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awilliam
GitHub Repository: awilliam/linux-vfio
Path: blob/master/drivers/gpu/drm/radeon/r300_reg.h
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/*
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* Copyright 2005 Nicolai Haehnle et al.
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* Copyright 2008 Advanced Micro Devices, Inc.
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* Copyright 2009 Jerome Glisse.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Nicolai Haehnle
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* Jerome Glisse
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*/
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#ifndef _R300_REG_H_
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#define _R300_REG_H_
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#define R300_SURF_TILE_MACRO (1<<16)
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#define R300_SURF_TILE_MICRO (2<<16)
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#define R300_SURF_TILE_BOTH (3<<16)
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#define R300_MC_INIT_MISC_LAT_TIMER 0x180
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# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
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# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
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# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
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# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
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# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
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# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
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# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
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# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
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#define R300_MC_INIT_GFX_LAT_TIMER 0x154
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# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
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# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
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# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
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# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
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# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
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# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
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# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
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# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
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/*
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* This file contains registers and constants for the R300. They have been
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* found mostly by examining command buffers captured using glxtest, as well
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* as by extrapolating some known registers and constants from the R200.
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* I am fairly certain that they are correct unless stated otherwise
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* in comments.
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*/
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#define R300_SE_VPORT_XSCALE 0x1D98
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#define R300_SE_VPORT_XOFFSET 0x1D9C
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#define R300_SE_VPORT_YSCALE 0x1DA0
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#define R300_SE_VPORT_YOFFSET 0x1DA4
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#define R300_SE_VPORT_ZSCALE 0x1DA8
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#define R300_SE_VPORT_ZOFFSET 0x1DAC
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/*
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* Vertex Array Processing (VAP) Control
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* Stolen from r200 code from Christoph Brill (It's a guess!)
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*/
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#define R300_VAP_CNTL 0x2080
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/* This register is written directly and also starts data section
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* in many 3d CP_PACKET3's
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*/
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#define R300_VAP_VF_CNTL 0x2084
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# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
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# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
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# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
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# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
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# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
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# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
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# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
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# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
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# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
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# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
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# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
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# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
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# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
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/* State based - direct writes to registers trigger vertex
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generation */
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# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
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# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
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# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
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# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
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/* I don't think I saw these three used.. */
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# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
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# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
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# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
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/* index size - when not set the indices are assumed to be 16 bit */
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# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
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/* number of vertices */
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# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
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/* BEGIN: Wild guesses */
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#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
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# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
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# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
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# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
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# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
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# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
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# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
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#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
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/* each of the following is 3 bits wide, specifies number
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of components */
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
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# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
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/* END: Wild guesses */
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#define R300_SE_VTE_CNTL 0x20b0
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# define R300_VPORT_X_SCALE_ENA 0x00000001
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# define R300_VPORT_X_OFFSET_ENA 0x00000002
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# define R300_VPORT_Y_SCALE_ENA 0x00000004
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# define R300_VPORT_Y_OFFSET_ENA 0x00000008
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# define R300_VPORT_Z_SCALE_ENA 0x00000010
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# define R300_VPORT_Z_OFFSET_ENA 0x00000020
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# define R300_VTX_XY_FMT 0x00000100
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# define R300_VTX_Z_FMT 0x00000200
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# define R300_VTX_W0_FMT 0x00000400
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# define R300_VTX_W0_NORMALIZE 0x00000800
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# define R300_VTX_ST_DENORMALIZED 0x00001000
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/* BEGIN: Vertex data assembly - lots of uncertainties */
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/* gap */
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#define R300_VAP_CNTL_STATUS 0x2140
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# define R300_VC_NO_SWAP (0 << 0)
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# define R300_VC_16BIT_SWAP (1 << 0)
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# define R300_VC_32BIT_SWAP (2 << 0)
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# define R300_VAP_TCL_BYPASS (1 << 8)
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/* gap */
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/* Where do we get our vertex data?
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*
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* Vertex data either comes either from immediate mode registers or from
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* vertex arrays.
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* There appears to be no mixed mode (though we can force the pitch of
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* vertex arrays to 0, effectively reusing the same element over and over
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* again).
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*
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* Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
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* if these registers influence vertex array processing.
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*
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* Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
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*
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* In both cases, vertex attributes are then passed through INPUT_ROUTE.
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*
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* Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
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* into the vertex processor's input registers.
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* The first word routes the first input, the second word the second, etc.
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* The corresponding input is routed into the register with the given index.
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* The list is ended by a word with INPUT_ROUTE_END set.
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*
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* Always set COMPONENTS_4 in immediate mode.
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*/
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#define R300_VAP_INPUT_ROUTE_0_0 0x2150
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# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
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# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
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# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
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# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
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# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
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# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
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# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
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# define R300_VAP_INPUT_ROUTE_END (1 << 13)
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# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
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# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
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# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
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# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
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#define R300_VAP_INPUT_ROUTE_0_1 0x2154
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#define R300_VAP_INPUT_ROUTE_0_2 0x2158
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#define R300_VAP_INPUT_ROUTE_0_3 0x215C
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#define R300_VAP_INPUT_ROUTE_0_4 0x2160
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#define R300_VAP_INPUT_ROUTE_0_5 0x2164
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#define R300_VAP_INPUT_ROUTE_0_6 0x2168
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#define R300_VAP_INPUT_ROUTE_0_7 0x216C
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/* gap */
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/* Notes:
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* - always set up to produce at least two attributes:
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* if vertex program uses only position, fglrx will set normal, too
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* - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
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*/
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#define R300_VAP_INPUT_CNTL_0 0x2180
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# define R300_INPUT_CNTL_0_COLOR 0x00000001
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#define R300_VAP_INPUT_CNTL_1 0x2184
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# define R300_INPUT_CNTL_POS 0x00000001
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# define R300_INPUT_CNTL_NORMAL 0x00000002
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# define R300_INPUT_CNTL_COLOR 0x00000004
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# define R300_INPUT_CNTL_TC0 0x00000400
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# define R300_INPUT_CNTL_TC1 0x00000800
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# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
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# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
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# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
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# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
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# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
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# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
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/* gap */
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/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
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* are set to a swizzling bit pattern, other words are 0.
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*
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* In immediate mode, the pattern is always set to xyzw. In vertex array
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* mode, the swizzling pattern is e.g. used to set zw components in texture
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* coordinates with only tweo components.
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*/
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#define R300_VAP_INPUT_ROUTE_1_0 0x21E0
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# define R300_INPUT_ROUTE_SELECT_X 0
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# define R300_INPUT_ROUTE_SELECT_Y 1
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# define R300_INPUT_ROUTE_SELECT_Z 2
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# define R300_INPUT_ROUTE_SELECT_W 3
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# define R300_INPUT_ROUTE_SELECT_ZERO 4
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# define R300_INPUT_ROUTE_SELECT_ONE 5
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# define R300_INPUT_ROUTE_SELECT_MASK 7
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# define R300_INPUT_ROUTE_X_SHIFT 0
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# define R300_INPUT_ROUTE_Y_SHIFT 3
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# define R300_INPUT_ROUTE_Z_SHIFT 6
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# define R300_INPUT_ROUTE_W_SHIFT 9
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# define R300_INPUT_ROUTE_ENABLE (15 << 12)
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#define R300_VAP_INPUT_ROUTE_1_1 0x21E4
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#define R300_VAP_INPUT_ROUTE_1_2 0x21E8
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#define R300_VAP_INPUT_ROUTE_1_3 0x21EC
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#define R300_VAP_INPUT_ROUTE_1_4 0x21F0
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#define R300_VAP_INPUT_ROUTE_1_5 0x21F4
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#define R300_VAP_INPUT_ROUTE_1_6 0x21F8
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#define R300_VAP_INPUT_ROUTE_1_7 0x21FC
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/* END: Vertex data assembly */
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/* gap */
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/* BEGIN: Upload vertex program and data */
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/*
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* The programmable vertex shader unit has a memory bank of unknown size
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* that can be written to in 16 byte units by writing the address into
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* UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
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*
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* Pointers into the memory bank are always in multiples of 16 bytes.
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*
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* The memory bank is divided into areas with fixed meaning.
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*
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* Starting at address UPLOAD_PROGRAM: Vertex program instructions.
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* Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
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* whereas the difference between known addresses suggests size 512.
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*
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* Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
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* Native reported limits and the VPI layout suggest size 256, whereas
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* difference between known addresses suggests size 512.
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*
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* At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
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* floating point pointsize. The exact purpose of this state is uncertain,
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* as there is also the R300_RE_POINTSIZE register.
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*
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* Multiple vertex programs and parameter sets can be loaded at once,
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* which could explain the size discrepancy.
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*/
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#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
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# define R300_PVS_UPLOAD_PROGRAM 0x00000000
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# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
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# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
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/* gap */
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#define R300_VAP_PVS_UPLOAD_DATA 0x2208
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/* END: Upload vertex program and data */
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/* gap */
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/* I do not know the purpose of this register. However, I do know that
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* it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
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* for normal rendering.
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*/
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#define R300_VAP_UNKNOWN_221C 0x221C
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# define R300_221C_NORMAL 0x00000000
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# define R300_221C_CLEAR 0x0001C000
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/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
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* plane is per-pixel and the second plane is per-vertex.
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*
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* This was determined by experimentation alone but I believe it is correct.
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*
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* These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
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*/
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#define R300_VAP_CLIP_X_0 0x2220
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#define R300_VAP_CLIP_X_1 0x2224
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#define R300_VAP_CLIP_Y_0 0x2228
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#define R300_VAP_CLIP_Y_1 0x2230
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/* gap */
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/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
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* rendering commands and overwriting vertex program parameters.
