, int width, int height);
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static {
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D3DRenderQueue rq = D3DRenderQueue.getInstance();
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d3dImagePipe = new D3DDrawImage();
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d3dTextPipe = new D3DTextRenderer(rq);
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d3dRenderPipe = new D3DRenderer(rq);
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if (GraphicsPrimitive.tracingEnabled()) {
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d3dTextPipe = d3dTextPipe.traceWrap();
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d3dRenderPipe = d3dRenderPipe.traceWrap();
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//The wrapped d3dRenderPipe will wrap the AA pipe as well...
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//d3dAAPgramPipe = d3dRenderPipe.traceWrap();
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}
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d3dAAPgramPipe = d3dRenderPipe.getAAParallelogramPipe();
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d3dTxRenderPipe =
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new PixelToParallelogramConverter(d3dRenderPipe, d3dRenderPipe,
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1.0, 0.25, true);
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D3DBlitLoops.register();
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D3DMaskFill.register();
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D3DMaskBlit.register();
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}
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protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
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int width, int height, Image image,
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ColorModel cm, int numBackBuffers,
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int swapEffect, VSyncType vSyncType,
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int type)
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{
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super(getCustomSurfaceType(type), cm);
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this.graphicsDevice = gc.getD3DDevice();
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this.peer = peer;
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this.type = type;
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this.width = width;
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this.height = height;
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this.offscreenImage = image;
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this.backBuffersNum = numBackBuffers;
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this.swapEffect = swapEffect;
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this.syncType = vSyncType;
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initOps(graphicsDevice.getScreen(), width, height);
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if (type == WINDOW) {
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// we put the surface into the "lost"
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// state; it will be restored by the D3DScreenUpdateManager
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// prior to rendering to it for the first time. This is done
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// so that vram is not wasted for surfaces never rendered to
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setSurfaceLost(true);
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} else {
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initSurface();
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}
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setBlitProxyKey(gc.getProxyKey());
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}
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@Override
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public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
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return D3DSurfaceDataProxy.
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createProxy(srcData,
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(D3DGraphicsConfig)graphicsDevice.getDefaultConfiguration());
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}
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/**
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* Creates a SurfaceData object representing the back buffer of a
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* double-buffered on-screen Window.
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*/
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public static D3DSurfaceData createData(WComponentPeer peer, Image image) {
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D3DGraphicsConfig gc = getGC(peer);
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if (gc == null || !peer.isAccelCapable()) {
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return null;
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}
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BufferCapabilities caps = peer.getBackBufferCaps();
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VSyncType vSyncType = VSYNC_DEFAULT;
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if (caps instanceof ExtendedBufferCapabilities) {
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vSyncType = ((ExtendedBufferCapabilities)caps).getVSync();
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}
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Rectangle r = peer.getBounds();
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BufferCapabilities.FlipContents flip = caps.getFlipContents();
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int swapEffect;
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if (flip == FlipContents.COPIED) {
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swapEffect = SWAP_COPY;
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} else if (flip == FlipContents.PRIOR) {
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swapEffect = SWAP_FLIP;
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} else { // flip == FlipContents.UNDEFINED || .BACKGROUND
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swapEffect = SWAP_DISCARD;
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}
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return new D3DSurfaceData(peer, gc, r.width, r.height,
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image, peer.getColorModel(),
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peer.getBackBuffersNum(),
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swapEffect, vSyncType, FLIP_BACKBUFFER);
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}
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/**
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* Returns a WINDOW type of surface - a
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* swap chain which serves as an on-screen surface,
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* handled by the D3DScreenUpdateManager.
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*
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* Note that the native surface is not initialized
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* when the surface is created to avoid using excessive
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* resources, and the surface is placed into the lost
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* state. It will be restored prior to any rendering
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* to it.
