#define LEGACY_RETRO_USE_COMPILER (1)
#include "v3/ObjectLegacyv3.hpp"
#include "v3/PlayerLegacyv3.hpp"
#include "v3/ScriptLegacyv3.hpp"
#include "v4/ObjectLegacyv4.hpp"
#include "v4/ScriptLegacyv4.hpp"
namespace Legacy
{
extern int32 OBJECT_BORDER_X1;
extern int32 OBJECT_BORDER_X2;
extern int32 OBJECT_BORDER_X3;
extern int32 OBJECT_BORDER_X4;
extern const int32 OBJECT_BORDER_Y1;
extern const int32 OBJECT_BORDER_Y2;
extern const int32 OBJECT_BORDER_Y3;
extern const int32 OBJECT_BORDER_Y4;
extern char scriptErrorMessage[0x400];
bool32 ConvertStringToInteger(const char *text, int32 *value);
}