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* Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
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* avoids bugs caused by still running shaders reading bad data from memory.
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*/
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#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
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/* Absolutely no clue what this register is about. */
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#define R300_VAP_UNKNOWN_2288 0x2288
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# define R300_2288_R300 0x00750000 /* -- nh */
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# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
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/* gap */
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/* Addresses are relative to the vertex program instruction area of the
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* memory bank. PROGRAM_END points to the last instruction of the active
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* program
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*
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* The meaning of the two UNKNOWN fields is obviously not known. However,
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* experiments so far have shown that both *must* point to an instruction
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* inside the vertex program, otherwise the GPU locks up.
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*
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* fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
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* R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
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* position takes place.
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*
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* Most likely this is used to ignore rest of the program in cases
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* where group of verts arent visible. For some reason this "section"
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* is sometimes accepted other instruction that have no relationship with
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* position calculations.
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*/
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#define R300_VAP_PVS_CNTL_1 0x22D0
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# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
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# define R300_PVS_CNTL_1_POS_END_SHIFT 10
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# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
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/* Addresses are relative the the vertex program parameters area. */
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#define R300_VAP_PVS_CNTL_2 0x22D4
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# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
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# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
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#define R300_VAP_PVS_CNTL_3 0x22D8
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# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
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# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
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/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
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* immediate vertices
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*/
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#define R300_VAP_VTX_COLOR_R 0x2464
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#define R300_VAP_VTX_COLOR_G 0x2468
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#define R300_VAP_VTX_COLOR_B 0x246C
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#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
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#define R300_VAP_VTX_POS_0_Y_1 0x2494
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#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
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#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
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#define R300_VAP_VTX_POS_0_Y_2 0x24A4
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#define R300_VAP_VTX_POS_0_Z_2 0x24A8
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/* write 0 to indicate end of packet? */
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#define R300_VAP_VTX_END_OF_PKT 0x24AC
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/* gap */
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/* These are values from r300_reg/r300_reg.h - they are known to be correct
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* and are here so we can use one register file instead of several
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* - Vladimir
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*/
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#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
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# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
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# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
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#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
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/* each of the following is 3 bits wide, specifies number
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of components */
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
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# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
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/* UNK30 seems to enables point to quad transformation on textures
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* (or something closely related to that).
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* This bit is rather fatal at the time being due to lackings at pixel
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* shader side
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*/
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#define R300_GB_ENABLE 0x4008
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# define R300_GB_POINT_STUFF_ENABLE (1<<0)
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# define R300_GB_LINE_STUFF_ENABLE (1<<1)
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# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
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# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
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# define R300_GB_UNK31 (1<<31)
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/* each of the following is 2 bits wide */
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#define R300_GB_TEX_REPLICATE 0
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#define R300_GB_TEX_ST 1
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#define R300_GB_TEX_STR 2
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# define R300_GB_TEX0_SOURCE_SHIFT 16
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# define R300_GB_TEX1_SOURCE_SHIFT 18
423
# define R300_GB_TEX2_SOURCE_SHIFT 20
424
# define R300_GB_TEX3_SOURCE_SHIFT 22
425
# define R300_GB_TEX4_SOURCE_SHIFT 24
426
# define R300_GB_TEX5_SOURCE_SHIFT 26
427
# define R300_GB_TEX6_SOURCE_SHIFT 28
428
# define R300_GB_TEX7_SOURCE_SHIFT 30
429
430
/* MSPOS - positions for multisample antialiasing (?) */
431
#define R300_GB_MSPOS0 0x4010
432
/* shifts - each of the fields is 4 bits */
433
# define R300_GB_MSPOS0__MS_X0_SHIFT 0
434
# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
435
# define R300_GB_MSPOS0__MS_X1_SHIFT 8
436
# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
437
# define R300_GB_MSPOS0__MS_X2_SHIFT 16
438
# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
439
# define R300_GB_MSPOS0__MSBD0_Y 24
440
# define R300_GB_MSPOS0__MSBD0_X 28
441
442
#define R300_GB_MSPOS1 0x4014
443
# define R300_GB_MSPOS1__MS_X3_SHIFT 0
444
# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
445
# define R300_GB_MSPOS1__MS_X4_SHIFT 8
446
# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
447
# define R300_GB_MSPOS1__MS_X5_SHIFT 16
448
# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
449
# define R300_GB_MSPOS1__MSBD1 24
450
451
452
#define R300_GB_TILE_CONFIG 0x4018
453
# define R300_GB_TILE_ENABLE (1<<0)
454
# define R300_GB_TILE_PIPE_COUNT_RV300 0
455
# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
456
# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
457
# define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
458
# define R300_GB_TILE_SIZE_8 0
459
# define R300_GB_TILE_SIZE_16 (1<<4)
460
# define R300_GB_TILE_SIZE_32 (2<<4)
461
# define R300_GB_SUPER_SIZE_1 (0<<6)
462
# define R300_GB_SUPER_SIZE_2 (1<<6)
463
# define R300_GB_SUPER_SIZE_4 (2<<6)
464
# define R300_GB_SUPER_SIZE_8 (3<<6)
465
# define R300_GB_SUPER_SIZE_16 (4<<6)
466
# define R300_GB_SUPER_SIZE_32 (5<<6)
467
# define R300_GB_SUPER_SIZE_64 (6<<6)
468
# define R300_GB_SUPER_SIZE_128 (7<<6)
469
# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
470
# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
471
# define R300_GB_SUPER_TILE_A 0
472
# define R300_GB_SUPER_TILE_B (1<<15)
473
# define R300_GB_SUBPIXEL_1_12 0
474
# define R300_GB_SUBPIXEL_1_16 (1<<16)
475
476
#define R300_GB_FIFO_SIZE 0x4024
477
/* each of the following is 2 bits wide */
478
#define R300_GB_FIFO_SIZE_32 0
479
#define R300_GB_FIFO_SIZE_64 1
480
#define R300_GB_FIFO_SIZE_128 2
481
#define R300_GB_FIFO_SIZE_256 3
482
# define R300_SC_IFIFO_SIZE_SHIFT 0
483
# define R300_SC_TZFIFO_SIZE_SHIFT 2
484
# define R300_SC_BFIFO_SIZE_SHIFT 4
485
486
# define R300_US_OFIFO_SIZE_SHIFT 12
487
# define R300_US_WFIFO_SIZE_SHIFT 14
488
/* the following use the same constants as above, but meaning is
489
is times 2 (i.e. instead of 32 words it means 64 */
490
# define R300_RS_TFIFO_SIZE_SHIFT 6
491
# define R300_RS_CFIFO_SIZE_SHIFT 8
492
# define R300_US_RAM_SIZE_SHIFT 10
493
/* watermarks, 3 bits wide */
494
# define R300_RS_HIGHWATER_COL_SHIFT 16
495
# define R300_RS_HIGHWATER_TEX_SHIFT 19
496
# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
497
# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
498
499
#define R300_GB_SELECT 0x401C
500
# define R300_GB_FOG_SELECT_C0A 0
501
# define R300_GB_FOG_SELECT_C1A 1
502
# define R300_GB_FOG_SELECT_C2A 2
503
# define R300_GB_FOG_SELECT_C3A 3
504
# define R300_GB_FOG_SELECT_1_1_W 4
505
# define R300_GB_FOG_SELECT_Z 5
506
# define R300_GB_DEPTH_SELECT_Z 0
507
# define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
508
# define R300_GB_W_SELECT_1_W 0
509
# define R300_GB_W_SELECT_1 (1<<4)
510
511
#define R300_GB_AA_CONFIG 0x4020
512
# define R300_AA_DISABLE 0x00
513
# define R300_AA_ENABLE 0x01
514
# define R300_AA_SUBSAMPLES_2 0
515
# define R300_AA_SUBSAMPLES_3 (1<<1)
516
# define R300_AA_SUBSAMPLES_4 (2<<1)
517
# define R300_AA_SUBSAMPLES_6 (3<<1)
518
519
/* gap */
520
521
/* Zero to flush caches. */
522
#define R300_TX_INVALTAGS 0x4100
523
#define R300_TX_FLUSH 0x0
524
525
/* The upper enable bits are guessed, based on fglrx reported limits. */
526
#define R300_TX_ENABLE 0x4104
527
# define R300_TX_ENABLE_0 (1 << 0)
528
# define R300_TX_ENABLE_1 (1 << 1)
529
# define R300_TX_ENABLE_2 (1 << 2)
530
# define R300_TX_ENABLE_3 (1 << 3)
531
# define R300_TX_ENABLE_4 (1 << 4)
532
# define R300_TX_ENABLE_5 (1 << 5)
533
# define R300_TX_ENABLE_6 (1 << 6)
534
# define R300_TX_ENABLE_7 (1 << 7)
535
# define R300_TX_ENABLE_8 (1 << 8)
536
# define R300_TX_ENABLE_9 (1 << 9)
537
# define R300_TX_ENABLE_10 (1 << 10)
538
# define R300_TX_ENABLE_11 (1 << 11)
539
# define R300_TX_ENABLE_12 (1 << 12)
540
# define R300_TX_ENABLE_13 (1 << 13)
541
# define R300_TX_ENABLE_14 (1 << 14)
542
# define R300_TX_ENABLE_15 (1 << 15)
543
544
/* The pointsize is given in multiples of 6. The pointsize can be
545
* enormous: Clear() renders a single point that fills the entire
546
* framebuffer.
547
*/
548
#define R300_RE_POINTSIZE 0x421C
549
# define R300_POINTSIZE_Y_SHIFT 0
550
# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
551
# define R300_POINTSIZE_X_SHIFT 16
552
# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
553
# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
554
555
/* The line width is given in multiples of 6.
