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awilliam
GitHub Repository: awilliam/linux-vfio
Path: blob/master/drivers/input/gameport/gameport.c
17498 views
1
/*
2
* Generic gameport layer
3
*
4
* Copyright (c) 1999-2002 Vojtech Pavlik
5
* Copyright (c) 2005 Dmitry Torokhov
6
*/
7
8
/*
9
* This program is free software; you can redistribute it and/or modify it
10
* under the terms of the GNU General Public License version 2 as published by
11
* the Free Software Foundation.
12
*/
13
14
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16
#include <linux/stddef.h>
17
#include <linux/module.h>
18
#include <linux/ioport.h>
19
#include <linux/init.h>
20
#include <linux/gameport.h>
21
#include <linux/slab.h>
22
#include <linux/delay.h>
23
#include <linux/workqueue.h>
24
#include <linux/sched.h> /* HZ */
25
#include <linux/mutex.h>
26
27
/*#include <asm/io.h>*/
28
29
MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
30
MODULE_DESCRIPTION("Generic gameport layer");
31
MODULE_LICENSE("GPL");
32
33
/*
34
* gameport_mutex protects entire gameport subsystem and is taken
35
* every time gameport port or driver registrered or unregistered.
36
*/
37
static DEFINE_MUTEX(gameport_mutex);
38
39
static LIST_HEAD(gameport_list);
40
41
static struct bus_type gameport_bus;
42
43
static void gameport_add_port(struct gameport *gameport);
44
static void gameport_attach_driver(struct gameport_driver *drv);
45
static void gameport_reconnect_port(struct gameport *gameport);
46
static void gameport_disconnect_port(struct gameport *gameport);
47
48
#if defined(__i386__)
49
50
#include <asm/i8253.h>
51
52
#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
53
#define GET_TIME(x) do { x = get_time_pit(); } while (0)
54
55
static unsigned int get_time_pit(void)
56
{
57
unsigned long flags;
58
unsigned int count;
59
60
raw_spin_lock_irqsave(&i8253_lock, flags);
61
outb_p(0x00, 0x43);
62
count = inb_p(0x40);
63
count |= inb_p(0x40) << 8;
64
raw_spin_unlock_irqrestore(&i8253_lock, flags);
65
66
return count;
67
}
68
69
#endif
70
71
72
73
/*
74
* gameport_measure_speed() measures the gameport i/o speed.
75
*/
76
77
static int gameport_measure_speed(struct gameport *gameport)
78
{
79
#if defined(__i386__)
80
81
unsigned int i, t, t1, t2, t3, tx;
82
unsigned long flags;
83
84
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85
return 0;
86
87
tx = 1 << 30;
88
89
for(i = 0; i < 50; i++) {
90
local_irq_save(flags);
91
GET_TIME(t1);
92
for (t = 0; t < 50; t++) gameport_read(gameport);
93
GET_TIME(t2);
94
GET_TIME(t3);
95
local_irq_restore(flags);
96
udelay(i * 10);
97
if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
98
}
99
100
gameport_close(gameport);
101
return 59659 / (tx < 1 ? 1 : tx);
102
103
#elif defined (__x86_64__)
104
105
unsigned int i, t;
106
unsigned long tx, t1, t2, flags;
107
108
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
109
return 0;
110
111
tx = 1 << 30;
112
113
for(i = 0; i < 50; i++) {
114
local_irq_save(flags);
115
rdtscl(t1);
116
for (t = 0; t < 50; t++) gameport_read(gameport);
117
rdtscl(t2);
118
local_irq_restore(flags);
119
udelay(i * 10);
120
if (t2 - t1 < tx) tx = t2 - t1;
121
}
122
123
gameport_close(gameport);
124
return (this_cpu_read(cpu_info.loops_per_jiffy) *
125
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
126
127
#else
128
129
unsigned int j, t = 0;
130
131
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
132
return 0;
133
134
j = jiffies; while (j == jiffies);
135
j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
136
137
gameport_close(gameport);
138
return t * HZ / 1000;
139
140
#endif
141
}
142
143
void gameport_start_polling(struct gameport *gameport)
144
{
145
spin_lock(&gameport->timer_lock);
146
147
if (!gameport->poll_cnt++) {
148
BUG_ON(!gameport->poll_handler);
149
BUG_ON(!gameport->poll_interval);
150
mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
151
}
152
153
spin_unlock(&gameport->timer_lock);
154
}
155
EXPORT_SYMBOL(gameport_start_polling);
156
157
void gameport_stop_polling(struct gameport *gameport)
158
{
159
spin_lock(&gameport->timer_lock);
160
161
if (!--gameport->poll_cnt)
162
del_timer(&gameport->poll_timer);
163
164
spin_unlock(&gameport->timer_lock);
165
}
166
EXPORT_SYMBOL(gameport_stop_polling);
