#include "luacode.h"
#include "Luau/Compiler.h"
#include <string.h>
char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize)
{
LUAU_ASSERT(outsize);
Luau::CompileOptions opts;
if (options)
{
static_assert(sizeof(lua_CompileOptions) == sizeof(Luau::CompileOptions), "C and C++ interface must match");
memcpy(static_cast<void*>(&opts), options, sizeof(opts));
}
std::string result = compile(std::string(source, size), opts);
char* copy = static_cast<char*>(malloc(result.size()));
if (!copy)
return nullptr;
memcpy(copy, result.data(), result.size());
*outsize = result.size();
return copy;
}
void luau_set_compile_constant_nil(lua_CompileConstant* constant)
{
Luau::setCompileConstantNil(constant);
}
void luau_set_compile_constant_boolean(lua_CompileConstant* constant, int b)
{
Luau::setCompileConstantBoolean(constant, b != 0);
}
void luau_set_compile_constant_number(lua_CompileConstant* constant, double n)
{
Luau::setCompileConstantNumber(constant, n);
}
void luau_set_compile_constant_integer64(lua_CompileConstant* constant, int64_t l)
{
Luau::setCompileConstantInteger64(constant, l);
}
void luau_set_compile_constant_vector(lua_CompileConstant* constant, float x, float y, float z, float w)
{
Luau::setCompileConstantVector(constant, x, y, z, w);
}
void luau_set_compile_constant_string(lua_CompileConstant* constant, const char* s, size_t l)
{
Luau::setCompileConstantString(constant, s, l);
}