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RishiRecon
GitHub Repository: RishiRecon/exploits
Path: blob/main/misc/emulator/xnes/snes9x/jma/lzma.h
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/*
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Copyright (C) 2005-2006 NSRT Team ( http://nsrt.edgeemu.com )
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Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )
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Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 2.1 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "lencoder.h"
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#ifndef __LZMA_H
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#define __LZMA_H
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namespace NCompress {
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namespace NLZMA {
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const UINT32 kNumRepDistances = 4;
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const BYTE kNumStates = 12;
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const BYTE kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
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const BYTE kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
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const BYTE kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
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const BYTE kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
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class CState
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{
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public:
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BYTE m_Index;
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void Init()
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{ m_Index = 0; }
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void UpdateChar()
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{ m_Index = kLiteralNextStates[m_Index]; }
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void UpdateMatch()
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{ m_Index = kMatchNextStates[m_Index]; }
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void UpdateRep()
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{ m_Index = kRepNextStates[m_Index]; }
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void UpdateShortRep()
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{ m_Index = kShortRepNextStates[m_Index]; }
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};
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class CBaseCoder
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{
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protected:
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CState m_State;
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BYTE m_PreviousByte;
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bool m_PeviousIsMatch;
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UINT32 m_RepDistances[kNumRepDistances];
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void Init()
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{
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m_State.Init();
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m_PreviousByte = 0;
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m_PeviousIsMatch = false;
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for(UINT32 i = 0 ; i < kNumRepDistances; i++)
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m_RepDistances[i] = 0;
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}
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};
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const int kNumPosSlotBits = 6;
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const int kDicLogSizeMax = 28;
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const int kDistTableSizeMax = kDicLogSizeMax * 2;
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extern UINT32 kDistStart[kDistTableSizeMax];
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const BYTE kDistDirectBits[kDistTableSizeMax] =
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{
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0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
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10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19,
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20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26
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};
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const UINT32 kNumLenToPosStates = 4;
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inline UINT32 GetLenToPosState(UINT32 aLen)
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{
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aLen -= 2;
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if (aLen < kNumLenToPosStates)
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return aLen;
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return kNumLenToPosStates - 1;
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}
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const int kMatchMinLen = 2;
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const int kMatchMaxLen = kMatchMinLen + NLength::kNumSymbolsTotal - 1;
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const int kNumAlignBits = 4;
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const int kAlignTableSize = 1 << kNumAlignBits;
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const UINT32 kAlignMask = (kAlignTableSize - 1);
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const int kStartPosModelIndex = 4;
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const int kEndPosModelIndex = 14;
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const int kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
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const int kNumFullDistances = 1 << (kEndPosModelIndex / 2);
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const int kMainChoiceLiteralIndex = 0;
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const int kMainChoiceMatchIndex = 1;
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const int kMatchChoiceDistanceIndex= 0;
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const int kMatchChoiceRepetitionIndex = 1;
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const int kNumMoveBitsForMainChoice = 5;
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const int kNumMoveBitsForPosCoders = 5;
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const int kNumMoveBitsForAlignCoders = 5;
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const int kNumMoveBitsForPosSlotCoder = 5;
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const int kNumLitPosStatesBitsEncodingMax = 4;
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const int kNumLitContextBitsMax = 8;
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}}
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#endif
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