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*
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* @param peer peer for which the onscreen surface is to be created
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* @return a D3DWindowSurfaceData (flip chain) surface
293
*/
294
public static D3DSurfaceData createData(WComponentPeer peer) {
295
D3DGraphicsConfig gc = getGC(peer);
296
if (gc == null || !peer.isAccelCapable()) {
297
return null;
298
}
299
return new D3DWindowSurfaceData(peer, gc);
300
}
301
302
/**
303
* Creates a SurfaceData object representing an off-screen buffer (either
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* a plain surface or Texture).
305
*/
306
public static D3DSurfaceData createData(D3DGraphicsConfig gc,
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int width, int height,
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ColorModel cm,
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Image image, int type)
310
{
311
if (type == RT_TEXTURE) {
312
boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE;
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int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA;
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if (!gc.getD3DDevice().isCapPresent(cap)) {
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type = RT_PLAIN;
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}
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}
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D3DSurfaceData ret = null;
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try {
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ret = new D3DSurfaceData(null, gc, width, height,
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image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT,
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type);
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} catch (InvalidPipeException ipe) {
324
// try again - we might have ran out of vram, and rt textures
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// could take up more than a plain surface, so it might succeed
326
if (type == RT_TEXTURE) {
327
// If a RT_TEXTURE was requested do not attempt to create a
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// plain surface. (note that RT_TEXTURE can only be requested
329
// from a VI so the cast is safe)
330
if (((SunVolatileImage)image).getForcedAccelSurfaceType() !=
331
RT_TEXTURE)
332
{
333
type = RT_PLAIN;
334
ret = new D3DSurfaceData(null, gc, width, height,
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image, cm, 0, SWAP_DISCARD,
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VSYNC_DEFAULT, type);
337
}
338
}
339
}
340
return ret;
341
}
342
343
/**
344
* Returns the appropriate SurfaceType corresponding to the given D3D
345
* surface type constant (e.g. TEXTURE -> D3DTexture).
346
*/
347
private static SurfaceType getCustomSurfaceType(int d3dType) {
348
switch (d3dType) {
349
case TEXTURE:
350
return D3DTexture;
351
case RT_TEXTURE:
352
return D3DSurfaceRTT;
353
default:
354
return D3DSurface;
355
}
356
}
357
358
private boolean initSurfaceNow() {
359
boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
360
switch (type) {
361
case RT_PLAIN:
362
return initRTSurface(getNativeOps(), isOpaque);
363
case TEXTURE:
364
return initTexture(getNativeOps(), false/*isRTT*/, isOpaque);
365
case RT_TEXTURE:
366
return initTexture(getNativeOps(), true/*isRTT*/, isOpaque);
367
// REMIND: we may want to pass the exact type to the native
368
// level here so that we could choose the right presentation
369
// interval for the frontbuffer (immediate vs v-synced)
370
case WINDOW:
371
case FLIP_BACKBUFFER:
372
return initFlipBackbuffer(getNativeOps(), peer.getData(),
373
backBuffersNum, swapEffect,
374
syncType.id());
375
default:
376
return false;
377
}
378
}
379
380
/**
381
* Initializes the appropriate D3D offscreen surface based on the value
382
* of the type parameter. If the surface creation fails for any reason,
383
* an OutOfMemoryError will be thrown.
384
*/
385
protected void initSurface() {
386
// any time we create or restore the surface, recreate the raster
387
synchronized (this) {
388
wrn = null;
389
}
390
// REMIND: somewhere a puppy died
391
class Status {
392
boolean success = false;
393
};
394
final Status status = new Status();
395
D3DRenderQueue rq = D3DRenderQueue.getInstance();
396
rq.lock();
397
try {
398
rq.flushAndInvokeNow(new Runnable() {
399
public void run() {
400
status.success = initSurfaceNow();
401
}
402
});
403
if (!status.success) {
404
throw new InvalidPipeException("Error creating D3DSurface");
405
}
406
} finally {
407
rq.unlock();
408
}
409
}
410
411
/**
412
* Returns the D3DContext for the GraphicsConfig associated with this
413
* surface.
