#pragma once
#include <math.h>
#include <cstdint>
#define luai_numadd(a, b) ((a) + (b))
#define luai_numsub(a, b) ((a) - (b))
#define luai_nummul(a, b) ((a) * (b))
#define luai_numdiv(a, b) ((a) / (b))
#define luai_numpow(a, b) (pow(a, b))
#define luai_numunm(a) (-(a))
#define luai_numisnan(a) ((a) != (a))
#define luai_numeq(a, b) ((a) == (b))
#define luai_numlt(a, b) ((a) < (b))
#define luai_numle(a, b) ((a) <= (b))
#define luai_inteq(a, b) ((a) == (b))
inline bool luai_veceq(const float* a, const float* b)
{
#if LUA_VECTOR_SIZE == 4
return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3];
#else
return a[0] == b[0] && a[1] == b[1] && a[2] == b[2];
#endif
}
inline bool luai_vecisnan(const float* a)
{
#if LUA_VECTOR_SIZE == 4
return a[0] != a[0] || a[1] != a[1] || a[2] != a[2] || a[3] != a[3];
#else
return a[0] != a[0] || a[1] != a[1] || a[2] != a[2];
#endif
}
inline float luaui_signf(float v)
{
return v > 0.0f ? 1.0f : v < 0.0f ? -1.0f : 0.0f;
}
inline float luaui_clampf(float v, float min, float max)
{
float r = v < min ? min : v;
return r > max ? max : r;
}
LUAU_FASTMATH_BEGIN
inline double luai_nummod(double a, double b)
{
return a - floor(a / b) * b;
}
LUAU_FASTMATH_END
LUAU_FASTMATH_BEGIN
inline double luai_numidiv(double a, double b)
{
return floor(a / b);
}
LUAU_FASTMATH_END
inline float luai_lerpf(float a, float b, float t)
{
return (t == 1.0) ? b : a + (b - a) * t;
}
#define luai_num2int(i, d) ((i) = (int)(d))
#define luai_num2long(i, d) ((i) = (int64_t)(d))
#if defined(_MSC_VER) && defined(_M_IX86)
#define luai_num2unsigned(i, n) \
{ \
__int64 l; \
__asm { __asm fld n __asm fistp l} \
; \
i = (unsigned int)l; \
}
#else
#define luai_num2unsigned(i, n) ((i) = (unsigned)(long long)(n))
#endif
#define LUAI_MAXNUM2STR 48
#define LUAI_MAXINT2STR 30
LUAI_FUNC char* luai_num2str(char* buf, double n);
LUAI_FUNC char* luai_int2str(char* buf, int64_t n);
#define luai_str2num(s, p) strtod((s), (p))
#define luai_str2long(s, p, base) strtoll((s), (p), base)