167
168
static void gameport_run_poll_handler(unsigned long d)
169
{
170
struct gameport *gameport = (struct gameport *)d;
171
172
gameport->poll_handler(gameport);
173
if (gameport->poll_cnt)
174
mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
175
}
176
177
/*
178
* Basic gameport -> driver core mappings
179
*/
180
181
static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
182
{
183
int error;
184
185
gameport->dev.driver = &drv->driver;
186
if (drv->connect(gameport, drv)) {
187
gameport->dev.driver = NULL;
188
return -ENODEV;
189
}
190
191
error = device_bind_driver(&gameport->dev);
192
if (error) {
193
dev_warn(&gameport->dev,
194
"device_bind_driver() failed for %s (%s) and %s, error: %d\n",
195
gameport->phys, gameport->name,
196
drv->description, error);
197
drv->disconnect(gameport);
198
gameport->dev.driver = NULL;
199
return error;
200
}
201
202
return 0;
203
}
204
205
static void gameport_find_driver(struct gameport *gameport)
206
{
207
int error;
208
209
error = device_attach(&gameport->dev);
210
if (error < 0)
211
dev_warn(&gameport->dev,
212
"device_attach() failed for %s (%s), error: %d\n",
213
gameport->phys, gameport->name, error);
214
}
215
216
217
/*
218
* Gameport event processing.
219
*/
220
221
enum gameport_event_type {
222
GAMEPORT_REGISTER_PORT,
223
GAMEPORT_ATTACH_DRIVER,
224
};
225
226
struct gameport_event {
227
enum gameport_event_type type;
228
void *object;
229
struct module *owner;
230
struct list_head node;
231
};
232
233
static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
234
static LIST_HEAD(gameport_event_list);
235
236
static struct gameport_event *gameport_get_event(void)
237
{
238
struct gameport_event *event = NULL;
239
unsigned long flags;
240
241
spin_lock_irqsave(&gameport_event_lock, flags);
242
243
if (!list_empty(&gameport_event_list)) {
244
event = list_first_entry(&gameport_event_list,
245
struct gameport_event, node);
246
list_del_init(&event->node);
247
}
248
249
spin_unlock_irqrestore(&gameport_event_lock, flags);
250
return event;
251
}
252
253
static void gameport_free_event(struct gameport_event *event)
254
{
255
module_put(event->owner);
256
kfree(event);
257
}
258
259
static void gameport_remove_duplicate_events(struct gameport_event *event)
260
{
261
struct gameport_event *e, *next;
262
unsigned long flags;
263
264
spin_lock_irqsave(&gameport_event_lock, flags);
265
266
list_for_each_entry_safe(e, next, &gameport_event_list, node) {
267
if (event->object == e->object) {
268
/*
269
* If this event is of different type we should not
270
* look further - we only suppress duplicate events
271
* that were sent back-to-back.
272
*/
273
if (event->type != e->type)
274
break;
275
276
list_del_init(&e->node);
277
gameport_free_event(e);
278
}
279
}
280
281
spin_unlock_irqrestore(&gameport_event_lock, flags);
282
}
283
284
285
static void gameport_handle_events(struct work_struct *work)
286
{
287
struct gameport_event *event;
288
289
mutex_lock(&gameport_mutex);
290
291
/*
292
* Note that we handle only one event here to give swsusp
293
* a chance to freeze kgameportd thread. Gameport events
294
* should be pretty rare so we are not concerned about
295
* taking performance hit.
296
*/
297
if ((event = gameport_get_event())) {
298
299
switch (event->type) {
300
301
case GAMEPORT_REGISTER_PORT:
302
gameport_add_port(event->object);
303
break;
304
305
case GAMEPORT_ATTACH_DRIVER:
306
gameport_attach_driver(event->object);
307
break;
308
}
309
310
gameport_remove_duplicate_events(event);
311
gameport_free_event(event);
312
}
313
314
mutex_unlock(&gameport_mutex);
315
}
316
317
static DECLARE_WORK(gameport_event_work, gameport_handle_events);
318
319
static int gameport_queue_event(void *object, struct module *owner,
320
enum gameport_event_type event_type)
321
{
322
unsigned long flags;
323
struct gameport_event *event;
324
int retval = 0;
325
326
spin_lock_irqsave(&gameport_event_lock, flags);
327
328
/*
329
* Scan event list for the other events for the same gameport port,
330
* starting with the most recent one. If event is the same we
331
* do not need add new one. If event is of different type we
332
* need to add this event and should not look further because
333
* we need to preserve sequence of distinct events.
