#pragma once
#include <memory>
namespace Luau
{
struct Scope;
using ScopePtr = std::shared_ptr<Scope>;
enum class ControlFlow
{
None = 0b00001,
Returns = 0b00010,
Throws = 0b00100,
Breaks = 0b01000,
Continues = 0b10000,
};
inline ControlFlow operator&(ControlFlow a, ControlFlow b)
{
return ControlFlow(int(a) & int(b));
}
inline ControlFlow operator|(ControlFlow a, ControlFlow b)
{
return ControlFlow(int(a) | int(b));
}
inline bool matches(ControlFlow a, ControlFlow b)
{
return (a & b) != ControlFlow(0);
}
}