#define LockAudioDevice() ;
#define UnlockAudioDevice() ;
namespace RSDK
{
class AudioDevice : public AudioDeviceBase
{
public:
static bool32 Init();
static void Release();
static void FrameInit() {}
inline static void HandleStreamLoad(ChannelInfo *channel, bool32 async) { LoadStream(channel); }
private:
static uint8 contextInitialized;
static void InitAudioChannels();
static void InitMixBuffer() {}
};
}