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awilliam
GitHub Repository: awilliam/linux-vfio
Path: blob/master/drivers/input/joystick/analog.c
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1
/*
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* Copyright (c) 1996-2001 Vojtech Pavlik
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*/
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/*
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* Analog joystick and gamepad driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <[email protected]>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <linux/delay.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/slab.h>
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#include <linux/bitops.h>
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#include <linux/init.h>
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#include <linux/input.h>
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#include <linux/gameport.h>
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#include <linux/jiffies.h>
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#include <linux/timex.h>
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#define DRIVER_DESC "Analog joystick and gamepad driver"
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MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
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MODULE_DESCRIPTION(DRIVER_DESC);
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MODULE_LICENSE("GPL");
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/*
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* Option parsing.
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*/
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#define ANALOG_PORTS 16
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static char *js[ANALOG_PORTS];
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static unsigned int js_nargs;
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static int analog_options[ANALOG_PORTS];
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module_param_array_named(map, js, charp, &js_nargs, 0);
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MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
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/*
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* Times, feature definitions.
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*/
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#define ANALOG_RUDDER 0x00004
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#define ANALOG_THROTTLE 0x00008
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#define ANALOG_AXES_STD 0x0000f
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#define ANALOG_BTNS_STD 0x000f0
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#define ANALOG_BTNS_CHF 0x00100
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#define ANALOG_HAT1_CHF 0x00200
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#define ANALOG_HAT2_CHF 0x00400
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#define ANALOG_HAT_FCS 0x00800
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#define ANALOG_HATS_ALL 0x00e00
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#define ANALOG_BTN_TL 0x01000
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#define ANALOG_BTN_TR 0x02000
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#define ANALOG_BTN_TL2 0x04000
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#define ANALOG_BTN_TR2 0x08000
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#define ANALOG_BTNS_TLR 0x03000
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#define ANALOG_BTNS_TLR2 0x0c000
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#define ANALOG_BTNS_GAMEPAD 0x0f000
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#define ANALOG_HBTN_CHF 0x10000
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#define ANALOG_ANY_CHF 0x10700
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#define ANALOG_SAITEK 0x20000
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#define ANALOG_EXTENSIONS 0x7ff00
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#define ANALOG_GAMEPAD 0x80000
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#define ANALOG_MAX_TIME 3 /* 3 ms */
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#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
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#define ANALOG_SAITEK_DELAY 200 /* 200 us */
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#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
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#define ANALOG_AXIS_TIME 2 /* 2 * refresh */
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#define ANALOG_INIT_RETRIES 8 /* 8 times */
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#define ANALOG_FUZZ_BITS 2 /* 2 bit more */
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#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
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#define ANALOG_MAX_NAME_LENGTH 128
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#define ANALOG_MAX_PHYS_LENGTH 32
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static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
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static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
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static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
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static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
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static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
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static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
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BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
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static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
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struct analog {
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struct input_dev *dev;
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int mask;
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short *buttons;
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char name[ANALOG_MAX_NAME_LENGTH];
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char phys[ANALOG_MAX_PHYS_LENGTH];
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};
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struct analog_port {
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struct gameport *gameport;
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struct analog analog[2];
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unsigned char mask;
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char saitek;
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char cooked;
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int bads;
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int reads;
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int speed;
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int loop;
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int fuzz;
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int axes[4];
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int buttons;
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int initial[4];
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int axtime;
131
};
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133
/*
134
* Time macros.