414
*/
415
public final D3DContext getContext() {
416
return graphicsDevice.getContext();
417
}
418
419
/**
420
* Returns one of the surface type constants defined above.
421
*/
422
public final int getType() {
423
return type;
424
}
425
426
private static native int dbGetPixelNative(long pData, int x, int y);
427
private static native void dbSetPixelNative(long pData, int x, int y,
428
int pixel);
429
static class D3DDataBufferNative extends DataBufferNative {
430
int pixel;
431
protected D3DDataBufferNative(SurfaceData sData,
432
int type, int w, int h)
433
{
434
super(sData, type, w, h);
435
}
436
437
protected int getElem(final int x, final int y,
438
final SurfaceData sData)
439
{
440
if (sData.isSurfaceLost()) {
441
return 0;
442
}
443
444
int retPixel;
445
D3DRenderQueue rq = D3DRenderQueue.getInstance();
446
rq.lock();
447
try {
448
rq.flushAndInvokeNow(new Runnable() {
449
public void run() {
450
pixel = dbGetPixelNative(sData.getNativeOps(), x, y);
451
}
452
});
453
} finally {
454
retPixel = pixel;
455
rq.unlock();
456
}
457
return retPixel;
458
}
459
460
protected void setElem(final int x, final int y, final int pixel,
461
final SurfaceData sData)
462
{
463
if (sData.isSurfaceLost()) {
464
return;
465
}
466
467
D3DRenderQueue rq = D3DRenderQueue.getInstance();
468
rq.lock();
469
try {
470
rq.flushAndInvokeNow(new Runnable() {
471
public void run() {
472
dbSetPixelNative(sData.getNativeOps(), x, y, pixel);
473
}
474
});
475
sData.markDirty();
476
} finally {
477
rq.unlock();
478
}
479
}
480
}
481
482
public synchronized Raster getRaster(int x, int y, int w, int h) {
483
if (wrn == null) {
484
DirectColorModel dcm = (DirectColorModel)getColorModel();
485
SampleModel smHw;
486
int dataType = 0;
487
int scanStride = width;
488
489
if (dcm.getPixelSize() > 16) {
490
dataType = DataBuffer.TYPE_INT;
491
} else {
492
// 15, 16
493
dataType = DataBuffer.TYPE_USHORT;
494
}
495
496
// note that we have to use the surface width and height here,
497
// not the passed w,h
498
smHw = new SinglePixelPackedSampleModel(dataType, width, height,
499
scanStride, dcm.getMasks());
500
DataBuffer dbn = new D3DDataBufferNative(this, dataType,
501
width, height);
502
wrn = WritableRasterNative.createNativeRaster(smHw, dbn);
503
}
504
505
return wrn;
506
}
507
508
/**
509
* For now, we can only render LCD text if:
510
* - the pixel shaders are available, and
511
* - blending is disabled, and
512
* - the source color is opaque
513
* - and the destination is opaque
514
*/
515
public boolean canRenderLCDText(SunGraphics2D sg2d) {
516
return
517
graphicsDevice.isCapPresent(CAPS_LCD_SHADER) &&
518
sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
519
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
520
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
521
}
522
523
/**
524
* If acceleration should no longer be used for this surface.
525
* This implementation flags to the manager that it should no
526
* longer attempt to re-create a D3DSurface.
527
*/
528
void disableAccelerationForSurface() {
529
if (offscreenImage != null) {
530
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
531
if (sm instanceof D3DVolatileSurfaceManager) {
532
setSurfaceLost(true);
533
((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false);
534
}
535
}
536
}
537
538
public void validatePipe(SunGraphics2D sg2d) {
539
TextPipe textpipe;
540
boolean validated = false;
541
542
// REMIND: the D3D pipeline doesn't support XOR!, more
543
// fixes will be needed below. For now we disable D3D rendering
544
// for the surface which had any XOR rendering done to.