556
* In default mode lines are classified as vertical lines.
557
* HO: horizontal
558
* VE: vertical or horizontal
559
* HO & VE: no classification
560
*/
561
#define R300_RE_LINE_CNT 0x4234
562
# define R300_LINESIZE_SHIFT 0
563
# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
564
# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
565
# define R300_LINE_CNT_HO (1 << 16)
566
# define R300_LINE_CNT_VE (1 << 17)
567
568
/* Some sort of scale or clamp value for texcoordless textures. */
569
#define R300_RE_UNK4238 0x4238
570
571
/* Something shade related */
572
#define R300_RE_SHADE 0x4274
573
574
#define R300_RE_SHADE_MODEL 0x4278
575
# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
576
# define R300_RE_SHADE_MODEL_FLAT 0x39595
577
578
/* Dangerous */
579
#define R300_RE_POLYGON_MODE 0x4288
580
# define R300_PM_ENABLED (1 << 0)
581
# define R300_PM_FRONT_POINT (0 << 0)
582
# define R300_PM_BACK_POINT (0 << 0)
583
# define R300_PM_FRONT_LINE (1 << 4)
584
# define R300_PM_FRONT_FILL (1 << 5)
585
# define R300_PM_BACK_LINE (1 << 7)
586
# define R300_PM_BACK_FILL (1 << 8)
587
588
/* Fog parameters */
589
#define R300_RE_FOG_SCALE 0x4294
590
#define R300_RE_FOG_START 0x4298
591
592
/* Not sure why there are duplicate of factor and constant values.
593
* My best guess so far is that there are separate zbiases for test and write.
594
* Ordering might be wrong.
595
* Some of the tests indicate that fgl has a fallback implementation of zbias
596
* via pixel shaders.
597
*/
598
#define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
599
#define R300_RE_ZBIAS_T_FACTOR 0x42A4
600
#define R300_RE_ZBIAS_T_CONSTANT 0x42A8
601
#define R300_RE_ZBIAS_W_FACTOR 0x42AC
602
#define R300_RE_ZBIAS_W_CONSTANT 0x42B0
603
604
/* This register needs to be set to (1<<1) for RV350 to correctly
605
* perform depth test (see --vb-triangles in r300_demo)
606
* Don't know about other chips. - Vladimir
607
* This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
608
* My guess is that there are two bits for each zbias primitive
609
* (FILL, LINE, POINT).
610
* One to enable depth test and one for depth write.
611
* Yet this doesn't explain why depth writes work ...
612
*/
613
#define R300_RE_OCCLUSION_CNTL 0x42B4
614
# define R300_OCCLUSION_ON (1<<1)
615
616
#define R300_RE_CULL_CNTL 0x42B8
617
# define R300_CULL_FRONT (1 << 0)
618
# define R300_CULL_BACK (1 << 1)
619
# define R300_FRONT_FACE_CCW (0 << 2)
620
# define R300_FRONT_FACE_CW (1 << 2)
621
622
623
/* BEGIN: Rasterization / Interpolators - many guesses */
624
625
/* 0_UNKNOWN_18 has always been set except for clear operations.
626
* TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
627
* on the vertex program, *not* the fragment program)
628
*/
629
#define R300_RS_CNTL_0 0x4300
630
# define R300_RS_CNTL_TC_CNT_SHIFT 2
631
# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
632
/* number of color interpolators used */
633
# define R300_RS_CNTL_CI_CNT_SHIFT 7
634
# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
635
/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
636
register. */
637
#define R300_RS_CNTL_1 0x4304
638
639
/* gap */
640
641
/* Only used for texture coordinates.
642
* Use the source field to route texture coordinate input from the
643
* vertex program to the desired interpolator. Note that the source
644
* field is relative to the outputs the vertex program *actually*
645
* writes. If a vertex program only writes texcoord[1], this will
646
* be source index 0.
647
* Set INTERP_USED on all interpolators that produce data used by
648
* the fragment program. INTERP_USED looks like a swizzling mask,
649
* but I haven't seen it used that way.
650
*
651
* Note: The _UNKNOWN constants are always set in their respective
652
* register. I don't know if this is necessary.
653
*/
654
#define R300_RS_INTERP_0 0x4310
655
#define R300_RS_INTERP_1 0x4314
656
# define R300_RS_INTERP_1_UNKNOWN 0x40
657
#define R300_RS_INTERP_2 0x4318
658
# define R300_RS_INTERP_2_UNKNOWN 0x80
659
#define R300_RS_INTERP_3 0x431C
660
# define R300_RS_INTERP_3_UNKNOWN 0xC0
661
#define R300_RS_INTERP_4 0x4320
662
#define R300_RS_INTERP_5 0x4324
663
#define R300_RS_INTERP_6 0x4328
664
#define R300_RS_INTERP_7 0x432C
665
# define R300_RS_INTERP_SRC_SHIFT 2
666
# define R300_RS_INTERP_SRC_MASK (7 << 2)
667
# define R300_RS_INTERP_USED 0x00D10000
668
669
/* These DWORDs control how vertex data is routed into fragment program
670
* registers, after interpolators.
671
*/
672
#define R300_RS_ROUTE_0 0x4330
673
#define R300_RS_ROUTE_1 0x4334
674
#define R300_RS_ROUTE_2 0x4338
675
#define R300_RS_ROUTE_3 0x433C /* GUESS */
676
#define R300_RS_ROUTE_4 0x4340 /* GUESS */
677
#define R300_RS_ROUTE_5 0x4344 /* GUESS */
678
#define R300_RS_ROUTE_6 0x4348 /* GUESS */
679
#define R300_RS_ROUTE_7 0x434C /* GUESS */
680
# define R300_RS_ROUTE_SOURCE_INTERP_0 0
681
# define R300_RS_ROUTE_SOURCE_INTERP_1 1
682
# define R300_RS_ROUTE_SOURCE_INTERP_2 2
683
# define R300_RS_ROUTE_SOURCE_INTERP_3 3
684
# define R300_RS_ROUTE_SOURCE_INTERP_4 4
685
# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
686
# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
687
# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
688
# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
689
# define R300_RS_ROUTE_DEST_SHIFT 6
690
# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
691
692
/* Special handling for color: When the fragment program uses color,
693
* the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
694
* color register index.
695
*
696
* Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
697
* R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
698
* See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
699
* correct or not. - Oliver.
700
*/
701
# define R300_RS_ROUTE_0_COLOR (1 << 14)
702
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
703
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
704
/* As above, but for secondary color */
705
# define R300_RS_ROUTE_1_COLOR1 (1 << 14)
706
# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
707
# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
708
# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
709
/* END: Rasterization / Interpolators - many guesses */
710
711
/* Hierarchical Z Enable */
712
#define R300_SC_HYPERZ 0x43a4
713
# define R300_SC_HYPERZ_DISABLE (0 << 0)
714
# define R300_SC_HYPERZ_ENABLE (1 << 0)
715
# define R300_SC_HYPERZ_MIN (0 << 1)
716
# define R300_SC_HYPERZ_MAX (1 << 1)
717
# define R300_SC_HYPERZ_ADJ_256 (0 << 2)
718
# define R300_SC_HYPERZ_ADJ_128 (1 << 2)
719
# define R300_SC_HYPERZ_ADJ_64 (2 << 2)
720
# define R300_SC_HYPERZ_ADJ_32 (3 << 2)
721
# define R300_SC_HYPERZ_ADJ_16 (4 << 2)
722
# define R300_SC_HYPERZ_ADJ_8 (5 << 2)
723
# define R300_SC_HYPERZ_ADJ_4 (6 << 2)
724
# define R300_SC_HYPERZ_ADJ_2 (7 << 2)
725
# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
726
# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
727
# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
728
# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
729
730
#define R300_SC_EDGERULE 0x43a8
731
732
/* BEGIN: Scissors and cliprects */
733
734
/* There are four clipping rectangles. Their corner coordinates are inclusive.
735
* Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
736
* on whether the pixel is inside cliprects 0-3, respectively. For example,
737
* if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
738
* the number 3 (binary 0011).
739
* Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
740
* the pixel is rasterized.
741
*
742
* In addition to this, there is a scissors rectangle. Only pixels inside the
743
* scissors rectangle are drawn. (coordinates are inclusive)
744
*
745
* For some reason, the top-left corner of the framebuffer is at (1440, 1440)
746
* for the purpose of clipping and scissors.
