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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/openjdk-multiarch-jdk8u
Path: blob/aarch64-shenandoah-jdk8u272-b10/jdk/src/windows/native/sun/java2d/d3d/D3DTextRenderer.h
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/*
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* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#ifndef D3DTextRenderer_h_Included
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#define D3DTextRenderer_h_Included
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#include <jni.h>
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#include <jlong.h>
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#include "sun_java2d_pipe_BufferedTextPipe.h"
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#include "AccelGlyphCache.h"
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#include "D3DContext.h"
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#include "D3DSurfaceData.h"
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/**
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* The following constants define the inner and outer bounds of the
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* accelerated glyph cache.
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*/
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#define D3DTR_CACHE_WIDTH 512
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#define D3DTR_CACHE_HEIGHT 512
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#define D3DTR_CACHE_CELL_WIDTH 16
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#define D3DTR_CACHE_CELL_HEIGHT 16
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/**
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* This constant defines the size of the tile to use in the
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* D3DTR_DrawLCDGlyphNoCache() method. See below for more on why we
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* restrict this value to a particular size.
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*/
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#define D3DTR_NOCACHE_TILE_SIZE 32
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/**
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* These constants define the size of the "cached destination" texture.
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* This texture is only used when rendering LCD-optimized text, as that
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* codepath needs direct access to the destination. There is no way to
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* access the framebuffer directly from a Direct3D shader, so we need to first
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* copy the destination region corresponding to a particular glyph into
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* this cached texture, and then that texture will be accessed inside the
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* shader. Copying the destination into this cached texture can be a very
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* expensive operation (accounting for about half the rendering time for
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* LCD text), so to mitigate this cost we try to bulk read a horizontal
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* region of the destination at a time. (These values are empirically
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* derived for the common case where text runs horizontally.)
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*
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* Note: It is assumed in various calculations below that:
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* (D3DTR_CACHED_DEST_WIDTH >= D3DTR_CACHE_CELL_WIDTH) &&
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* (D3DTR_CACHED_DEST_WIDTH >= D3DTR_NOCACHE_TILE_SIZE) &&
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* (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_CACHE_CELL_HEIGHT) &&
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* (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_NOCACHE_TILE_SIZE)
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*/
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#define D3DTR_CACHED_DEST_WIDTH 512
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#define D3DTR_CACHED_DEST_HEIGHT 32
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#define BYTES_PER_GLYPH_IMAGE \
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sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_IMAGE
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#define BYTES_PER_GLYPH_POSITION \
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sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_POSITION
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#define BYTES_PER_POSITIONED_GLYPH \
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(BYTES_PER_GLYPH_IMAGE + BYTES_PER_GLYPH_POSITION)
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#define OFFSET_CONTRAST sun_java2d_pipe_BufferedTextPipe_OFFSET_CONTRAST
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#define OFFSET_RGBORDER sun_java2d_pipe_BufferedTextPipe_OFFSET_RGBORDER
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#define OFFSET_SUBPIXPOS sun_java2d_pipe_BufferedTextPipe_OFFSET_SUBPIXPOS
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#define OFFSET_POSITIONS sun_java2d_pipe_BufferedTextPipe_OFFSET_POSITIONS
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HRESULT D3DTR_EnableGlyphVertexCache(D3DContext *d3dc);
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HRESULT D3DTR_DisableGlyphVertexCache(D3DContext *d3dc);
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HRESULT D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps,
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jint totalGlyphs, jboolean usePositions,
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jboolean subPixPos, jboolean rgbOrder,
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jint lcdContrast,
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jfloat glyphListOrigX, jfloat glyphListOrigY,
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unsigned char *images, unsigned char *positions);
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#endif /* D3DTextRenderer_h_Included */
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