#pragma once
#include <vector>
namespace Settings
{
enum class UnlockMethodType
{
Hybrid,
MemoryWrite_Deprecated,
FlagsFile,
Count
};
extern std::vector<double> FPSCapValues;
extern uint32_t FPSCapSelection;
extern double FPSCap;
extern bool UnlockClient;
extern bool UnlockStudio;
extern bool CheckForUpdates;
extern bool AltEnterFix;
extern bool NonBlockingErrors;
extern bool SilentErrors;
extern bool QuickStart;
extern bool RevertFlagsOnClose;
extern UnlockMethodType UnlockMethod;
bool Init();
bool Load();
bool Save();
}