747
*/
748
#define R300_RE_CLIPRECT_TL_0 0x43B0
749
#define R300_RE_CLIPRECT_BR_0 0x43B4
750
#define R300_RE_CLIPRECT_TL_1 0x43B8
751
#define R300_RE_CLIPRECT_BR_1 0x43BC
752
#define R300_RE_CLIPRECT_TL_2 0x43C0
753
#define R300_RE_CLIPRECT_BR_2 0x43C4
754
#define R300_RE_CLIPRECT_TL_3 0x43C8
755
#define R300_RE_CLIPRECT_BR_3 0x43CC
756
# define R300_CLIPRECT_OFFSET 1440
757
# define R300_CLIPRECT_MASK 0x1FFF
758
# define R300_CLIPRECT_X_SHIFT 0
759
# define R300_CLIPRECT_X_MASK (0x1FFF << 0)
760
# define R300_CLIPRECT_Y_SHIFT 13
761
# define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
762
#define R300_RE_CLIPRECT_CNTL 0x43D0
763
# define R300_CLIP_OUT (1 << 0)
764
# define R300_CLIP_0 (1 << 1)
765
# define R300_CLIP_1 (1 << 2)
766
# define R300_CLIP_10 (1 << 3)
767
# define R300_CLIP_2 (1 << 4)
768
# define R300_CLIP_20 (1 << 5)
769
# define R300_CLIP_21 (1 << 6)
770
# define R300_CLIP_210 (1 << 7)
771
# define R300_CLIP_3 (1 << 8)
772
# define R300_CLIP_30 (1 << 9)
773
# define R300_CLIP_31 (1 << 10)
774
# define R300_CLIP_310 (1 << 11)
775
# define R300_CLIP_32 (1 << 12)
776
# define R300_CLIP_320 (1 << 13)
777
# define R300_CLIP_321 (1 << 14)
778
# define R300_CLIP_3210 (1 << 15)
779
780
/* gap */
781
782
#define R300_RE_SCISSORS_TL 0x43E0
783
#define R300_RE_SCISSORS_BR 0x43E4
784
# define R300_SCISSORS_OFFSET 1440
785
# define R300_SCISSORS_X_SHIFT 0
786
# define R300_SCISSORS_X_MASK (0x1FFF << 0)
787
# define R300_SCISSORS_Y_SHIFT 13
788
# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
789
/* END: Scissors and cliprects */
790
791
/* BEGIN: Texture specification */
792
793
/*
794
* The texture specification dwords are grouped by meaning and not by texture
795
* unit. This means that e.g. the offset for texture image unit N is found in
796
* register TX_OFFSET_0 + (4*N)
797
*/
798
#define R300_TX_FILTER_0 0x4400
799
# define R300_TX_REPEAT 0
800
# define R300_TX_MIRRORED 1
801
# define R300_TX_CLAMP 4
802
# define R300_TX_CLAMP_TO_EDGE 2
803
# define R300_TX_CLAMP_TO_BORDER 6
804
# define R300_TX_WRAP_S_SHIFT 0
805
# define R300_TX_WRAP_S_MASK (7 << 0)
806
# define R300_TX_WRAP_T_SHIFT 3
807
# define R300_TX_WRAP_T_MASK (7 << 3)
808
# define R300_TX_WRAP_Q_SHIFT 6
809
# define R300_TX_WRAP_Q_MASK (7 << 6)
810
# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
811
# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
812
# define R300_TX_MAG_FILTER_MASK (3 << 9)
813
# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
814
# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
815
# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
816
# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
817
# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
818
# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
819
820
/* NOTE: NEAREST doesn't seem to exist.
821
* Im not seting MAG_FILTER_MASK and (3 << 11) on for all
822
* anisotropy modes because that would void selected mag filter
823
*/
824
# define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
825
# define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
826
# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
827
# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
828
# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
829
# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
830
# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
831
# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
832
# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
833
# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
834
# define R300_TX_MAX_ANISO_MASK (14 << 21)
835
836
#define R300_TX_FILTER1_0 0x4440
837
# define R300_CHROMA_KEY_MODE_DISABLE 0
838
# define R300_CHROMA_KEY_FORCE 1
839
# define R300_CHROMA_KEY_BLEND 2
840
# define R300_MC_ROUND_NORMAL (0<<2)
841
# define R300_MC_ROUND_MPEG4 (1<<2)
842
# define R300_LOD_BIAS_MASK 0x1fff
843
# define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
844
# define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
845
# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
846
# define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
847
# define R300_TX_TRI_PERF_0_8 (0<<15)
848
# define R300_TX_TRI_PERF_1_8 (1<<15)
849
# define R300_TX_TRI_PERF_1_4 (2<<15)
850
# define R300_TX_TRI_PERF_3_8 (3<<15)
851
# define R300_ANISO_THRESHOLD_MASK (7<<17)
852
853
#define R300_TX_SIZE_0 0x4480
854
# define R300_TX_WIDTHMASK_SHIFT 0
855
# define R300_TX_WIDTHMASK_MASK (2047 << 0)
856
# define R300_TX_HEIGHTMASK_SHIFT 11
857
# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
858
# define R300_TX_UNK23 (1 << 23)
859
# define R300_TX_MAX_MIP_LEVEL_SHIFT 26
860
# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
861
# define R300_TX_SIZE_PROJECTED (1<<30)
862
# define R300_TX_SIZE_TXPITCH_EN (1<<31)
863
#define R300_TX_FORMAT_0 0x44C0
864
/* The interpretation of the format word by Wladimir van der Laan */
865
/* The X, Y, Z and W refer to the layout of the components.
866
They are given meanings as R, G, B and Alpha by the swizzle
867
specification */
868
# define R300_TX_FORMAT_X8 0x0
869
# define R300_TX_FORMAT_X16 0x1
870
# define R300_TX_FORMAT_Y4X4 0x2
871
# define R300_TX_FORMAT_Y8X8 0x3
872
# define R300_TX_FORMAT_Y16X16 0x4
873
# define R300_TX_FORMAT_Z3Y3X2 0x5
874
# define R300_TX_FORMAT_Z5Y6X5 0x6
875
# define R300_TX_FORMAT_Z6Y5X5 0x7
876
# define R300_TX_FORMAT_Z11Y11X10 0x8
877
# define R300_TX_FORMAT_Z10Y11X11 0x9
878
# define R300_TX_FORMAT_W4Z4Y4X4 0xA
879
# define R300_TX_FORMAT_W1Z5Y5X5 0xB
880
# define R300_TX_FORMAT_W8Z8Y8X8 0xC
881
# define R300_TX_FORMAT_W2Z10Y10X10 0xD
882
# define R300_TX_FORMAT_W16Z16Y16X16 0xE
883
# define R300_TX_FORMAT_DXT1 0xF
884
# define R300_TX_FORMAT_DXT3 0x10
885
# define R300_TX_FORMAT_DXT5 0x11
886
# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
887
# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
888
# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
889
# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
890
/* 0x16 - some 16 bit green format.. ?? */
891
# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
892
# define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
893
894
/* gap */
895
/* Floating point formats */
896
/* Note - hardware supports both 16 and 32 bit floating point */
897
# define R300_TX_FORMAT_FL_I16 0x18
898
# define R300_TX_FORMAT_FL_I16A16 0x19
899
# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
900
# define R300_TX_FORMAT_FL_I32 0x1B
901
# define R300_TX_FORMAT_FL_I32A32 0x1C
902
# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
903
# define R300_TX_FORMAT_ATI2N 0x1F
904
/* alpha modes, convenience mostly */
905
/* if you have alpha, pick constant appropriate to the
906
number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
907
# define R300_TX_FORMAT_ALPHA_1CH 0x000
908
# define R300_TX_FORMAT_ALPHA_2CH 0x200
909
# define R300_TX_FORMAT_ALPHA_4CH 0x600
910
# define R300_TX_FORMAT_ALPHA_NONE 0xA00
911
/* Swizzling */
912
/* constants */
913
# define R300_TX_FORMAT_X 0
914
# define R300_TX_FORMAT_Y 1
915
# define R300_TX_FORMAT_Z 2
916
# define R300_TX_FORMAT_W 3
917
# define R300_TX_FORMAT_ZERO 4
918
# define R300_TX_FORMAT_ONE 5
919
/* 2.0*Z, everything above 1.0 is set to 0.0 */
920
# define R300_TX_FORMAT_CUT_Z 6
921
/* 2.0*W, everything above 1.0 is set to 0.0 */
922
# define R300_TX_FORMAT_CUT_W 7
923
924
# define R300_TX_FORMAT_B_SHIFT 18
925
# define R300_TX_FORMAT_G_SHIFT 15
926
# define R300_TX_FORMAT_R_SHIFT 12
927
# define R300_TX_FORMAT_A_SHIFT 9
928
/* Convenience macro to take care of layout and swizzling */
929
# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
930
((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
931
| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
932
| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
933
| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
934
| (R300_TX_FORMAT_##FMT) \
935
)
936
/* These can be ORed with result of R300_EASY_TX_FORMAT()
937
We don't really know what they do. Take values from a
938
constant color ? */
939
# define R300_TX_FORMAT_CONST_X (1<<5)
940
# define R300_TX_FORMAT_CONST_Y (2<<5)
941
# define R300_TX_FORMAT_CONST_Z (4<<5)
942
# define R300_TX_FORMAT_CONST_W (8<<5)
943
944
# define R300_TX_FORMAT_YUV_MODE 0x00800000
945
946
#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
947
#define R300_TX_OFFSET_0 0x4540
948
/* BEGIN: Guess from R200 */
949
# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
950
# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
951
# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
952
# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
953
# define R300_TXO_MACRO_TILE (1 << 2)
954
# define R300_TXO_MICRO_TILE (1 << 3)
955
# define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
956
# define R300_TXO_OFFSET_MASK 0xffffffe0
957
# define R300_TXO_OFFSET_SHIFT 5
958
/* END: Guess from R200 */
959
960
/* 32 bit chroma key */
961
#define R300_TX_CHROMA_KEY_0 0x4580
962
/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
963
#define R300_TX_BORDER_COLOR_0 0x45C0
964
965
/* END: Texture specification */
966
967
/* BEGIN: Fragment program instruction set */
968
969
/* Fragment programs are written directly into register space.
970
* There are separate instruction streams for texture instructions and ALU
971
* instructions.
972
* In order to synchronize these streams, the program is divided into up
973
* to 4 nodes. Each node begins with a number of TEX operations, followed
974
* by a number of ALU operations.
975
* The first node can have zero TEX ops, all subsequent nodes must have at
976
* least
977
* one TEX ops.
978
* All nodes must have at least one ALU op.
979
*
980
* The index of the last node is stored in PFS_CNTL_0: A value of 0 means
981
* 1 node, a value of 3 means 4 nodes.
982
* The total amount of instructions is defined in PFS_CNTL_2. The offsets are
983
* offsets into the respective instruction streams, while *_END points to the
984
* last instruction relative to this offset.