135
*/
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#ifdef __i386__
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#include <asm/i8253.h>
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#define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
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#define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
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#define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
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static unsigned int get_time_pit(void)
145
{
146
unsigned long flags;
147
unsigned int count;
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raw_spin_lock_irqsave(&i8253_lock, flags);
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outb_p(0x00, 0x43);
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count = inb_p(0x40);
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count |= inb_p(0x40) << 8;
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raw_spin_unlock_irqrestore(&i8253_lock, flags);
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return count;
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}
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#elif defined(__x86_64__)
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#define GET_TIME(x) rdtscl(x)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "TSC"
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#elif defined(__alpha__)
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#define GET_TIME(x) do { x = get_cycles(); } while (0)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "PCC"
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#elif defined(CONFIG_MN10300)
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#define GET_TIME(x) do { x = get_cycles(); } while (0)
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#define DELTA(x, y) ((x) - (y))
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#define TIME_NAME "TSC"
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#else
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#define FAKE_TIME
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static unsigned long analog_faketime = 0;
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#define GET_TIME(x) do { x = analog_faketime++; } while(0)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "Unreliable"
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#warning Precise timer not defined for this architecture.
176
#endif
177
178
/*
179
* analog_decode() decodes analog joystick data and reports input events.
180
*/
181
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static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183
{
184
struct input_dev *dev = analog->dev;
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int i, j;
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if (analog->mask & ANALOG_HAT_FCS)
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for (i = 0; i < 4; i++)
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if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
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buttons |= 1 << (i + 14);
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break;
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}
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for (i = j = 0; i < 6; i++)
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if (analog->mask & (0x10 << i))
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input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
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if (analog->mask & ANALOG_HBTN_CHF)
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for (i = 0; i < 4; i++)
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input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
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if (analog->mask & ANALOG_BTN_TL)
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input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
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if (analog->mask & ANALOG_BTN_TR)
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input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
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if (analog->mask & ANALOG_BTN_TL2)
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input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
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if (analog->mask & ANALOG_BTN_TR2)
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input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
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for (i = j = 0; i < 4; i++)
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if (analog->mask & (1 << i))
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input_report_abs(dev, analog_axes[j++], axes[i]);
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for (i = j = 0; i < 3; i++)
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if (analog->mask & analog_exts[i]) {
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input_report_abs(dev, analog_hats[j++],
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((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
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input_report_abs(dev, analog_hats[j++],
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((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
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}
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input_sync(dev);
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}
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/*
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* analog_cooked_read() reads analog joystick data.
228
*/
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static int analog_cooked_read(struct analog_port *port)
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{
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struct gameport *gameport = port->gameport;
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unsigned int time[4], start, loop, now, loopout, timeout;
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unsigned char data[4], this, last;
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unsigned long flags;
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int i, j;
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loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
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timeout = ANALOG_MAX_TIME * port->speed;
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241
local_irq_save(flags);
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gameport_trigger(gameport);
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GET_TIME(now);
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local_irq_restore(flags);
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start = now;
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this = port->mask;
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i = 0;
249
250
do {
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loop = now;
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last = this;
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254
local_irq_disable();
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this = gameport_read(gameport) & port->mask;
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GET_TIME(now);
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local_irq_restore(flags);
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if ((last ^ this) && (DELTA(loop, now) < loopout)) {
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data[i] = last ^ this;
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time[i] = now;
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i++;
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}
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} while (this && (i < 4) && (DELTA(start, now) < timeout));
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this <<= 4;
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for (--i; i >= 0; i--) {
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this |= data[i];
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for (j = 0; j < 4; j++)
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if (data[i] & (1 << j))
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port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
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}
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return -(this != port->mask);
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}
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static int analog_button_read(struct analog_port *port, char saitek, char chf)
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{
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unsigned char u;
282
int t = 1, i = 0;
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int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
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u = gameport_read(port->gameport);
286
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if (!chf) {
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port->buttons = (~u >> 4) & 0xf;
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return 0;
290
}
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port->buttons = 0;
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while ((~u & 0xf0) && (i < 16) && t) {
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port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
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if (!saitek) return 0;
297
udelay(ANALOG_SAITEK_DELAY);
298
t = strobe;
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gameport_trigger(port->gameport);
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while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
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i++;
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}
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return -(!t || (i == 16));
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}
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/*
308
* analog_poll() repeatedly polls the Analog joysticks.
