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awilliam
GitHub Repository: awilliam/linux-vfio
Path: blob/master/Documentation/DocBook/v4l/io.xml
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<title>Input/Output</title>
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<para>The V4L2 API defines several different methods to read from or
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write to a device. All drivers exchanging data with applications must
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support at least one of them.</para>
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<para>The classic I/O method using the <function>read()</function>
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and <function>write()</function> function is automatically selected
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after opening a V4L2 device. When the driver does not support this
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method attempts to read or write will fail at any time.</para>
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<para>Other methods must be negotiated. To select the streaming I/O
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method with memory mapped or user buffers applications call the
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&VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined
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yet.</para>
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<para>Video overlay can be considered another I/O method, although
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the application does not directly receive the image data. It is
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selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl.
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For more information see <xref linkend="overlay" />.</para>
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<para>Generally exactly one I/O method, including overlay, is
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associated with each file descriptor. The only exceptions are
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applications not exchanging data with a driver ("panel applications",
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see <xref linkend="open" />) and drivers permitting simultaneous video capturing
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and overlay using the same file descriptor, for compatibility with V4L
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and earlier versions of V4L2.</para>
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<para><constant>VIDIOC_S_FMT</constant> and
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<constant>VIDIOC_REQBUFS</constant> would permit this to some degree,
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but for simplicity drivers need not support switching the I/O method
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(after first switching away from read/write) other than by closing
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and reopening the device.</para>
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<para>The following sections describe the various I/O methods in
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more detail.</para>
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<section id="rw">
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<title>Read/Write</title>
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<para>Input and output devices support the
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<function>read()</function> and <function>write()</function> function,
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respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in
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the <structfield>capabilities</structfield> field of &v4l2-capability;
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returned by the &VIDIOC-QUERYCAP; ioctl is set.</para>
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<para>Drivers may need the CPU to copy the data, but they may also
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support DMA to or from user memory, so this I/O method is not
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necessarily less efficient than other methods merely exchanging buffer
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pointers. It is considered inferior though because no meta-information
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like frame counters or timestamps are passed. This information is
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necessary to recognize frame dropping and to synchronize with other
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data streams. However this is also the simplest I/O method, requiring
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little or no setup to exchange data. It permits command line stunts
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like this (the <application>vidctrl</application> tool is
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fictitious):</para>
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<informalexample>
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<screen>
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&gt; vidctrl /dev/video --input=0 --format=YUYV --size=352x288
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&gt; dd if=/dev/video of=myimage.422 bs=202752 count=1
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</screen>
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</informalexample>
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<para>To read from the device applications use the
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&func-read; function, to write the &func-write; function.
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Drivers must implement one I/O method if they
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exchange data with applications, but it need not be this.<footnote>
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<para>It would be desirable if applications could depend on
70
drivers supporting all I/O interfaces, but as much as the complex
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memory mapping I/O can be inadequate for some devices we have no
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reason to require this interface, which is most useful for simple
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applications capturing still images.</para>
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</footnote> When reading or writing is supported, the driver
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must also support the &func-select; and &func-poll;
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function.<footnote>
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<para>At the driver level <function>select()</function> and
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<function>poll()</function> are the same, and
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<function>select()</function> is too important to be optional.</para>
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</footnote></para>
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</section>
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<section id="mmap">
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<title>Streaming I/O (Memory Mapping)</title>
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<para>Input and output devices support this I/O method when the
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<constant>V4L2_CAP_STREAMING</constant> flag in the
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<structfield>capabilities</structfield> field of &v4l2-capability;
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returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two
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streaming methods, to determine if the memory mapping flavor is
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supported applications must call the &VIDIOC-REQBUFS; ioctl.</para>
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<para>Streaming is an I/O method where only pointers to buffers
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are exchanged between application and driver, the data itself is not
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copied. Memory mapping is primarily intended to map buffers in device
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memory into the application's address space. Device memory can be for
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example the video memory on a graphics card with a video capture
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add-on. However, being the most efficient I/O method available for a
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long time, many other drivers support streaming as well, allocating
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buffers in DMA-able main memory.</para>
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<para>A driver can support many sets of buffers. Each set is
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identified by a unique buffer type value. The sets are independent and
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each set can hold a different type of data. To access different sets
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at the same time different file descriptors must be used.<footnote>
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<para>One could use one file descriptor and set the buffer
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type field accordingly when calling &VIDIOC-QBUF; etc., but it makes
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the <function>select()</function> function ambiguous. We also like the
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clean approach of one file descriptor per logical stream. Video
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overlay for example is also a logical stream, although the CPU is not
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needed for continuous operation.</para>
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</footnote></para>
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<para>To allocate device buffers applications call the
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&VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer
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type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>.
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This ioctl can also be used to change the number of buffers or to free
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the allocated memory, provided none of the buffers are still
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mapped.</para>
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<para>Before applications can access the buffers they must map
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them into their address space with the &func-mmap; function. The
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location of the buffers in device memory can be determined with the
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&VIDIOC-QUERYBUF; ioctl. In the single-planar API case, the
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<structfield>m.offset</structfield> and <structfield>length</structfield>
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returned in a &v4l2-buffer; are passed as sixth and second parameter to the
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<function>mmap()</function> function. When using the multi-planar API,
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struct &v4l2-buffer; contains an array of &v4l2-plane; structures, each
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containing its own <structfield>m.offset</structfield> and
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<structfield>length</structfield>. When using the multi-planar API, every
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plane of every buffer has to be mapped separately, so the number of
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calls to &func-mmap; should be equal to number of buffers times number of
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planes in each buffer. The offset and length values must not be modified.
