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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#ifndef D3DBufImgOps_h_Included
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#define D3DBufImgOps_h_Included
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#include "D3DContext.h"
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/**************************** ConvolveOp support ****************************/
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/**
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* Flags that can be bitwise-or'ed together to control how the shader
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* source code is generated.
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*/
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#define CONVOLVE_EDGE_ZERO_FILL (1 << 0)
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#define CONVOLVE_5X5 (1 << 1)
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#define MAX_CONVOLVE (1 << 2)
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HRESULT D3DBufImgOps_EnableConvolveOp(D3DContext *oglc, jlong pSrcOps,
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jboolean edgeZeroFill,
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jint kernelWidth, jint KernelHeight,
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unsigned char *kernelVals);
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HRESULT D3DBufImgOps_DisableConvolveOp(D3DContext *oglc);
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/**************************** RescaleOp support *****************************/
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/**
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* Flags that can be bitwise-or'ed together to control how the shader
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* source code is generated.
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*/
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#define RESCALE_NON_PREMULT (1 << 0)
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#define MAX_RESCALE (1 << 1)
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HRESULT D3DBufImgOps_EnableRescaleOp(D3DContext *oglc,
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jboolean nonPremult,
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unsigned char *scaleFactors,
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unsigned char *offsets);
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HRESULT D3DBufImgOps_DisableRescaleOp(D3DContext *oglc);
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/**************************** LookupOp support ******************************/
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/**
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* Flags that can be bitwise-or'ed together to control how the shader
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* source code is generated.
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*/
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#define LOOKUP_USE_SRC_ALPHA (1 << 0)
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#define LOOKUP_NON_PREMULT (1 << 1)
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#define MAX_LOOKUP (1 << 2)
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HRESULT D3DBufImgOps_EnableLookupOp(D3DContext *oglc,
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jboolean nonPremult, jboolean shortData,
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jint numBands, jint bandLength, jint offset,
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void *tableValues);
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HRESULT D3DBufImgOps_DisableLookupOp(D3DContext *oglc);
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#endif /* D3DBufImgOps_h_Included */
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