309
*/
310
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static void analog_poll(struct gameport *gameport)
312
{
313
struct analog_port *port = gameport_get_drvdata(gameport);
314
int i;
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char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
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char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
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319
if (port->cooked) {
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port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
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if (chf)
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port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
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port->reads++;
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} else {
325
if (!port->axtime--) {
326
port->bads -= analog_cooked_read(port);
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port->bads -= analog_button_read(port, saitek, chf);
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port->reads++;
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port->axtime = ANALOG_AXIS_TIME - 1;
330
} else {
331
if (!saitek)
332
analog_button_read(port, saitek, chf);
333
}
334
}
335
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for (i = 0; i < 2; i++)
337
if (port->analog[i].mask)
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analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
339
}
340
341
/*
342
* analog_open() is a callback from the input open routine.
343
*/
344
345
static int analog_open(struct input_dev *dev)
346
{
347
struct analog_port *port = input_get_drvdata(dev);
348
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gameport_start_polling(port->gameport);
350
return 0;
351
}
352
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/*
354
* analog_close() is a callback from the input close routine.
355
*/
356
357
static void analog_close(struct input_dev *dev)
358
{
359
struct analog_port *port = input_get_drvdata(dev);
360
361
gameport_stop_polling(port->gameport);
362
}
363
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/*
365
* analog_calibrate_timer() calibrates the timer and computes loop
366
* and timeout values for a joystick port.
367
*/
368
369
static void analog_calibrate_timer(struct analog_port *port)
370
{
371
struct gameport *gameport = port->gameport;
372
unsigned int i, t, tx, t1, t2, t3;
373
unsigned long flags;
374
375
local_irq_save(flags);
376
GET_TIME(t1);
377
#ifdef FAKE_TIME
378
analog_faketime += 830;
379
#endif
380
mdelay(1);
381
GET_TIME(t2);
382
GET_TIME(t3);
383
local_irq_restore(flags);
384
385
port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386
387
tx = ~0;
388
389
for (i = 0; i < 50; i++) {
390
local_irq_save(flags);
391
GET_TIME(t1);
392
for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
393
GET_TIME(t3);
394
local_irq_restore(flags);
395
udelay(i);
396
t = DELTA(t1, t2) - DELTA(t2, t3);
397
if (t < tx) tx = t;
398
}
399
400
port->loop = tx / 50;
401
}
402
403
/*
404
* analog_name() constructs a name for an analog joystick.
405
*/
406
407
static void analog_name(struct analog *analog)
408
{
409
snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
410
hweight8(analog->mask & ANALOG_AXES_STD),
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hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
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hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413
414
if (analog->mask & ANALOG_HATS_ALL)
415
snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
416
analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417
418
if (analog->mask & ANALOG_HAT_FCS)
419
strlcat(analog->name, " FCS", sizeof(analog->name));
420
if (analog->mask & ANALOG_ANY_CHF)
421
strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
422
sizeof(analog->name));
423
424
strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
425
sizeof(analog->name));
426
}
427
428
/*
429
* analog_init_device()
430
*/
431
432
static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
433
{
434
struct input_dev *input_dev;
435
int i, j, t, v, w, x, y, z;
436
int error;
437
438
analog_name(analog);
439
snprintf(analog->phys, sizeof(analog->phys),
440
"%s/input%d", port->gameport->phys, index);
441
analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