545
if (sg2d.compositeState >= sg2d.COMP_XOR) {
546
super.validatePipe(sg2d);
547
sg2d.imagepipe = d3dImagePipe;
548
disableAccelerationForSurface();
549
return;
550
}
551
552
// D3DTextRenderer handles both AA and non-AA text, but
553
// only works with the following modes:
554
// (Note: For LCD text we only enter this code path if
555
// canRenderLCDText() has already validated that the mode is
556
// CompositeType.SrcNoEa (opaque color), which will be subsumed
557
// by the CompositeType.SrcNoEa (any color) test below.)
558
559
if (/* CompositeType.SrcNoEa (any color) */
560
(sg2d.compositeState <= sg2d.COMP_ISCOPY &&
561
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) ||
562
563
/* CompositeType.SrcOver (any color) */
564
(sg2d.compositeState == sg2d.COMP_ALPHA &&
565
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR &&
566
(((AlphaComposite)sg2d.composite).getRule() ==
567
AlphaComposite.SRC_OVER)) ||
568
569
/* CompositeType.Xor (any color) */
570
(sg2d.compositeState == sg2d.COMP_XOR &&
571
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR))
572
{
573
textpipe = d3dTextPipe;
574
} else {
575
// do this to initialize textpipe correctly; we will attempt
576
// to override the non-text pipes below
577
super.validatePipe(sg2d);
578
textpipe = sg2d.textpipe;
579
validated = true;
580
}
581
582
PixelToParallelogramConverter txPipe = null;
583
D3DRenderer nonTxPipe = null;
584
585
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
586
if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
587
if (sg2d.compositeState <= sg2d.COMP_XOR) {
588
txPipe = d3dTxRenderPipe;
589
nonTxPipe = d3dRenderPipe;
590
}
591
} else if (sg2d.compositeState <= sg2d.COMP_ALPHA) {
592
if (D3DPaints.isValid(sg2d)) {
593
txPipe = d3dTxRenderPipe;
594
nonTxPipe = d3dRenderPipe;
595
}
596
// custom paints handled by super.validatePipe() below
597
}
598
} else {
599
if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
600
if (graphicsDevice.isCapPresent(CAPS_AA_SHADER) &&
601
(sg2d.imageComp == CompositeType.SrcOverNoEa ||
602
sg2d.imageComp == CompositeType.SrcOver))
603
{
604
if (!validated) {
605
super.validatePipe(sg2d);
606
validated = true;
607
}
608
PixelToParallelogramConverter aaConverter =
609
new PixelToParallelogramConverter(sg2d.shapepipe,
610
d3dAAPgramPipe,
611
1.0/8.0, 0.499,
612
false);
613
sg2d.drawpipe = aaConverter;
614
sg2d.fillpipe = aaConverter;
615
sg2d.shapepipe = aaConverter;
616
} else if (sg2d.compositeState == sg2d.COMP_XOR) {
617
// install the solid pipes when AA and XOR are both enabled
618
txPipe = d3dTxRenderPipe;
619
nonTxPipe = d3dRenderPipe;
620
}
621
}
622
// other cases handled by super.validatePipe() below
623
}
624
625
if (txPipe != null) {
626
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
627
sg2d.drawpipe = txPipe;
628
sg2d.fillpipe = txPipe;
629
} else if (sg2d.strokeState != sg2d.STROKE_THIN) {
630
sg2d.drawpipe = txPipe;
631
sg2d.fillpipe = nonTxPipe;
632
} else {
633
sg2d.drawpipe = nonTxPipe;
634
sg2d.fillpipe = nonTxPipe;
635
}
636
// Note that we use the transforming pipe here because it
637
// will examine the shape and possibly perform an optimized
638
// operation if it can be simplified. The simplifications
639
// will be valid for all STROKE and TRANSFORM types.
