namespace SKU
{
struct InputDeviceSteam : InputDevice {
void UpdateInput();
void ProcessInput(int32 controllerID);
int32 keyMasks[9];
uint16 buttonMasks;
uint16 prevButtonMasks;
uint8 controllerID;
uint8 stateUp;
uint8 stateDown;
uint8 stateLeft;
uint8 stateRight;
uint8 stateA;
uint8 stateB;
uint8 stateC;
uint8 stateX;
uint8 stateY;
uint8 stateZ;
uint8 stateStart;
uint8 stateSelect;
};
void InitSteamInputAPI();
InputDeviceSteam *InitSteamInputDevice(uint32 id);
}