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Remember, the buffers are allocated in physical memory, as opposed to virtual
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memory, which can be swapped out to disk. Applications should free the buffers
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as soon as possible with the &func-munmap; function.</para>
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<example>
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<title>Mapping buffers in the single-planar API</title>
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<programlisting>
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&v4l2-requestbuffers; reqbuf;
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struct {
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void *start;
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size_t length;
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} *buffers;
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unsigned int i;
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memset(&amp;reqbuf, 0, sizeof(reqbuf));
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reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
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reqbuf.memory = V4L2_MEMORY_MMAP;
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reqbuf.count = 20;
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if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &amp;reqbuf)) {
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if (errno == EINVAL)
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printf("Video capturing or mmap-streaming is not supported\n");
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else
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perror("VIDIOC_REQBUFS");
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exit(EXIT_FAILURE);
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}
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/* We want at least five buffers. */
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if (reqbuf.count &lt; 5) {
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/* You may need to free the buffers here. */
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printf("Not enough buffer memory\n");
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exit(EXIT_FAILURE);
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}
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buffers = calloc(reqbuf.count, sizeof(*buffers));
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assert(buffers != NULL);
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for (i = 0; i &lt; reqbuf.count; i++) {
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&v4l2-buffer; buffer;
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memset(&amp;buffer, 0, sizeof(buffer));
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buffer.type = reqbuf.type;
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buffer.memory = V4L2_MEMORY_MMAP;
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buffer.index = i;
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if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &amp;buffer)) {
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perror("VIDIOC_QUERYBUF");
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exit(EXIT_FAILURE);
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}
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buffers[i].length = buffer.length; /* remember for munmap() */
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buffers[i].start = mmap(NULL, buffer.length,
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PROT_READ | PROT_WRITE, /* recommended */
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MAP_SHARED, /* recommended */
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fd, buffer.m.offset);
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if (MAP_FAILED == buffers[i].start) {
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/* If you do not exit here you should unmap() and free()
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the buffers mapped so far. */
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perror("mmap");
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exit(EXIT_FAILURE);
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}
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}
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/* Cleanup. */
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for (i = 0; i &lt; reqbuf.count; i++)
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munmap(buffers[i].start, buffers[i].length);
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</programlisting>
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</example>
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<example>
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<title>Mapping buffers in the multi-planar API</title>
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<programlisting>
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&v4l2-requestbuffers; reqbuf;
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/* Our current format uses 3 planes per buffer */
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#define FMT_NUM_PLANES = 3;
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struct {
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void *start[FMT_NUM_PLANES];
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size_t length[FMT_NUM_PLANES];
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} *buffers;
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unsigned int i, j;
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memset(&amp;reqbuf, 0, sizeof(reqbuf));
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reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
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reqbuf.memory = V4L2_MEMORY_MMAP;
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reqbuf.count = 20;
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if (ioctl(fd, &VIDIOC-REQBUFS;, &amp;reqbuf) &lt; 0) {
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if (errno == EINVAL)
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printf("Video capturing or mmap-streaming is not supported\n");
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else
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perror("VIDIOC_REQBUFS");
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exit(EXIT_FAILURE);
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}
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/* We want at least five buffers. */
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if (reqbuf.count &lt; 5) {
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/* You may need to free the buffers here. */
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printf("Not enough buffer memory\n");
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exit(EXIT_FAILURE);
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}
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buffers = calloc(reqbuf.count, sizeof(*buffers));
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assert(buffers != NULL);
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for (i = 0; i &lt; reqbuf.count; i++) {
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&v4l2-buffer; buffer;
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&v4l2-plane; planes[FMT_NUM_PLANES];
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memset(&amp;buffer, 0, sizeof(buffer));
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buffer.type = reqbuf.type;
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buffer.memory = V4L2_MEMORY_MMAP;
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buffer.index = i;
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/* length in struct v4l2_buffer in multi-planar API stores the size
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* of planes array. */
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buffer.length = FMT_NUM_PLANES;
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buffer.m.planes = planes;
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if (ioctl(fd, &VIDIOC-QUERYBUF;, &amp;buffer) &lt; 0) {
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perror("VIDIOC_QUERYBUF");
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exit(EXIT_FAILURE);
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}
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/* Every plane has to be mapped separately */
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for (j = 0; j &lt; FMT_NUM_PLANES; j++) {
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buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */
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buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length,
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PROT_READ | PROT_WRITE, /* recommended */
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MAP_SHARED, /* recommended */
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fd, buffer.m.planes[j].m.offset);
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if (MAP_FAILED == buffers[i].start[j]) {
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/* If you do not exit here you should unmap() and free()
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the buffers and planes mapped so far. */
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perror("mmap");
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exit(EXIT_FAILURE);
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}
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}
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}
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/* Cleanup. */
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for (i = 0; i &lt; reqbuf.count; i++)
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for (j = 0; j &lt; FMT_NUM_PLANES; j++)
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munmap(buffers[i].start[j], buffers[i].length[j]);
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</programlisting>
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</example>
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<para>Conceptually streaming drivers maintain two buffer queues, an incoming
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and an outgoing queue. They separate the synchronous capture or output
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operation locked to a video clock from the application which is
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subject to random disk or network delays and preemption by
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other processes, thereby reducing the probability of data loss.