640
sg2d.shapepipe = txPipe;
641
} else {
642
if (!validated) {
643
super.validatePipe(sg2d);
644
}
645
}
646
647
// install the text pipe based on our earlier decision
648
sg2d.textpipe = textpipe;
649
650
// always override the image pipe with the specialized D3D pipe
651
sg2d.imagepipe = d3dImagePipe;
652
}
653
654
@Override
655
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
656
if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
657
/*
658
* We can only accelerate non-Color MaskFill operations if
659
* all of the following conditions hold true:
660
* - there is an implementation for the given paintState
661
* - the current Paint can be accelerated for this destination
662
* - multitexturing is available (since we need to modulate
663
* the alpha mask texture with the paint texture)
664
*
665
* In all other cases, we return null, in which case the
666
* validation code will choose a more general software-based loop.
667
*/
668
if (!D3DPaints.isValid(sg2d) ||
669
!graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
670
{
671
return null;
672
}
673
}
674
return super.getMaskFill(sg2d);
675
}
676
677
@Override
678
public boolean copyArea(SunGraphics2D sg2d,
679
int x, int y, int w, int h, int dx, int dy)
680
{
681
if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE &&
682
sg2d.compositeState < sg2d.COMP_XOR)
683
{
684
x += sg2d.transX;
685
y += sg2d.transY;
686
687
d3dRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);
688
689
return true;
690
}
691
return false;
692
}
693
694
@Override
695
public void flush() {
696
D3DRenderQueue rq = D3DRenderQueue.getInstance();
697
rq.lock();
698
try {
699
RenderBuffer buf = rq.getBuffer();
700
rq.ensureCapacityAndAlignment(12, 4);
701
buf.putInt(FLUSH_SURFACE);
702
buf.putLong(getNativeOps());
703
704
// this call is expected to complete synchronously, so flush now
705
rq.flushNow();
706
} finally {
707
rq.unlock();
708
}
709
}
710
711
/**
712
* Disposes the native resources associated with the given D3DSurfaceData
713
* (referenced by the pData parameter). This method is invoked from
714
* the native Dispose() method from the Disposer thread when the
715
* Java-level D3DSurfaceData object is about to go away.
716
*/
717
static void dispose(long pData) {
718
D3DRenderQueue rq = D3DRenderQueue.getInstance();
719
rq.lock();
720
try {
721
RenderBuffer buf = rq.getBuffer();
722
rq.ensureCapacityAndAlignment(12, 4);
723
buf.putInt(DISPOSE_SURFACE);
724
buf.putLong(pData);
725
726
// this call is expected to complete synchronously, so flush now
727
rq.flushNow();
728
} finally {
729
rq.unlock();
730
}
731
}
732
733
static void swapBuffers(D3DSurfaceData sd,
734
final int x1, final int y1,
735
final int x2, final int y2)
736
{
737
long pData = sd.getNativeOps();
738
D3DRenderQueue rq = D3DRenderQueue.getInstance();
739
// swapBuffers can be called from the toolkit thread by swing, we
740
// should detect this and prevent the deadlocks
741
if (rq.isRenderQueueThread()) {
742
if (!rq.tryLock()) {
743
// if we could not obtain the lock, repaint the area
744
// that was supposed to be swapped, and no-op this swap
745
final Component target = (Component)sd.getPeer().getTarget();
746
SunToolkit.executeOnEventHandlerThread(target, new Runnable() {
747
public void run() {
748
target.repaint(x1, y1, x2, y2);
749
}
750
});
751
return;
752
}
753
} else {
754
rq.lock();
755
}
756
try {
757
RenderBuffer buf = rq.getBuffer();
758
rq.ensureCapacityAndAlignment(28, 4);
759
buf.putInt(SWAP_BUFFERS);
760
buf.putLong(pData);
761
buf.putInt(x1);
762
buf.putInt(y1);
763
buf.putInt(x2);
764
buf.putInt(y2);
765
rq.flushNow();
766
} finally {
767
rq.unlock();
768
}
769
}
770
771
/**
772
* Returns destination Image associated with this SurfaceData.