985
*/
986
#define R300_PFS_CNTL_0 0x4600
987
# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
988
# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
989
# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
990
#define R300_PFS_CNTL_1 0x4604
991
/* There is an unshifted value here which has so far always been equal to the
992
* index of the highest used temporary register.
993
*/
994
#define R300_PFS_CNTL_2 0x4608
995
# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
996
# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
997
# define R300_PFS_CNTL_ALU_END_SHIFT 6
998
# define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
999
# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
1000
# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
1001
# define R300_PFS_CNTL_TEX_END_SHIFT 18
1002
# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1003
1004
/* gap */
1005
1006
/* Nodes are stored backwards. The last active node is always stored in
1007
* PFS_NODE_3.
1008
* Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1009
* first node is stored in NODE_2, the second node is stored in NODE_3.
1010
*
1011
* Offsets are relative to the master offset from PFS_CNTL_2.
1012
*/
1013
#define R300_PFS_NODE_0 0x4610
1014
#define R300_PFS_NODE_1 0x4614
1015
#define R300_PFS_NODE_2 0x4618
1016
#define R300_PFS_NODE_3 0x461C
1017
# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
1018
# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
1019
# define R300_PFS_NODE_ALU_END_SHIFT 6
1020
# define R300_PFS_NODE_ALU_END_MASK (63 << 6)
1021
# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
1022
# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
1023
# define R300_PFS_NODE_TEX_END_SHIFT 17
1024
# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
1025
# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
1026
# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
1027
1028
/* TEX
1029
* As far as I can tell, texture instructions cannot write into output
1030
* registers directly. A subsequent ALU instruction is always necessary,
1031
* even if it's just MAD o0, r0, 1, 0
1032
*/
1033
#define R300_PFS_TEXI_0 0x4620
1034
# define R300_FPITX_SRC_SHIFT 0
1035
# define R300_FPITX_SRC_MASK (31 << 0)
1036
/* GUESS */
1037
# define R300_FPITX_SRC_CONST (1 << 5)
1038
# define R300_FPITX_DST_SHIFT 6
1039
# define R300_FPITX_DST_MASK (31 << 6)
1040
# define R300_FPITX_IMAGE_SHIFT 11
1041
/* GUESS based on layout and native limits */
1042
# define R300_FPITX_IMAGE_MASK (15 << 11)
1043
/* Unsure if these are opcodes, or some kind of bitfield, but this is how
1044
* they were set when I checked
1045
*/
1046
# define R300_FPITX_OPCODE_SHIFT 15
1047
# define R300_FPITX_OP_TEX 1
1048
# define R300_FPITX_OP_KIL 2
1049
# define R300_FPITX_OP_TXP 3
1050
# define R300_FPITX_OP_TXB 4
1051
# define R300_FPITX_OPCODE_MASK (7 << 15)
1052
1053
/* ALU
1054
* The ALU instructions register blocks are enumerated according to the order
1055
* in which fglrx. I assume there is space for 64 instructions, since
1056
* each block has space for a maximum of 64 DWORDs, and this matches reported
1057
* native limits.
1058
*
1059
* The basic functional block seems to be one MAD for each color and alpha,
1060
* and an adder that adds all components after the MUL.
1061
* - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1062
* - DP4: Use OUTC_DP4, OUTA_DP4
1063
* - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1064
* - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1065
* - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1066
* - CMP: If ARG2 < 0, return ARG1, else return ARG0
1067
* - FLR: use FRC+MAD
1068
* - XPD: use MAD+MAD
1069
* - SGE, SLT: use MAD+CMP
1070
* - RSQ: use ABS modifier for argument
1071
* - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1072
* (e.g. RCP) into color register
1073
* - apparently, there's no quick DST operation
1074
* - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1075
* - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1076
* - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1077
*
1078
* Operand selection
1079
* First stage selects three sources from the available registers and
1080
* constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1081
* fglrx sorts the three source fields: Registers before constants,
1082
* lower indices before higher indices; I do not know whether this is
1083
* necessary.
1084
*
1085
* fglrx fills unused sources with "read constant 0"
1086
* According to specs, you cannot select more than two different constants.
1087
*
1088
* Second stage selects the operands from the sources. This is defined in
1089
* INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1090
* zero and one.
1091
* Swizzling and negation happens in this stage, as well.
1092
*
1093
* Important: Color and alpha seem to be mostly separate, i.e. their sources
1094
* selection appears to be fully independent (the register storage is probably
1095
* physically split into a color and an alpha section).
1096
* However (because of the apparent physical split), there is some interaction
1097
* WRT swizzling. If, for example, you want to load an R component into an
1098
* Alpha operand, this R component is taken from a *color* source, not from
1099
* an alpha source. The corresponding register doesn't even have to appear in
1100
* the alpha sources list. (I hope this all makes sense to you)
1101
*
1102
* Destination selection
1103
* The destination register index is in FPI1 (color) and FPI3 (alpha)
1104
* together with enable bits.
1105
* There are separate enable bits for writing into temporary registers
1106
* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1107
* /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1108
* same index must be used for both).
1109
*
1110
* Note: There is a special form for LRP
1111
* - Argument order is the same as in ARB_fragment_program.
1112
* - Operation is MAD
1113
* - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1114
* - Set FPI0/FPI2_SPECIAL_LRP
1115
* Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1116
*/
1117
#define R300_PFS_INSTR1_0 0x46C0
1118
# define R300_FPI1_SRC0C_SHIFT 0
1119
# define R300_FPI1_SRC0C_MASK (31 << 0)
1120
# define R300_FPI1_SRC0C_CONST (1 << 5)
1121
# define R300_FPI1_SRC1C_SHIFT 6
1122
# define R300_FPI1_SRC1C_MASK (31 << 6)
1123
# define R300_FPI1_SRC1C_CONST (1 << 11)
1124
# define R300_FPI1_SRC2C_SHIFT 12
1125
# define R300_FPI1_SRC2C_MASK (31 << 12)
1126
# define R300_FPI1_SRC2C_CONST (1 << 17)
1127
# define R300_FPI1_SRC_MASK 0x0003ffff
1128
# define R300_FPI1_DSTC_SHIFT 18
1129
# define R300_FPI1_DSTC_MASK (31 << 18)
1130
# define R300_FPI1_DSTC_REG_MASK_SHIFT 23
1131
# define R300_FPI1_DSTC_REG_X (1 << 23)
1132
# define R300_FPI1_DSTC_REG_Y (1 << 24)
1133
# define R300_FPI1_DSTC_REG_Z (1 << 25)
1134
# define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
1135
# define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
1136
# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
1137
# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
1138
1139
#define R300_PFS_INSTR3_0 0x47C0
1140
# define R300_FPI3_SRC0A_SHIFT 0
1141
# define R300_FPI3_SRC0A_MASK (31 << 0)
1142
# define R300_FPI3_SRC0A_CONST (1 << 5)
1143
# define R300_FPI3_SRC1A_SHIFT 6
1144
# define R300_FPI3_SRC1A_MASK (31 << 6)
1145
# define R300_FPI3_SRC1A_CONST (1 << 11)
1146
# define R300_FPI3_SRC2A_SHIFT 12
1147
# define R300_FPI3_SRC2A_MASK (31 << 12)
1148
# define R300_FPI3_SRC2A_CONST (1 << 17)
1149
# define R300_FPI3_SRC_MASK 0x0003ffff
1150
# define R300_FPI3_DSTA_SHIFT 18
1151
# define R300_FPI3_DSTA_MASK (31 << 18)
1152
# define R300_FPI3_DSTA_REG (1 << 23)
1153
# define R300_FPI3_DSTA_OUTPUT (1 << 24)
1154
# define R300_FPI3_DSTA_DEPTH (1 << 27)
1155
1156
#define R300_PFS_INSTR0_0 0x48C0
1157
# define R300_FPI0_ARGC_SRC0C_XYZ 0
1158
# define R300_FPI0_ARGC_SRC0C_XXX 1
1159
# define R300_FPI0_ARGC_SRC0C_YYY 2
1160
# define R300_FPI0_ARGC_SRC0C_ZZZ 3
1161
