#ifndef _ASM_IA64_FPU_H
#define _ASM_IA64_FPU_H
#include <linux/types.h>
#define FPSR_TRAP_VD (1 << 0)
#define FPSR_TRAP_DD (1 << 1)
#define FPSR_TRAP_ZD (1 << 2)
#define FPSR_TRAP_OD (1 << 3)
#define FPSR_TRAP_UD (1 << 4)
#define FPSR_TRAP_ID (1 << 5)
#define FPSR_S0(x) ((x) << 6)
#define FPSR_S1(x) ((x) << 19)
#define FPSR_S2(x) (__IA64_UL(x) << 32)
#define FPSR_S3(x) (__IA64_UL(x) << 45)
#define FPSF_FTZ (1 << 0)
#define FPSF_WRE (1 << 1)
#define FPSF_PC(x) (((x) & 0x3) << 2)
#define FPSF_RC(x) (((x) & 0x3) << 4)
#define FPSF_TD (1 << 6)
#define FPSF_V (1 << 7)
#define FPSF_D (1 << 8)
#define FPSF_Z (1 << 9)
#define FPSF_O (1 << 10)
#define FPSF_U (1 << 11)
#define FPSF_I (1 << 12)
#define FPRC_NEAREST 0x0
#define FPRC_NEGINF 0x1
#define FPRC_POSINF 0x2
#define FPRC_TRUNC 0x3
#define FPSF_DEFAULT (FPSF_PC (0x3) | FPSF_RC (FPRC_NEAREST))
#define FPSR_DEFAULT (FPSR_TRAP_VD | FPSR_TRAP_DD | FPSR_TRAP_ZD \
| FPSR_TRAP_OD | FPSR_TRAP_UD | FPSR_TRAP_ID \
| FPSR_S0 (FPSF_DEFAULT) \
| FPSR_S1 (FPSF_DEFAULT | FPSF_TD | FPSF_WRE) \
| FPSR_S2 (FPSF_DEFAULT | FPSF_TD) \
| FPSR_S3 (FPSF_DEFAULT | FPSF_TD))
# ifndef __ASSEMBLY__
struct ia64_fpreg {
union {
unsigned long bits[2];
long double __dummy;
} u;
};
# endif
#endif