773
*/
774
public Object getDestination() {
775
return offscreenImage;
776
}
777
778
public Rectangle getBounds() {
779
if (type == FLIP_BACKBUFFER || type == WINDOW) {
780
Rectangle r = peer.getBounds();
781
r.x = r.y = 0;
782
return r;
783
} else {
784
return new Rectangle(width, height);
785
}
786
}
787
788
public Rectangle getNativeBounds() {
789
D3DRenderQueue rq = D3DRenderQueue.getInstance();
790
// need to lock to make sure nativeWidth and Height are consistent
791
// since they are set from the render thread from the native
792
// level
793
rq.lock();
794
try {
795
// REMIND: use xyoffsets?
796
return new Rectangle(nativeWidth, nativeHeight);
797
} finally {
798
rq.unlock();
799
}
800
}
801
802
803
public GraphicsConfiguration getDeviceConfiguration() {
804
return graphicsDevice.getDefaultConfiguration();
805
}
806
807
public SurfaceData getReplacement() {
808
return restoreContents(offscreenImage);
809
}
810
811
private static D3DGraphicsConfig getGC(WComponentPeer peer) {
812
GraphicsConfiguration gc;
813
if (peer != null) {
814
gc = peer.getGraphicsConfiguration();
815
} else {
816
GraphicsEnvironment env =
817
GraphicsEnvironment.getLocalGraphicsEnvironment();
818
GraphicsDevice gd = env.getDefaultScreenDevice();
819
gc = gd.getDefaultConfiguration();
820
}
821
return (gc instanceof D3DGraphicsConfig) ? (D3DGraphicsConfig)gc : null;
822
}
823
824
/**
825
* Attempts to restore the surface by initializing the native data
826
*/
827
void restoreSurface() {
828
initSurface();
829
}
830
831
WComponentPeer getPeer() {
832
return peer;
833
}
834
835
/**
836
* We need to let the surface manager know that the surface is lost so
837
* that for example BufferStrategy.contentsLost() returns correct result.
838
* Normally the status of contentsLost is set in validate(), but in some
839
* cases (like Swing's buffer per window) we intentionally don't call
840
* validate from the toolkit thread but only check for the BS status.
841
*/
842
@Override
843
public void setSurfaceLost(boolean lost) {
844
super.setSurfaceLost(lost);
845
if (lost && offscreenImage != null) {
846
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
847
sm.acceleratedSurfaceLost();
848
}
849
}
850
851
private static native long getNativeResourceNative(long sdops, int resType);
852
/**
853
* Returns a pointer to the native resource of specified {@code resType}
854
* associated with this surface.
855
*
856
* Specifically, for {@code D3DSurfaceData} this method returns pointers of
857
* the following:
858
* <pre>
859
* TEXTURE - (IDirect3DTexture9*)
860
* RT_TEXTURE, RT_PLAIN - (IDirect3DSurface9*)
861
* FLIP_BACKBUFFER - (IDirect3DSwapChain9*)
862
* D3D_DEVICE_RESOURCE - (IDirect3DDevice9*)
863
* </pre>
864
*
865
* Multiple resources may be available for some types (i.e. for render to
866
* texture one could retrieve both a destination surface by specifying
867
* RT_TEXTURE, and a texture by using TEXTURE).
868
*
869
* Note: the pointer returned by this method is only valid on the rendering
870
* thread.
871
*
872
* @return pointer to the native resource of specified type or 0L if
873
* such resource doesn't exist or can not be retrieved.
