#pragma once
#include <Luau/NotNull.h>
#include "Luau/TypeArena.h"
#include "Luau/Type.h"
#include "Luau/Scope.h"
#include <unordered_map>
namespace Luau
{
using SeenTypes = std::unordered_map<TypeId, TypeId>;
using SeenTypePacks = std::unordered_map<TypePackId, TypePackId>;
struct CloneState
{
NotNull<BuiltinTypes> builtinTypes;
SeenTypes seenTypes;
SeenTypePacks seenTypePacks;
};
TypePackId shallowClone(TypePackId tp, TypeArena& dest, CloneState& cloneState, bool clonePersistentTypes);
TypeId shallowClone(TypeId typeId, TypeArena& dest, CloneState& cloneState, bool clonePersistentTypes);
TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState);
TypeId clone(TypeId tp, TypeArena& dest, CloneState& cloneState);
TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState);
Binding clone(const Binding& binding, TypeArena& dest, CloneState& cloneState);
TypePackId cloneIncremental(TypePackId tp, TypeArena& dest, CloneState& cloneState, Scope* freshScopeForFreeTypes);
TypeId cloneIncremental(TypeId typeId, TypeArena& dest, CloneState& cloneState, Scope* freshScopeForFreeTypes);
TypeFun cloneIncremental(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState, Scope* freshScopeForFreeTypes);
Binding cloneIncremental(const Binding& binding, TypeArena& dest, CloneState& cloneState, Scope* freshScopeForFreeTypes);
}