# define R300_FPI0_ARGC_SRC1C_XYZ 4
1162
# define R300_FPI0_ARGC_SRC1C_XXX 5
1163
# define R300_FPI0_ARGC_SRC1C_YYY 6
1164
# define R300_FPI0_ARGC_SRC1C_ZZZ 7
1165
# define R300_FPI0_ARGC_SRC2C_XYZ 8
1166
# define R300_FPI0_ARGC_SRC2C_XXX 9
1167
# define R300_FPI0_ARGC_SRC2C_YYY 10
1168
# define R300_FPI0_ARGC_SRC2C_ZZZ 11
1169
# define R300_FPI0_ARGC_SRC0A 12
1170
# define R300_FPI0_ARGC_SRC1A 13
1171
# define R300_FPI0_ARGC_SRC2A 14
1172
# define R300_FPI0_ARGC_SRC1C_LRP 15
1173
# define R300_FPI0_ARGC_ZERO 20
1174
# define R300_FPI0_ARGC_ONE 21
1175
/* GUESS */
1176
# define R300_FPI0_ARGC_HALF 22
1177
# define R300_FPI0_ARGC_SRC0C_YZX 23
1178
# define R300_FPI0_ARGC_SRC1C_YZX 24
1179
# define R300_FPI0_ARGC_SRC2C_YZX 25
1180
# define R300_FPI0_ARGC_SRC0C_ZXY 26
1181
# define R300_FPI0_ARGC_SRC1C_ZXY 27
1182
# define R300_FPI0_ARGC_SRC2C_ZXY 28
1183
# define R300_FPI0_ARGC_SRC0CA_WZY 29
1184
# define R300_FPI0_ARGC_SRC1CA_WZY 30
1185
# define R300_FPI0_ARGC_SRC2CA_WZY 31
1186
1187
# define R300_FPI0_ARG0C_SHIFT 0
1188
# define R300_FPI0_ARG0C_MASK (31 << 0)
1189
# define R300_FPI0_ARG0C_NEG (1 << 5)
1190
# define R300_FPI0_ARG0C_ABS (1 << 6)
1191
# define R300_FPI0_ARG1C_SHIFT 7
1192
# define R300_FPI0_ARG1C_MASK (31 << 7)
1193
# define R300_FPI0_ARG1C_NEG (1 << 12)
1194
# define R300_FPI0_ARG1C_ABS (1 << 13)
1195
# define R300_FPI0_ARG2C_SHIFT 14
1196
# define R300_FPI0_ARG2C_MASK (31 << 14)
1197
# define R300_FPI0_ARG2C_NEG (1 << 19)
1198
# define R300_FPI0_ARG2C_ABS (1 << 20)
1199
# define R300_FPI0_SPECIAL_LRP (1 << 21)
1200
# define R300_FPI0_OUTC_MAD (0 << 23)
1201
# define R300_FPI0_OUTC_DP3 (1 << 23)
1202
# define R300_FPI0_OUTC_DP4 (2 << 23)
1203
# define R300_FPI0_OUTC_MIN (4 << 23)
1204
# define R300_FPI0_OUTC_MAX (5 << 23)
1205
# define R300_FPI0_OUTC_CMPH (7 << 23)
1206
# define R300_FPI0_OUTC_CMP (8 << 23)
1207
# define R300_FPI0_OUTC_FRC (9 << 23)
1208
# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
1209
# define R300_FPI0_OUTC_SAT (1 << 30)
1210
# define R300_FPI0_INSERT_NOP (1 << 31)
1211
1212
#define R300_PFS_INSTR2_0 0x49C0
1213
# define R300_FPI2_ARGA_SRC0C_X 0
1214
# define R300_FPI2_ARGA_SRC0C_Y 1
1215
# define R300_FPI2_ARGA_SRC0C_Z 2
1216
# define R300_FPI2_ARGA_SRC1C_X 3
1217
# define R300_FPI2_ARGA_SRC1C_Y 4
1218
# define R300_FPI2_ARGA_SRC1C_Z 5
1219
# define R300_FPI2_ARGA_SRC2C_X 6
1220
# define R300_FPI2_ARGA_SRC2C_Y 7
1221
# define R300_FPI2_ARGA_SRC2C_Z 8
1222
# define R300_FPI2_ARGA_SRC0A 9
1223
# define R300_FPI2_ARGA_SRC1A 10
1224
# define R300_FPI2_ARGA_SRC2A 11
1225
# define R300_FPI2_ARGA_SRC1A_LRP 15
1226
# define R300_FPI2_ARGA_ZERO 16
1227
# define R300_FPI2_ARGA_ONE 17
1228
/* GUESS */
1229
# define R300_FPI2_ARGA_HALF 18
1230
# define R300_FPI2_ARG0A_SHIFT 0
1231
# define R300_FPI2_ARG0A_MASK (31 << 0)
1232
# define R300_FPI2_ARG0A_NEG (1 << 5)
1233
/* GUESS */
1234
# define R300_FPI2_ARG0A_ABS (1 << 6)
1235
# define R300_FPI2_ARG1A_SHIFT 7
1236
# define R300_FPI2_ARG1A_MASK (31 << 7)
1237
# define R300_FPI2_ARG1A_NEG (1 << 12)
1238
/* GUESS */
1239
# define R300_FPI2_ARG1A_ABS (1 << 13)
1240
# define R300_FPI2_ARG2A_SHIFT 14
1241
# define R300_FPI2_ARG2A_MASK (31 << 14)
1242
# define R300_FPI2_ARG2A_NEG (1 << 19)
1243
/* GUESS */
1244
# define R300_FPI2_ARG2A_ABS (1 << 20)
1245
# define R300_FPI2_SPECIAL_LRP (1 << 21)
1246
# define R300_FPI2_OUTA_MAD (0 << 23)
1247
# define R300_FPI2_OUTA_DP4 (1 << 23)
1248
# define R300_FPI2_OUTA_MIN (2 << 23)
1249
# define R300_FPI2_OUTA_MAX (3 << 23)
1250
# define R300_FPI2_OUTA_CMP (6 << 23)
1251
# define R300_FPI2_OUTA_FRC (7 << 23)
1252
# define R300_FPI2_OUTA_EX2 (8 << 23)
1253
# define R300_FPI2_OUTA_LG2 (9 << 23)
1254
# define R300_FPI2_OUTA_RCP (10 << 23)
1255
# define R300_FPI2_OUTA_RSQ (11 << 23)
1256
# define R300_FPI2_OUTA_SAT (1 << 30)
1257
# define R300_FPI2_UNKNOWN_31 (1 << 31)
1258
/* END: Fragment program instruction set */
1259
1260
/* Fog state and color */
1261
#define R300_RE_FOG_STATE 0x4BC0
1262
# define R300_FOG_ENABLE (1 << 0)
1263
# define R300_FOG_MODE_LINEAR (0 << 1)
1264
# define R300_FOG_MODE_EXP (1 << 1)
1265
# define R300_FOG_MODE_EXP2 (2 << 1)
1266
# define R300_FOG_MODE_MASK (3 << 1)
1267
#define R300_FOG_COLOR_R 0x4BC8
1268
#define R300_FOG_COLOR_G 0x4BCC
1269
#define R300_FOG_COLOR_B 0x4BD0
1270
1271
#define R300_PP_ALPHA_TEST 0x4BD4
1272
# define R300_REF_ALPHA_MASK 0x000000ff
1273
# define R300_ALPHA_TEST_FAIL (0 << 8)
1274
# define R300_ALPHA_TEST_LESS (1 << 8)
1275
# define R300_ALPHA_TEST_LEQUAL (3 << 8)
1276
# define R300_ALPHA_TEST_EQUAL (2 << 8)
1277
# define R300_ALPHA_TEST_GEQUAL (6 << 8)
1278
# define R300_ALPHA_TEST_GREATER (4 << 8)
1279
# define R300_ALPHA_TEST_NEQUAL (5 << 8)
1280
# define R300_ALPHA_TEST_PASS (7 << 8)
1281
# define R300_ALPHA_TEST_OP_MASK (7 << 8)
1282
# define R300_ALPHA_TEST_ENABLE (1 << 11)
1283
1284
/* gap */
1285
1286
/* Fragment program parameters in 7.16 floating point */
1287
#define R300_PFS_PARAM_0_X 0x4C00
1288
#define R300_PFS_PARAM_0_Y 0x4C04
1289
#define R300_PFS_PARAM_0_Z 0x4C08
1290
#define R300_PFS_PARAM_0_W 0x4C0C
1291
/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
1292
#define R300_PFS_PARAM_31_X 0x4DF0
1293
#define R300_PFS_PARAM_31_Y 0x4DF4
1294
#define R300_PFS_PARAM_31_Z 0x4DF8
1295
#define R300_PFS_PARAM_31_W 0x4DFC
1296
1297
/* Notes:
1298
* - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
1299
* the application
1300
* - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
1301
* are set to the same
1302
* function (both registers are always set up completely in any case)
1303
* - Most blend flags are simply copied from R200 and not tested yet
1304
*/
1305
#define R300_RB3D_CBLEND 0x4E04
1306
#define R300_RB3D_ABLEND 0x4E08
1307
/* the following only appear in CBLEND */
1308
# define R300_BLEND_ENABLE (1 << 0)
1309
# define R300_BLEND_UNKNOWN (3 << 1)
1310
# define R300_BLEND_NO_SEPARATE (1 << 3)
1311
/* the following are shared between CBLEND and ABLEND */
1312
# define R300_FCN_MASK (3 << 12)
1313
# define R300_COMB_FCN_ADD_CLAMP (0 << 12)
1314
# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
1315
# define R300_COMB_FCN_SUB_CLAMP (2 << 12)
1316
# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
1317
# define R300_COMB_FCN_MIN (4 << 12)
1318
# define R300_COMB_FCN_MAX (5 << 12)
1319
# define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
1320
# define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
1321
# define R300_BLEND_GL_ZERO (32)
1322
# define R300_BLEND_GL_ONE (33)
1323
# define R300_BLEND_GL_SRC_COLOR (34)
1324
# define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
1325
# define R300_BLEND_GL_DST_COLOR (36)
1326
# define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
1327
# define R300_BLEND_GL_SRC_ALPHA (38)
1328
# define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
1329
# define R300_BLEND_GL_DST_ALPHA (40)
1330
# define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
1331
# define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
1332
# define R300_BLEND_GL_CONST_COLOR (43)
1333
# define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
1334
# define R300_BLEND_GL_CONST_ALPHA (45)
1335
# define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
1336
# define R300_BLEND_MASK (63)
1337
# define R300_SRC_BLEND_SHIFT (16)
1338
# define R300_DST_BLEND_SHIFT (24)
1339
#define R300_RB3D_BLEND_COLOR 0x4E10
1340
#define R300_RB3D_COLORMASK 0x4E0C
1341
# define R300_COLORMASK0_B (1<<0)
1342
# define R300_COLORMASK0_G (1<<1)
1343
# define R300_COLORMASK0_R (1<<2)
1344
# define R300_COLORMASK0_A (1<<3)
1345
1346
/* gap */
1347
1348
#define R300_RB3D_COLOROFFSET0 0x4E28
1349
# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
1350
#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
1351
#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
1352
#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
1353
1354
/* gap */
1355
1356
/* Bit 16: Larger tiles
1357
* Bit 17: 4x2 tiles
1358
* Bit 18: Extremely weird tile like, but some pixels duplicated?