334
*/
335
list_for_each_entry_reverse(event, &gameport_event_list, node) {
336
if (event->object == object) {
337
if (event->type == event_type)
338
goto out;
339
break;
340
}
341
}
342
343
event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
344
if (!event) {
345
pr_err("Not enough memory to queue event %d\n", event_type);
346
retval = -ENOMEM;
347
goto out;
348
}
349
350
if (!try_module_get(owner)) {
351
pr_warning("Can't get module reference, dropping event %d\n",
352
event_type);
353
kfree(event);
354
retval = -EINVAL;
355
goto out;
356
}
357
358
event->type = event_type;
359
event->object = object;
360
event->owner = owner;
361
362
list_add_tail(&event->node, &gameport_event_list);
363
queue_work(system_long_wq, &gameport_event_work);
364
365
out:
366
spin_unlock_irqrestore(&gameport_event_lock, flags);
367
return retval;
368
}
369
370
/*
371
* Remove all events that have been submitted for a given object,
372
* be it a gameport port or a driver.
373
*/
374
static void gameport_remove_pending_events(void *object)
375
{
376
struct gameport_event *event, *next;
377
unsigned long flags;
378
379
spin_lock_irqsave(&gameport_event_lock, flags);
380
381
list_for_each_entry_safe(event, next, &gameport_event_list, node) {
382
if (event->object == object) {
383
list_del_init(&event->node);
384
gameport_free_event(event);
385
}
386
}
387
388
spin_unlock_irqrestore(&gameport_event_lock, flags);
389
}
390
391
/*
392
* Destroy child gameport port (if any) that has not been fully registered yet.
393
*
394
* Note that we rely on the fact that port can have only one child and therefore
395
* only one child registration request can be pending. Additionally, children
396
* are registered by driver's connect() handler so there can't be a grandchild
397
* pending registration together with a child.
398
*/
399
static struct gameport *gameport_get_pending_child(struct gameport *parent)
400
{
401
struct gameport_event *event;
402
struct gameport *gameport, *child = NULL;
403
unsigned long flags;
404
405
spin_lock_irqsave(&gameport_event_lock, flags);
406
407
list_for_each_entry(event, &gameport_event_list, node) {
408
if (event->type == GAMEPORT_REGISTER_PORT) {
409
gameport = event->object;
410
if (gameport->parent == parent) {
411
child = gameport;
412
break;
413
}
414
}
415
}
416
417
spin_unlock_irqrestore(&gameport_event_lock, flags);
418
return child;
419
}
420
421
/*
422
* Gameport port operations
423
*/
424
425
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
426
{
427
struct gameport *gameport = to_gameport_port(dev);
428
429
return sprintf(buf, "%s\n", gameport->name);
430
}
431
432
static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
433
{
434
struct gameport *gameport = to_gameport_port(dev);
435
struct device_driver *drv;
436
int error;
437
438
error = mutex_lock_interruptible(&gameport_mutex);
439
if (error)
440
return error;
441
442
if (!strncmp(buf, "none", count)) {
443
gameport_disconnect_port(gameport);
444
} else if (!strncmp(buf, "reconnect", count)) {
445
gameport_reconnect_port(gameport);
446
} else if (!strncmp(buf, "rescan", count)) {
447
gameport_disconnect_port(gameport);
448
gameport_find_driver(gameport);
449
} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
450
gameport_disconnect_port(gameport);
451
error = gameport_bind_driver(gameport, to_gameport_driver(drv));
452
put_driver(drv);
453
} else {
454
error = -EINVAL;
455
}
456
457
mutex_unlock(&gameport_mutex);
458
459
return error ? error : count;
460
}
461
462
static struct device_attribute gameport_device_attrs[] = {
463
__ATTR(description, S_IRUGO, gameport_show_description, NULL),
464
__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
465
__ATTR_NULL
466
};
467
468
static void gameport_release_port(struct device *dev)
469
{
470
struct gameport *gameport = to_gameport_port(dev);
471
472
kfree(gameport);
473
module_put(THIS_MODULE);
474
}
475
476
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
477
{
478
va_list args;
479
480
va_start(args, fmt);
481
vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
482
va_end(args);
483
}
484
EXPORT_SYMBOL(gameport_set_phys);
485
486
/*
487
* Prepare gameport port for registration.
