#include "Luau/Location.h"
namespace Luau
{
void Position::shift(const Position& start, const Position& oldEnd, const Position& newEnd)
{
if (*this >= start)
{
if (this->line > oldEnd.line)
this->line += (newEnd.line - oldEnd.line);
else
{
this->line = newEnd.line;
this->column += (newEnd.column - oldEnd.column);
}
}
}
bool Location::encloses(const Location& l) const
{
return begin <= l.begin && end >= l.end;
}
bool Location::overlaps(const Location& l) const
{
return (begin <= l.begin && end >= l.begin) || (begin <= l.end && end >= l.end) || (begin >= l.begin && end <= l.end);
}
bool Location::contains(const Position& p) const
{
return begin <= p && p < end;
}
bool Location::containsClosed(const Position& p) const
{
return begin <= p && p <= end;
}
void Location::extend(const Location& other)
{
if (other.begin < begin)
begin = other.begin;
if (other.end > end)
end = other.end;
}
void Location::shift(const Position& start, const Position& oldEnd, const Position& newEnd)
{
begin.shift(start, oldEnd, newEnd);
end.shift(start, oldEnd, newEnd);
}
}