Path: blob/master/RSDKv5/Shaders/Vulkan/None.vert
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#version 450
layout (location = 0) in vec3 in_pos;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec2 in_UV;
layout (location = 0) out vec2 ex_UV;
layout (location = 1) out vec4 ex_color;
void main()
{
gl_Position = vec4(in_pos, 1.0);
ex_color = in_color;
ex_UV = in_UV;
}