#if RETRO_REV02
struct SteamLeaderboards : UserLeaderboards {
void FetchLeaderboard(LeaderboardID *leaderboard, bool32 isUser)
{
}
void LoadLeaderboards()
{
}
void TrackScore(LeaderboardID *leaderboard, int32 score, void (*callback)(bool32 success, int32 rank))
{
}
int32 GetStatus() { return status; }
};
#endif