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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/native/sun/java2d/d3d/D3DBufImgOps.cpp
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include <jlong.h>
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#include "D3DBufImgOps.h"
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#include "D3DContext.h"
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#include "D3DRenderQueue.h"
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#include "D3DSurfaceData.h"
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#include "GraphicsPrimitiveMgr.h"
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/**************************** ConvolveOp support ****************************/
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/**
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* The maximum kernel size supported by the ConvolveOp shader.
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*/
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#define MAX_KERNEL_SIZE 25
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HRESULT
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D3DBufImgOps_EnableConvolveOp(D3DContext *d3dc, jlong pSrcOps,
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jboolean edgeZeroFill,
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jint kernelWidth, jint kernelHeight,
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unsigned char *kernel)
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{
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HRESULT res;
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IDirect3DDevice9 *pd3dDevice;
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D3DSDOps *srcOps = (D3DSDOps *)jlong_to_ptr(pSrcOps);
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jint kernelSize = kernelWidth * kernelHeight;
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jint texW, texH;
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jfloat xoff, yoff;
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jfloat edgeX, edgeY;
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jfloat imgEdge[4];
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jfloat kernelVals[MAX_KERNEL_SIZE*4];
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jint i, j, kIndex;
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jint flags = 0;
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J2dTraceLn2(J2D_TRACE_INFO,
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"D3DBufImgOps_EnableConvolveOp: kernelW=%d kernelH=%d",
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kernelWidth, kernelHeight);
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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RETURN_STATUS_IF_NULL(srcOps, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// texcoords are specified in the range [0,1], so to achieve an
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// x/y offset of approximately one pixel we have to normalize
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// to that range here
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texW = srcOps->pResource->GetDesc()->Width;
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texH = srcOps->pResource->GetDesc()->Height;
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xoff = 1.0f / texW;
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yoff = 1.0f / texH;
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if (edgeZeroFill) {
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flags |= CONVOLVE_EDGE_ZERO_FILL;
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}
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if (kernelWidth == 5 && kernelHeight == 5) {
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flags |= CONVOLVE_5X5;
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}
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// locate/enable the shader program for the given flags
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res = d3dc->EnableConvolveProgram(flags);
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RETURN_STATUS_IF_FAILED(res);
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// update the "uniform" image min/max values
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// (texcoords are in the range [0,1])
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// imgEdge[0] = imgMin.x
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// imgEdge[1] = imgMin.y
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// imgEdge[2] = imgMax.x
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// imgEdge[3] = imgMax.y
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edgeX = (kernelWidth/2) * xoff;
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edgeY = (kernelHeight/2) * yoff;
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imgEdge[0] = edgeX;
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imgEdge[1] = edgeY;
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imgEdge[2] = (((jfloat)srcOps->width) / texW) - edgeX;
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imgEdge[3] = (((jfloat)srcOps->height) / texH) - edgeY;
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pd3dDevice = d3dc->Get3DDevice();
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pd3dDevice->SetPixelShaderConstantF(0, imgEdge, 1);
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// update the "uniform" kernel offsets and values
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kIndex = 0;
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for (i = -kernelHeight/2; i < kernelHeight/2+1; i++) {
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for (j = -kernelWidth/2; j < kernelWidth/2+1; j++) {
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kernelVals[kIndex+0] = j*xoff;
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kernelVals[kIndex+1] = i*yoff;
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kernelVals[kIndex+2] = NEXT_FLOAT(kernel);
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kernelVals[kIndex+3] = 0.0f; // unused
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kIndex += 4;
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}
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}
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return pd3dDevice->SetPixelShaderConstantF(1, kernelVals, kernelSize);
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}
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HRESULT
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D3DBufImgOps_DisableConvolveOp(D3DContext *d3dc)
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{
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IDirect3DDevice9 *pd3dDevice;
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J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableConvolveOp");
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// disable the ConvolveOp shader
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pd3dDevice = d3dc->Get3DDevice();
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return pd3dDevice->SetPixelShader(NULL);
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}
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/**************************** RescaleOp support *****************************/
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HRESULT
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D3DBufImgOps_EnableRescaleOp(D3DContext *d3dc,
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jboolean nonPremult,
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unsigned char *scaleFactors,
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unsigned char *offsets)
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{
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HRESULT res;
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IDirect3DDevice9 *pd3dDevice;
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jint flags = 0;
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J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_EnableRescaleOp");
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// choose the appropriate shader, depending on the source image
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if (nonPremult) {
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flags |= RESCALE_NON_PREMULT;
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}
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// locate/enable the shader program for the given flags
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res = d3dc->EnableRescaleProgram(flags);
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RETURN_STATUS_IF_FAILED(res);
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// update the "uniform" scale factor values (note that the Java-level
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// dispatching code always passes down 4 values here, regardless of
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// the original source image type)
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pd3dDevice = d3dc->Get3DDevice();
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pd3dDevice->SetPixelShaderConstantF(0, (float *)scaleFactors, 1);
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// update the "uniform" offset values (note that the Java-level