1359
*/
1360
#define R300_RB3D_COLORPITCH0 0x4E38
1361
# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
1362
# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
1363
# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
1364
# define R300_COLOR_MICROTILE_SQUARE_ENABLE (2 << 17)
1365
# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
1366
# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
1367
# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
1368
# define R300_COLOR_FORMAT_RGB565 (2 << 22)
1369
# define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
1370
#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
1371
#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
1372
#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
1373
1374
#define R300_RB3D_AARESOLVE_OFFSET 0x4E80
1375
#define R300_RB3D_AARESOLVE_PITCH 0x4E84
1376
#define R300_RB3D_AARESOLVE_CTL 0x4E88
1377
/* gap */
1378
1379
/* Guess by Vladimir.
1380
* Set to 0A before 3D operations, set to 02 afterwards.
1381
*/
1382
/*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/
1383
# define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
1384
# define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
1385
1386
/* gap */
1387
/* There seems to be no "write only" setting, so use Z-test = ALWAYS
1388
* for this.
1389
* Bit (1<<8) is the "test" bit. so plain write is 6 - vd
1390
*/
1391
#define R300_ZB_CNTL 0x4F00
1392
# define R300_STENCIL_ENABLE (1 << 0)
1393
# define R300_Z_ENABLE (1 << 1)
1394
# define R300_Z_WRITE_ENABLE (1 << 2)
1395
# define R300_Z_SIGNED_COMPARE (1 << 3)
1396
# define R300_STENCIL_FRONT_BACK (1 << 4)
1397
1398
#define R300_ZB_ZSTENCILCNTL 0x4f04
1399
/* functions */
1400
# define R300_ZS_NEVER 0
1401
# define R300_ZS_LESS 1
1402
# define R300_ZS_LEQUAL 2
1403
# define R300_ZS_EQUAL 3
1404
# define R300_ZS_GEQUAL 4
1405
# define R300_ZS_GREATER 5
1406
# define R300_ZS_NOTEQUAL 6
1407
# define R300_ZS_ALWAYS 7
1408
# define R300_ZS_MASK 7
1409
/* operations */
1410
# define R300_ZS_KEEP 0
1411
# define R300_ZS_ZERO 1
1412
# define R300_ZS_REPLACE 2
1413
# define R300_ZS_INCR 3
1414
# define R300_ZS_DECR 4
1415
# define R300_ZS_INVERT 5
1416
# define R300_ZS_INCR_WRAP 6
1417
# define R300_ZS_DECR_WRAP 7
1418
# define R300_Z_FUNC_SHIFT 0
1419
/* front and back refer to operations done for front
1420
and back faces, i.e. separate stencil function support */
1421
# define R300_S_FRONT_FUNC_SHIFT 3
1422
# define R300_S_FRONT_SFAIL_OP_SHIFT 6
1423
# define R300_S_FRONT_ZPASS_OP_SHIFT 9
1424
# define R300_S_FRONT_ZFAIL_OP_SHIFT 12
1425
# define R300_S_BACK_FUNC_SHIFT 15
1426
# define R300_S_BACK_SFAIL_OP_SHIFT 18
1427
# define R300_S_BACK_ZPASS_OP_SHIFT 21
1428
# define R300_S_BACK_ZFAIL_OP_SHIFT 24
1429
1430
#define R300_ZB_STENCILREFMASK 0x4f08
1431
# define R300_STENCILREF_SHIFT 0
1432
# define R300_STENCILREF_MASK 0x000000ff
1433
# define R300_STENCILMASK_SHIFT 8
1434
# define R300_STENCILMASK_MASK 0x0000ff00
1435
# define R300_STENCILWRITEMASK_SHIFT 16
1436
# define R300_STENCILWRITEMASK_MASK 0x00ff0000
1437
1438
/* gap */
1439
1440
#define R300_ZB_FORMAT 0x4f10
1441
# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
1442
# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
1443
# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
1444
/* reserved up to (15 << 0) */
1445
# define R300_INVERT_13E3_LEADING_ONES (0 << 4)
1446
# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
1447
1448
#define R300_ZB_ZTOP 0x4F14
1449
# define R300_ZTOP_DISABLE (0 << 0)
1450
# define R300_ZTOP_ENABLE (1 << 0)
1451
1452
/* gap */
1453
1454
#define R300_ZB_ZCACHE_CTLSTAT 0x4f18
1455
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
1456
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
1457
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
1458
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
1459
# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
1460
# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
1461
1462
#define R300_ZB_BW_CNTL 0x4f1c
1463
# define R300_HIZ_DISABLE (0 << 0)
1464
# define R300_HIZ_ENABLE (1 << 0)
1465
# define R300_HIZ_MIN (0 << 1)
1466
# define R300_HIZ_MAX (1 << 1)
1467
# define R300_FAST_FILL_DISABLE (0 << 2)
1468
# define R300_FAST_FILL_ENABLE (1 << 2)
1469
# define R300_RD_COMP_DISABLE (0 << 3)
1470
# define R300_RD_COMP_ENABLE (1 << 3)
1471
# define R300_WR_COMP_DISABLE (0 << 4)
1472
# define R300_WR_COMP_ENABLE (1 << 4)
1473
# define R300_ZB_CB_CLEAR_RMW (0 << 5)
1474
# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
1475
# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
1476
# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
1477
1478
# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
1479
# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
1480
# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
1481
# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
1482
1483
# define R500_BMASK_ENABLE (0 << 10)
1484
# define R500_BMASK_DISABLE (1 << 10)
1485
# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
1486
# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
1487
# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
1488
# define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
1489
# define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
1490
# define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
1491
# define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
1492
# define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
1493
# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
1494
# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
1495
# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
1496
# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
1497
# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
1498
# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
1499
# define R500_PEQ_PACKING_DISABLE (0 << 18)
1500
# define R500_PEQ_PACKING_ENABLE (1 << 18)
1501
# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
1502
# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
1503
1504
1505
/* gap */
1506
1507
/* Z Buffer Address Offset.
1508
* Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
1509
*/
1510
#define R300_ZB_DEPTHOFFSET 0x4f20
1511
1512
/* Z Buffer Pitch and Endian Control */
1513
#define R300_ZB_DEPTHPITCH 0x4f24
1514
# define R300_DEPTHPITCH_MASK 0x00003FFC
1515
# define R300_DEPTHMACROTILE_DISABLE (0 << 16)
1516
# define R300_DEPTHMACROTILE_ENABLE (1 << 16)
1517
# define R300_DEPTHMICROTILE_LINEAR (0 << 17)
1518
# define R300_DEPTHMICROTILE_TILED (1 << 17)
1519
# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
1520
# define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
1521
# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
1522
# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
1523
# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
1524
1525
/* Z Buffer Clear Value */
1526
#define R300_ZB_DEPTHCLEARVALUE 0x4f28
1527
1528
#define R300_ZB_ZMASK_OFFSET 0x4f30
1529
#define R300_ZB_ZMASK_PITCH 0x4f34
1530
#define R300_ZB_ZMASK_WRINDEX 0x4f38
1531
#define R300_ZB_ZMASK_DWORD 0x4f3c
1532
#define R300_ZB_ZMASK_RDINDEX 0x4f40
1533
1534
/* Hierarchical Z Memory Offset */
1535
#define R300_ZB_HIZ_OFFSET 0x4f44
1536
1537
/* Hierarchical Z Write Index */
1538
#define R300_ZB_HIZ_WRINDEX 0x4f48
1539
1540
/* Hierarchical Z Data */
1541
#define R300_ZB_HIZ_DWORD 0x4f4c
1542
1543
/* Hierarchical Z Read Index */
1544
#define R300_ZB_HIZ_RDINDEX 0x4f50
1545
1546
/* Hierarchical Z Pitch */
1547
#define R300_ZB_HIZ_PITCH 0x4f54
1548
1549
/* Z Buffer Z Pass Counter Data */
1550
#define R300_ZB_ZPASS_DATA 0x4f58
1551
1552
/* Z Buffer Z Pass Counter Address */
1553
#define R300_ZB_ZPASS_ADDR 0x4f5c
1554
1555
/* Depth buffer X and Y coordinate offset */
1556
#define R300_ZB_DEPTHXY_OFFSET 0x4f60
1557
# define R300_DEPTHX_OFFSET_SHIFT 1
1558
# define R300_DEPTHX_OFFSET_MASK 0x000007FE
1559
# define R300_DEPTHY_OFFSET_SHIFT 17
1560
# define R300_DEPTHY_OFFSET_MASK 0x07FE0000
1561
1562
/* Sets the fifo sizes */
1563
#define R500_ZB_FIFO_SIZE 0x4fd0
1564
# define R500_OP_FIFO_SIZE_FULL (0 << 0)
1565
# define R500_OP_FIFO_SIZE_HALF (1 << 0)
1566
# define R500_OP_FIFO_SIZE_QUATER (2 << 0)
1567
# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
1568
1569
/* Stencil Reference Value and Mask for backfacing quads */
1570
/* R300_ZB_STENCILREFMASK handles front face */
1571
#define R500_ZB_STENCILREFMASK_BF 0x4fd4
1572
# define R500_STENCILREF_SHIFT 0
1573
# define R500_STENCILREF_MASK 0x000000ff
1574
# define R500_STENCILMASK_SHIFT 8
1575
# define R500_STENCILMASK_MASK 0x0000ff00
1576
# define R500_STENCILWRITEMASK_SHIFT 16
1577
