#pragma once
#include "Luau/IrData.h"
#include "Luau/CodeGenOptions.h"
#include <string>
#include <vector>
struct Proto;
namespace Luau
{
namespace CodeGen
{
struct CfgInfo;
const char* getCmdName(IrCmd cmd);
const char* getBlockKindName(IrBlockKind kind);
struct IrToStringContext
{
std::string& result;
const std::vector<IrBlock>& blocks;
const std::vector<IrConst>& constants;
const CfgInfo& cfg;
Proto* proto = nullptr;
};
void toString(IrToStringContext& ctx, const IrInst& inst, uint32_t index);
void toString(IrToStringContext& ctx, const IrBlock& block, uint32_t index);
void toString(IrToStringContext& ctx, IrOp op);
void toString(std::string& result, Proto* proto, IrConst constant);
const char* getBytecodeTypeName(uint8_t type, const char* const* userdataTypes);
void toString(std::string& result, const BytecodeTypes& bcTypes, const char* const* userdataTypes);
void toStringDetailed(IrToStringContext& ctx, const IrBlock& block, uint32_t blockIdx, IrInst& inst, uint32_t instIdx, IncludeUseInfo includeUseInfo);
void toStringDetailed(
IrToStringContext& ctx,
const IrBlock& block,
uint32_t blockIdx,
IncludeUseInfo includeUseInfo,
IncludeCfgInfo includeCfgInfo,
IncludeRegFlowInfo includeRegFlowInfo
);
std::string toString(IrFunction& function, IncludeUseInfo includeUseInfo);
std::string dump(IrFunction& function);
std::string toDot(const IrFunction& function, bool includeInst);
std::string toDotCfg(const IrFunction& function);
std::string toDotDjGraph(const IrFunction& function);
std::string dumpDot(const IrFunction& function, bool includeInst);
}
}