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// dispatching code always passes down 4 values here, and that the
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// offsets will have already been normalized to the range [0,1])
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return pd3dDevice->SetPixelShaderConstantF(1, (float *)offsets, 1);
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}
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HRESULT
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D3DBufImgOps_DisableRescaleOp(D3DContext *d3dc)
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{
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IDirect3DDevice9 *pd3dDevice;
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J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableRescaleOp");
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// disable the RescaleOp shader
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pd3dDevice = d3dc->Get3DDevice();
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return pd3dDevice->SetPixelShader(NULL);
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}
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/**************************** LookupOp support ******************************/
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HRESULT
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D3DBufImgOps_EnableLookupOp(D3DContext *d3dc,
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jboolean nonPremult, jboolean shortData,
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jint numBands, jint bandLength, jint offset,
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void *tableValues)
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{
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HRESULT res;
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IDirect3DDevice9 *pd3dDevice;
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D3DResource *pLutTexRes;
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IDirect3DTexture9 *pLutTex;
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int bytesPerElem = (shortData ? 2 : 1);
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jfloat foffsets[4];
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void *bands[4];
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int i;
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jint flags = 0;
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for (i = 0; i < 4; i++) {
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bands[i] = NULL;
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}
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J2dTraceLn4(J2D_TRACE_INFO,
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"D3DBufImgOps_EnableLookupOp: short=%d num=%d len=%d off=%d",
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shortData, numBands, bandLength, offset);
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// choose the appropriate shader, depending on the source image
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// and the number of bands involved
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if (numBands != 4) {
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flags |= LOOKUP_USE_SRC_ALPHA;
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}
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if (nonPremult) {
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flags |= LOOKUP_NON_PREMULT;
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}
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// locate/enable the shader program for the given flags
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res = d3dc->EnableLookupProgram(flags);
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RETURN_STATUS_IF_FAILED(res);
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// update the "uniform" offset value
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for (i = 0; i < 4; i++) {
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foffsets[i] = offset / 255.0f;
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}
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pd3dDevice = d3dc->Get3DDevice();
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pd3dDevice->SetPixelShaderConstantF(0, foffsets, 1);
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res = d3dc->GetResourceManager()->GetLookupOpLutTexture(&pLutTexRes);
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RETURN_STATUS_IF_FAILED(res);
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pLutTex = pLutTexRes->GetTexture();
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// update the lookup table with the user-provided values
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if (numBands == 1) {
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// replicate the single band for R/G/B; alpha band is unused
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for (i = 0; i < 3; i++) {
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bands[i] = tableValues;
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}
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bands[3] = NULL;
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} else if (numBands == 3) {
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// user supplied band for each of R/G/B; alpha band is unused
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for (i = 0; i < 3; i++) {
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bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
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}
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bands[3] = NULL;
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} else if (numBands == 4) {
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// user supplied band for each of R/G/B/A
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for (i = 0; i < 4; i++) {
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bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
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}
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}
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// upload the bands one row at a time into our lookup table texture
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D3DLOCKED_RECT lockedRect;
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res = pLutTex->LockRect(0, &lockedRect, NULL, D3DLOCK_NOSYSLOCK);
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RETURN_STATUS_IF_FAILED(res);
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jushort *pBase = (jushort*)lockedRect.pBits;
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for (i = 0; i < 4; i++) {
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jushort *pDst;
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if (bands[i] == NULL) {
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continue;
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}
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pDst = pBase + (i * 256);
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if (shortData) {
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memcpy(pDst, bands[i], bandLength*sizeof(jushort));
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} else {
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int j;
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jubyte *pSrc = (jubyte *)bands[i];
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for (j = 0; j < bandLength; j++) {
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pDst[j] = (jushort)(pSrc[j] << 8);
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}
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}
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}
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pLutTex->UnlockRect(0);
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// bind the lookup table to texture unit 1 and enable texturing
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res = d3dc->SetTexture(pLutTex, 1);
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pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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return res;
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}
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HRESULT
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D3DBufImgOps_DisableLookupOp(D3DContext *d3dc)
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{
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IDirect3DDevice9 *pd3dDevice;
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J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableLookupOp");
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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d3dc->UpdateState(STATE_CHANGE);
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// disable the LookupOp shader
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pd3dDevice = d3dc->Get3DDevice();
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pd3dDevice->SetPixelShader(NULL);
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// disable the lookup table on texture unit 1
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return d3dc->SetTexture(NULL, 1);
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}
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