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The queues are organized as FIFOs, buffers will be
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output in the order enqueued in the incoming FIFO, and were
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captured in the order dequeued from the outgoing FIFO.</para>
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<para>The driver may require a minimum number of buffers enqueued
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at all times to function, apart of this no limit exists on the number
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of buffers applications can enqueue in advance, or dequeue and
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process. They can also enqueue in a different order than buffers have
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been dequeued, and the driver can <emphasis>fill</emphasis> enqueued
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<emphasis>empty</emphasis> buffers in any order. <footnote>
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<para>Random enqueue order permits applications processing
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images out of order (such as video codecs) to return buffers earlier,
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reducing the probability of data loss. Random fill order allows
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drivers to reuse buffers on a LIFO-basis, taking advantage of caches
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holding scatter-gather lists and the like.</para>
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</footnote> The index number of a buffer (&v4l2-buffer;
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<structfield>index</structfield>) plays no role here, it only
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identifies the buffer.</para>
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<para>Initially all mapped buffers are in dequeued state,
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inaccessible by the driver. For capturing applications it is customary
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to first enqueue all mapped buffers, then to start capturing and enter
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the read loop. Here the application waits until a filled buffer can be
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dequeued, and re-enqueues the buffer when the data is no longer
319
needed. Output applications fill and enqueue buffers, when enough
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buffers are stacked up the output is started with
321
<constant>VIDIOC_STREAMON</constant>. In the write loop, when
322
the application runs out of free buffers, it must wait until an empty
323
buffer can be dequeued and reused.</para>
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<para>To enqueue and dequeue a buffer applications use the
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&VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being
327
mapped, enqueued, full or empty can be determined at any time using the
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&VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the
329
application until one or more buffers can be dequeued. By default
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<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
331
outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
332
given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
333
returns immediately with an &EAGAIN; when no buffer is available. The
334
&func-select; or &func-poll; function are always available.</para>
335
336
<para>To start and stop capturing or output applications call the
337
&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
338
<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
339
queues as a side effect. Since there is no notion of doing anything
340
"now" on a multitasking system, if an application needs to synchronize
341
with another event it should examine the &v4l2-buffer;
342
<structfield>timestamp</structfield> of captured buffers, or set the
343
field before enqueuing buffers for output.</para>
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345
<para>Drivers implementing memory mapping I/O must
346
support the <constant>VIDIOC_REQBUFS</constant>,
347
<constant>VIDIOC_QUERYBUF</constant>,
348
<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
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<constant>VIDIOC_STREAMON</constant> and
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<constant>VIDIOC_STREAMOFF</constant> ioctl, the
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<function>mmap()</function>, <function>munmap()</function>,
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<function>select()</function> and <function>poll()</function>
353
function.<footnote>
354
<para>At the driver level <function>select()</function> and
355
<function>poll()</function> are the same, and
356
<function>select()</function> is too important to be optional. The
357
rest should be evident.</para>
358
</footnote></para>
359
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<para>[capture example]</para>
361
362
</section>
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364
<section id="userp">
365
<title>Streaming I/O (User Pointers)</title>
366
367
<para>Input and output devices support this I/O method when the
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<constant>V4L2_CAP_STREAMING</constant> flag in the
369
<structfield>capabilities</structfield> field of &v4l2-capability;
370
returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user
371
pointer method (not only memory mapping) is supported must be
372
determined by calling the &VIDIOC-REQBUFS; ioctl.</para>
373
374
<para>This I/O method combines advantages of the read/write and
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memory mapping methods. Buffers (planes) are allocated by the application
376
itself, and can reside for example in virtual or shared memory. Only
377
pointers to data are exchanged, these pointers and meta-information
378
are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case).
379
The driver must be switched into user pointer I/O mode by calling the
380
&VIDIOC-REQBUFS; with the desired buffer type. No buffers (planes) are allocated
381
beforehand, consequently they are not indexed and cannot be queried like mapped
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buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para>
383
384
<example>
385
<title>Initiating streaming I/O with user pointers</title>
386
387
<programlisting>
388
&v4l2-requestbuffers; reqbuf;
389
390
memset (&amp;reqbuf, 0, sizeof (reqbuf));
391
reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
392
reqbuf.memory = V4L2_MEMORY_USERPTR;
393
394
if (ioctl (fd, &VIDIOC-REQBUFS;, &amp;reqbuf) == -1) {
395
if (errno == EINVAL)
396
printf ("Video capturing or user pointer streaming is not supported\n");
397
else
398
perror ("VIDIOC_REQBUFS");
399
400
exit (EXIT_FAILURE);
401
}
402
</programlisting>
403
</example>
404
405
<para>Buffer (plane) addresses and sizes are passed on the fly with the
406
&VIDIOC-QBUF; ioctl. Although buffers are commonly cycled,
407
applications can pass different addresses and sizes at each
408
<constant>VIDIOC_QBUF</constant> call. If required by the hardware the
409
driver swaps memory pages within physical memory to create a
410
continuous area of memory. This happens transparently to the
411
application in the virtual memory subsystem of the kernel. When buffer
412
pages have been swapped out to disk they are brought back and finally
413
locked in physical memory for DMA.<footnote>
414
<para>We expect that frequently used buffers are typically not
415
swapped out. Anyway, the process of swapping, locking or generating
416
scatter-gather lists may be time consuming. The delay can be masked by
417
the depth of the incoming buffer queue, and perhaps by maintaining
418
caches assuming a buffer will be soon enqueued again. On the other
419
hand, to optimize memory usage drivers can limit the number of buffers
420
locked in advance and recycle the most recently used buffers first. Of
421
course, the pages of empty buffers in the incoming queue need not be
422
saved to disk. Output buffers must be saved on the incoming and
423
outgoing queue because an application may share them with other
424
processes.</para>
425
</footnote></para>
426
427
<para>Filled or displayed buffers are dequeued with the
428
&VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any
429
time between the completion of the DMA and this ioctl. The memory is
430
also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or
431
when the device is closed. Applications must take care not to free
432
buffers without dequeuing. For once, the buffers remain locked until
433
further, wasting physical memory. Second the driver will not be
434
notified when the memory is returned to the application's free list
435
and subsequently reused for other purposes, possibly completing the
436
requested DMA and overwriting valuable data.</para>
437
438
<para>For capturing applications it is customary to enqueue a
439
number of empty buffers, to start capturing and enter the read loop.
440
Here the application waits until a filled buffer can be dequeued, and
441
re-enqueues the buffer when the data is no longer needed. Output
442
applications fill and enqueue buffers, when enough buffers are stacked
443
up output is started. In the write loop, when the application
444
runs out of free buffers it must wait until an empty buffer can be
445
dequeued and reused. Two methods exist to suspend execution of the
446
application until one or more buffers can be dequeued. By default
447
<constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
448
outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
449
given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
450
returns immediately with an &EAGAIN; when no buffer is available. The
451
&func-select; or &func-poll; function are always available.</para>
452
453
<para>To start and stop capturing or output applications call the
454
&VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
455
<constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
456
queues and unlocks all buffers as a side effect. Since there is no
457
notion of doing anything "now" on a multitasking system, if an
458
application needs to synchronize with another event it should examine
459
the &v4l2-buffer; <structfield>timestamp</structfield> of captured
460
buffers, or set the field before enqueuing buffers for output.</para>
461
462
<para>Drivers implementing user pointer I/O must
463
support the <constant>VIDIOC_REQBUFS</constant>,
464
<constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
465
<constant>VIDIOC_STREAMON</constant> and
466
<constant>VIDIOC_STREAMOFF</constant> ioctl, the
467
<function>select()</function> and <function>poll()</function> function.<footnote>
468
<para>At the driver level <function>select()</function> and
469
<function>poll()</function> are the same, and
470
<function>select()</function> is too important to be optional. The
471
rest should be evident.</para>
472
</footnote></para>
473
</section>
474
475
<section id="async">
476
<title>Asynchronous I/O</title>
477
478
<para>This method is not defined yet.</para>
479
</section>
480
481
<section id="buffer">
482
<title>Buffers</title>
483
484
<para>A buffer contains data exchanged by application and
485
driver using one of the Streaming I/O methods. In the multi-planar API, the
486
data is held in planes, while the buffer structure acts as a container
487
for the planes. Only pointers to buffers (planes) are exchanged, the data
488
itself is not copied. These pointers, together with meta-information like
489
timestamps or field parity, are stored in a struct
490
<structname>v4l2_buffer</structname>, argument to
491
the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl.
