Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
awilliam
GitHub Repository: awilliam/linux-vfio
Path: blob/master/arch/ia64/lib/ip_fast_csum.S
10817 views
1
/*
2
* Optmized version of the ip_fast_csum() function
3
* Used for calculating IP header checksum
4
*
5
* Return: 16bit checksum, complemented
6
*
7
* Inputs:
8
* in0: address of buffer to checksum (char *)
9
* in1: length of the buffer (int)
10
*
11
* Copyright (C) 2002, 2006 Intel Corp.
12
* Copyright (C) 2002, 2006 Ken Chen <[email protected]>
13
*/
14
15
#include <asm/asmmacro.h>
16
17
/*
18
* Since we know that most likely this function is called with buf aligned
19
* on 4-byte boundary and 20 bytes in length, we can execution rather quickly
20
* versus calling generic version of do_csum, which has lots of overhead in
21
* handling various alignments and sizes. However, due to lack of constrains
22
* put on the function input argument, cases with alignment not on 4-byte or
23
* size not equal to 20 bytes will be handled by the generic do_csum function.
24
*/
25
26
#define in0 r32
27
#define in1 r33
28
#define in2 r34
29
#define in3 r35
30
#define in4 r36
31
#define ret0 r8
32
33
GLOBAL_ENTRY(ip_fast_csum)
34
.prologue
35
.body
36
cmp.ne p6,p7=5,in1 // size other than 20 byte?
37
and r14=3,in0 // is it aligned on 4-byte?
38
add r15=4,in0 // second source pointer
39
;;
40
cmp.ne.or.andcm p6,p7=r14,r0
41
;;
42
(p7) ld4 r20=[in0],8
43
(p7) ld4 r21=[r15],8
44
(p6) br.spnt .generic
45
;;
46
ld4 r22=[in0],8
47
ld4 r23=[r15],8
48
;;
49
ld4 r24=[in0]
50
add r20=r20,r21
51
add r22=r22,r23
52
;;
53
add r20=r20,r22
54
;;
55
add r20=r20,r24
56
;;
57
shr.u ret0=r20,16 // now need to add the carry
58
zxt2 r20=r20
59
;;
60
add r20=ret0,r20
61
;;
62
shr.u ret0=r20,16 // add carry again
63
zxt2 r20=r20
64
;;
65
add r20=ret0,r20
66
;;
67
shr.u ret0=r20,16
68
zxt2 r20=r20
69
;;
70
add r20=ret0,r20
71
mov r9=0xffff
72
;;
73
andcm ret0=r9,r20
74
.restore sp // reset frame state
75
br.ret.sptk.many b0
76
;;
77
78
.generic:
79
.prologue
80
.save ar.pfs, r35
81
alloc r35=ar.pfs,2,2,2,0
82
.save rp, r34
83
mov r34=b0
84
.body
85
dep.z out1=in1,2,30
86
mov out0=in0
87
;;
88
br.call.sptk.many b0=do_csum
89
;;
90
andcm ret0=-1,ret0
91
mov ar.pfs=r35
92
mov b0=r34
93
br.ret.sptk.many b0
94
END(ip_fast_csum)
95
96
GLOBAL_ENTRY(csum_ipv6_magic)
97
ld4 r20=[in0],4
98
ld4 r21=[in1],4
99
zxt4 in2=in2
100
;;
101
ld4 r22=[in0],4
102
ld4 r23=[in1],4
103
dep r15=in3,in2,32,16
104
;;
105
ld4 r24=[in0],4
106
ld4 r25=[in1],4
107
mux1 r15=r15,@rev
108
add r16=r20,r21
109
add r17=r22,r23
110
zxt4 in4=in4
111
;;
112
ld4 r26=[in0],4
113
ld4 r27=[in1],4
114
shr.u r15=r15,16
115
add r18=r24,r25
116
add r8=r16,r17
117
;;
118
add r19=r26,r27
119
add r8=r8,r18
120
;;
121
add r8=r8,r19
122
add r15=r15,in4
123
;;
124
add r8=r8,r15
125
;;
126
shr.u r10=r8,32 // now fold sum into short
127
zxt4 r11=r8
128
;;
129
add r8=r10,r11
130
;;
131
shr.u r10=r8,16 // yeah, keep it rolling
132
zxt2 r11=r8
133
;;
134
add r8=r10,r11
135
;;
136
shr.u r10=r8,16 // three times lucky
137
zxt2 r11=r8
138
;;
139
add r8=r10,r11
140
mov r9=0xffff
141
;;
142
andcm r8=r9,r8
143
br.ret.sptk.many b0
144
END(csum_ipv6_magic)
145
146