442
443
analog->dev = input_dev = input_allocate_device();
444
if (!input_dev)
445
return -ENOMEM;
446
447
input_dev->name = analog->name;
448
input_dev->phys = analog->phys;
449
input_dev->id.bustype = BUS_GAMEPORT;
450
input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
451
input_dev->id.product = analog->mask >> 4;
452
input_dev->id.version = 0x0100;
453
input_dev->dev.parent = &port->gameport->dev;
454
455
input_set_drvdata(input_dev, port);
456
457
input_dev->open = analog_open;
458
input_dev->close = analog_close;
459
460
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
461
462
for (i = j = 0; i < 4; i++)
463
if (analog->mask & (1 << i)) {
464
465
t = analog_axes[j];
466
x = port->axes[i];
467
y = (port->axes[0] + port->axes[1]) >> 1;
468
z = y - port->axes[i];
469
z = z > 0 ? z : -z;
470
v = (x >> 3);
471
w = (x >> 3);
472
473
if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
474
x = y;
475
476
if (analog->mask & ANALOG_SAITEK) {
477
if (i == 2) x = port->axes[i];
478
v = x - (x >> 2);
479
w = (x >> 4);
480
}
481
482
input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
483
j++;
484
}
485
486
for (i = j = 0; i < 3; i++)
487
if (analog->mask & analog_exts[i])
488
for (x = 0; x < 2; x++) {
489
t = analog_hats[j++];
490
input_set_abs_params(input_dev, t, -1, 1, 0, 0);
491
}
492
493
for (i = j = 0; i < 4; i++)
494
if (analog->mask & (0x10 << i))
495
set_bit(analog->buttons[j++], input_dev->keybit);
496
497
if (analog->mask & ANALOG_BTNS_CHF)
498
for (i = 0; i < 2; i++)
499
set_bit(analog->buttons[j++], input_dev->keybit);
500
501
if (analog->mask & ANALOG_HBTN_CHF)
502
for (i = 0; i < 4; i++)
503
set_bit(analog->buttons[j++], input_dev->keybit);
504
505
for (i = 0; i < 4; i++)
506
if (analog->mask & (ANALOG_BTN_TL << i))
507
set_bit(analog_pads[i], input_dev->keybit);
508
509
analog_decode(analog, port->axes, port->initial, port->buttons);
510
511
error = input_register_device(analog->dev);
512
if (error) {
513
input_free_device(analog->dev);
514
return error;
515
}
516
517
return 0;
518
}
519
520
/*
521
* analog_init_devices() sets up device-specific values and registers the input devices.
522
*/
523
524
static int analog_init_masks(struct analog_port *port)
525
{
526
int i;
527
struct analog *analog = port->analog;
528
int max[4];
529
530
if (!port->mask)
531
return -1;
532
533
if ((port->mask & 3) != 3 && port->mask != 0xc) {
534
printk(KERN_WARNING "analog.c: Unknown joystick device found "
535
"(data=%#x, %s), probably not analog joystick.\n",
536
port->mask, port->gameport->phys);
537
return -1;
538
}
539
540
541
i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
542
543
analog[0].mask = i & 0xfffff;
544
545
analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
546
| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
547
| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
548
549
analog[0].mask &= ~(ANALOG_HAT2_CHF)
550
| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
551
552
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
553
| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
554
| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
555
| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
556
557
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
558
| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
559
& ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
560
561
analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
562
563
analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
564
: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
565
566
if (port->cooked) {
567
568
for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
569
570
if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
571
if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
572
if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
573
if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
574
if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
575
576
gameport_calibrate(port->gameport, port->axes, max);
577
}
578
579
for (i = 0; i < 4; i++)
580
port->initial[i] = port->axes[i];
581
582
return -!(analog[0].mask || analog[1].mask);
583
}
584
585
static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
586
{
587
int i, t, u, v;
588
589
port->gameport = gameport;
590
591
gameport_set_drvdata(gameport, port);
592
593
if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
594
595
analog_calibrate_timer(port);