492
In the multi-planar API, some plane-specific members of struct
493
<structname>v4l2_buffer</structname>, such as pointers and sizes for each
494
plane, are stored in struct <structname>v4l2_plane</structname> instead.
495
In that case, struct <structname>v4l2_buffer</structname> contains an array of
496
plane structures.</para>
497
498
<para>Nominally timestamps refer to the first data byte transmitted.
499
In practice however the wide range of hardware covered by the V4L2 API
500
limits timestamp accuracy. Often an interrupt routine will
501
sample the system clock shortly after the field or frame was stored
502
completely in memory. So applications must expect a constant
503
difference up to one field or frame period plus a small (few scan
504
lines) random error. The delay and error can be much
505
larger due to compression or transmission over an external bus when
506
the frames are not properly stamped by the sender. This is frequently
507
the case with USB cameras. Here timestamps refer to the instant the
508
field or frame was received by the driver, not the capture time. These
509
devices identify by not enumerating any video standards, see <xref
510
linkend="standard" />.</para>
511
512
<para>Similar limitations apply to output timestamps. Typically
513
the video hardware locks to a clock controlling the video timing, the
514
horizontal and vertical synchronization pulses. At some point in the
515
line sequence, possibly the vertical blanking, an interrupt routine
516
samples the system clock, compares against the timestamp and programs
517
the hardware to repeat the previous field or frame, or to display the
518
buffer contents.</para>
519
520
<para>Apart of limitations of the video device and natural
521
inaccuracies of all clocks, it should be noted system time itself is
522
not perfectly stable. It can be affected by power saving cycles,
523
warped to insert leap seconds, or even turned back or forth by the
524
system administrator affecting long term measurements. <footnote>
525
<para>Since no other Linux multimedia
526
API supports unadjusted time it would be foolish to introduce here. We
527
must use a universally supported clock to synchronize different media,
528
hence time of day.</para>
529
</footnote></para>
530
531
<table frame="none" pgwide="1" id="v4l2-buffer">
532
<title>struct <structname>v4l2_buffer</structname></title>
533
<tgroup cols="4">
534
&cs-ustr;
535
<tbody valign="top">
536
<row>
537
<entry>__u32</entry>
538
<entry><structfield>index</structfield></entry>
539
<entry></entry>
540
<entry>Number of the buffer, set by the application. This
541
field is only used for <link linkend="mmap">memory mapping</link> I/O
542
and can range from zero to the number of buffers allocated
543
with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry>
544
</row>
545
<row>
546
<entry>&v4l2-buf-type;</entry>
547
<entry><structfield>type</structfield></entry>
548
<entry></entry>
549
<entry>Type of the buffer, same as &v4l2-format;
550
<structfield>type</structfield> or &v4l2-requestbuffers;
551
<structfield>type</structfield>, set by the application.</entry>
552
</row>
553
<row>
554
<entry>__u32</entry>
555
<entry><structfield>bytesused</structfield></entry>
556
<entry></entry>
557
<entry>The number of bytes occupied by the data in the
558
buffer. It depends on the negotiated data format and may change with
559
each buffer for compressed variable size data like JPEG images.
560
Drivers must set this field when <structfield>type</structfield>
561
refers to an input stream, applications when an output stream.</entry>
562
</row>
563
<row>
564
<entry>__u32</entry>
565
<entry><structfield>flags</structfield></entry>
566
<entry></entry>
567
<entry>Flags set by the application or driver, see <xref
568
linkend="buffer-flags" />.</entry>
569
</row>
570
<row>
571
<entry>&v4l2-field;</entry>
572
<entry><structfield>field</structfield></entry>
573
<entry></entry>
574
<entry>Indicates the field order of the image in the
575
buffer, see <xref linkend="v4l2-field" />. This field is not used when
576
the buffer contains VBI data. Drivers must set it when
577
<structfield>type</structfield> refers to an input stream,
578
applications when an output stream.</entry>
579
</row>
580
<row>
581
<entry>struct timeval</entry>
582
<entry><structfield>timestamp</structfield></entry>
583
<entry></entry>
584
<entry><para>For input streams this is the
585
system time (as returned by the <function>gettimeofday()</function>
586
function) when the first data byte was captured. For output streams
587
the data will not be displayed before this time, secondary to the
588
nominal frame rate determined by the current video standard in
589
enqueued order. Applications can for example zero this field to
590
display frames as soon as possible. The driver stores the time at
591
which the first data byte was actually sent out in the
592
<structfield>timestamp</structfield> field. This permits
593
applications to monitor the drift between the video and system
594
clock.</para></entry>
595
</row>
596
<row>
597
<entry>&v4l2-timecode;</entry>
598
<entry><structfield>timecode</structfield></entry>
599
<entry></entry>
600
<entry>When <structfield>type</structfield> is
601
<constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the
602
<constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in
603
<structfield>flags</structfield>, this structure contains a frame
604
timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link>
605
mode the top and bottom field contain the same timecode.
