uint8 AudioDevice::contextInitialized;
bool32 AudioDevice::Init()
{
if (!contextInitialized) {
contextInitialized = true;
InitAudioChannels();
}
return true;
}
void AudioDevice::Release()
{
LockAudioDevice();
AudioDeviceBase::Release();
UnlockAudioDevice();
}
void AudioDevice::InitAudioChannels()
{
AudioDeviceBase::InitAudioChannels();
}