488
*/
489
static void gameport_init_port(struct gameport *gameport)
490
{
491
static atomic_t gameport_no = ATOMIC_INIT(0);
492
493
__module_get(THIS_MODULE);
494
495
mutex_init(&gameport->drv_mutex);
496
device_initialize(&gameport->dev);
497
dev_set_name(&gameport->dev, "gameport%lu",
498
(unsigned long)atomic_inc_return(&gameport_no) - 1);
499
gameport->dev.bus = &gameport_bus;
500
gameport->dev.release = gameport_release_port;
501
if (gameport->parent)
502
gameport->dev.parent = &gameport->parent->dev;
503
504
INIT_LIST_HEAD(&gameport->node);
505
spin_lock_init(&gameport->timer_lock);
506
init_timer(&gameport->poll_timer);
507
gameport->poll_timer.function = gameport_run_poll_handler;
508
gameport->poll_timer.data = (unsigned long)gameport;
509
}
510
511
/*
512
* Complete gameport port registration.
513
* Driver core will attempt to find appropriate driver for the port.
514
*/
515
static void gameport_add_port(struct gameport *gameport)
516
{
517
int error;
518
519
if (gameport->parent)
520
gameport->parent->child = gameport;
521
522
gameport->speed = gameport_measure_speed(gameport);
523
524
list_add_tail(&gameport->node, &gameport_list);
525
526
if (gameport->io)
527
dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
528
gameport->name, gameport->phys, gameport->io, gameport->speed);
529
else
530
dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
531
gameport->name, gameport->phys, gameport->speed);
532
533
error = device_add(&gameport->dev);
534
if (error)
535
dev_err(&gameport->dev,
536
"device_add() failed for %s (%s), error: %d\n",
537
gameport->phys, gameport->name, error);
538
}
539
540
/*
541
* gameport_destroy_port() completes deregistration process and removes
542
* port from the system
543
*/
544
static void gameport_destroy_port(struct gameport *gameport)
545
{
546
struct gameport *child;
547
548
child = gameport_get_pending_child(gameport);
549
if (child) {
550
gameport_remove_pending_events(child);
551
put_device(&child->dev);
552
}
553
554
if (gameport->parent) {
555
gameport->parent->child = NULL;
556
gameport->parent = NULL;
557
}
558
559
if (device_is_registered(&gameport->dev))
560
device_del(&gameport->dev);
561
562
list_del_init(&gameport->node);
563
564
gameport_remove_pending_events(gameport);
565
put_device(&gameport->dev);
566
}
567
568
/*
569
* Reconnect gameport port and all its children (re-initialize attached devices)
570
*/
571
static void gameport_reconnect_port(struct gameport *gameport)
572
{
573
do {
574
if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
575
gameport_disconnect_port(gameport);
576
gameport_find_driver(gameport);
577
/* Ok, old children are now gone, we are done */
578
break;
579
}
580
gameport = gameport->child;
581
} while (gameport);
582
}
583
584
/*
585
* gameport_disconnect_port() unbinds a port from its driver. As a side effect
586
* all child ports are unbound and destroyed.
587
*/
588
static void gameport_disconnect_port(struct gameport *gameport)
589
{
590
struct gameport *s, *parent;
591
592
if (gameport->child) {
593
/*
594
* Children ports should be disconnected and destroyed
595
* first, staring with the leaf one, since we don't want
596
* to do recursion
597
*/
598
for (s = gameport; s->child; s = s->child)
599
/* empty */;
600
601
do {
602
parent = s->parent;
603
604
device_release_driver(&s->dev);
605
gameport_destroy_port(s);
606
} while ((s = parent) != gameport);
607
}
608
609
/*
610
* Ok, no children left, now disconnect this port
611
*/
612
device_release_driver(&gameport->dev);
613
}
614
615
/*
616
* Submits register request to kgameportd for subsequent execution.
617
* Note that port registration is always asynchronous.
618
*/
619
void __gameport_register_port(struct gameport *gameport, struct module *owner)
620
{
621
gameport_init_port(gameport);
622
gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
623
}
624
EXPORT_SYMBOL(__gameport_register_port);
625
626
/*
627
* Synchronously unregisters gameport port.
