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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include "D3DMaskCache.h"
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HRESULT
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D3DMaskCache::CreateInstance(D3DContext *pCtx, D3DMaskCache **ppMaskCache)
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{
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HRESULT res;
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::CreateInstance");
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*ppMaskCache = new D3DMaskCache();
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if (FAILED(res = (*ppMaskCache)->Init(pCtx))) {
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delete *ppMaskCache;
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*ppMaskCache = NULL;
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}
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return res;
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}
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D3DMaskCache::D3DMaskCache()
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::D3DMaskCache");
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this->pCtx = NULL;
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maskCacheIndex = 0;
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}
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D3DMaskCache::~D3DMaskCache()
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::~D3DMaskCache");
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pCtx = NULL;
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maskCacheIndex = 0;
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}
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HRESULT
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D3DMaskCache::Init(D3DContext *pCtx)
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{
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J2dTraceLn1(J2D_TRACE_INFO, "D3DMaskCache::Init pCtx=%x", pCtx);
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this->pCtx = pCtx;
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this->maskCacheIndex = 0;
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return S_OK;
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}
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HRESULT D3DMaskCache::Enable()
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{
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HRESULT res;
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::Enable");
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D3DResource *pMaskTexRes;
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res = pCtx->GetResourceManager()->GetMaskTexture(&pMaskTexRes);
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RETURN_STATUS_IF_FAILED(res);
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res = pCtx->SetTexture(pMaskTexRes->GetTexture(), 0);
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IDirect3DDevice9 *pd3dDevice = pCtx->Get3DDevice();
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D3DTEXTUREFILTERTYPE fhint =
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pCtx->IsTextureFilteringSupported(D3DTEXF_NONE) ?
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D3DTEXF_NONE : D3DTEXF_POINT;
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pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint);
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pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint);
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return res;
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}
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HRESULT D3DMaskCache::Disable()
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{
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::Disable");
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maskCacheIndex = 0;
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return pCtx->SetTexture(NULL, 0);
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}
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HRESULT D3DMaskCache::AddMaskQuad(int srcx, int srcy,
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int dstx, int dsty,
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int width, int height,
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int maskscan, void *mask)
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{
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HRESULT res;
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float tx1, ty1, tx2, ty2;
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float dx1, dy1, dx2, dy2;
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J2dTraceLn1(J2D_TRACE_INFO, "D3DVertexCacher::AddMaskQuad: %d",
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maskCacheIndex);
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if (maskCacheIndex >= D3D_MASK_CACHE_MAX_INDEX ||
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pCtx->pVCacher->GetFreeVertices() < 6)
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{
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res = pCtx->pVCacher->Render();
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RETURN_STATUS_IF_FAILED(res);
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maskCacheIndex = 0;
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}
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if (mask != NULL) {
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int texx = D3D_MASK_CACHE_TILE_WIDTH *
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(maskCacheIndex % D3D_MASK_CACHE_WIDTH_IN_TILES);
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int texy = D3D_MASK_CACHE_TILE_HEIGHT *
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(maskCacheIndex / D3D_MASK_CACHE_WIDTH_IN_TILES);
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D3DResource *pMaskTexRes;
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res = pCtx->GetResourceManager()->GetMaskTexture(&pMaskTexRes);
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RETURN_STATUS_IF_FAILED(res);
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// copy alpha mask into texture tile
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pCtx->UploadTileToTexture(pMaskTexRes, mask,
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texx, texy,
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srcx, srcy,
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width, height,
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maskscan,
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TILEFMT_1BYTE_ALPHA);
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tx1 = ((float)texx) / D3D_MASK_CACHE_WIDTH_IN_TEXELS;
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ty1 = ((float)texy) / D3D_MASK_CACHE_HEIGHT_IN_TEXELS;
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maskCacheIndex++;
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} else {
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// use special fully opaque tile
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tx1 = ((float)D3D_MASK_CACHE_SPECIAL_TILE_X) /
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D3D_MASK_CACHE_WIDTH_IN_TEXELS;
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ty1 = ((float)D3D_MASK_CACHE_SPECIAL_TILE_Y) /
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D3D_MASK_CACHE_HEIGHT_IN_TEXELS;
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}
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tx2 = tx1 + (((float)width) / D3D_MASK_CACHE_WIDTH_IN_TEXELS);
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ty2 = ty1 + (((float)height) / D3D_MASK_CACHE_HEIGHT_IN_TEXELS);
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dx1 = (float)dstx;
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dy1 = (float)dsty;
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dx2 = dx1 + width;
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dy2 = dy1 + height;
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return pCtx->pVCacher->DrawTexture(dx1, dy1, dx2, dy2,
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tx1, ty1, tx2, ty2);
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}
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