namespace Legacy
{
namespace v4
{
enum RetroStates {
ENGINE_WAIT = 3,
ENGINE_INITPAUSE = 5,
ENGINE_EXITPAUSE = 6,
ENGINE_ENDGAME = 7,
ENGINE_RESETGAME = 8,
};
bool32 LoadGameConfig(const char *filepath);
void ProcessEngine();
#if RETRO_USE_MOD_LOADER
void LoadGameXML(bool pal = false);
void LoadXMLWindowText(const tinyxml2::XMLElement *gameElement);
void LoadXMLVariables(const tinyxml2::XMLElement *gameElement);
void LoadXMLPalettes(const tinyxml2::XMLElement* gameElement);
void LoadXMLObjects(const tinyxml2::XMLElement* gameElement);
void LoadXMLSoundFX(const tinyxml2::XMLElement* gameElement);
void LoadXMLPlayers(const tinyxml2::XMLElement* gameElement);
void LoadXMLStages(const tinyxml2::XMLElement* gameElement);
#endif
}
}