628
*/
629
void gameport_unregister_port(struct gameport *gameport)
630
{
631
mutex_lock(&gameport_mutex);
632
gameport_disconnect_port(gameport);
633
gameport_destroy_port(gameport);
634
mutex_unlock(&gameport_mutex);
635
}
636
EXPORT_SYMBOL(gameport_unregister_port);
637
638
639
/*
640
* Gameport driver operations
641
*/
642
643
static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
644
{
645
struct gameport_driver *driver = to_gameport_driver(drv);
646
return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
647
}
648
649
static struct driver_attribute gameport_driver_attrs[] = {
650
__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
651
__ATTR_NULL
652
};
653
654
static int gameport_driver_probe(struct device *dev)
655
{
656
struct gameport *gameport = to_gameport_port(dev);
657
struct gameport_driver *drv = to_gameport_driver(dev->driver);
658
659
drv->connect(gameport, drv);
660
return gameport->drv ? 0 : -ENODEV;
661
}
662
663
static int gameport_driver_remove(struct device *dev)
664
{
665
struct gameport *gameport = to_gameport_port(dev);
666
struct gameport_driver *drv = to_gameport_driver(dev->driver);
667
668
drv->disconnect(gameport);
669
return 0;
670
}
671
672
static void gameport_attach_driver(struct gameport_driver *drv)
673
{
674
int error;
675
676
error = driver_attach(&drv->driver);
677
if (error)
678
pr_err("driver_attach() failed for %s, error: %d\n",
679
drv->driver.name, error);
680
}
681
682
int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
683
const char *mod_name)
684
{
685
int error;
686
687
drv->driver.bus = &gameport_bus;
688
drv->driver.owner = owner;
689
drv->driver.mod_name = mod_name;
690
691
/*
692
* Temporarily disable automatic binding because probing
693
* takes long time and we are better off doing it in kgameportd
694
*/
695
drv->ignore = true;
696
697
error = driver_register(&drv->driver);
698
if (error) {
699
pr_err("driver_register() failed for %s, error: %d\n",
700
drv->driver.name, error);
701
return error;
702
}
703
704
/*
705
* Reset ignore flag and let kgameportd bind the driver to free ports
706
*/
707
drv->ignore = false;
708
error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
709
if (error) {
710
driver_unregister(&drv->driver);
711
return error;
712
}
713
714
return 0;
715
}
716
EXPORT_SYMBOL(__gameport_register_driver);
717
718
void gameport_unregister_driver(struct gameport_driver *drv)
719
{
720
struct gameport *gameport;
721
722
mutex_lock(&gameport_mutex);
723
724
drv->ignore = true; /* so gameport_find_driver ignores it */
725
gameport_remove_pending_events(drv);
726
727
start_over:
728
list_for_each_entry(gameport, &gameport_list, node) {
729
if (gameport->drv == drv) {
730
gameport_disconnect_port(gameport);
731
gameport_find_driver(gameport);
732
/* we could've deleted some ports, restart */
733
goto start_over;
734
}
735
}
736
737
driver_unregister(&drv->driver);
738
739
mutex_unlock(&gameport_mutex);
740
}
741
EXPORT_SYMBOL(gameport_unregister_driver);
742
743
static int gameport_bus_match(struct device *dev, struct device_driver *drv)
744
{
745
struct gameport_driver *gameport_drv = to_gameport_driver(drv);
746
747
return !gameport_drv->ignore;
748
}
749
750
static struct bus_type gameport_bus = {
751
.name = "gameport",
752
.dev_attrs = gameport_device_attrs,
753
.drv_attrs = gameport_driver_attrs,
754
.match = gameport_bus_match,
755
.probe = gameport_driver_probe,
756
.remove = gameport_driver_remove,
757
};
758
759
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
760
{
761
mutex_lock(&gameport->drv_mutex);
762
gameport->drv = drv;
763
mutex_unlock(&gameport->drv_mutex);
764
}
765
766
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
767
{
768
if (gameport->open) {
769
if (gameport->open(gameport, mode)) {
770
return -1;
771
}
772
} else {
773
if (mode != GAMEPORT_MODE_RAW)
774
return -1;
775
}
776
777
gameport_set_drv(gameport, drv);
778
return 0;
779
}
780
EXPORT_SYMBOL(gameport_open);
781
782
void gameport_close(struct gameport *gameport)
783
{
784
del_timer_sync(&gameport->poll_timer);
785
gameport->poll_handler = NULL;
786
gameport->poll_interval = 0;
787
gameport_set_drv(gameport, NULL);
788
if (gameport->close)
789
gameport->close(gameport);
790
}
791
EXPORT_SYMBOL(gameport_close);
792
793
static int __init gameport_init(void)
794
{
795
int error;
796
797
error = bus_register(&gameport_bus);
798
if (error) {
799
pr_err("failed to register gameport bus, error: %d\n", error);
800
return error;
801
}
802
803
804
return 0;
805
}
806
807
static void __exit gameport_exit(void)
808
{
809
bus_unregister(&gameport_bus);
810
811
/*
812
* There should not be any outstanding events but work may
813
* still be scheduled so simply cancel it.
814
*/
815
cancel_work_sync(&gameport_event_work);
816
}
817
818
subsys_initcall(gameport_init);
819
module_exit(gameport_exit);
820
821