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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/native/sun/java2d/d3d/D3DMaskFill.cpp
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include "sun_java2d_d3d_D3DMaskFill.h"
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#include "D3DMaskFill.h"
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#include "D3DRenderQueue.h"
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/**
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* This implementation first copies the alpha tile into a texture and then
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* maps that texture to the destination surface. This approach appears to
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* offer the best performance despite being a two-step process.
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*
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* Here are some descriptions of the many variables used in this method:
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* x,y - upper left corner of the tile destination
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* w,h - width/height of the mask tile
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* x0 - placekeeper for the original destination x location
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* tw,th - width/height of the actual texture tile in pixels
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* sx1,sy1 - upper left corner of the mask tile source region
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* sx2,sy2 - lower left corner of the mask tile source region
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* sx,sy - "current" upper left corner of the mask tile region of interest
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*/
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HRESULT
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D3DMaskFill_MaskFill(D3DContext *d3dc,
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jint x, jint y, jint w, jint h,
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jint maskoff, jint maskscan, jint masklen,
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unsigned char *pMask)
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{
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HRESULT res = S_OK;
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J2dTraceLn(J2D_TRACE_INFO, "D3DMaskFill_MaskFill");
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RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
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J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, w, h);
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J2dTraceLn2(J2D_TRACE_VERBOSE, " maskoff=%d maskscan=%d",
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maskoff, maskscan);
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{
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D3DMaskCache *maskCache = d3dc->GetMaskCache();
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jint tw, th, x0;
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jint sx1, sy1, sx2, sy2;
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jint sx, sy, sw, sh;
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res = d3dc->BeginScene(STATE_MASKOP);
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RETURN_STATUS_IF_FAILED(res);
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x0 = x;
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tw = D3D_MASK_CACHE_TILE_WIDTH;
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th = D3D_MASK_CACHE_TILE_HEIGHT;
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sx1 = maskoff % maskscan;
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sy1 = maskoff / maskscan;
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sx2 = sx1 + w;
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sy2 = sy1 + h;
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for (sy = sy1; sy < sy2; sy += th, y += th) {
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x = x0;
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sh = ((sy + th) > sy2) ? (sy2 - sy) : th;
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for (sx = sx1; sx < sx2; sx += tw, x += tw) {
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sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw;
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res = maskCache->AddMaskQuad(sx, sy, x, y, sw, sh,
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maskscan, pMask);
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}
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}
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}
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return res;
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}
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JNIEXPORT void JNICALL
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Java_sun_java2d_d3d_D3DMaskFill_maskFill
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(JNIEnv *env, jobject self,
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jint x, jint y, jint w, jint h,
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jint maskoff, jint maskscan, jint masklen,
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jbyteArray maskArray)
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{
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D3DContext *d3dc = D3DRQ_GetCurrentContext();
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unsigned char *mask;
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J2dTraceLn(J2D_TRACE_ERROR, "D3DMaskFill_maskFill");
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if (maskArray != NULL) {
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mask = (unsigned char *)
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env->GetPrimitiveArrayCritical(maskArray, NULL);
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} else {
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mask = NULL;
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}
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D3DMaskFill_MaskFill(d3dc,
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x, y, w, h,
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maskoff, maskscan, masklen, mask);
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// reset current state, and ensure rendering is flushed to dest
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if (d3dc != NULL) {
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d3dc->FlushVertexQueue();
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}
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if (mask != NULL) {
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env->ReleasePrimitiveArrayCritical(maskArray, mask, JNI_ABORT);
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}
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}
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