596
597
gameport_trigger(gameport);
598
t = gameport_read(gameport);
599
msleep(ANALOG_MAX_TIME);
600
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
601
port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
602
603
for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
604
if (!analog_cooked_read(port))
605
break;
606
msleep(ANALOG_MAX_TIME);
607
}
608
609
u = v = 0;
610
611
msleep(ANALOG_MAX_TIME);
612
t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
613
gameport_trigger(gameport);
614
while ((gameport_read(port->gameport) & port->mask) && (u < t))
615
u++;
616
udelay(ANALOG_SAITEK_DELAY);
617
t = gameport_time(gameport, ANALOG_SAITEK_TIME);
618
gameport_trigger(gameport);
619
while ((gameport_read(port->gameport) & port->mask) && (v < t))
620
v++;
621
622
if (v < (u >> 1)) { /* FIXME - more than one port */
623
analog_options[0] |= /* FIXME - more than one port */
624
ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
625
return 0;
626
}
627
628
gameport_close(gameport);
629
}
630
631
if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
632
633
for (i = 0; i < ANALOG_INIT_RETRIES; i++)
634
if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
635
break;
636
for (i = 0; i < 4; i++)
637
if (port->axes[i] != -1)
638
port->mask |= 1 << i;
639
640
port->fuzz = gameport->fuzz;
641
port->cooked = 1;
642
return 0;
643
}
644
645
return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
646
}
647
648
static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
649
{
650
struct analog_port *port;
651
int i;
652
int err;
653
654
if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
655
return - ENOMEM;
656
657
err = analog_init_port(gameport, drv, port);
658
if (err)
659
goto fail1;
660
661
err = analog_init_masks(port);
662
if (err)
663
goto fail2;
664
665
gameport_set_poll_handler(gameport, analog_poll);
666
gameport_set_poll_interval(gameport, 10);
667
668
for (i = 0; i < 2; i++)
669
if (port->analog[i].mask) {
670
err = analog_init_device(port, port->analog + i, i);
671
if (err)
672
goto fail3;
673
}
674
675
return 0;
676
677
fail3: while (--i >= 0)
678
if (port->analog[i].mask)
679
input_unregister_device(port->analog[i].dev);
680
fail2: gameport_close(gameport);
681
fail1: gameport_set_drvdata(gameport, NULL);
682
kfree(port);
683
return err;
684
}
685
686
static void analog_disconnect(struct gameport *gameport)
687
{
688
struct analog_port *port = gameport_get_drvdata(gameport);
689
int i;
690
691
for (i = 0; i < 2; i++)
692
if (port->analog[i].mask)
693
input_unregister_device(port->analog[i].dev);
694
gameport_close(gameport);
695
gameport_set_drvdata(gameport, NULL);
696
printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
697
port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
698
port->gameport->phys);
699
kfree(port);
700
}
701
702
struct analog_types {
703
char *name;
704
int value;
705
};
706
707
static struct analog_types analog_types[] = {
708
{ "none", 0x00000000 },
709
{ "auto", 0x000000ff },
710
{ "2btn", 0x0000003f },
711
{ "y-joy", 0x0cc00033 },
712
{ "y-pad", 0x8cc80033 },
713
{ "fcs", 0x000008f7 },
714
{ "chf", 0x000002ff },
715
{ "fullchf", 0x000007ff },
716
{ "gamepad", 0x000830f3 },
717
{ "gamepad8", 0x0008f0f3 },
718
{ NULL, 0 }
719
};
720
721
static void analog_parse_options(void)
722
{
723
int i, j;
724
char *end;
725
726
for (i = 0; i < js_nargs; i++) {
727
728
for (j = 0; analog_types[j].name; j++)
729
if (!strcmp(analog_types[j].name, js[i])) {
730
analog_options[i] = analog_types[j].value;
731
break;
732
}
733
if (analog_types[j].name) continue;
734
735
analog_options[i] = simple_strtoul(js[i], &end, 0);
736
if (end != js[i]) continue;
737
738
analog_options[i] = 0xff;
739
if (!strlen(js[i])) continue;
740
741
printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
742
}
743
744
for (; i < ANALOG_PORTS; i++)
745
analog_options[i] = 0xff;
746
}
747
748
/*
749
* The gameport device structure.
750
*/
751
752
static struct gameport_driver analog_drv = {
753
.driver = {
754
.name = "analog",
755
},
756
.description = DRIVER_DESC,
757
.connect = analog_connect,
758
.disconnect = analog_disconnect,
759
};
760
761
static int __init analog_init(void)
762
{
763
analog_parse_options();
764
return gameport_register_driver(&analog_drv);
765
}
766
767
static void __exit analog_exit(void)
768
{
769
gameport_unregister_driver(&analog_drv);
770
}
771
772
module_init(analog_init);
773
module_exit(analog_exit);
774
775