606
Timecodes are intended to help video editing and are typically recorded on
607
video tapes, but also embedded in compressed formats like MPEG. This
608
field is independent of the <structfield>timestamp</structfield> and
609
<structfield>sequence</structfield> fields.</entry>
610
</row>
611
<row>
612
<entry>__u32</entry>
613
<entry><structfield>sequence</structfield></entry>
614
<entry></entry>
615
<entry>Set by the driver, counting the frames in the
616
sequence.</entry>
617
</row>
618
<row>
619
<entry spanname="hspan"><para>In <link
620
linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and
621
bottom field have the same sequence number. The count starts at zero
622
and includes dropped or repeated frames. A dropped frame was received
623
by an input device but could not be stored due to lack of free buffer
624
space. A repeated frame was displayed again by an output device
625
because the application did not pass new data in
626
time.</para><para>Note this may count the frames received
627
e.g. over USB, without taking into account the frames dropped by the
628
remote hardware due to limited compression throughput or bus
629
bandwidth. These devices identify by not enumerating any video
630
standards, see <xref linkend="standard" />.</para></entry>
631
</row>
632
<row>
633
<entry>&v4l2-memory;</entry>
634
<entry><structfield>memory</structfield></entry>
635
<entry></entry>
636
<entry>This field must be set by applications and/or drivers
637
in accordance with the selected I/O method.</entry>
638
</row>
639
<row>
640
<entry>union</entry>
641
<entry><structfield>m</structfield></entry>
642
</row>
643
<row>
644
<entry></entry>
645
<entry>__u32</entry>
646
<entry><structfield>offset</structfield></entry>
647
<entry>For the single-planar API and when
648
<structfield>memory</structfield> is <constant>V4L2_MEMORY_MMAP</constant> this
649
is the offset of the buffer from the start of the device memory. The value is
650
returned by the driver and apart of serving as parameter to the &func-mmap;
651
function not useful for applications. See <xref linkend="mmap" /> for details
652
</entry>
653
</row>
654
<row>
655
<entry></entry>
656
<entry>unsigned long</entry>
657
<entry><structfield>userptr</structfield></entry>
658
<entry>For the single-planar API and when
659
<structfield>memory</structfield> is <constant>V4L2_MEMORY_USERPTR</constant>
660
this is a pointer to the buffer (casted to unsigned long type) in virtual
661
memory, set by the application. See <xref linkend="userp" /> for details.
662
</entry>
663
</row>
664
<row>
665
<entry></entry>
666
<entry>struct v4l2_plane</entry>
667
<entry><structfield>*planes</structfield></entry>
668
<entry>When using the multi-planar API, contains a userspace pointer
669
to an array of &v4l2-plane;. The size of the array should be put
670
in the <structfield>length</structfield> field of this
671
<structname>v4l2_buffer</structname> structure.</entry>
672
</row>
673
<row>
674
<entry>__u32</entry>
675
<entry><structfield>length</structfield></entry>
676
<entry></entry>
677
<entry>Size of the buffer (not the payload) in bytes for the
678
single-planar API. For the multi-planar API should contain the
679
number of elements in the <structfield>planes</structfield> array.
680
</entry>
681
</row>
682
<row>
683
<entry>__u32</entry>
684
<entry><structfield>input</structfield></entry>
685
<entry></entry>
686
<entry>Some video capture drivers support rapid and
687
synchronous video input changes, a function useful for example in
688
video surveillance applications. For this purpose applications set the
689
<constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the
690
number of a video input as in &v4l2-input; field
691
<structfield>index</structfield>.</entry>
692
</row>
693
<row>
694
<entry>__u32</entry>
695
<entry><structfield>reserved</structfield></entry>
696
<entry></entry>
697
<entry>A place holder for future extensions and custom
698
(driver defined) buffer types
699
<constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher. Applications
700
should set this to 0.</entry>
701
</row>
702
</tbody>
703
</tgroup>
704
</table>
705
706
<table frame="none" pgwide="1" id="v4l2-plane">
707
<title>struct <structname>v4l2_plane</structname></title>
708
<tgroup cols="4">
709
&cs-ustr;
710
<tbody valign="top">
711
<row>
712
<entry>__u32</entry>
713
<entry><structfield>bytesused</structfield></entry>
714
<entry></entry>
715
<entry>The number of bytes occupied by data in the plane
716
(its payload).</entry>
717
</row>
718
<row>
719
<entry>__u32</entry>
720
<entry><structfield>length</structfield></entry>
721
<entry></entry>
722
<entry>Size in bytes of the plane (not its payload).</entry>
723
</row>
724
<row>
725
<entry>union</entry>
726
<entry><structfield>m</structfield></entry>
727
<entry></entry>
728
<entry></entry>
729
</row>
730
<row>
731
<entry></entry>
732
<entry>__u32</entry>
733
<entry><structfield>mem_offset</structfield></entry>
734
<entry>When the memory type in the containing &v4l2-buffer; is
735
<constant>V4L2_MEMORY_MMAP</constant>, this is the value that
736
should be passed to &func-mmap;, similar to the
737
<structfield>offset</structfield> field in &v4l2-buffer;.</entry>
738
</row>
739
<row>
740
<entry></entry>
741
<entry>__unsigned long</entry>
742
<entry><structfield>userptr</structfield></entry>
743
<entry>When the memory type in the containing &v4l2-buffer; is
744
<constant>V4L2_MEMORY_USERPTR</constant>, this is a userspace
745
pointer to the memory allocated for this plane by an application.
746
</entry>
747
</row>
748
<row>
749
<entry>__u32</entry>
750
<entry><structfield>data_offset</structfield></entry>
751
<entry></entry>
752
<entry>Offset in bytes to video data in the plane, if applicable.