# define R500_STENCILWRITEMASK_MASK 0x00ff0000
1578
1579
/* BEGIN: Vertex program instruction set */
1580
1581
/* Every instruction is four dwords long:
1582
* DWORD 0: output and opcode
1583
* DWORD 1: first argument
1584
* DWORD 2: second argument
1585
* DWORD 3: third argument
1586
*
1587
* Notes:
1588
* - ABS r, a is implemented as MAX r, a, -a
1589
* - MOV is implemented as ADD to zero
1590
* - XPD is implemented as MUL + MAD
1591
* - FLR is implemented as FRC + ADD
1592
* - apparently, fglrx tries to schedule instructions so that there is at
1593
* least one instruction between the write to a temporary and the first
1594
* read from said temporary; however, violations of this scheduling are
1595
* allowed
1596
* - register indices seem to be unrelated with OpenGL aliasing to
1597
* conventional state
1598
* - only one attribute and one parameter can be loaded at a time; however,
1599
* the same attribute/parameter can be used for more than one argument
1600
* - the second software argument for POW is the third hardware argument
1601
* (no idea why)
1602
* - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
1603
*
1604
* There is some magic surrounding LIT:
1605
* The single argument is replicated across all three inputs, but swizzled:
1606
* First argument: xyzy
1607
* Second argument: xyzx
1608
* Third argument: xyzw
1609
* Whenever the result is used later in the fragment program, fglrx forces
1610
* x and w to be 1.0 in the input selection; I don't know whether this is
1611
* strictly necessary
1612
*/
1613
#define R300_VPI_OUT_OP_DOT (1 << 0)
1614
#define R300_VPI_OUT_OP_MUL (2 << 0)
1615
#define R300_VPI_OUT_OP_ADD (3 << 0)
1616
#define R300_VPI_OUT_OP_MAD (4 << 0)
1617
#define R300_VPI_OUT_OP_DST (5 << 0)
1618
#define R300_VPI_OUT_OP_FRC (6 << 0)
1619
#define R300_VPI_OUT_OP_MAX (7 << 0)
1620
#define R300_VPI_OUT_OP_MIN (8 << 0)
1621
#define R300_VPI_OUT_OP_SGE (9 << 0)
1622
#define R300_VPI_OUT_OP_SLT (10 << 0)
1623
/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
1624
#define R300_VPI_OUT_OP_UNK12 (12 << 0)
1625
#define R300_VPI_OUT_OP_ARL (13 << 0)
1626
#define R300_VPI_OUT_OP_EXP (65 << 0)
1627
#define R300_VPI_OUT_OP_LOG (66 << 0)
1628
/* Used in fog computations, scalar(scalar) */
1629
#define R300_VPI_OUT_OP_UNK67 (67 << 0)
1630
#define R300_VPI_OUT_OP_LIT (68 << 0)
1631
#define R300_VPI_OUT_OP_POW (69 << 0)
1632
#define R300_VPI_OUT_OP_RCP (70 << 0)
1633
#define R300_VPI_OUT_OP_RSQ (72 << 0)
1634
/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
1635
#define R300_VPI_OUT_OP_UNK73 (73 << 0)
1636
#define R300_VPI_OUT_OP_EX2 (75 << 0)
1637
#define R300_VPI_OUT_OP_LG2 (76 << 0)
1638
#define R300_VPI_OUT_OP_MAD_2 (128 << 0)
1639
/* all temps, vector(scalar, vector, vector) */
1640
#define R300_VPI_OUT_OP_UNK129 (129 << 0)
1641
1642
#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
1643
#define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
1644
#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
1645
#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
1646
1647
#define R300_VPI_OUT_REG_INDEX_SHIFT 13
1648
/* GUESS based on fglrx native limits */
1649
#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
1650
1651
#define R300_VPI_OUT_WRITE_X (1 << 20)
1652
#define R300_VPI_OUT_WRITE_Y (1 << 21)
1653
#define R300_VPI_OUT_WRITE_Z (1 << 22)
1654
#define R300_VPI_OUT_WRITE_W (1 << 23)
1655
1656
#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
1657
#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
1658
#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
1659
#define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
1660
#define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
1661
1662
#define R300_VPI_IN_REG_INDEX_SHIFT 5
1663
/* GUESS based on fglrx native limits */
1664
#define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
1665
1666
/* The R300 can select components from the input register arbitrarily.
1667
* Use the following constants, shifted by the component shift you
1668
* want to select
1669
*/
1670
#define R300_VPI_IN_SELECT_X 0
1671
#define R300_VPI_IN_SELECT_Y 1
1672
#define R300_VPI_IN_SELECT_Z 2
1673
#define R300_VPI_IN_SELECT_W 3
1674
#define R300_VPI_IN_SELECT_ZERO 4
1675
#define R300_VPI_IN_SELECT_ONE 5
1676
#define R300_VPI_IN_SELECT_MASK 7
1677
1678
#define R300_VPI_IN_X_SHIFT 13
1679
#define R300_VPI_IN_Y_SHIFT 16
1680
#define R300_VPI_IN_Z_SHIFT 19
1681
#define R300_VPI_IN_W_SHIFT 22
1682
1683
#define R300_VPI_IN_NEG_X (1 << 25)
1684
#define R300_VPI_IN_NEG_Y (1 << 26)
1685
#define R300_VPI_IN_NEG_Z (1 << 27)
1686
#define R300_VPI_IN_NEG_W (1 << 28)
1687
/* END: Vertex program instruction set */
1688
1689
/* BEGIN: Packet 3 commands */
1690
1691
/* A primitive emission dword. */
1692
#define R300_PRIM_TYPE_NONE (0 << 0)
1693
#define R300_PRIM_TYPE_POINT (1 << 0)
1694
#define R300_PRIM_TYPE_LINE (2 << 0)
1695
#define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
1696
#define R300_PRIM_TYPE_TRI_LIST (4 << 0)
1697
#define R300_PRIM_TYPE_TRI_FAN (5 << 0)
1698
#define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
1699
#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
1700
#define R300_PRIM_TYPE_RECT_LIST (8 << 0)
1701
#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
1702
#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
1703
/* GUESS (based on r200) */
1704
#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
1705
#define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
1706
#define R300_PRIM_TYPE_QUADS (13 << 0)
1707
#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
1708
#define R300_PRIM_TYPE_POLYGON (15 << 0)
1709
#define R300_PRIM_TYPE_MASK 0xF
1710
#define R300_PRIM_WALK_IND (1 << 4)
1711
#define R300_PRIM_WALK_LIST (2 << 4)
1712
#define R300_PRIM_WALK_RING (3 << 4)
1713
#define R300_PRIM_WALK_MASK (3 << 4)
1714
/* GUESS (based on r200) */
1715
#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
1716
#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
1717
#define R300_PRIM_NUM_VERTICES_SHIFT 16
1718
#define R300_PRIM_NUM_VERTICES_MASK 0xffff
1719
1720
/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
1721
* Two parameter dwords:
1722
* 0. The first parameter appears to be always 0
1723
* 1. The second parameter is a standard primitive emission dword.
1724
*/
1725
#define R300_PACKET3_3D_DRAW_VBUF 0x00002800
1726
1727
/* Specify the full set of vertex arrays as (address, stride).
1728
* The first parameter is the number of vertex arrays specified.
1729
* The rest of the command is a variable length list of blocks, where
1730
* each block is three dwords long and specifies two arrays.
1731
* The first dword of a block is split into two words, the lower significant
1732
* word refers to the first array, the more significant word to the second
1733
* array in the block.
1734
* The low byte of each word contains the size of an array entry in dwords,
1735
* the high byte contains the stride of the array.
1736
* The second dword of a block contains the pointer to the first array,
1737
* the third dword of a block contains the pointer to the second array.
1738
* Note that if the total number of arrays is odd, the third dword of
1739
* the last block is omitted.
1740
*/
1741
#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
1742
1743
#define R300_PACKET3_INDX_BUFFER 0x00003300
1744
# define R300_EB_UNK1_SHIFT 24
1745
# define R300_EB_UNK1 (0x80<<24)
1746
# define R300_EB_UNK2 0x0810
1747
#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
1748
#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
1749
1750
/* END: Packet 3 commands */
1751
1752
1753
/* Color formats for 2d packets
1754
*/
1755
#define R300_CP_COLOR_FORMAT_CI8 2
1756
#define R300_CP_COLOR_FORMAT_ARGB1555 3
1757
#define R300_CP_COLOR_FORMAT_RGB565 4
1758
#define R300_CP_COLOR_FORMAT_ARGB8888 6
1759
#define R300_CP_COLOR_FORMAT_RGB332 7
1760
#define R300_CP_COLOR_FORMAT_RGB8 9
1761
#define R300_CP_COLOR_FORMAT_ARGB4444 15
1762
1763
/*
1764
* CP type-3 packets
1765
*/
1766
#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
1767
1768
#define R500_VAP_INDEX_OFFSET 0x208c
1769
1770
#define R500_GA_US_VECTOR_INDEX 0x4250
1771
#define R500_GA_US_VECTOR_DATA 0x4254
1772
1773
#define R500_RS_IP_0 0x4074
1774
#define R500_RS_INST_0 0x4320
1775
1776
#define R500_US_CONFIG 0x4600
1777
1778
#define R500_US_FC_CTRL 0x4624
1779
#define R500_US_CODE_ADDR 0x4630
1780
1781
#define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0
1782
#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
1783
1784
#define R300_SU_REG_DEST 0x42c8
1785
#define RV530_FG_ZBREG_DEST 0x4be8
1786
#define R300_ZB_ZPASS_DATA 0x4f58
1787
#define R300_ZB_ZPASS_ADDR 0x4f5c
1788
1789
#endif /* _R300_REG_H */
1790
1791