874
* @see sun.java2d.pipe.hw.AccelSurface#getNativeResource
875
*/
876
public long getNativeResource(int resType) {
877
return getNativeResourceNative(getNativeOps(), resType);
878
}
879
880
/**
881
* Class representing an on-screen d3d surface. Since d3d can't
882
* render to the screen directly, it is implemented as a swap chain,
883
* controlled by D3DScreenUpdateManager.
884
*
885
* @see D3DScreenUpdateManager
886
*/
887
public static class D3DWindowSurfaceData extends D3DSurfaceData {
888
StateTracker dirtyTracker;
889
890
public D3DWindowSurfaceData(WComponentPeer peer,
891
D3DGraphicsConfig gc)
892
{
893
super(peer, gc,
894
peer.getBounds().width, peer.getBounds().height,
895
null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT,
896
WINDOW);
897
dirtyTracker = getStateTracker();
898
}
899
900
/**
901
* {@inheritDoc}
902
*
903
* Overridden to use ScreenUpdateManager to obtain the replacement
904
* surface.
905
*
906
* @see sun.java2d.ScreenUpdateManager#getReplacementScreenSurface
907
*/
908
@Override
909
public SurfaceData getReplacement() {
910
ScreenUpdateManager mgr = ScreenUpdateManager.getInstance();
911
return mgr.getReplacementScreenSurface(peer, this);
912
}
913
914
/**
915
* Returns destination Component associated with this SurfaceData.
916
*/
917
@Override
918
public Object getDestination() {
919
return peer.getTarget();
920
}
921
922
@Override
923
void disableAccelerationForSurface() {
924
// for on-screen surfaces we need to make sure a backup GDI surface is
925
// is used until a new one is set (which may happen during a resize). We
926
// don't want the screen update maanger to replace the surface right way
927
// because it causes repainting issues in Swing, so we invalidate it,
928
// this will prevent SUM from issuing a replaceSurfaceData call.
929
setSurfaceLost(true);
930
invalidate();
931
flush();
932
peer.disableAcceleration();
933
ScreenUpdateManager.getInstance().dropScreenSurface(this);
934
}
935
936
@Override
937
void restoreSurface() {
938
if (!peer.isAccelCapable()) {
939
throw new InvalidPipeException("Onscreen acceleration " +
940
"disabled for this surface");
941
}
942
Window fsw = graphicsDevice.getFullScreenWindow();
943
if (fsw != null && fsw != peer.getTarget()) {
944
throw new InvalidPipeException("Can't restore onscreen surface"+
945
" when in full-screen mode");
946
}
947
super.restoreSurface();
948
// if initialization was unsuccessful, an IPE will be thrown
949
// and the surface will remain lost
950
setSurfaceLost(false);
951
952
// This is to make sure the render target is reset after this
953
// surface is restored. The reason for this is that sometimes this
954
// surface can be restored from multiple threads (the screen update
955
// manager's thread and app's rendering thread) at the same time,
956
// and when that happens the second restoration will create the
957
// native resource which will not be set as render target because
958
// the BufferedContext's validate method will think that since the
959
// surface data object didn't change then the current render target
960
// is correct and no rendering will appear on the screen.
961
D3DRenderQueue rq = D3DRenderQueue.getInstance();
962
rq.lock();
963
try {
964
getContext().invalidateContext();
965
} finally {
966
rq.unlock();
967
}
968
}
969
970
public boolean isDirty() {
971
return !dirtyTracker.isCurrent();
972
}
973
974
public void markClean() {
975
dirtyTracker = getStateTracker();
976
}
977
}
978
979
/**
980
* Updates the layered window with the contents of the surface.
981
*
982
* @param pd3dsd pointer to the D3DSDOps structure
983
* @param pData pointer to the AwtWindow peer data
984
* @param w width of the window
985
* @param h height of the window
986
* @see sun.awt.windows.TranslucentWindowPainter
987
*/
988
public static native boolean updateWindowAccelImpl(long pd3dsd, long pData,
989
int w, int h);
990
}
991
992