753
</entry>
754
</row>
755
<row>
756
<entry>__u32</entry>
757
<entry><structfield>reserved[11]</structfield></entry>
758
<entry></entry>
759
<entry>Reserved for future use. Should be zeroed by an
760
application.</entry>
761
</row>
762
</tbody>
763
</tgroup>
764
</table>
765
766
<table frame="none" pgwide="1" id="v4l2-buf-type">
767
<title>enum v4l2_buf_type</title>
768
<tgroup cols="3">
769
&cs-def;
770
<tbody valign="top">
771
<row>
772
<entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry>
773
<entry>1</entry>
774
<entry>Buffer of a single-planar video capture stream, see <xref
775
linkend="capture" />.</entry>
776
</row>
777
<row>
778
<entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE</constant>
779
</entry>
780
<entry>9</entry>
781
<entry>Buffer of a multi-planar video capture stream, see <xref
782
linkend="capture" />.</entry>
783
</row>
784
<row>
785
<entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry>
786
<entry>2</entry>
787
<entry>Buffer of a single-planar video output stream, see <xref
788
linkend="output" />.</entry>
789
</row>
790
<row>
791
<entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE</constant>
792
</entry>
793
<entry>10</entry>
794
<entry>Buffer of a multi-planar video output stream, see <xref
795
linkend="output" />.</entry>
796
</row>
797
<row>
798
<entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry>
799
<entry>3</entry>
800
<entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry>
801
</row>
802
<row>
803
<entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry>
804
<entry>4</entry>
805
<entry>Buffer of a raw VBI capture stream, see <xref
806
linkend="raw-vbi" />.</entry>
807
</row>
808
<row>
809
<entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry>
810
<entry>5</entry>
811
<entry>Buffer of a raw VBI output stream, see <xref
812
linkend="raw-vbi" />.</entry>
813
</row>
814
<row>
815
<entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry>
816
<entry>6</entry>
817
<entry>Buffer of a sliced VBI capture stream, see <xref
818
linkend="sliced" />.</entry>
819
</row>
820
<row>
821
<entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry>
822
<entry>7</entry>
823
<entry>Buffer of a sliced VBI output stream, see <xref
824
linkend="sliced" />.</entry>
825
</row>
826
<row>
827
<entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry>
828
<entry>8</entry>
829
<entry>Buffer for video output overlay (OSD), see <xref
830
linkend="osd" />. Status: <link
831
linkend="experimental">Experimental</link>.</entry>
832
</row>
833
<row>
834
<entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry>
835
<entry>0x80</entry>
836
<entry>This and higher values are reserved for custom
837
(driver defined) buffer types.</entry>
838
</row>
839
</tbody>
840
</tgroup>
841
</table>
842
843
<table frame="none" pgwide="1" id="buffer-flags">
844
<title>Buffer Flags</title>
845
<tgroup cols="3">
846
&cs-def;
847
<tbody valign="top">
848
<row>
849
<entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry>
850
<entry>0x0001</entry>
851
<entry>The buffer resides in device memory and has been mapped
852
into the application's address space, see <xref linkend="mmap" /> for details.
853
Drivers set or clear this flag when the
854
<link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link
855
linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link
856
linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry>
857
</row>
858
<row>
859
<entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry>
860
<entry>0x0002</entry>
861
<entry>Internally drivers maintain two buffer queues, an
862
incoming and outgoing queue. When this flag is set, the buffer is
863
currently on the incoming queue. It automatically moves to the
864
outgoing queue after the buffer has been filled (capture devices) or
865
displayed (output devices). Drivers set or clear this flag when the
866
<constant>VIDIOC_QUERYBUF</constant> ioctl is called. After
867
(successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is
868
always set and after <constant>VIDIOC_DQBUF</constant> always
869
cleared.</entry>
870
</row>
871
<row>
872
<entry><constant>V4L2_BUF_FLAG_DONE</constant></entry>
873
<entry>0x0004</entry>
874
<entry>When this flag is set, the buffer is currently on
875
the outgoing queue, ready to be dequeued from the driver. Drivers set
876
or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl
877
is called. After calling the <constant>VIDIOC_QBUF</constant> or
878
<constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a
879
buffer cannot be on both queues at the same time, the
880
<constant>V4L2_BUF_FLAG_QUEUED</constant> and
881
<constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive.
882
They can be both cleared however, then the buffer is in "dequeued"
883
state, in the application domain to say so.</entry>
884
</row>
885
<row>
886
<entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry>
887
<entry>0x0040</entry>
888
<entry>When this flag is set, the buffer has been dequeued
889
successfully, although the data might have been corrupted.
890
This is recoverable, streaming may continue as normal and
891
the buffer may be reused normally.
892
Drivers set this flag when the <constant>VIDIOC_DQBUF</constant>
893
ioctl is called.</entry>
894
</row>
895
<row>
896
<entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry>
897
<entry>0x0008</entry>
898
<entry>Drivers set or clear this flag when calling the
899
<constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video
900
capture devices when the buffer contains a compressed image which is a
901
key frame (or field), &ie; can be decompressed on its own.</entry>
902
</row>
903
<row>
904
<entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry>
905
<entry>0x0010</entry>
906
<entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant>
907
this flags predicted frames or fields which contain only differences to a
908
previous key frame.</entry>
909
</row>
910
<row>
911
<entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry>
912
<entry>0x0020</entry>
913
<entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant>
914
this is a bidirectional predicted frame or field. [ooc tbd]</entry>
915
</row>
916
<row>
917
<entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry>
918
<entry>0x0100</entry>
919
<entry>The <structfield>timecode</structfield> field is valid.
920
Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant>
921
ioctl is called.</entry>
922
</row>
923
<row>
924
<entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry>
925
<entry>0x0200</entry>
926
<entry>The <structfield>input</structfield> field is valid.
927
Applications set or clear this flag before calling the
928
<constant>VIDIOC_QBUF</constant> ioctl.</entry>
929
</row>
930
</tbody>
931
</tgroup>
932
</table>
933
934
<table pgwide="1" frame="none" id="v4l2-memory">
935
<title>enum v4l2_memory</title>
936
<tgroup cols="3">
937
&cs-def;
938
<tbody valign="top">
939
<row>
940
<entry><constant>V4L2_MEMORY_MMAP</constant></entry>
941
<entry>1</entry>
942
<entry>The buffer is used for <link linkend="mmap">memory
943
mapping</link> I/O.</entry>
944
</row>
945
<row>
946
<entry><constant>V4L2_MEMORY_USERPTR</constant></entry>
947
<entry>2</entry>
948
<entry>The buffer is used for <link linkend="userp">user
949
pointer</link> I/O.</entry>
950
</row>
951
<row>
952
<entry><constant>V4L2_MEMORY_OVERLAY</constant></entry>
953
<entry>3</entry>
954
<entry>[to do]</entry>
955
</row>
956
</tbody>
957
</tgroup>
958
</table>
959
960
<section>
961
<title>Timecodes</title>
962
963
<para>The <structname>v4l2_timecode</structname> structure is
964
designed to hold a <xref linkend="smpte12m" /> or similar timecode.
