namespace SKU
{
struct InputDeviceGLFW : InputDevice {
void UpdateInput();
void ProcessInput(int32 controllerID);
void CloseDevice();
uint32 currentState;
GLFWgamepadstate states[2];
uint32 jid;
bool32 swapABXY;
};
InputDeviceGLFW *InitGLFWInputDevice(uint32 id, uint8 controllerID);
void InitGLFWInputAPI();
}