Path: blob/master/drivers/input/joystick/interact.c
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/*1* Copyright (c) 2001 Vojtech Pavlik2*3* Based on the work of:4* Toby Deshane5*/67/*8* InterAct digital gamepad/joystick driver for Linux9*/1011/*12* This program is free software; you can redistribute it and/or modify13* it under the terms of the GNU General Public License as published by14* the Free Software Foundation; either version 2 of the License, or15* (at your option) any later version.16*17* This program is distributed in the hope that it will be useful,18* but WITHOUT ANY WARRANTY; without even the implied warranty of19* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the20* GNU General Public License for more details.21*22* You should have received a copy of the GNU General Public License23* along with this program; if not, write to the Free Software24* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA25*26* Should you need to contact me, the author, you can do so either by27* e-mail - mail your message to <[email protected]>, or by paper mail:28* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic29*/3031#include <linux/kernel.h>32#include <linux/slab.h>33#include <linux/module.h>34#include <linux/delay.h>35#include <linux/init.h>36#include <linux/gameport.h>37#include <linux/input.h>38#include <linux/jiffies.h>3940#define DRIVER_DESC "InterAct digital joystick driver"4142MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");43MODULE_DESCRIPTION(DRIVER_DESC);44MODULE_LICENSE("GPL");4546#define INTERACT_MAX_START 600 /* 400 us */47#define INTERACT_MAX_STROBE 60 /* 40 us */48#define INTERACT_MAX_LENGTH 32 /* 32 bits */4950#define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */51#define INTERACT_TYPE_PP8D 1 /* ProPad 8 */5253struct interact {54struct gameport *gameport;55struct input_dev *dev;56int bads;57int reads;58unsigned char type;59unsigned char length;60char phys[32];61};6263static short interact_abs_hhfx[] =64{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };65static short interact_abs_pp8d[] =66{ ABS_X, ABS_Y, -1 };6768static short interact_btn_hhfx[] =69{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };70static short interact_btn_pp8d[] =71{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };7273struct interact_type {74int id;75short *abs;76short *btn;77char *name;78unsigned char length;79unsigned char b8;80};8182static struct interact_type interact_type[] = {83{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },84{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },85{ 0 }};8687/*88* interact_read_packet() reads and InterAct joystick data.89*/9091static int interact_read_packet(struct gameport *gameport, int length, u32 *data)92{93unsigned long flags;94unsigned char u, v;95unsigned int t, s;96int i;9798i = 0;99data[0] = data[1] = data[2] = 0;100t = gameport_time(gameport, INTERACT_MAX_START);101s = gameport_time(gameport, INTERACT_MAX_STROBE);102103local_irq_save(flags);104gameport_trigger(gameport);105v = gameport_read(gameport);106107while (t > 0 && i < length) {108t--;109u = v; v = gameport_read(gameport);110if (v & ~u & 0x40) {111data[0] = (data[0] << 1) | ((v >> 4) & 1);112data[1] = (data[1] << 1) | ((v >> 5) & 1);113data[2] = (data[2] << 1) | ((v >> 7) & 1);114i++;115t = s;116}117}118119local_irq_restore(flags);120121return i;122}123124/*125* interact_poll() reads and analyzes InterAct joystick data.126*/127128static void interact_poll(struct gameport *gameport)129{130struct interact *interact = gameport_get_drvdata(gameport);131struct input_dev *dev = interact->dev;132u32 data[3];133int i;134135interact->reads++;136137if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {138interact->bads++;139} else {140141for (i = 0; i < 3; i++)142data[i] <<= INTERACT_MAX_LENGTH - interact->length;143144switch (interact->type) {145146case INTERACT_TYPE_HHFX:147148for (i = 0; i < 4; i++)149input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);150151for (i = 0; i < 2; i++)152input_report_abs(dev, ABS_HAT0Y - i,153((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));154155for (i = 0; i < 8; i++)156input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);157158for (i = 0; i < 4; i++)159input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);160161break;162163case INTERACT_TYPE_PP8D:164165for (i = 0; i < 2; i++)166input_report_abs(dev, interact_abs_pp8d[i],167((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));168169for (i = 0; i < 8; i++)170input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);171172break;173}174}175176input_sync(dev);177}178179/*180* interact_open() is a callback from the input open routine.181*/182183static int interact_open(struct input_dev *dev)184{185struct interact *interact = input_get_drvdata(dev);186187gameport_start_polling(interact->gameport);188return 0;189}190191/*192* interact_close() is a callback from the input close routine.193*/194195static void interact_close(struct input_dev *dev)196{197struct interact *interact = input_get_drvdata(dev);198199gameport_stop_polling(interact->gameport);200}201202/*203* interact_connect() probes for InterAct joysticks.204*/205206static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)207{208struct interact *interact;209struct input_dev *input_dev;210__u32 data[3];211int i, t;212int err;213214interact = kzalloc(sizeof(struct interact), GFP_KERNEL);215input_dev = input_allocate_device();216if (!interact || !input_dev) {217err = -ENOMEM;218goto fail1;219}220221interact->gameport = gameport;222interact->dev = input_dev;223224gameport_set_drvdata(gameport, interact);225226err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);227if (err)228goto fail1;229230i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);231232if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {233err = -ENODEV;234goto fail2;235}236237for (i = 0; interact_type[i].length; i++)238if (interact_type[i].id == (data[2] >> 16))239break;240241if (!interact_type[i].length) {242printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",243gameport->phys, i, data[0], data[1], data[2]);244err = -ENODEV;245goto fail2;246}247248gameport_set_poll_handler(gameport, interact_poll);249gameport_set_poll_interval(gameport, 20);250251snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);252253interact->type = i;254interact->length = interact_type[i].length;255256input_dev->name = interact_type[i].name;257input_dev->phys = interact->phys;258input_dev->id.bustype = BUS_GAMEPORT;259input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;260input_dev->id.product = interact_type[i].id;261input_dev->id.version = 0x0100;262input_dev->dev.parent = &gameport->dev;263264input_set_drvdata(input_dev, interact);265266input_dev->open = interact_open;267input_dev->close = interact_close;268269input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);270271for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {272if (i < interact_type[interact->type].b8)273input_set_abs_params(input_dev, t, 0, 255, 0, 0);274else275input_set_abs_params(input_dev, t, -1, 1, 0, 0);276}277278for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)279__set_bit(t, input_dev->keybit);280281err = input_register_device(interact->dev);282if (err)283goto fail2;284285return 0;286287fail2: gameport_close(gameport);288fail1: gameport_set_drvdata(gameport, NULL);289input_free_device(input_dev);290kfree(interact);291return err;292}293294static void interact_disconnect(struct gameport *gameport)295{296struct interact *interact = gameport_get_drvdata(gameport);297298input_unregister_device(interact->dev);299gameport_close(gameport);300gameport_set_drvdata(gameport, NULL);301kfree(interact);302}303304static struct gameport_driver interact_drv = {305.driver = {306.name = "interact",307},308.description = DRIVER_DESC,309.connect = interact_connect,310.disconnect = interact_disconnect,311};312313static int __init interact_init(void)314{315return gameport_register_driver(&interact_drv);316}317318static void __exit interact_exit(void)319{320gameport_unregister_driver(&interact_drv);321}322323module_init(interact_init);324module_exit(interact_exit);325326327