965
(struct <structname>timeval</structname> timestamps are stored in
966
&v4l2-buffer; field <structfield>timestamp</structfield>.)</para>
967
968
<table frame="none" pgwide="1" id="v4l2-timecode">
969
<title>struct <structname>v4l2_timecode</structname></title>
970
<tgroup cols="3">
971
&cs-str;
972
<tbody valign="top">
973
<row>
974
<entry>__u32</entry>
975
<entry><structfield>type</structfield></entry>
976
<entry>Frame rate the timecodes are based on, see <xref
977
linkend="timecode-type" />.</entry>
978
</row>
979
<row>
980
<entry>__u32</entry>
981
<entry><structfield>flags</structfield></entry>
982
<entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry>
983
</row>
984
<row>
985
<entry>__u8</entry>
986
<entry><structfield>frames</structfield></entry>
987
<entry>Frame count, 0 ... 23/24/29/49/59, depending on the
988
type of timecode.</entry>
989
</row>
990
<row>
991
<entry>__u8</entry>
992
<entry><structfield>seconds</structfield></entry>
993
<entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry>
994
</row>
995
<row>
996
<entry>__u8</entry>
997
<entry><structfield>minutes</structfield></entry>
998
<entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry>
999
</row>
1000
<row>
1001
<entry>__u8</entry>
1002
<entry><structfield>hours</structfield></entry>
1003
<entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry>
1004
</row>
1005
<row>
1006
<entry>__u8</entry>
1007
<entry><structfield>userbits</structfield>[4]</entry>
1008
<entry>The "user group" bits from the timecode.</entry>
1009
</row>
1010
</tbody>
1011
</tgroup>
1012
</table>
1013
1014
<table frame="none" pgwide="1" id="timecode-type">
1015
<title>Timecode Types</title>
1016
<tgroup cols="3">
1017
&cs-def;
1018
<tbody valign="top">
1019
<row>
1020
<entry><constant>V4L2_TC_TYPE_24FPS</constant></entry>
1021
<entry>1</entry>
1022
<entry>24 frames per second, i.&nbsp;e. film.</entry>
1023
</row>
1024
<row>
1025
<entry><constant>V4L2_TC_TYPE_25FPS</constant></entry>
1026
<entry>2</entry>
1027
<entry>25 frames per second, &ie; PAL or SECAM video.</entry>
1028
</row>
1029
<row>
1030
<entry><constant>V4L2_TC_TYPE_30FPS</constant></entry>
1031
<entry>3</entry>
1032
<entry>30 frames per second, &ie; NTSC video.</entry>
1033
</row>
1034
<row>
1035
<entry><constant>V4L2_TC_TYPE_50FPS</constant></entry>
1036
<entry>4</entry>
1037
<entry></entry>
1038
</row>
1039
<row>
1040
<entry><constant>V4L2_TC_TYPE_60FPS</constant></entry>
1041
<entry>5</entry>
1042
<entry></entry>
1043
</row>
1044
</tbody>
1045
</tgroup>
1046
</table>
1047
1048
<table frame="none" pgwide="1" id="timecode-flags">
1049
<title>Timecode Flags</title>
1050
<tgroup cols="3">
1051
&cs-def;
1052
<tbody valign="top">
1053
<row>
1054
<entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry>
1055
<entry>0x0001</entry>
1056
<entry>Indicates "drop frame" semantics for counting frames
1057
in 29.97 fps material. When set, frame numbers 0 and 1 at the start of
1058
each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the
1059
count.</entry>
1060
</row>
1061
<row>
1062
<entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry>
1063
<entry>0x0002</entry>
1064
<entry>The "color frame" flag.</entry>
1065
</row>
1066
<row>
1067
<entry><constant>V4L2_TC_USERBITS_field</constant></entry>
1068
<entry>0x000C</entry>
1069
<entry>Field mask for the "binary group flags".</entry>
1070
</row>
1071
<row>
1072
<entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry>
1073
<entry>0x0000</entry>
1074
<entry>Unspecified format.</entry>
1075
</row>
1076
<row>
1077
<entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry>
1078
<entry>0x0008</entry>
1079
<entry>8-bit ISO characters.</entry>
1080
</row>
1081
</tbody>
1082
</tgroup>
1083
</table>
1084
</section>
1085
</section>
1086
1087
<section id="field-order">
1088
<title>Field Order</title>
1089
1090
<para>We have to distinguish between progressive and interlaced
1091
video. Progressive video transmits all lines of a video image
1092
sequentially. Interlaced video divides an image into two fields,
1093
containing only the odd and even lines of the image, respectively.
1094
Alternating the so called odd and even field are transmitted, and due
1095
to a small delay between fields a cathode ray TV displays the lines
1096
interleaved, yielding the original frame. This curious technique was
1097
invented because at refresh rates similar to film the image would
1098
fade out too quickly. Transmitting fields reduces the flicker without
1099
the necessity of doubling the frame rate and with it the bandwidth
1100
required for each channel.</para>
1101
1102
<para>It is important to understand a video camera does not expose
1103
one frame at a time, merely transmitting the frames separated into
1104
fields. The fields are in fact captured at two different instances in
1105
time. An object on screen may well move between one field and the
1106
next. For applications analysing motion it is of paramount importance
1107
to recognize which field of a frame is older, the <emphasis>temporal
1108
order</emphasis>.</para>
1109
1110
<para>When the driver provides or accepts images field by field
1111
rather than interleaved, it is also important applications understand
1112
how the fields combine to frames. We distinguish between top (aka odd) and
1113
bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line
1114
of the top field is the first line of an interlaced frame, the first
1115
line of the bottom field is the second line of that frame.</para>
1116
1117
<para>However because fields were captured one after the other,
1118
arguing whether a frame commences with the top or bottom field is
1119
pointless. Any two successive top and bottom, or bottom and top fields
1120
yield a valid frame. Only when the source was progressive to begin
1121
with, &eg; when transferring film to video, two fields may come from
1122
the same frame, creating a natural order.</para>
1123
1124
<para>Counter to intuition the top field is not necessarily the
1125
older field. Whether the older field contains the top or bottom lines
1126
is a convention determined by the video standard. Hence the
1127
distinction between temporal and spatial order of fields. The diagrams
1128
below should make this clearer.</para>
1129
1130
<para>All video capture and output devices must report the current
1131
field order. Some drivers may permit the selection of a different
1132
order, to this end applications initialize the
1133
<structfield>field</structfield> field of &v4l2-pix-format; before
1134
calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should
1135
have the value <constant>V4L2_FIELD_ANY</constant> (0).</para>
1136
1137
<table frame="none" pgwide="1" id="v4l2-field">
1138
<title>enum v4l2_field</title>
1139
<tgroup cols="3">
1140
&cs-def;
1141
<tbody valign="top">
1142
<row>
1143
<entry><constant>V4L2_FIELD_ANY</constant></entry>
1144
<entry>0</entry>
1145
<entry>Applications request this field order when any
1146
one of the <constant>V4L2_FIELD_NONE</constant>,
1147
<constant>V4L2_FIELD_TOP</constant>,
1148
<constant>V4L2_FIELD_BOTTOM</constant>, or
1149
<constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable.
1150
Drivers choose depending on hardware capabilities or e.&nbsp;g. the
1151
requested image size, and return the actual field order. &v4l2-buffer;
1152
<structfield>field</structfield> can never be
1153
<constant>V4L2_FIELD_ANY</constant>.</entry>
1154
</row>
1155
<row>
1156
<entry><constant>V4L2_FIELD_NONE</constant></entry>
1157
<entry>1</entry>
1158
<entry>Images are in progressive format, not interlaced.
1159
The driver may also indicate this order when it cannot distinguish
1160
between <constant>V4L2_FIELD_TOP</constant> and
1161
<constant>V4L2_FIELD_BOTTOM</constant>.</entry>
1162
</row>
1163
<row>
1164
<entry><constant>V4L2_FIELD_TOP</constant></entry>
1165
<entry>2</entry>
1166
<entry>Images consist of the top (aka odd) field only.</entry>
1167
</row>
1168
<row>
1169
<entry><constant>V4L2_FIELD_BOTTOM</constant></entry>
1170
<entry>3</entry>
1171
<entry>Images consist of the bottom (aka even) field only.
1172
Applications may wish to prevent a device from capturing interlaced
1173
images because they will have "comb" or "feathering" artefacts around
1174
moving objects.</entry>
1175
</row>
1176
<row>
1177
<entry><constant>V4L2_FIELD_INTERLACED</constant></entry>
1178
<entry>4</entry>
1179
<entry>Images contain both fields, interleaved line by
1180
line. The temporal order of the fields (whether the top or bottom
1181
field is first transmitted) depends on the current video standard.
1182
M/NTSC transmits the bottom field first, all other standards the top
1183
field first.</entry>
1184
</row>
1185
<row>
1186
<entry><constant>V4L2_FIELD_SEQ_TB</constant></entry>
1187
<entry>5</entry>
1188
<entry>Images contain both fields, the top field lines
1189
are stored first in memory, immediately followed by the bottom field
1190
lines. Fields are always stored in temporal order, the older one first
1191
in memory. Image sizes refer to the frame, not fields.</entry>
1192
</row>
1193
<row>
1194
<entry><constant>V4L2_FIELD_SEQ_BT</constant></entry>
1195
<entry>6</entry>
1196
<entry>Images contain both fields, the bottom field
1197
lines are stored first in memory, immediately followed by the top
1198
field lines. Fields are always stored in temporal order, the older one
1199
first in memory. Image sizes refer to the frame, not fields.</entry>
1200
</row>
1201
<row>
1202
<entry><constant>V4L2_FIELD_ALTERNATE</constant></entry>
1203
<entry>7</entry>
1204
<entry>The two fields of a frame are passed in separate
1205
buffers, in temporal order, &ie; the older one first. To indicate the field
1206
parity (whether the current field is a top or bottom field) the driver
1207
or application, depending on data direction, must set &v4l2-buffer;
1208
<structfield>field</structfield> to
1209
<constant>V4L2_FIELD_TOP</constant> or
1210
<constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair
1211
to build a frame. If fields are successive, without any dropped fields
1212
between them (fields can drop individually), can be determined from
1213
the &v4l2-buffer; <structfield>sequence</structfield> field. Image
1214
sizes refer to the frame, not fields. This format cannot be selected
1215
when using the read/write I/O method.<!-- Where it's indistinguishable
1216
from V4L2_FIELD_SEQ_*. --></entry>
1217
</row>
1218
<row>
1219
<entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry>
1220
<entry>8</entry>
1221
<entry>Images contain both fields, interleaved line by
1222
line, top field first. The top field is transmitted first.</entry>
1223
</row>
1224
<row>
1225
<entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry>
1226
<entry>9</entry>
1227
<entry>Images contain both fields, interleaved line by
1228
line, top field first. The bottom field is transmitted first.</entry>
1229
</row>
1230
</tbody>
1231
</tgroup>
1232
</table>
1233
1234
<figure id="fieldseq-tb">
1235
<title>Field Order, Top Field First Transmitted</title>
1236
<mediaobject>
1237
<imageobject>
1238
<imagedata fileref="fieldseq_tb.pdf" format="PS" />
1239
</imageobject>
1240
<imageobject>
1241
<imagedata fileref="fieldseq_tb.gif" format="GIF" />
1242
</imageobject>
1243
</mediaobject>
1244
</figure>
1245
1246
<figure id="fieldseq-bt">
1247
<title>Field Order, Bottom Field First Transmitted</title>
1248
<mediaobject>
1249
<imageobject>
1250
<imagedata fileref="fieldseq_bt.pdf" format="PS" />
1251
</imageobject>
1252
<imageobject>
1253
<imagedata fileref="fieldseq_bt.gif" format="GIF" />
1254
</imageobject>
1255
</mediaobject>
1256
</figure>
1257
</section>
1258
1259
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1260
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1261
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1262
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1263
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1264
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1265
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1266
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